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Author Topic: Sword of *This* and *That*  (Read 2108 times)
BoomFrog
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« on: May 11, 2007, 09:52:57 am »

The train of thought was, green got left out when they made Sword of Fire and Ice and Sword of Light and Shadow.  Then I had to figure what could be parred with green, either artifact of multicolored came to mind.  Then I needed to find some appropriate small effects.  So let me know which you like better.

The inspiring cards for the effects are, Chatter of the Squirril, False Dawn, Lay of the Land, and Energy Chamber

I like Sword of Sun and Earth more just because the name is perfectly awsome.

Sword of Sun and Earth
3
Artifact -- Equipment
Equiped creature gets +2/+2 and has protection from green and from multicolored
Whenever equiped creature deals combat damage to a player, put a 2/2 green beast creature token into play under your control and until end of turn you can spend any mana as if it were mana of any color.
Equip 2
--------------------

Sword of Roots and Gears
3
Artifact -- Equipment
Equiped creature gets +2/+2 and has protection from green and from artifacts.  This effect does not remove ~This~
Whever equiped creature deals combat damage to a player, search your library for a basic land card, reveal that card, and put it into your hand, then shuffle your library, then add a +1/+1 counter on target creature.
Equip 2

Sword of Roots and Gears
3
Artifact -- Equipment
Equiped creature gets +2/+2 and has protection from green and artifacts.  This effect does not remove ~This~
Whever equiped creature deals combat damage to a player, search your library for a basic land card, reveal that card, and put it into your hand, then shuffle your library, then add a +1/+1 counter on target nonartifact creature.  That creature becomes an artifact in addition to it's types.
Equip 2


I like the new version because you might be tempted to put a token on an enemy creature so this creature get's protection from it...
« Last Edit: May 13, 2007, 10:42:04 am by BoomFrog » Logged
Ephraim
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LordZakath
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« Reply #1 on: May 11, 2007, 01:10:50 pm »

I really like Sword of Roots and Gears.  The name is awesome (better than the other two Swords, in fact.) I also think that you're on the right track with the abilities.  Putting a +1/+1 counter on the creature is really strong, but it is mitigated by the fact that the "green" ability doesn't put the land card into play.

I would focus on Sword of Roots and Gears and forget about Sword of Sun and Earth.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Harlequin
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« Reply #2 on: May 11, 2007, 02:07:24 pm »

Sword of Song and Silence

+2/+2, Trample, Pro-Green (only)
When Equiped creature deals combat damage to a player put a 1/1 green sapproling creature into play under your control, and destroy target artifact or enchant defending player controls.

*- I think its a cool name, good ability, onflavor, fills out the cycle (with the pro-green)  ...... but I have no idea what the artwork would be!  Song and Silence don't really make good edgeweapons i suppose.


Sword of Silver and Ivy

+2/+2 Pro-Green Pro-Artifact
Whenever Equiped creature deals combat damage to a player Target creature defending player controls becomes green and target non-creature artifact becomes an artifact creature (these effects do not end at the end of turn).

* - In homage to Karn and Leprechaun.  The name doesn't roll like Song and Silence ... but at least I can picture what it would look like.
« Last Edit: May 11, 2007, 02:10:44 pm by Harlequin » Logged

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BoomFrog
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« Reply #3 on: May 12, 2007, 12:02:49 am »

I made Sun and Earth stronger, because it seemed weak compared to the already existing swords.  I'd really like to hear which of these two people like better, because thematically only one should be used.

Also the two "green" effect could be switched but i didn't want to have two creature effects or two mana effects on the same sword.

Lastly, to Harlequin, I like your ideas but the enchante destruction is something artifacts aren't good at, that sword would be too useful to red and black decks i think.  The 2nd idea is interesting but seems weak.  I like the brainstorming though.
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parallax
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« Reply #4 on: May 12, 2007, 12:37:49 am »

Two mana isn't terribly useful during the end of combat step. Maybe this should be Kamigawa Snake-type mana that lasts until end of turn?
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
BoomFrog
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« Reply #5 on: May 12, 2007, 12:41:24 am »

Two mana isn't terribly useful during the end of combat step. Maybe this should be Kamigawa Snake-type mana that lasts until end of turn?

Good point, I ment for that to be next main phase mana, not immediate.
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Darkenslight
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« Reply #6 on: May 12, 2007, 04:41:10 am »

What about this one?

Sword of Rot and Verdance    {3}

Equipped creature gets +2/+2 and protection from black and green
Whenever equipped creature deals combat damage to a player,  you may remove up to three cards in a single graveyard from the game, then you may shuffle up to one card from a graveyard into that player's library.

Equip {2}
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jro
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« Reply #7 on: May 12, 2007, 06:35:38 am »

If this is supposed to be the same power level as the Darksteel Swords, I think it makes sense to look at the abilities on those cards:
1) draw a card and deal 2 damage to any target
2) return a creature card from your yard and gain 3 life
Basically one sword casts Whispers of the Muse and Shock, the other casts Raise Dead and Healing Salve.  All of these abilities cost 1 mana of the appropriate color by themselves.  So if a sword were to be based around Green and Artifacts (which I think has better flavor than green and multicolor), it should have abilities that cost around G and 1 (or something like 1.5).  The difficulty of this is that while the colors have iconic spells for 1 mana, there's not really iconic cheap artifacts, with the possible exception of mana artifacts.  Since cheap mana production is also a hallmark of green, it seems like it's really hard to create an identity for the artifact ability.  I think that's seen in most of the suggestions until now.  For instance, is Sword of Roots and Gears Lay of the Land and Ashnod's Transmogrant or part Solemn Simulacrum / Wayfarer's Bauble and part Battlegrowth?  I like this card, but finding the right abilities seems quite the challenge.

It's worth mentioning that this card could also key off Lands (as opposed to Artifact or Multicolor).
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BoomFrog
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« Reply #8 on: May 12, 2007, 10:08:26 pm »

Your right about the 1cc effects.  And they are the most iconic effects as well.  Ashnod's transmorgrant fits the bill perfectly, so I should probably add in the nonartifact becomes artifact clause as well.

Land wise, there are no "spells" but a land that produces colorless and sacs for an effect is pretty similar.  Maybe Wasteland? is that too powerful?  Seems good but sometimes it'd be useless.  really all the other land powers are pretty green already.  like terrimorphic expanse, or add a mana or any color.  Although protection from land seems like a pretty lame power...  although it'd be unique.  :p
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EKM_Ichorid
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« Reply #9 on: June 05, 2007, 10:53:30 pm »

Sword of Seeds and Sulfer   {3}
Artifact - Equipment
Equipped creatures gets +2/+2 and protection from green and red.
Whenever equipped creature deals combat damage to a player, you may put target card from your graveyard on top of your library, and then may have each player sacrifice a permanant.
Equip:  {2}

Both 1cc effects, but awesome as a semi-Stax.
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