TheManaDrain.com
September 28, 2025, 02:11:11 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Report] Myriad June 2nd Top 4 with GAT  (Read 4162 times)
ELD
Full Members
Basic User
***
Posts: 1462


Eric Dupuis

ericeld1980
View Profile
« on: June 03, 2007, 03:43:07 pm »

I was shocked when I was told Gush was back.  The DCI has a long history of taking my decks from me, not giving them back.  I started playing competitive Magic by Drafting during Invasion block.  Once Odessy rolled around, I started to get into competitve Type 1.  I ported an extended UWG Super Gro deck into Type 1 and won countless events.  Things got better for me when Fetchlands enabled GAT.  I couldn't imagine playing a deck without 4 Gush, 4 Brainstorm and 4 Force of Will.  Those cards allowed me to have game vs anything.  I felt I could leverage my skill better with GAT than any deck I had ever played.  I went out and Foiled GAT, feeling that no matter what they print, I'll still be able to play this deck and do well.  It did not turn out that way. 

Many players weren't around back when Gush was running wild.  Someone at Myriad asked me, "So, how did people beat Gush back in the day?" to which I responded "They restricted it." 

...And so the restriction of Gush forced me to move on.  It was time to identify the next best deck.  I ran The Shining (Burning Wish Keeper) for a while, and the restriction of Burning Wish forced me to switch to Tog.  Tog gave way to Slaver which finally gave way to Gifts.  I played exlusively with
Gifts since last year, feeling it was basically in the same place that GAT used to be.  I felt it gave me the best chance to win, and it had game when things weren't running perfectly.  I guess I was onto something, as the DCI finally killed another of my decks. 

I'm not upset about constantly losing my decks to Restrictions, quite the opposite.  I simply try and find the best deck in the format.  When the DCI restricts a card I've been using, it's a reaffimation that the card was the best available to me.  I look at Vintage as a huge draft, where I can pick any cards I want.  Part of the skill is figuring out which cards are the best.  In a draft, No one is going to give me a prize for "being creative" and creating an unusual deck.  In the end, I want to have the strongest deck, and I want to learn how to play it better than anyone else.  I might not get there, but that's my goal.  Even if I don't win every event, trying to stills get some good results. 
I never would have expected Wizards to give Gush back.  For now, I think it is the best card available for abuse.  I have hundreds of tournament games under my belt with GAT, so it's a welcome return for me.  I'm really looking foward to seeing how things play out in the next few months.  Now on to the report.

Myriad had another large turn out with 39 players.  I took my list from circa 2003 and made some slight updates.  Street Wraith proved to be a suitable replacement for Sleight of Hand.  The viewing of one extra card is not really worth the mana in such a mana light deck.  Imperial Seal is a no-brainer, as it gets Fastbond, or anything else you need.  With all the free card draw, you can usually get the card into your hand if you need it.  I went with 4x Merchant Scroll, which didn't feel like too many.  With so many targets, it's extremely strong.  I went down to 1 Cunning Wish and 1 Echoing Truth main.  My logic there was I can fetch the Echoing Truth with Scroll if needed, and if I'm in a tight spot, the extra mana for Scroll>Wish>Bounce Spell would not always be possible.  I cut back on the Togs, as they are not as necessary for holding down a groud war as they were.  With the current aggro decks swarming so quickly, Tog is really just as a finisher in case of emergency.  With the extra tutor power, he isn't hard to find if necessary. 

GAT

// Lands
    1  Library of Alexandria
    4  Tropical Island
    4  Underground Sea
    2  Flooded Strand
    2  Polluted Delta
    1  Strip Mine

// Creatures
    4  Quirion Dryad
    3  Street Wraith
    1  Psychatog

// Spells
    1  Black Lotus
    1  Mox Sapphire
    1  Mox Jet
    1  Mox Emerald
    3  Misdirection
    4  Force of Will
    1  Ancestral Recall
    1  Time Walk
    4  Brainstorm
    1  Fastbond
    1  Demonic Tutor
    1  Vampiric Tutor
    1  Mystical Tutor
    1  Yawgmoth's Will
    4  Merchant Scroll
    1  Regrowth
    4  Gush
    4  Duress
    1  Imperial Seal
    1  Echoing Truth
    1  Cunning Wish

