maxfitzer
|
 |
« on: April 27, 2007, 05:27:35 pm » |
|
I'm playing this deck at a type one tournament this weekend. I don't know anything about type one, I just had some cards left over from the PTQ season so I'm kinda just playing that deck. I think this is an established type one deck, so I put it in this forum. You play this deck by disrupting your opponent turns 1-2, and trying to buy yourself time to get your top // balance engine going. Once you have that going you can lay down tog safely and attack for 20. There are also 3 tutors and silver bullets. You'll notice I don't play trinket mage. That guy is a three mana grey ogre that usually just fetches you another card that does nothing. I'll pass. Another card that almost made the cut was muddle the mixture, seems odd, but it can fetch most a lot of cards in your deck, plus it's a pretty serviceable counterspell. It was just a little too weak to make the deck. Lastly, Time Walk isn't in the deck. Like, Time Walk is nutty and all with tog, but I just found it wasn't THAT good in the deck.
4x Dark Confidant - Best card in deck. Draws you cahds guy! 2x Sensei's Divining Top - It seems like you'd want more, but it's almost useless without a counterbalance, and unlike other formats because of vamp. tutor, mystical tutor, and brainstorm counterbalance is not useless without top, it's actually I think better. So in place of a set of tops I just added more tutors and card drawing. 1x Diabolic Edict - Seems like the best removal spell in these colors 1x Hymn to Tourach - Nice disruption against combo, keeps gifts down for a turn or two. 2x Counterbalance 1x Demonic Tutor 1x Vampiric Tutor 1x Gush - This card is synergystic with psychatog {e}. 1x Fact or Fiction - Wanted at least one card in the deck that could counter 4CC, plus it draws you cards pretty good. 1x Vampiric Tutor 4x Force of Will 2x Psychatog - The fastest clock, and the best man to D UP against aggro decks. With counterbalance top going aggro decks can't kill him, so he can just sit at home all day. I really just wanted to play one, but sometimes you have to run your tog out there and hope they don't have a swords. Also, I guess some people are running hide seek? If they seek you, you just say thanks, then smash them with your other tog 1x Mystical Tutor 4x Duress 1x Shadow of Doubt - I don't know if this belongs, but counters really important spells (tinker, gifts) and cantrips. 1x Energy Flux - Without this G1 versus stax would be really hard. With it it's just kind of hard. 1x Trickbind - As a one of trickbind seems better than stifle. If I were to play more than one stifle affect then I'd cut this, but being uncounterable seems pretty important. 1x Echoing Truth - I really wanted this to be rushing river, but goblin tokens need to be dealt with. 1x Mind Twist - This card is the absolute nuts, just don't get misdirected. This is actually the card I tutor for most, especially after a duress 4x Brainstorm 1x Yawgmoth's Will 1x Ancestrall Recall 4x Underground Sea 1x Library 1x Strip Mine 4x Polluted Delta 1x Mox Jet 1x Mox Saphire 1x Black Lotus 1x Sol Ring 1x Mox Ruby 4x Swamp 4x Island
SB: 1x Tormod's Crypt - Comes in in matchups where you want graveyard removal, just not graveyard removal x 4. 1x Shadow of Doubt - It's kinda like boarding in counterspells against gifts. 2x Hurkly's Recall - EOT this then tog usually beats stax. 1x Energy Flux 1x Engineered Plague - It blows up goblin tokens pretty good. 4x Leyline of the Void - Is this card good against anything? I just didn't want to get sacked out by some kid running a 0 land ichorid deck. If they aren't very good then I'd cut two of them for coffin purges or shred memories. 2x Arcane Lab. - In this deck this card usually beats combo, because of your counters + duresses. 1x Rushing River - This card is really important against UW fish decks. A lot of the time they'll have like a mage and a null rod. So you EOT rushing river then lock them out. 2x Damnation - I wanted a way to kill multiple men. Seems better than massacre because massacre doesn't kill grunts or men that are jitted up.
Some matchups: Stax // Stax varients - This matchup is pretty tough g1. The top + counterbalance "combo" doesn't really do anything against them. You need to aggressively get an energy flux or a tog down. Bring in 1x Plague, 2x Recall, 1x Flux. Take out 2x Top 2x Counterbalance. Recall is so good against them, especially if they don't play swords. You have enough time to set up a Recall EOT then tog. That's pretty hard for them to deal with. Also, the biggest problem card, welder, is handled by the plague. G1 is 80-20 their favor, G2+3 is more around 60-40 your favor.
Fish - A lot of the cards fish decks play are obnoxious, i.e swords, meddling mage, grunt. But at the end of the day it's your tog vs their savannah lions. Tog usually wins that battle. You take out trickbind, tormod's crypt, shadow of doubt, and energy flux. Bring in 2x Damnation, 1x Rushing River, and 1x engineered plauge. The goal of this matchup is to set up top + balance then lay a tog down. They can't really beat that. 50-50 matchup.
There are a lot of different combo decks, so I don't really know my matchups against all of them. They seem alright, you play a lot of disruption + tormod's crypt, and also play as much card drawing as them. Try to get ahead in the first couple of turns with a twist or a hymn, then stay ahead with a fact, gush, or recall. These decks seem like a decent matchup, 60-40.
Gifts - This matchup comes down to how fast their hand is. Just duress then twist them and you should win. G2 you bring your shadow and take out your flux. If you think they are going to go for a fast empty then you can bring in plagues. 30-70 they're favor if they are lucky or good. If they are bad it's more around 50-50.
Random aggro decks (Mountains, RG, any other hide/seek jank) - What a joke, these matchups are a bye. Your manabase is more stable than any other type one deck, with 8 basics, so they can't really mana screw you. The clocks are slow, so you can set up a top / balance engine pretty easily, and they have almost no ways to get ahead. Just bring in more removal then smash them like you did G1. Matchups 80-20.
As you can see the deck doesn't have any great matchups besides random aggro decks, but it gives you a lot of oppurtunities to outplay your opponents which I like. Also, the deck is really consistant, another thing I look for in decks. If there is anything I'm missing please tell me! Thanks, Max Fitzer
|