Ephraim
Adepts
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The Casual Adept
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« on: April 29, 2007, 12:54:49 pm » |
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Suppose that you play Magic casually. If you're reading here in the casual forum, I imagine that this is the case. Think about the group of people with whom you most regularly play Magic. Imagine the kinds of decks that they're playing this month. Now, imagine the kinds of decks that they were playing two years ago. Can you? I bet that you can't, unless they're the sort of person who's been playing the same deck for the entire time.
A year and a half ago, I envisioned the idea of a Magic time capsule. I took a Mirrodin/Onslaught era Zombie deck, put a sticker on it that said, "Do not open until September, 2007," and tossed it in a drawer. How interesting is it going to be when, in another six months, I pull out that deck and play it again for the first time? There will be kids around who've never seen a Wretched Anurid before. Some people will look at Vicious Hunger and wonder "Why not Douse in Gloom?" If they hadn't timeshifted Undead Warchief, he might have evoked exclamations of "I remember that guy!"
This is an idea that I think I might try to resurrect. My initial plan was to put a different deck away every six months, to remain untouched for two years. I haven't stuck to it, but if I get positive responses this September, maybe I'll give it another go.
Just a brief aside about this idea -- Mirrodin is a treasure trove of cards for capsuling. Now that artifacts are played somewhat less frequently (Signets notwithstanding), cards like Drooling Ogre actually seem quite good.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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EnialisLiadon
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Posts: 379
I like cake.
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« Reply #1 on: April 29, 2007, 02:30:56 pm » |
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That's a fantastic idea! I'd do it, but I have no patience. 
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Necrologia
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« Reply #2 on: April 29, 2007, 09:05:24 pm » |
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I did something like that on accident a few years ago. When taking my cards out of storage a while back, I apparently missed a box that I stumbled upon last summer. It had a number of decks that I hadn't seen or played since middle/high school.
It brought back some great memories. At one point I had a friend break out one of his decks from years ago and we ressurected a match up that hadn't seen the light of day in years. It was definitely a blast.
If you can afford to store away cards every so often, I highly recommend it. It was some of the most fun I've ever had playing magic outside of Type 4.
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This space for rent, reasonable rates
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Twaun007
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For eight hundred years have I trained Jedi.
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« Reply #3 on: April 30, 2007, 02:13:34 pm » |
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Quick background check. I stopped playing mtg when the Dark came out and reemerged when Judgment came out and I totally have an experience that relates to this subject.
Jeff Blystone and I were creating a beast of an astral slide deck and during construction I found an old dusty box in my closet. Well to my knowledge, it was this old Pit Trap, Nettling Imp, Norritt, Sorceress Queen, and Sengir Vampire combo deck that was lost years ago. Holy crap I thought to myself. I pulled it out and took it with me to our mtg testing facility. It was great, all those old cards were completely unknown to everyone there since they just started playing magic. I still have it put together and bust it out every once in awhile. The idea of a MTG time capsule is great as long as you have some dedication to be able to hide a deck for a long time.
-Twaun007
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LotusHead
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Team Vacaville
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« Reply #4 on: May 07, 2007, 04:14:56 pm » |
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 This bad boy is built to this day! Pre-fourth edition R/G Beats! No Rares, 3 Uncommons! (Sol Ring, Channel, Regroth!) The 4 Maindeck Tranquilities aint what they used to be (I have 4 REB and 4 Shatter sb now)
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Jacob Orlove
Official Time Traveller of TMD
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When am I?