SB

3 Yixlid Jailer
2 Tormod's Crypt
2 Pithing Needle
3 Energy Flux
2 Massacre
1 Stifle
1 Berserk
1 Hurkly's Recall

Having not played the deck in over 4 years, I needed to make sure I played carefully.  There are lots of little choices with GAT that can make the difference between winning and losing.  I didn't have a SB for other GAT players, but I had to hope they'd have literally no experience running the deck, so that alone would be advantage enough.  The Ichorid match required 7 cards, and the rest of the board was not used.  I wanted to run Threads of Disloyalty, but I didn't have enough proxies. 

Round 1 Justin Yang with U/B/R Fish 2-0

Game 1


Justin was the unfortunate first victim of Gush.  Game one I open with Ancestral with Force of Will back up.  The Force is not needed, and I drop Mox Jet -> Imperial Seal for Fastbond.  My hand contains Force, Gush and Merchant Scroll at this point, so I'm expecting a huge turn 2.  On his turn he drops an Underground Sea and passes.  I make the assumption he's playing UB Fish/SS.  On my turn, I drop a Tropical Island instead of a fetch, as I sense Stifle.  I cast Fastbond, He forces pitching a one drop creature.  This tells me he's playing some UB fish for certain.  The 1/1 must be a Ninja of the Deep hours enabler.  The fact that he didn't cast it turn one means he must have Stifle.  I cycle Street Wraith, hoping to pull the stifle out, leaving him less likely to be able to force my force.  He does stifle, and I respond with Gush.  I let stifle resolve, and then force his force.  Fastbond resolves, and I merchant scroll into Gush.  I end up with 5 lands in hand, with a Demonic Tutor.  I drop the lands, cast Demonic Tutor, get Yawgmoth's Will and Gush again.  I draw into Dryad and drop it.  I continue to draw cards with Gush, Scroll and Ancestral.  Dryad gets big, and I swing a couple times for victory.  This game was basically over on turn 2.  My hand ended up being insane, and I was able to neuter his hand with multiple Duresses.

Game 2 

I get Gushbond online and get a couple small Dyrads.  I run out of draw after a Gush or two, but my Dryads are still a threat.  I basically drew all land, so I have 9 mana sources in play.  I get a duress in there, and in no immediate danger.  I brainstorm into two lands, so I'm stuck, but with some smallish dryads.  He is off Black mana, with a hand containing two duress and a Dark Confidant.  He rips a fetch, and drops Confidant.  I Echoing Truth it EOT.  Swing for a chunk of life.  He drops it again.  I Regrowth the Echoing Truth and bounce him again.  I have 5 lands open and pass.  He attempts an Ancestral, my last card in hand is Misdirection.  I hard cast it and he scoops.  This game is the exact reason why I prefer GAT right now over any other Gush deck.  The fact that I petered out and still won is key.  If I were playing a tendrils deck, I would have easily lost.  By playing with Dryads, I was able to take full advantage of the card advantage I generated, and still be in a good spot when the deck isn't clicking on all cylinders. 

We're the first ones finished, so I get up and look around the room.  It looks like a varied Metagame.  There are some GAT players in the room.  In countless mirror matches, I had only lost once.  I was hoping to improve that record.

Round 2 Craig Dupre with GrowATog 2-0

Game 1

Craig also jumped at the chance to play 4 Gush GAT, but he didn't play it back in the day.  Craig Force of Willed some cards that did not cripple me, and I eventually won when coast was clear.  He scooped in the middle of a huge chain of spells.

Game 2

This game I let him get out a Dryad and counter some of my less relevant stuff.  I resolved Ancestral and then get down a Dryad and grow it much faster than him.  He gets down a Tog, which I let resolve.  He casts Time Walk, which I let resolve.  He can't kill me if he swings, so he has to pass.  I swing with my huge Dryad and he has to block.  I drop a Tog.  He can't swing on his turn, and my hand is very good at this point.  He scoops when my Dryad starts to make Darksteel Collosus look like a Mon's Goblin Raider. 

