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Author Topic: [Article] Analysis of the Restriction of Gifts and Restriction Policy Generally  (Read 22686 times)
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« Reply #30 on: June 08, 2007, 12:10:32 pm »

steve, with regards to bazaar and ichorid.  I think that a card is almost certainly going to get restricted out of ichorid some time in the near future.  not because I think the deck is going to dominate, it might but as you mentioned it's susceptible to commonly played hate.  I think the problem is that Ichorid simply plays by completely different rules than the rest of the decks in the format.  playing with or against ichorid it it's current versions is like playing a completely different game.  it's like if you showed up at a chess match and started moving your pieces around and you hit the clock and your opponent started playing checkers and asked you to king him.  you play on the same surface with similar rules, but the games are totally different.
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« Reply #31 on: June 08, 2007, 12:12:43 pm »

I'd like to restate my point about cost to effect comparision.  And I'll do in a logical manor simlar to steves arguements. 

I would like to preface this with: I understand that this does not follow what DCI does when they restrict/unrestrict a card.  However that does not mean it is an unacceptable basis for comparing card A to card B.

my first claim is that ANY ANY ANY effect in magic is "fair" given a great enough cost.  Look at cards like Legacy Weapon, Door to Nothingness, Battle of Witts... etc.  They are all very powerful -effects- but are costed beyond the point of playablity.  Take a card like Demonic tutor as compared to Diabolic tutor.  both cards have idential effects (at the same speed, in the same color), yet one is restricted and one is not.  From this we can derive that a "Fair" un-constrained tutor would cost at least 2BB, but when you reduce the cost to 1B it becomes restricted.  Grim tutor is an interesting midpoint for comparision, and it sheds light on the value of mana vrs life.  From this we could derive that 1 mana is worth 3 life to still be fair.  So on the continum:
1B - restricted
1BB, 3 life - fair
2BB - fair

------------------------------------
This arguement as applied to gifts:

Lets start with Intution.  Intution gets 3 unconditional cards, of which you get the 'worst.'  It is an instant.

Most players would agree that it is somewhat near the edge of fair.  (would intuition be restricted at 2 mana?)  Currently at the cost of 2U it is considered "Fair."

Now when we move from Intuition to Gifts what have we added?  We've added the cost of {1}, thats easy.  And we've essentially added a tutor for another card.  How much of a condition is "with a differant name?" I think most vintage players would agree its a really weak constraint, and mostly irrelevant. 

So my reason why I think gifts should be restricted is that by adding the effect of another weakly constrianed tutor and only adding the cost of {1}, the card is now worthly of restriction based on cost:effect. 
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« Reply #32 on: June 08, 2007, 12:44:00 pm »

You are the Darren Di Battista of 2007 – when Darren claimed that they should restrict Back to Basics and actually got Aaron Forsythe to seriously consider it.  Alternatively, you are the Diceman/Shockwave of 2007, where they seriously argued that Crucible of Worlds should be restricted in 2005.

I strongly resent the comparison you've made and the implication of your comment. You seem to be implying that Peter and I have haphazardly suggested restriction of Crucible, or suggested it because it ruined our "pet decks", when this certainly was not the case. Do recall that the main argument for restricting Crucible was that it was warping when part of a Trinisphere environment. Do recall that we advocated for Trinisphere's restriction, and said that if Trinisphere were to go, Crucible could remain.

I think you're becoming a little condescending and belittling in this thread. I suggest you keep in consideration that while you may pull up all the data in the world to support your "dominance" angle, this argument does not revolve around that criteria for restriction. Where people are disagreeing with you most strongly is in your assertion that a resolved Gifts does not end the game and can (from what you've implied) be easily recovered from. This is a matter of opinion. You don't think it is too strong, other people think it is. This sort of argument would fall under the "2) Broken/ Restricted on Principle" category. Notice that I've removed that "Objective" part of that criteria. You can't prove that a card is too broken, since there is no definition for what constitutes a broken card. As players, we voice our opinion when we feel a card has breached a certain power level and allow the DCI to have the final call.

As much as you arrogantly imply that your thoughts are more objective than anyone else's, your post is but another opinion, subjective at best.
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« Reply #33 on: June 08, 2007, 12:55:15 pm »

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I suggest you keep in consideration that while you may pull up all the data in the world to support your "dominance" angle, this argument does not revolve around that criteria for restriction. 

I don't want to speak for Steve, but I assume the dominance talk was a refute of Dave Feinstein's post about how Gifts was "dominating"--whether he uses the traditional sense of the word in that it was putting up domianting results, or whether it was simply showing up to tournaments and "taking up 40% of the meta".
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« Reply #34 on: June 08, 2007, 01:42:47 pm »

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I suggest you keep in consideration that while you may pull up all the data in the world to support your "dominance" angle, this argument does not revolve around that criteria for restriction. 

