"Ignorance is Bliss"
-Thomas Gray
This Blog is all about my MTG thoughts. A little much considering I post on here and write articles on SCG, but between my LJ, anime blog and art stuff I figure a little more free flowing writing couldn't hurt. It's nice to be able to say shit (literally and figuratively) and not need to be uptight about self-editing.
Anyway, first post is about B/R stuff.
1. Wow they restricted Gifts. That was about 6 months too late for any relevant effect on the metagame. As soon as Future Sight was spoiled and people got to try Ichorid with good cards* then basically everyone on the Reflection had a pretty good idea the meta was going to shift and Gifts was going to need a heavy adaptation if it wanted to just compete with that one deck.
Then the DCI got around to unerrating Flash and shit hit the fan in a big way. Suddenly you had a deck that could basically just play a far more immediate and compact kill engine that didn't need 6-8 mana to really get going. Not to mention you could make the same deck, but focus it entirely around just winning. With Gifts you still basically had the control and combo sections on more or less equal ground. With Flash you could largely eschew the control role and just go straight to the 'win the prize' part of the deck. So ultimately Gifts, which wasn't even the best deck Pre-FS, now was going to be relegated to the third best deck in the format
at best and then Gush got unrestricted so 4th or 5th was the more realistic spot.
So obviously it had to die.

The timing was just awful on this restriction. For a very short time I thought Gifts might've been worthy of restriction, but ultimately the data I had gone over had suggested it wasn't dominant enough to be bothered by.
*Let's face it, Ichorid couldn't beat a wet paper bag pre-FS. Those builds were just really really poor by comparison.
2. Three mostly irrelevant now, but could be really annoying down the road with future restrictions, cards came off the list. Key is worthless, Vise is far too slow for the current format and even the previous iteration of the format. Mind Twist is the one scary card; but that's only going to be a huge factor is Drains come back into style and the format slows down. The fact is I have to worry about getting killed in the first two turns far more than getting Twisted out of the game. In addition the sudden resurgence of Misdirection, despite the record high level of shittiness counters have, make Twist a terrible decision in nearly every deck.
3. Gush came back. What?
Seriously. GUSH? I'd of much rather seen Dreams Halls or FoF come off than Gush coming back to the format. When I first heard I figured one or two of three things would happen.
1. Gush Storm combo would be just as strong or stronger than Flash combo
2. GAT would come back as a 'fair' deck, because it was so close to a combo deck anyway
3. Flash would just become the best deck period with the Gush addition
It's far too soon to say which of these effects will happen or if there's a 4th option (the Gush decks are just worse? heh), despite some people already spouting garbage on SCG and here about the cards. It's been a week and people are already passing judgment. It always amazes me the rush to ignorance people have.
In conclusion. Hi.