Round 3 Ryan Marek with Flashy Bomberman 2-1

I've know Ryan for quite a few years.  He used to plays in North Dartmouth, and I used to live nearby.  I still get out there occasionally.  He's playing a hybrid of Rector Flash and Bomberman, which he had spoken to me about online.  I had advised him to go another route, but he is 2-0 so far, so it might not be as bad as it seemed to me. 

Game 1


I expected Bomberman to be a good match up for me, and this match may indicate that to be true.  He gets down some Proxy Islands, which is good for me as they don't tap for W.  Engineered Explosives takes out some of my Moxen, but I get a Dryad down shortly after.  I took a ton of damage to Gushbond and Street Wraith and the Dryad.  He gets down a Trinket Mage for Lotus and casts Salvagers.  Luckily, he doesn't have the W mana to start the combo. If he had waited, I would have been able to hardcast Force.  I Hardcast Force on a Brainstorm as he has no other cards in hand.  I swing, Tinket Mage chumps.  The next turn I attack with Dryad who is nearly lethal.  He blocks fearing another spell.  He draws nothing next turn and it's on to Game 2

Game 2

I keep a horrible hand of Tormod's x2, Sapphire, Emerald, Demonic and Dryad.  He resolves a first turn Ancestral Recall.  I go with a first turn Crypt, Moxen Dryad, and he forces.  He drops an He gets down Engineered Explosives and clears my board.  Shortly after he flashes and gets Bargain.  I'm forced to scoop it up, as I feel it will take a considerable amount of time for him to combo out and we have 11 minutes left.

Game 3

I keep a much better hand with a first turn Dryad that sticks.  I draw a ton of cards and gro her to a dangerous size.  I Force of Will a Trinket mage, which could have fetched Engineered Explosives.  He gets down Aven Mindcensor, but it was way too late to impact the game.

 
Round 4 Kyle Leith with Gush Combo 2-1

Kyle comments on how he really didn't want this match up.  He's right to hope to avoid it.  Duress, Force of Will and Misdirection are a nightmare for combo decks when backed up with Dryads.  Despite the bad match up, Kyle comments that it is in our interest to play quickly, as whoever wins will be in the Top 8, and a draw means that both of us could miss out.  I'm on the same page, so we try and move the games along at a fast pace. 

Game 1

I'm in complete control this game, and I draw tons of cards to keep way ahead.  It's over pretty quickly

Game 2


Looks like a repeat of Game 1.  I duress his hand into garbage and counter some top decks.  My hand is Duress, Mis'Dx2.  I shuffled a Dryad away as I was digging for a Force.  I'm beating down with a 8/8 Dryad, and he draws his final card.  It's Threads of Disloyalty.  I don't have another Dryad to Misdirect to, so I lose to my own Dryad.  Kyle comments that he had no business winning that game.  I was disappointed, but I consider that loss avoidable if I had played better. 

Game 3

I was not going to let Threads happen again.  I get a fast start, and resolve Ancestral and Fastbond along with Gushes and a Dryad.  Kyle is forced to Gush in response to one of my threats, and I am holding Strip Mine.  He cannot build up to 3 mana fast enough to cast threads, and I take it down in a quick match. 


Round 5 Brian Rozzero with Drainless Drain Tendrils - ID
Round 6 Arik Pogrebinsky with Bomberman - ID


Top 8 - Dan Perovich with Ichorid - 2-1

Game 1

Ichorid just runs over me completely.  He mulls to 6 and has a bazaar/multiple Street Wraith hand.  I get out a turn 2 Dryad.  He unmasks me, and proceeds to dredge a ton of cards on turn 2.  Dread Returns brings in a Whirlpool Drake, and he proceeds to kill me on his turn 2.  Un-phased, I move to Game 2.  I've seen his entire maindeck at this point, so at least I gained some information.  I have no chance of winning Game 1 unless he gets unlucky or I draw insane.  That can certainly happen, but I felt post board it was very much in my favor. 