I don't want to speak for Steve, but I assume the dominance talk was a refute of Dave Feinstein's post about how Gifts was "dominating"--whether he uses the traditional sense of the word in that it was putting up domianting results, or whether it was simply showing up to tournaments and "taking up 40% of the meta".

I understand that. The point I was making is that even if we dig up all the data possible to show that Gifts was not the most prevalent deck, it doesn't really matter, for 2 reasons:

1. Most importantly, the decision to restrict this card was clearly made on a subjective basis by the DCI with relatively little more reason other than restriction based on subjective power level of the card. The DCI decided that this card was too powerful. That's all that matters. It doesn't matter what Steve or Dave or me or anyone else thinks about it. Considering that the community seems to be about 50/50 on the decision, it's pretty fair to say that the DCI made the right call. After all, they are the governing body and it's obviously fair that they have the final say.

2. Who cares whether Gifts comprised 40% of the metagame or 0.5% ? If at every tournament, 1 Gifts deck shows up, and that same deck continually wins, does that not imply that something is wrong? The fact that it does not show up in greater numbers is in no way an indication that the card itself is not too powerful. Long didn't show up too often (in general), yet whenever it did, it won with astounding speed and consistency. Now, Gifts has won a pretty significant number of events and placed in many T8s. Contrary to the argument of "dominance", because Gifts has NOT comprised a large number of the metagame, and yet has still managed to win events and/or place very highly on a consistent basis, this is actually a testament to its power!

Quote
Restricting Gifts but leaving many other better cards unrestricted makes little sense.   I can’t see how Gifts can be restricted but Flash, Bazaar, Grim Tutor, and Merchant Scroll not, which would also be a horrible idea.   I mean, Merchant Scroll is a tutor (the best unrestricted tutor) and it is played in GAT, Flash, and most good control decks.  It will be seeing alot more play than Gifts ever did.

Why would it be a horrible idea to restrict Flash? Before the errata, Flash didn't even exist in our format. Now, we have another obscene combo that has frequent Turn 1 and Turn 2 kill potential. Entomb was restricted on the basis that it was an enabler of early combo sillyness/randomness, but now this card is allowed to roam unchecked? I agree that restricting Gifts and leaving Merchant Scroll was a silly idea, but perhaps the right call would've been to restrict both. Perhaps the B&R list could've used a larger overhaul, something along the lines of:

+Scroll
+Flash

- Dream Halls
- Grim Monolith

Obviously, that's just another opinion. I love to see players interact and I hate playing Blackjack: The Gathering, so I'm of the mind that Vintage could stand to slow down a little. Marc Perez predicted a long time ago that this format was speeding up too much and that we would eventually hit the "unfun" stage. I think, that with all these Turn 2 kill decks, we're gettting pretty damn close.
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« Reply #35 on: June 08, 2007, 01:48:10 pm »

Steve presents several powerful (lawyer-like?) arguments for why Gifts Ungiven is currently a fair card and is not format warping.  However, one might argue that from his own premises for determining bans, rule 2 (objectively broken, restriction on principle) should be closely examined.  Much in the vein of Harlequin's recent post, we should note that Tutors for B1 or B + 2 life + topdeck are restricted and rightly so.  Moreover, BB1 + 3 life is strong but currently considered fair, and BB2 is simply awful.  The problem is when you then try and apply the tutor rule to Blue cards, which are much stronger simply by virtue of having the right color border.  The best comparison is Intuition, at U2, which grabs 3 cards and gives you 1, and hardly sees play.  Gifts, however, gives you 2 cards, which means that the 1 mana increase is actually undercosted for the effect (ignoring the fact that it also dumps Will in the yard for easy access).  Therefore, one might argue that if U2 tutors are fair, U3 tutors are certainly fair, but not if they get you 2 cards.  By applying the rule of thumb that we use for Tutors, then, Gifts Ungiven is considerably stronger than both Grim Tutor and Intuition.  In fact, its power level is closer to a double Demonic Tutor and a double Entomb for U3, which is objectively an insane card. 

All that being said, it is universally agreed that the timing on this restriction is quite suspect.  We haven't even had time to really work on a new metagame defined by blisteringly fast Ichorid, frequent Turn 1 wins from Flash, and Gush decks that are still in Alpha development stages.  Gifts already has a rough time with Ichorid, and while it usually has a good combo matchup, this is not true of a deck that runs twice as many counters (and duress!) and can also win on turn 1.  The Gush-Gifts matchup is likely not good for Gifts either.  Therefore, Gifts is an awful choice for tournament play right now, and now the deck isn't even legal anymore.  I am nothing short of baffled, because usually the DCI has been so careful and fair-minded in its restriction.  It is my personal opinion that they should have restricted Gifts from the outset as a broken tutor, despite the fact that it took a year for the Vintage community to figure out how to best break the card.  However, since they let it go for a while, they should have continued to let it go and:
1) waited to see in the next 3 months what Ichorid, Flash, and Gush do to the environment
2) Taken some data from major tournaments (which Steve points out haven't occured in a while)
3) Then taken a hard look at Gifts if it turns out to still be ridiculous. 

