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Author Topic: If this deck type already has a name, I don't know it (U/W control?)  (Read 1264 times)
Whamme
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« on: May 28, 2007, 07:54:17 pm »

I'm in a 'meta' of mostly bad decks, combo, Oath and Stax.

I've borrowed Stax decks for two tournaments and liked it, but was extremely annoyed by the match I lost to 1) Not playing first turn disruption against an opponent who had no first turn play (okay, maybe tutoring for Karn and playing was a bad idea... what can I say, I can be an idjit) and 2) a first turn kill on the draw. (this was a couple of months back)

(I've also played other T1 decks in tournaments, and so forth, and I'm interesting in the possibility of more 10 proxy)

Also, while I can't remember the name, it's a tendrils deck that has 3 lands and no resiliency, but is really fast... yeah, I was getting snippy at the end of the tenth goldfish game (as Stax, my options were play first and watch him scoop to any disruption, or go second and hope the disruption I mulled for was relevant, as I waited to see if he goldfished turn 1).

So, general summary: I wanted an artifact prison deck with FoW. I'm not sure this was the deck I was looking for, but, well, here's what I came up with (and it feels so old school it HURTS):


4 Trinket Mage
4 Aven Mindcensor
1 Karn, Silver Golem
1 Razormane Masticore
2 Morphling

1 Time Walk
1 Tinker
1 Ancestral Recall
3 Miscalculation
4 Force of Will
4 Thirst for Knowledge

4 Sphere of Resistance
4 Chalice of the Void

1 Tormod's Crypt
1 Engineered Explosives
1 Pithing Needle

1 Black Lotus
1 Lotus Petal
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

4 Ancient Tomb
4 Flooded Strand
2 Tundra
1 Tolarian Academy
1 Plains
1 Strip Mine
2 Island


I may have shoved too much blue cards in, but I wanted to be sure.

Sphere, Miscalculation and Chalice are the 2 mana disruption; that is, stuff the deck should hit first turn every game. That's why a 1U counter over Drain. I think this is essential, because of the experiences against combo I mentioned.

I kind of want Crucible/Wasteland/Smokestack in there somewhere (or maybe Braids instead of Stack... she DOES have an immediate impact, and counts as a clock), and one thing I think would be nifty either main or in off the board is actually Auriok Salvagers (recurring Crypt vs Ichorid), but that's all theory.

I'm probably going to have to put some effort into getting an actual T1 game in with this deck, so I'm looking for comments (or offers to play on apprentice) first.
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Methuselahn
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« Reply #1 on: May 29, 2007, 06:58:30 am »

If this deck type already has a name, I don't know it (U/W control?)

Bomberman?  It looks like a Bomberman deck except you have Spheres/Chalices maindecked and bad creatures.  By adding ~3 Salvagers and a Spellbomb, you're on your way to playing Salvagers combo.  Do a search; there are plenty of good lists out there.

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Whamme
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« Reply #2 on: May 30, 2007, 06:56:29 am »

Interesting how closely related some decks get...

I'm raising an eyebrow at 'bad' on the creatures though.
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Methuselahn
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« Reply #3 on: May 30, 2007, 06:19:29 pm »

Okay,

Quote
1 Karn, Silver Golem
1 Razormane Masticore
2 Morphling

Karn.  Why Karn?  You have very little artifacts to animate and attack with, in addition, he's a big clunky artifact creature that you have to hardcast to get into play.  His ability to eat moxen is dulled because your total overall mana disruption package is weak.

Razormane Masticore.  You should have better Tinker targets.  It doesn't seem as if this deck's biggest problem would be small aggro anyway.

Morphling.  Old, dated, and simply not needed.  These creatures could easily be salvagers which would give your deck the ability to combo out.  Even if you didn't replace these big guys with Salvagers, you probably have enough creatures anyway.
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Whamme
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« Reply #4 on: May 30, 2007, 07:53:08 pm »

Okay,

Quote
1 Karn, Silver Golem
1 Razormane Masticore
2 Morphling

Karn.  Why Karn?  You have very little artifacts to animate and attack with, in addition, he's a big clunky artifact creature that you have to hardcast to get into play.  His ability to eat moxen is dulled because your total overall mana disruption package is weak.

Razormane Masticore.  You should have better Tinker targets.  It doesn't seem as if this deck's biggest problem would be small aggro anyway.

Morphling.  Old, dated, and simply not needed.  These creatures could easily be salvagers which would give your deck the ability to combo out.  Even if you didn't replace these big guys with Salvagers, you probably have enough creatures anyway.

The deck is/was my attempt to add blue to an 'artifact prison' deck, because I was focusing on beating combo. Morphling and Tinker went in because I remembered an old ratio for blue cards to FoW, and I was looking at the deck minus the last 5-6 cards and thought 'wow, I just fold to random mono-black aggro'.

I'll point out I didn't set out to make a Trinket Mage deck. I set out to play Sphere of Resistance and Chalice of the Void in a deck with FoW. The missing Salvagers is a really good point; I honestly did not even think of it when I first came up with the list.


What do the weaknesses look like being? Beyond 'almost everything'.   Wink
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