Game 2

I lead with Pithing Needle naming Bazaar and Crypt.  Jailer follows soon after and he teams with Dryad to take it down.

Game 3

He double Unmasks me, taking Jailer and Pithing Needle.  He bazaars, but doens't have any dredge.  I get my draw engine online and get a Jailer down.  It is followed by a Strip Mine for Bazaar.  Dryad hits, and I Gushbond for some cards.  I pass with Stifle and force back up.  He activates Bazaar and I stifle.  That seals the deal and I swing in for the win. 

The Top 4 wants a Split of 182 each.  I really want to win the whole event, but the rest of the Top 4 buys me a Bag of Zombies and I agree to stop abusing Gush for the rest of the day. 

Overall I was very happy with how the deck preformed.  I didn't end up needing Tog, or Wish all day, but that doesn't mean they're not worth running.  It will be interesting to see how things play out after a month of testing.  My I'm running a double header with Myriad this month, so my event is  June 30th and Myriads is the next day. 

Props:
Dan and Myriad Games for running another great event
The Top 4, for buying me the Bag of Zombies
New England Vintage players - for actually showing up to play in tournaments and not just talking about it
The DCI for giving me Gush back - What were they thinking?

Slops:
The DCI for giving me Gush back - What were they thinking?
« Last Edit: March 01, 2008, 02:11:00 am by ELD » Logged

unrestrict: Freedom
zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #1 on: June 03, 2007, 06:15:39 pm »

How was street wraith?
Did you miss MD berserk?

I see that you are only running 3 moxen, where as i believe 5 is the correct number due to increased chance of using merchant scroll, quirion dryad or potentially Night's whisper (My build includes 2)

A bit surprised to see strip mine, did you at any point wish it was another card?

Also...was wondering if you think -1 U. Sea, -1 Trop, +1 Island, +1 Fetch would be worth it?

/Zeus
Logged

The truth is an elephant described by three blind men.
ELD
Full Members
Basic User
***
Posts: 1462


Eric Dupuis

ericeld1980
View Profile
« Reply #2 on: June 03, 2007, 07:16:55 pm »

Quote
How was street wraith?
Did you miss MD berserk?

I see that you are only running 3 moxen, where as i believe 5 is the correct number due to increased chance of using merchant scroll, quirion dryad or potentially Night's whisper (My build includes 2)

A bit surprised to see strip mine, did you at any point wish it was another card?

Also...was wondering if you think -1 U. Sea, -1 Trop, +1 Island, +1 Fetch would be worth it?

My post answers your question about Street Wraith.  I never ran MD Berserk.  I think that is a horrible choice for the main deck.  I didn't need berserk all day, and it does not help you get where you need to go. 

I don't see how anyone who has played the deck extensively can be of the opinion that 5 moxen is "correct."  The deck only has room for so much mana, and Moxen do not allow for Gush.  Gush actually generates mana, moxes do not fill the same roll at all.  The fact that the deck does not care about Chalice for Zero or Null rod is one of it's strengths.  To weaken it to artifact hate to run suboptimal cards like Night's Whispers doesn't make sense to me at all.  The deck certainly has no issue drawing cards. 

I do not think your proposed land change is a good idea.  3 and 3 of Tropical island and Underground Sea is not appealing at all.  A single island isn't going to help for anything.  B and G mana are much more important to having the deck run smoothly.  Gush gets around Wasteland/Strip if you're a competent player. 

Any change I would make to the deck as it is now would either decrease the consistency, or remove the flexibility.  For now I'm going to keep the same list, and put effort into the SB.  My SB was hacked together in under 3 minutes, and there are a TON of options for GAT. 
« Last Edit: June 03, 2007, 08:05:58 pm by ELD » Logged

unrestrict: Freedom
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #3 on: June 03, 2007, 09:23:02 pm »

ConGAT's (heh) on putting up 4Gush results so quickly.

Logged

Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #4 on: June 03, 2007, 10:48:10 pm »

Eric: Congrats.