There is another possibility that hasn't been mentioned in this thread yet.  It is possible that the DCI wanted to unban Gush, but realized that the 4 Gush, 4 Gifts, 4 Merchant Scroll deck is stupidly good.  Having weighted the matter, the consider Gifts to be the more broken card, and would prefer that we play with 4 Gush instead.  This is an error of the highest magnitude, again in my opinion, because Gush is a Free.  Draw.   Spell.  Isn't that why Dream Halls is restricted?  Because you can cast things like Opportunity and Bargain for no mana?  Gush is a simply more unfair card than Gifts, which given my above analysis, is saying quite a lot.  The DCI's preference for Gush over Gifts is strange then, to say the least.

What's done is done though, and I'm sad to say that no amount of bitching and moaning will get Gifts back off the list in the near future.  It took them years to take off Vise and Key, so Gifts is probably a restricted fixture for at least several years.  Live with it.  Nobody's going to die because of this, so let's just move on with our lives.
« Last Edit: June 08, 2007, 02:06:05 pm by pyr0ma5ta » Logged

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« Reply #36 on: June 08, 2007, 01:48:51 pm »

Very good article Steve. I would like to reiterate that the vast majority of the player community was not all up in arms, trying to get a card restricted. In fact, here on TMD I dont even recall a "lets get this card restricted thread" that always pops up a week or two before the restriction date. It seemed like most of the Vintage community was trying to figure out what to do about post-FS ichorid and Flash rather than bickering about restrictions. I actually was counting on the "lets restrict X" thead to let me know when the banned/restricted update was coming.

I actually think that Gifts was a great card for vintage, as opposed to dominating vintage. I am happy when the most skilled person wins the tournament and Gifts often let the best players outplay their opponents. While I have never played Meandeck Gifts in a tournament, I feel that it was susceptable to several different forms of hate. Duresses, mana denial, and graveyard hate are all very good against gifts. Of course the skilled players can play through some hate and if they do, they deserve to win. I also found that if enough of the correct hate was used against gifts, it is very difficult to lose to them. R&D actually just gave us some awesome new hate in Aven Mindcensor.

Overall, i think this restriction should have waited till the next cycle to really see how the new additions to vintage would affect the metagame, as it was clear that FS and Flash eratta and gush unrestriction would.

Also, I am a shocked to see that Gush got unrestricted over Fact or Fiction. Yeah, lets you see more cards, but gush isnt just free...it generates mana. That was really a bizarre move by the DCI.
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« Reply #37 on: June 08, 2007, 02:28:48 pm »

I want to thank you Steve for the time and effort you've put into your article and rebuttal posts.  You are an incredible force for good in the vintage community and hope you keep it up.

I think the restriction of Gifts was very, very bad for vintage.  I think Steve's article makes that clear.  The restriction breaks with all consistency the DCI has shown in the past and now leaves us with a very unstable foundation with an unclear future.  I certainly don't want to play in a format where cards are restricted on a whim.  And I really do feel like the restriction of Gifts at this point was a whim.  I cannot acknowledge the argument that Gifts is broken/insane/WMD and as such deserves restriction.  Many cards have fit into the same mold in the past, but each time erring on the side of conservation proved the correct path.  What I do want is stability and consistency in the way in which cards are restricted.  I would be very pleased if the DCI announced tomorrow that they made a mistake with Gifts and revoked their restriction and then followed up with a solid set of guidelines by which all further cards would be restricted.  The guidelines in Steve's article are great and as mentioned have produced a rich and vibrant community up until now.  And now... I really don't know what to think.  At any rate, I'm excited to see your new deck Steve, and wish you the best when tourny time rolls around.
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« Reply #38 on: June 08, 2007, 02:29:43 pm »

First, I want to echo other members in thanking you for making this TMD accessible.

Your article offers a lot to chew on, but these are points that I think are most pertinent to the arguments being discussed:

1) It's really a shame that FoF also costs 3U, because the comparison is not really apt.  Gifts is sufficiently different from FoF (and Intuition) that trying to reason its restriction or not based on something like Harlequin's post is really limiting.  Of course, given that the DCI has never explicitly (to my knowledge) layed out it's framework for restriction decisions, and because the framework layed out by Steve has components that clearly overlap, while this article is rather comprehensive, I'm not sure if it's useful.

2) In thinking about Gifts Ungiven, a useful way to consider it's strength is comparing it to it's largest benefactor, Yawgmoth's Will.  Gifts is a card that gets stronger the more powerful cards you have with it.  It is the epitome of Steve's design goal of deck construction with 1's and 4's.  While Scott's ritual gifts deck scratched the surface, I think that Gifts would continue to get more and more unwieldly as more cards saw print.