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« Reply #5 on: May 07, 2007, 04:48:43 pm » |
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Hey, I recently constructed a similar all-revised R/G deck:
3 Wild Growth 2 Giant Growth 2 Mons's Goblin Raiders 3 Grizzly Bears 2 Regeneration 2 Shatter 4 Gray Ogre 2 Orcish Artillery 2 Wall of Brambles 2 Tranquility 1 Lure 3 Hill Giant 2 Fire Elemental 2 Craw Wurm 4 Disintegrate 2 Stream of Life 13 Forest 13 Mountain
It's pretty terrible, but it makes for a nice challenge against anything that's totally outmatched by my Skittles deck.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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TestDrive
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« Reply #6 on: May 09, 2007, 05:50:25 pm » |
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I've got several Time Capsule decks: mono-colored decks for each color, designed for Pente play (first to defeat their two opposing colors wins the 5-player match): Revised-only, Fallen Empires-only, Ice-Age Block (pre-Coldsnap), and 4th Edition/Chronicles-only. All the decks work great considering their color/set/block restrictions, and no one color dominates any other in any of these formats (if designed well). Also, they totally bring back memories from when I started playing Magic 12 years ago! It's a blast to play Revised-only Pente and let the new players wow at powerful out-of-print cards being played during every turn. I'm working on some Beta-only decks since I've got complete playsets of Beta commons & uncommons, but I'm hesitant to take Beta lands out of my casual but beautiful T1 decks. I've also got the cards set aside to create Mirage Block, Tempest Block, & Urza Block decks, all of which leads to the thought that Block decks of years past are really great ways to make & keep time capsule decks--you don't just go and add new cards to them on a regular basis (except in the rare case of Ice Age & Coldsnap).
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soundwave42
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« Reply #7 on: August 19, 2008, 09:27:20 am » |
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I built an affinity deck back during the Mirrodin block that is all commons/uncommons and 2 rares:
//(Creatures) 2 Broodstar 4 Frogmite 4 Myr Enforcer 4 Somber Hoverguard 4 Steel Wall
//(Instants) 3 Thirst for Knowledge 3 Shrapnel Blast
//(Sorceries) 4 Thoughtcast
//(Artifacts) 4 Tooth of Chiss-Goria 4 Pyrite Spellbomb
//(Equipment) 4 Bonesplitter
//(Lands) 4 Seat of the Synod 4 Great Furnace 4 Ancient Den 4 Vault of Whispers 4 Islands
I left the game for 2 years then came back This year with Lorwyn. This was the only deck I had left completely constructed. I started playing with it in my casual group and its still as good as it ever was for quick fun beats. The affinity mechanic is still one of my favorites to play. I don't think I will ever take this deck apart.
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Anusien
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« Reply #8 on: August 19, 2008, 09:54:32 am » |
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Hey, I recently constructed a similar all-revised R/G deck:
3 Wild Growth 2 Giant Growth 2 Mons's Goblin Raiders 3 Grizzly Bears 2 Regeneration 2 Shatter 4 Gray Ogre 2 Orcish Artillery 2 Wall of Brambles 2 Tranquility 1 Lure 3 Hill Giant 2 Fire Elemental 2 Craw Wurm 4 Disintegrate 2 Stream of Life 13 Forest 13 Mountain
It's pretty terrible, but it makes for a nice challenge against anything that's totally outmatched by my Skittles deck.
Any proper time capsule deck should only be running 20 lands since that's all we knew to run back in the day. It's a third of your deck!
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Magic Level 3 Judge Southern USA Regional Coordinator The urge to save humanity is almost always a false front for the urge to rule.
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EnialisLiadon
Basic User
 
Posts: 379
I like cake.
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« Reply #9 on: August 19, 2008, 10:34:36 am » |
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I've always had this obsession with both even numbers and symmetry. And I used to think that making decks with even numbers of lands, creatures and spells was ideal. And if it was a two color deck, then it should be symmetical. Doing so would some how make the deck better.
So my first deck that utilized these breakthrough theories in deck design was a u/r merfolk-golin deck. 10 goblins, 10 merfolk, 10 counters, 10 burn spells, 10 mountains, 10 islands.
2x Benthic Explorers 2x Coral Merfolk 2x Lord of Atlantis 2x Merfolk of the Pearl Trident 2x Merfolk Seer 2x Goblin King 2x Goblin Mutant 2x Goblin Spelunkers 2x Kyren Sniper 2x Mon's Goblin Raiders
3x Counterspell 1x Dismiss 2x Mana Leak 2x Power Sink 2x Rewind 1x Disintegrate 1x Fireball 1x Kaervek's Torch 2x Lightning Blast 3x Lightning Bolt 2x Incinerate
10x Island 10x Mountain
It hardly ever lost a single game.
But that's mostly because I was the best among noobs.
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