I came to many of the same conclusions that you drew, but the one major area that I will have to take issue is the lack of the red splash.   As GAT rises in popularity, as I imagine it will have to, Red Elemental Blast is a crucial play.   Almost as important, Artifact Mutation is a huge bomb against Workshops. 

The GATr lists that emerged in the waning days of the original 4 Gush era reflected a metagame infested with GAT.   As we re-enter that metagame, I think the red splash will become even more crucial.    There are other things I quibble with, but these can be addressed in time.   
« Last Edit: June 03, 2007, 11:10:02 pm by Smmenen » Logged

zeus-online
Adepts
Basic User
****
Posts: 1807


View Profile
« Reply #5 on: June 04, 2007, 04:40:29 am »

Quote
How was street wraith?
Did you miss MD berserk?

I see that you are only running 3 moxen, where as i believe 5 is the correct number due to increased chance of using merchant scroll, quirion dryad or potentially Night's whisper (My build includes 2)

A bit surprised to see strip mine, did you at any point wish it was another card?

Also...was wondering if you think -1 U. Sea, -1 Trop, +1 Island, +1 Fetch would be worth it?
I don't see how anyone who has played the deck extensively can be of the opinion that 5 moxen is "correct."

Never played with 4-Gush in GAT before Smile
Just trying to get as much info about the deck asap.

/Zeus
Logged

The truth is an elephant described by three blind men.
G-A-T 177
Basic User
**
Posts: 18


gro

untitled177
View Profile Email
« Reply #6 on: June 04, 2007, 09:11:26 am »

Congratulations! I'm always happy to see Gat do well- and I'm super excited about being able to play with 4 gushes. 

As to how many moxen to play- i still believe 5 is correct.  In fact, up until the unrestriction, i was still running 5 mox and mana crypt.  When you dont have a duress, playing a 2cc first turn spell is usually crucial, whether it be playing a dryad or merchant scroll.  I've lost very few games that began with land mox dryad.  I definitely like how you worked in street wraith and imperial seal- great job
Logged

"Sprinkle some donkey powder and punch it to the skies"
nataz
Full Members
Basic User
***
Posts: 1535


Mighty Mighty Maine-Tone


View Profile
« Reply #7 on: June 04, 2007, 11:51:09 am »

LOA seems out of place in the deck. It's another non-basic, doesn't tap for colored mana, and can't be used with the Gush acc.

I can understand the inclusion of strip mine which can have an imidiate impact on the game, especially as part of a tutor/bullet suite, but LOA seems too slow for what you are trying to accomplish.
Logged

I will write Peace on your wings
and you will fly around the world
policehq
I voted for Smmenen!
Basic User
**
Posts: 820

p0licehq
View Profile WWW
« Reply #8 on: June 04, 2007, 12:28:19 pm »

This thread is making me realize that the unrestriction of Gush isn't only going to create new decks, but also really reward players who have been in the game since Odyssey block. ELD and others already have a good grasp of how to play one of the best 'new' decks (for a lot of players), and Steven has shown us what to expect for the metagame change (adding red). But both of them will have a much better handle on playing the deck with whatever card choices are made.

-hq
Logged
jakjakman
Basic User
**
Posts: 30



View Profile
« Reply #9 on: June 04, 2007, 12:32:21 pm »

ELD--Great job at the tournament!

Have you been able to play GAT against flash yet?  If so, how was the match up?
Logged
zulander
Basic User
**
Posts: 197


Insert Personal Text Here:

FarvaZ
View Profile Email
« Reply #10 on: June 04, 2007, 01:17:03 pm »

Grats on the top4, I apparently forgot to add that in my earlier post lol. And it seems like bomberman made an impact as well very interesting.
Logged

Disburden
Basic User
**
Posts: 602


Blue Blue, Drain you.

TheSkyScreams
View Profile
« Reply #11 on: June 04, 2007, 01:37:17 pm »

I would like to see other results of the tournament and who else made top 8. I really like your list ELD. It is funny how I went to Gifts also and now that Gifts is gone, I really love the look of GAT. Good luck in the future with the deck. Did you face any other Unrestricted cards all day besides Gush? I am guessing no one really played Black Vise and Mind Twist (I don't think I even need to mention Key).
Logged

Unrestrict: Library of Alexandria and Burning Wish.