To this end (even though I agree with his main point), I think Feinstein's point that Gifts is not a skill tester is completely off base.  Perhaps its raw power enabled lesser players to abuse the shallower recesses of its brokeness, however, the card requires a great amount of skill to execute; both in deck construction, set up, and in selecting the cards.  This would also explain why Gifts doesn't reach Steve's threshold for T8 appearances.  Lots of us playing at the time saw it everywhere.  The less skilled simply couldn't make it perform well enough to T8, however, those that did often won tournaments.  This is almost the inverse of Fish, which was nearly as prevalent at the time.

*related aside to moxlotus - knocking on the NE metagame as overly drain-based is so 2005.

Most of all I agree with Steve's point that the more hand's off DCI is, the better.  T1 has looked at deck's like 4-gush GAT, Long, Trinistax, SX, and now Flash, and largely shrugged them off.

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« Reply #39 on: June 08, 2007, 02:56:49 pm »


As far as the unrestrictions go, I think it's good that they pulled a card like Gush off the list before Grim Monolith. If they pull a few cards off the list every now and again, they can test an old powerhouse (like Gush) to determine whether the card still thrives in the current environment, along with a few "safer" cards. Initially, it was pretty shocking, but I think people are starting to realize that it's not as good today as it was in 2003. I would say that R&D will keep Gush on a short leash for the next few months.

I agree that Gush will be fun and interesting, but I'm not sure I want the Vintage metagame used as a test range for "hey, is this card still broken?"  Gush especially is a dangerous card, granted maybe not as much as before, but it's still two new cards for free and is disgusting with Fastbond in play.  It seems unexpected to say the least for Gush to get thrown back into the format like it was.  If it stays off, that's good; if it goes back on, that's annoying.

Also, am I mistaken in remembering that Wizards said they wanted Mana Drain to be the benchmark speed for Vintage.  That is, once Mana Drain stopped being viable hate they would try to slow the format?  Regardless of whether they said that, it seems like we're at that point.

Well, I don't think that R&D pulled Gush off blindly. I think there was a lot of thought behind the decision to determine if it's still too broken. I think they had the insight to know that Gush, in the current meta, would not push a deck or archtype "over the top." It's broken, but Vintage is supposed to be. The problem is when a card is too broken

Decks are definitely faster than they were 6 months ago. I don't necessarily know that idea of fast decks in itself is bad for the format. The bad part is these new fast decks are more flexible. In the past, decks like Belcher were extremely fast, but rolled over to hate like Chalice and Null Rod. These "newer" decks are much better equipped to deal with hate, and that is what makes a Turn 1 or Turn 2 deck scary.


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« Reply #40 on: June 08, 2007, 03:16:04 pm »

Well, I don't think that R&D pulled Gush off blindly. I think there was a lot of thought behind the decision to determine if it's still too broken. I think they had the insight to know that Gush, in the current meta, would not push a deck or archtype "over the top." It's broken, but Vintage is supposed to be. The problem is when a card is too broken.

Sorry if I was unclear.  I'm sure Wizards had decent reason and more than a little thought behind Gush's unrestriction.  My problem will only come if it goes back on the list in three or six months with the same basic problems that it had before--uber-efficiency, degeneracy, dominant decks, overpopulation, basically everything Steve outlined above.  Gush being "too broken" isn't certain by any means (like I said earlier, "fun and interesting"), but the potential is definitely there for some major upsets.

I'm of the better-safe-than-sorry school of unrestriction, I guess.  I'd rather see borderline cards like Gush, Chrome Mox, whatever, stay on the list until some certain safety is assured than see them hop off only to hop right back on.
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« Reply #41 on: June 08, 2007, 05:02:35 pm »

Awesome article!

I'm somewhat happy the DCI restricted Gifts.  I'm also very happy they unrestricted Gush.

The changes will boost the popularity of T1, which is in serious need.

Your right Steve, the restrictions make little sense in light of the history of restrictions but T1 needs a shake up.

The NHL was nearlyl bankrupt 2 years ago during the lockout - the fans abandon the game.  Since, they changed the rules of the game and the future looks positive if they can hold on.  Same with the NBA.  Compare the Jordan, Bird, Johnson era to now.

I think magic needs a shake up now before things get bad.  Gush will bring people back.  Gifts was an annoying and boring card to play against.

The only point I disagree with is that T1 needs predictability.  I think unpredictability is fun and attracts people to the game.

For the first time in awhile, I'm excited to see where T1 goes.
« Last Edit: June 08, 2007, 05:07:25 pm by Scott_Limoges » Logged

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« Reply #42 on: June 08, 2007, 05:15:29 pm »

I, too, am kind of happy to see Gifts go.  It was a very powerful card that affected the game and game-state very much.
Like, when my opponent cast an EOT Gifts, I knew something bad was going to happen.

