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Author Topic: Insane black card? Or not?  (Read 3440 times)
EKM_Ichorid
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« on: April 26, 2007, 10:37:03 pm »

CARD NAME  {B}
Instant
Split second
Suspend 2 - Remove your hand from the game.
When you suspend CARD NAME, remove all permenants target player controls from the game.
You lose the game.
"I've cleared the path for you; you need no more resources. If Gerrard does not die, you will." - Yawgmoth to Tsabo

Haven't decided on a name. It's an interesting card because you can't counter the effects...when it is cast you need to win ASAP.

Current Wording:

Yawgmoth's Pact  {B}
Instant
Split second
Suspend 2 -  {1} {B},  Remove your hand from the game.
When you suspend CARD NAME, remove all permenants from the game.
You lose the game.
"I've cleared the path; you need no more resources. If Gerrard does not die, you will." - Yawgmoth to Tsabo
« Last Edit: May 01, 2007, 07:50:50 pm by EKM_Ichorid » Logged
Nydaeli
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« Reply #1 on: April 26, 2007, 11:26:21 pm »

I think it's very problematic that this is an instant - I believe this means you can suspend it at instant speed as well.  So you could play it in response to a tutor or whatever else.  Which is broken as hell.  It seems fairer at sorcery speed, although probably still breakable.

Also, it is hilarious that you gave it an actual mana cost.  Hardcasting this is the coolest play ever.
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EKM_Ichorid
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« Reply #2 on: April 26, 2007, 11:33:23 pm »

I think it's very problematic that this is an instant - I believe this means you can suspend it at instant speed as well.  So you could play it in response to a tutor or whatever else.  Which is broken as hell.  It seems fairer at sorcery speed, although probably still breakable.

Also, it is hilarious that you gave it an actual mana cost.  Hardcasting this is the coolest play ever.

I made it an instant so you could kill yourself.

I don't think its too broken with tutors. It's really only good for an aggro win.
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emidln
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« Reply #3 on: April 27, 2007, 12:28:42 am »

This is the ultimate answer to Meddling Mages, True Believer, etc, etc, etc for combo. For B you win the game. How awesome is that?
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« Reply #4 on: April 27, 2007, 12:41:12 am »

This is the ultimate answer to Meddling Mages, True Believer, etc, etc, etc for combo. For B you win the game. How awesome is that?

That actually isn't what it does at all.  You must have read the suspend trigger and the spell effect backward.  In combo, this only beats those things if you can afford to pitch your hand.  For example, it beats True Believer because you can suspend this for no mana right before you cast Tendrils of Agony from your yard with Yawgmoth's Will.  It beats Meddling Mage naming Will because you can Suspend it in response with Demonic Tutor for Will on the stack.  That's good.  But it isn't a one-sided Apocalypse for {B}.

I think that it's somewhat interesting but a bit stronger than where they like effects of this nature.  I would not expect this to see print like this.
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Anusien
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« Reply #5 on: April 27, 2007, 01:17:07 am »

This is clearly just to let you two card combo with Barren Glory, right?

This feels kind of fundamentally bad to me; you either do something degenerate with it that your opponent cannot stop, or it's a junky card.
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parallax
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« Reply #6 on: April 27, 2007, 02:44:04 am »

Then there's the obvious problem of Stifling or Trickbinding the last suspend trigger. It also comboes pretty well with your own Meddling Mage (naming this card).
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
EKM_Ichorid
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« Reply #7 on: April 27, 2007, 06:09:44 am »

Then there's the obvious problem of Stifling or Trickbinding the last suspend trigger. It also comboes pretty well with your own Meddling Mage (naming this card).

It can't be Trickbinded/Stifled...it has split second.

Maybe I should add a manacost to its suspend? Like  {2} {B}?
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Seraphim3577
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« Reply #8 on: April 27, 2007, 07:55:18 am »

Before the Split Second effect actually matters, the trigger to remove the final counter for this card is put onto the stack.  Once that trigger resolves, the card is played.  If you stifle the last trigger, you effectivley stop the spell from being played.  Therefore, the card stays removed from game, but never triggers to be played.
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diopter
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« Reply #9 on: April 27, 2007, 08:01:19 am »

Before the Split Second effect actually matters, the trigger to remove the final counter for this card is put onto the stack.  Once that trigger resolves, the card is played.  If you stifle the last trigger, you effectivley stop the spell from being played.  Therefore, the card stays removed from game, but never triggers to be played.

You're removing your hand from the game to suspend it. I'd say that if you're either a.) going through the shenanigans to get a Stifle in your hand after suspending it, or b.) going through the shenanigans to suspend this some other way, as to avoid removing the Stifle in your hand that you went through shenanigans to get there in the first place, then you deserve to be Stifling that trigger and not losing the game  Wink
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Anusien
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« Reply #10 on: April 27, 2007, 11:16:50 am »

Before the Split Second effect actually matters, the trigger to remove the final counter for this card is put onto the stack.  Once that trigger resolves, the card is played.  If you stifle the last trigger, you effectivley stop the spell from being played.  Therefore, the card stays removed from game, but never triggers to be played.
Not quite; you have to Stifle the trigger to play it, not Stifle the trigger to remove the last counter, or the last counter will get removed on the next upkeep.  But still, you're getting functionality out of the side effect, not the spell resolving.
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« Reply #11 on: April 27, 2007, 11:23:52 am »

Also note that you don't need to run black to play this card.  You could just play it in say... goblins.  "Well I would have lethal on the board ... if it weren't for all those pesky blocker - oh wait BOOM! GG"

Forget T1 and think about legacy or extended (or T2) for a second, this thing is a zero mana, one-sided, uncounterable Geddon + Wraith.  Who cares about having no hand when your win is on the board.   Also its not even misdirrectable because the RFG -target- players board is a triggered ability - not a spell.