Location: Carmel, NY (Putnam County)
Grand Inquisitor
Always the play, never the thing
Adepts
Basic User
****
Posts: 1476


View Profile
« Reply #12 on: June 04, 2007, 01:55:43 pm »

Nice finish.  Although I didn't want to play against AK Tendrils (my would be T4 opponent), I would have liked to play our match.  We've never played in a tournament, and although your list is strong and in good hands, I like my chances with chalices, spheres, and powder keg.  Hopefully we'll have an opportunity in upcoming events.

As for specs on the list, I see the low number of fetchlands as a hedge against stifle and aven mindcensor, was this the intention?  If workshops do emerge as a strong metagame factor, would you consider either a red splash or a different manabase?

Was regrowth as effective as you'd planned?
Logged

There is not a single argument in your post. Just statements that have no meaning. - Guli

It's pretty awesome that I did that - Smmenen
ELD
Full Members
Basic User
***
Posts: 1462


Eric Dupuis

ericeld1980
View Profile
« Reply #13 on: June 04, 2007, 05:04:19 pm »

Quote
I came to many of the same conclusions that you drew, but the one major area that I will have to take issue is the lack of the red splash.   As GAT rises in popularity, as I imagine it will have to, Red Elemental Blast is a crucial play.   Almost as important, Artifact Mutation is a huge bomb against Workshops.

The GATr lists that emerged in the waning days of the original 4 Gush era reflected a metagame infested with GAT.   As we re-enter that metagame, I think the red splash will become even more crucial.    There are other things I quibble with, but these can be addressed in time.
Red can be a viable option, but I always felt it was pulling the deck in too many different directions.  REB is a fine card, but it isn't entirely superior to duress.  I find that I need Black and Green mana on demand, and that not having them is catastrophic.  The only way I can see getting a Volcanic in there is cutting the Strip Mine, which would be a reasonable choice.  I can't see wanting Mox Ruby w/o maindeck Red.  Red does open up the SB, but the only cards I really worry about from Stax are the spheres.  Everything else can be worked around pretty easily.  My SB is where I'll be expending effort, so it is possible that I'll end up with Red. 

Quote
LOA seems out of place in the deck. It's another non-basic, doesn't tap for colored mana, and can't be used with the Gush acc.

Library is at it's best in GAT.  No lie.  You can get back up to 7 cards immediately with Gush.  Library buries control decks, and the card advantage is huge.  It is a matter of needing 18 mana sources.  There's no way adding another island is going to win you as many games as Libary can.  One of the strengths of GAT is that when it's not running perfectly, it still functions well enough.  It's a combo deck that doesn't just give up when it draws poorly or gets a slow hand. 

Quote
Have you been able to play GAT against flash yet?  If so, how was the match up?

I have not played vs Flash at a tournament yet, but from years of experience, Duress, Force, Misdirection and a fast resilient clock is a difficult match up for any combo deck.

Quote
Did you face any other Unrestricted cards all day besides Gush? I am guessing no one really played Black Vise and Mind Twist (I don't think I even need to mention Key).

I wish.  Black Vise is very slow, and Mind Twist is Misdirections favorite target ever.

Quote
Nice finish.  Although I didn't want to play against AK Tendrils (my would be T4 opponent), I would have liked to play our match.  We've never played in a tournament, and although your list is strong and in good hands, I like my chances with chalices, spheres, and powder keg.  Hopefully we'll have an opportunity in upcoming events.

I don't think Chalice would be particularly effective.  Chalice at 1 or 2 are the best options, and those can both be too slow.  They also hamper either your goblin welder or your Spheres.  Keg would not be scary, as again it takes out your sphere and is quite slow.  If you don't get down sphere, I don't think your in a good spot.  It's the only card that is actually an issue, as I cannot chain my gushes/merchant scrolls. I would also need to make sure to end the turn with a Fetchland up so I can Force of Will in face of a Wasteland. 