I am kind of glad to see Gush come back as well.
But Ichorid and Flash are running rampant.  Almost every deck I have seen runs hate for those two(mostly ichorid) just to beat them. 
I mean Flash is an amazing combo. Being able to win on turn 1 with multiple counter  back-up is pretty amazing.
And Ichorid can win turns 2-3 with disruption. These decks are very powerful.

I believe the main decks in the format will now be Ichorid, GAT(r), Flash, and possibly GushTendrils.

I am sure that these decks will possibly warp the format(Ichorid and Flash already have.)

But thats my two cents.
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« Reply #43 on: June 08, 2007, 05:17:05 pm »

There is another possibility that hasn't been mentioned in this thread yet.  It is possible that the DCI wanted to unban Gush, but realized that the 4 Gush, 4 Gifts, 4 Merchant Scroll deck is stupidly good. 

This makes sense to me.  It is as if Gifts was preemptively restricted in the new meta where 4 gush would be legal. 

In a similar vein, another explanation of the DCI's actions/non-actions is that they are slow. 

I lack the in-depth knowledge to undertake a detailed proof like Steve's, so instead I posit the following:

What if DCI action takes 3-6 months to impliment a decision, so that most/all DCI action is based on information that is up to 6 months old?

I think this could explain alot.  The DCI, like any regulatory agency, is a slow moving beast.  I suspect the decision to restrict gifts (and perhaps to unrestrict Gush) was made months ago--likely before the previous B&R cycle last March (where t1 was ignored entirely), and thus based on information from a time when gifts was (more) dominant. 

Steve and many others validly complain that gifts was on the decline when it was restricted, and this is undoubtly true.  But if the decision to restrict gifts happend months ago, the post-future sight / errata'd flash meta would not have been considered at all. 

While less than ideal, I think DCI lag is a forgivable sin. They have limited resources devoted to T1, internal beaurocracy and heirarchy, and their decisions take time.  Had gifts been restricted 3-6 months ago the community would have much more readily accepted the decision.  And if that had happened, I doubt Steve or anyone else would be clammoring for its immediate unrestriction now, upon hulk-flash and future sight ichorid becoming legal. 

And for those who call for the restriction of flash or ichorid, its WAY too early.  Rare preemptive restrictions aside, the DCI does not (and most agree should not) act that quickly in T1.  If flash proves too powerful, the DCI may decide to take action in 3-6 months, and the actual decision might not come down until early 2008.  Most agree its better for the DCI to take a wait-and-see approach then to act prematurely.  But if the DCI also lags in implementing its decisions, this means that restrictions may be handed down just as the meta is adjusting. 

I'm not sure that can be helped, and I'm willing to accept it.

*aside*

While I was writing this Scott posted--which reminded me of Ritual Gifts.  Steve's analysis (and everyone else here) seems to have ignored this development. I'm sure the speeding up of drain gifts and the morphing of gifts into the arguably superior ritual gifts (in my northern california meta, the best players switched from traditional to ritual gifts as their deck of choice) in early 2007 played a role in its restriction. Note Steve's excellent article about the morphing of gifts and combo in February of this year: http://www.starcitygames.com/php/news/article/13687.html

I would not be surprised if this article (from 4 months ago, on the early side of my posited 3-6 month lag), as much as anything else, convinced the DCI it was time for gifts to go. 
« Last Edit: June 08, 2007, 05:35:37 pm by Aardshark » Logged
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« Reply #44 on: June 08, 2007, 05:30:10 pm »

Even though I agree that Gifts Ungiven should not have been restricted, maybe Scott_Limoges is on to something...

Maybe Gifts was restricted because it is a bit boring to play against, I have always hated the "end of turn Gifts, searching, searching, thinking, searching, searching, thinking, choosing a card, thinking, choosing another card, etc." play  Wink

The unrestrictions are a fantastic move by WotC! I have said this before, but whenever something is unrestricted or errata is issued/removed, it's like Wizards has printed new cards for Vintage (or erased it from existence a la Time Vault). Mind Twist, Black Vise and Voltaic Key are whatever, if you think otherwise, prove it and win yourself some $$ while you are at it.

Gush is powerful, we all know that. I have been playing this game for a long time, the DOMINANCE of 4 Gush GAT that many want to tell you about, this mythical "40% of all top 8s" monstrosity existed in a field of mostly garbage! Of course it was going to put up those numbers against a field of Sligh, Suicide Black, underdeveloped Workshop/Combo decks and the ever popular unmetagamed 4-5 color control (Keeper).

Gush gives this format another viable and enjoyable archetype, you even get to use real creatures again, how exciting! Gush Storm you say, please show me. You have to have 2 LANDS in play to use it. It's nuts with Fastbond you say, FASTBOND IS RESTRICTED. There are a lot of unrestricted cards that are nuts when combined with restricted cards...

I would like to see Gifts Ungiven come back in the near future, as it was, IMO, a valuable member of the Vintage community. However, WotC's B/R revision has / will reinvigorate Type 1, just in time for the World Championship.