Why not just print
I-win-button {0}
Instant
I-win-button is uncouterable.
If you have 3 creature in play, you win the game.
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« Reply #12 on: April 27, 2007, 01:11:48 pm »

Yeah honestly I see this getting more play in a deck that wants to swing with men than in a deck that wants to do degenerate hijinx.  It makes it so you see if your board can beat their hand in 2 turns.  Sounds good, especially if they're starting at no land.
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EKM_Ichorid
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« Reply #13 on: April 27, 2007, 01:37:50 pm »

Added mana to the cost...does this fix it?
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parallax
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« Reply #14 on: April 27, 2007, 01:59:48 pm »

Obliterate costs 8 mana for a reason. Plague Wind costs nine. I don't see how you think you can get away with this effect at zero or three mana.

The chances of you not winning the game in two turns after suspending this card are small.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
EKM_Ichorid
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« Reply #15 on: April 27, 2007, 04:00:02 pm »

Does the mana cost make any difference other than the color deck that has to play it? If it costs 8 or 9 it will be unplayable, but how likely is it that a deck will play it before turn 5 or 6 anyways? What options does black aggro have that would make it smart to suspend this turn 3? Maybe if you have Negators or Juzams you'll be able to win but your still very limited.
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parallax
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« Reply #16 on: April 28, 2007, 12:53:45 am »

Turn 5: Infernal Tutor, suspend this in response. Use your hellbent Tutor to get a Trickbind or Pull from Eternity.

Turn 1: Rite of Flame, Rite of Flame, Empty the Warrens
Turn 2: Attack for six, Volcanic Hammer
Turn 3: Remove all their blockers and their ability to play Wrath or any other relevant cards, attack for six.
Turn 4: Attack for six, win.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
Anusien
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« Reply #17 on: April 28, 2007, 04:46:41 am »

Added mana to the cost...does this fix it?
No.  I feel that this card is pretty fundamentally broken.  It can't ever be a fair or good card or even one that encourages interactivity.
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EKM_Ichorid
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« Reply #18 on: April 29, 2007, 01:49:52 pm »

CARD NAME    {B}
Instant
Split second
Suspend 2 -  {1} {B}, Remove your hand from the game.
When you suspend CARD NAME, remove all permenants from the game.
You lose the game.
"I've cleared the path; you need no more resources. If Gerrard does not die, you will." - Yawgmoth to Tsabo

Now it is just interesting.
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Darkenslight
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« Reply #19 on: April 30, 2007, 09:27:37 am »

Yawgmoth's Pact as the cardname?  I like how it really plays into Yawgmoth's hate of failure.
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Harlequin
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« Reply #20 on: April 30, 2007, 09:44:04 am »

Thats actaully not that bad..

At first I thought it was horrible, but it seems like the best application of this would be with something good on the stack.  Like, I cast Negator, brainstorm in response, and Suspend ~this~. 

Also it has interesting synergy with other suspend triggers on the stack (durring upkeep).  Gargadon would be be good too.

Outside of that, I can't really immagine winning the game with nothing in 2 turns... you actually only really get to draw 1 card unless you do this durring your own upkeep.
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EKM_Ichorid
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« Reply #21 on: May 01, 2007, 07:51:51 pm »

I think I'm gonna keep that version...could be possibly interesting. Maybe I could drop the suspend manacost to just  {B}?
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Anusien
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« Reply #22 on: May 04, 2007, 03:20:49 pm »

Added mana to the cost...does this fix it?
No.  I feel that this card is pretty fundamentally broken.  It can't ever be a fair or good card or even one that encourages interactivity.

Can you talk more about why you want to make the card and why you think it's fair or that Magic need a card like this?
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EKM_Ichorid
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« Reply #23 on: May 08, 2007, 08:53:55 pm »

Added mana to the cost...does this fix it?
No.  I feel that this card is pretty fundamentally broken.  It can't ever be a fair or good card or even one that encourages interactivity.

Can you talk more about why you want to make the card and why you think it's fair or that Magic need a card like this?

I think this card opens up alot of experimenting with Sui-black and weird combo decks. It also makes Suspend much more powerful in other formats. It's the kind of card that people will love to try to abuse, but may never be successful.
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Anusien
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« Reply #24 on: May 09, 2007, 01:15:37 am »

Tap 5, play Teferi.  In response, suspend *this*.
Or tap 2, play Chalice of the Void for 1.  In response, suspend *this*.

My concern is that this doesn't feel like an appropriate Johnny rare.  Aside from those two interactions it really seems like if you manage to pull this off, you are going to win the game every single time.  This feels more like a Donate or a Flash than a One With Nothing, just because of the huge upside.
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