Quote
As for specs on the list, I see the low number of fetchlands as a hedge against stifle and aven mindcensor, was this the intention?  If workshops do emerge as a strong metagame factor, would you consider either a red splash or a different manabase?

Losing to Aven Mindcensor seems unnecessary when you're running so much raw draw power.  The deck does not need any more fetchlands IMO.  There are plenty of times when I run of out duals in the deck, and still draw into Fetches.  Stifle is not really a worry, but I did have to play around it in my first match.  One problem with Stifle is it's so easy to read. 

Quote
Was regrowth as effective as you'd planned?

Regrowth was huge.  Very often when I was using "gushbond" I would return a gush and keep the abuse going.  It has returned Ancestral and Yawgmoth's Will.  Even the recursion of Echoing Truth was enough to win a game.  Playing as many spells as GAT does, Regrowth is very close to Demonic Tutor's utility.   
Logged

unrestrict: Freedom
Marek
Basic User
**
Posts: 83


RSMarek
View Profile
« Reply #14 on: June 04, 2007, 06:30:30 pm »

Congrats Eric!

Even though you were forced to go from gifts to another deck last minute, there was no doubt in my mind that if you were able to get to myriad this weekend you would do well.

After talking to you at the end of day one, I decided to test GAT day 2.

I ended up with a list that looks like this:

GAT

// Lands
    1  Library of Alexandria
    4  Tropical Island
    4  Underground Sea
    2  Flooded Strand
    2  Polluted Delta
    1  Strip Mine

// Creatures
    4  Quirion Dryad
    4  Street Wraith
    1  Psychatog

// Spells
    1  Black Lotus
    1  Mox Sapphire
    1  Mox Jet
    1  Mox Emerald
    3  Misdirection
    4  Force of Will
    1  Ancestral Recall
    1  Time Walk
    4  Brainstorm
    1  Fastbond
    1  Demonic Tutor
    1  Vampiric Tutor
    1  Mystical Tutor
    1  Yawgmoth's Will
    4  Merchant Scroll
    1  Regrowth
    4  Gush
    4  Duress
    1  Imperial Seal
    1  Chain of Vapor


I ended up being quite pleased with it, going 2-0-1 in the beginning (with the tie going to time, when if I had one more turn I would have swung for lethal, however dryads don't have haste  Sad   )   As I started getting into the latter rounds I started making mistakes that I realized later on, such as trying to be too aggressive versus bomberman.

I found that chain of vapor was terrible all day, most oftenly bouncing my dryads if it was necessary to use it, echoing truth seems to be the way to go.  Regrowth I wasn't much of a fan of either, finding that early game it couldn't pitch to FoW or Misdirection if need be, and that it was too slow early game.  Late game it was great, most oftenly being gush #5.  I think 1 cunning wish like your list ran would have been nice many games, seeing that it would be easy to dig in to with chained together gushes and the tutors that are readily available in the deck. 

All in all I was very pleased with the deck, and will most likely be playing it in your tournament the 30th.


Congratulations again! Very Happy
Logged

"You'll find the back of my hand displeasing!"~ATHF
"That was the chip, now wheres the dip,...or am I looking at him!"~ATHF

My email:  RSMarek@aol.com
[mcg] squirrel
Basic User
**
Posts: 1


View Profile
« Reply #15 on: June 06, 2007, 02:35:19 pm »

Congrats ELD

Is it possible to get a list of the flashy bomberman deck? It seems quite impossible to fit both archetypes into 1 deck, so I'm really interested to see how it has been pulled of.
Logged
Marek
Basic User
**
Posts: 83


RSMarek
View Profile
« Reply #16 on: June 06, 2007, 03:29:52 pm »

Sure squirrel, I'll get my list up later, its saved to my other computer, ill post it on the general myriad tournament report, so that I don't spam ELD's report.
Logged

"You'll find the back of my hand displeasing!"~ATHF
"That was the chip, now wheres the dip,...or am I looking at him!"~ATHF

My email:  RSMarek@aol.com
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.412 seconds with 19 queries.