In short, THANK YOU WIZARDS, KEEP UP THE GOOD WORK.
« Last Edit: June 09, 2007, 02:41:24 am by Akuma » Logged

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« Reply #45 on: June 08, 2007, 05:32:10 pm »

Steve, you need to learn to quote me and then base your tirades off my direct quotes...

not just rant based on things I didn't actually say (very popular thing to do around here).

I never said gifts was %40 of the metagame.  I said I faced it roughly 40% of the time on average in the tournaments I played in from late 2005 to early 2007

I stand by my statement, that was speaking just for me.  I never said it composed 40% of the metagame.  I said I faced it alot, and I did.  I was often at the top tables of tournaments and ran into that deck multiple times in many tourneys, not just the handful you keep citing as evidence over and over again. 

I never said everyone faced it 40% of the time 

You seem to completely gloss over this (as does moxlotus).  Just because I faced it alot doesn't mean it was everywhere, I know this and never tried to claim otherwise.  I said it was format warping... I'll stand by that and gave what I felt ample examples to support my claim.  I never claimed my experiences to be "objective reality" either.  I cited my experiences with the card, I outright said I was biased (just as you are) and I simply wanted to present a view from the other side of the fence.  I stated all of this in my very first post and most of it has been missed or completely ignored.

I'll echo Diceman in that you're the one who isn't using "objective reality," instead trying to say 'I'm right, I'm right' and just spouting off rants without directly addressing alot of what I or other people actually said to challenge you.  I wasn't out to debate you to get a 'I'M RIGHT, YOU'RE WRONG' result.  You apparently are.

We both are very opinionated and that's ok.  When I started to debate you I certainly did not expect you to change your view, I just wanted you to see it from my side.

You now turn around and spout of 'You're turning into so and so from 1997, you're turning into so and so from last year.' 
I'll do you one better:

You're turning into Steven Menendian circa anytime he gets into a debate over an issue he feels strongly about

Your article was good.  I disagreed with alot of it and listed just about all of the reasons why I did. 

Your current debate is not good.

This one has started to turn into what many of your past ones have... you start out ok and then whenever someone goes additional rounds with you on a debate, it's flip out time.  You view it as a personal attack and just, to be blunt, turn insane :p
The fact that I actually made you "furious" over a stance that I didn't even claim is proof of this.
 
This is why I've decided to stop trying to go toe to toe with you.  It just isn't worth my time and I don't want this thread being locked over it because it really did start out well.  You keep trying to make it black and white, right and wrong, and as already pointed out by people we're having a debate over an issue that was already settled.

The DCI made its stance and they are telling you, by your logic, that you are wrong.

You are upset and challenging them, and that's fine... good luck.

In conclusion, you say you are furious over the dci listening to players like 'me' on card restrictions.

The DCI doesn't listen to me, or most other players... they are their own final decision makers and they do what they feel is right often in the face of what the general public feels should be done.  They've said this multiple times.  They do what they feel is best for the format, not for the people.

Gifts got restricted because R&D felt it was just too good.  I happen to agree with that stance.  If they feel it becomes ok to have 4 again, they'll un-restrict it.  That's all there is too it. 

Good luck in your plight.

- Dave Feinstein
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« Reply #46 on: June 08, 2007, 05:49:30 pm »

I really want people to be able to discuss important topics like B/R decisions and DCI policy as it relates to regulating Vintage as a format.  I think the free exchange of ideas is a wonderful, productive process that leads to many great ideas and advancements.  Seeing people engage in healthy, respectful discussion makes me happy inside.

Unfortunately, B/R discussions on TMD never seem to accomplish any of these things.  At least not without accompanying condescension, baiting, flames, and disrespectful behavior.  This is the one warning this thread gets before being locked.  Stop with the interpersonal antagonism.  If someone is making you furious, share that and any other feeling you want over PM.  If you think someone is quoting you out of context, nothing stops you from saying so in a non-antagonistic fashion.  This is the Type One Banned/Restricted list, not the Israeli-Palestinian war.    -DA     
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« Reply #47 on: June 08, 2007, 05:54:58 pm »

A lot of food for thought in this thread.

Originally I wanted to comment on many of the fallacious arguments, but I found myself spending way too much time doing so. It's difficult making sure you aren't using any specious arguments yourself. (If I'm guilty, accept my apology in advance)

The one comment that I am going to make, hopefully, is the DCI waited this long, couldn't they wait another three months to see how things went? To elaborate on Pyromasta's earlier point -

Quote
However, since they let it go for a while, they should have continued to let it go and:
1) waited to see in the next 3 months what Ichorid, Flash, and Gush do to the environment
2) Taken some data from major tournaments (which Steve points out haven't occured in a while)
3) Then taken a hard look at Gifts if it turns out to still be ridiculous. 

It doesn't follow that you restrict something based on past transgressions when the environment is no longer the same. Cards that were once busted, Mind Twist for example, were busted because of the environment/card pool available. If the tools aren't available to combat a strategy then the right thing to do is to restrict the card, but when the tools/environment are such that the card is containable, there isn't a need for restriction.

A card like Aven Mindcensor is made, which clearly hoses the card Gifts Ungiven, and the DCI doesn't even give the card a chance to do it's job. Rosewater has said that they don't make the decks for us, they make the tools. It feels like waiting in line at the drug store to buy condoms but by the time you get back home, your booty call is no longer in the mood... Or s/he's a post-op, or what have you.



In case the analogy/comparison is lost on anyone.

Condoms : ( New Metagame | B/R list | Aven Mindcensor) :: Booty Call : Playing against 3-4x Gifts.dec


The DCI shouldn't try standup comedy because they have baaaaad....









Timing.
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« Reply #48 on: June 08, 2007, 06:24:13 pm »

DCI giveth and DCI taketh away...

@ snmenen:
Speculation based on precidence about DCI's criteria for banning or restricting a card may not provide the real reasons for their decisions in this case. I wholeheartedly agree that they should have left Gifts unrestricted, based on the information I currently have (largely provided by your dedicated analysis). But certainly factors other than ones that have occurred may be the cause for restricting Gifts.

When DCI decided to restrict Trinisphere not because it was too good but because it made vintage unfun, had they ever restricted a card for precisely the same reasons before. The similarity between Trinisphere's restriction and Gift's restriction is the (apparently) new criteria for restriction that they made in both cases to support their judgement of how to mold the metagame of the day based on the past, present, and future of vintage. In both cases, the criteria for the restrictions of the day did not have precidence. The difference is that EVERYBODY knew why Trinisphere should be restricted... it was restricted because the masses didn't like it! But for people like you and me, restricting Gifts makes much less sense. Therefore, I assume that they have reasons for their decision that they are currently unwilling to disclose.

Maybe a busted card out of Lorwyn will make Gifts a little too good. Maybe they are attempting to effect the metagame to phase out Mana Drain decks for a while and felt now was a good time because they were restricting Flash in Legacy anyway. Maybe they are testing us to see how we will respond for future restrictions, perhaps fully intending to unrestrict Gifts in a few months if the outcry is big enough. These might all be far fetched scenerios, but I use them to illustrate that the DCI may have an agenda we cannot fully undersatnd.

I sincerely hope they actually have an agenda and are not just "winging it". I would be disappointed if they restricted Gifts solely for the reasons they stated:
1) Fact or Fiction is restricted
2) Tutoring for four cards is "too good"
3) It is starting to become more "too good" by going into Slaver and GAT

Can't wait to read your article on Monday! I joined SCG premium just to read your articles!
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« Reply #49 on: June 08, 2007, 07:32:40 pm »

Steve, you need to learn to quote me and then base your tirades off my direct quotes...

not just rant based on things I didn't actually say (very popular thing to do around here).


Not only did I directly quote every single thing you said, I put every word you said in a form logicians use called standard form.  I parsed your words word for word to get at the meaning as precisely as possible.

I strictly adhered to the words you used with precision.

As I wrote in the previous reply:

Quote from: Stephen Menendian
First of all, our mode of debate:  This debate is pointless and cannot be advanced unless one of both of us are open to admitting that we are wrong.    We need a way of keeping our arguments organized and clear without straw manning.   

In logic there is the form of organization called putting an argument in standard form.  I will be doing that with your arguments.    My impression from your general posting is that you often make points by insinuation or inference, rather than explicit claims.   That mode of argument and general approach to debating is not conducive to resolving debate.   People can too easily talk past each other, shift and change their definitions mid-argument, or just selectively respond to what they want to.    Alternatively, people cay say anything they want and assert that it’s true.   Nephitus post is excellent evidence of this.  I’m not going to respond to it, although it is very clearly wrong, simply because it would take me an hour to dig up the data to prove him wrong while he probably wouldn’t even be convinced (anyone who makes such far fetched claims isn’t likely to be persuaded by logical reasoning anyway).   

I’m going to straightjacket our debate into a more rigorous logical form.   

Second, I want to be clear that I think there are some great obstacles to debating you.   Let me name them.   1) You seem to be very loose with your definitions.   Earlier you talked about Gifts “dominance” and then Trinisphere “dominance.”   Dominance is very particularly defined as 40% or more of the metagame (and specifically top 8).   In leyman’s terms: it means you have the “best deck” metagame where the all decks are best decks or anti-best decks.    Metagame warping on the other hand is less strict.  It is the feature of metagame that the presence of a particular deck warps around it.   Trinisphere did this.   Flash at GP Columbus more recently.   

To overcome this obstacle, I will very carefully parse your post and your words.   

I want to overcome these obstacles, otherwise this debate is pointless because it cannot have a resolution.   While I enjoy talking about magic, this debate is more serious than a general discussion on magic and I’m only engaging it to persuade you of my argument.  If you feel that you aren’t open to being wrong, then I will end my engagement immediately.    On the other hand, if others find your arguments persuasive, I will do my best to deconstruct, and where possible, obliterate them.

That quote should have reinforced in you my genuine and heart felt desire to accurately convey and understand your arguments as you presented them based upon the words you used.

Your concern, raised here, that I didn't quote you seems very odd to me.

Do you think that I didn't quote you?  Or didn't attempt to directly use the arguments you raised?

Quote

I never said gifts was %40 of the metagame.  I said I faced it roughly 40% of the time on average in the tournaments I played in from late 2005 to early 2007

I stand by my statement, that was speaking just for me. 


Logically, if a person says that you face a deck x% of the time, that implies that this sample is representative of a population.  This is known as inductive reasoning on the basis of a population sample.    If there is a differential, generally that has to be explained.

Quote

I never said it composed 40% of the metagame.  I said I faced it alot, and I did.  I was often at the top tables of tournaments and ran into that deck multiple times in many tourneys, not just the handful you keep citing as evidence over and over again. 


The handful?   I've never heard of 16 events being called a "handful" before.  Let alone events that total up to over 1504 players!!!!!!!!

Quote

I never said everyone faced it 40% of the time 

You seem to completely gloss over this (as does moxlotus).  Just because I faced it alot doesn't mean it was everywhere, I know this and never tried to claim otherwise. 


Dave, what you are doing is very common in debate.   This is why I went out of my way to reproduce your arguments in standard form.    It is important that we have common terms of the debate before we can try to persuade one another of our point of view.   In each and every instance, I went out of my way to fairly and accurately convey your basic arguments.   

What you miss in this point is that it is a completely reasonable inference to say that if you faced Gifts 40% of hte time, you are implying that it was there roughly in those amounts.     Does anyone else who read Dave's previous posts think that he wasn't making this inference or rather get the impression that it wasn't there in those amounts?

Quote

I said it was format warping

Dave,

You said many things.   I tried very carefully and fairly to represent what you said and quote you directly so as there would be no misconstruction of what you said.   

You indeed said it was format warping, but as I explained:

You said:"but I think you're glossing over the fact that just because a deck doesn't have half of it in top 8 doesn't make it dominant.  To me, if a deck is format warping it is dominant."

I responded:

"By definition that is true.  But that is a definitional conflation.

You are glossing over/completely ignoring the fact that I provided a second criteria for restriction based on format warping effect.   That is in part how we justified the restriction of Trinisphere.  It’s mere presence completely shaped the metagame around it.  TPS and Control Slaver were the next two best decks because they were the only decks that could beat Trinispheres.    This was simlar to what Flash did at GP Columbus."

In short, you are being somewhat to very sloppy with your terms.

I'm not sure if your imprecision is intentional to make it more difficult to reply or parse your arguments, but that is the effect. 

If I misconstructed your arguments when putting them in standard form, I would hope that you'd go back and correct them.

Quote
   

... I'll stand by that and gave what I felt ample examples to support my claim.  I never claimed my experiences to be "objective reality" either.  I cited my experiences with the card, I outright said I was biased (just as you are) a


Dave: this is the heart of the matter.

There is a right answer to this.   Either Gifts is or is not dominant.   Either it is or is not format distorting and so on down the line.

I answered your claims of format bias in several ways.  I agreed that you probably are biased.  But in several instances, I explained why I probably am not - at least not to the degree you claim.

To reiterate my answer to that particular point:

1) I think if you review my article archive and read through the dozen or so articles I've written on the subject, you'll find an amazing consistency of thought and action on this issue.   

2) Moreover, assuming for the moment I am biased, that is a common fallacy if you are suggesting that in any way undermines my arguments.   It's simply an ad hominen fallacy.   The claim that a person is biased in no way logically undermines the strength of their arguments.

3) I haven't played gifts in some time - i have very little invested in it at the moment.   In fact, a week from monday you'll see the new deck i've been working on the last 6 months - a deck with no Gifts.

Quote
nd I simply wanted to present a view from the other side of the fence.  I stated all of this in my very first post and most of it has been missed or completely ignored.

First of all, note that the three points above were mentioned in my first reponse to you, clearly refuting your claim here that it was missed or ignored.

Secondly, this is a debate in which one of us is right and one of us is not.    It isn't so much that there is an objective reality so much as the arguments we advance are in conflict.   We can't both be right.   

Quote

I'll echo Diceman in that you're the one who isn't using "objective reality," instead trying to say 'I'm right, I'm right' and just spouting off rants without directly addressing alot of what I or other people actually said to challenge you.  I wasn't out to debate you to get a 'I'M RIGHT, YOU'RE WRONG' result.  You apparently are.


While I'm sure Shockwave is surprised that you call him Diceman Wink, I'm very confident that nothing I said was "I'm right, I'm right."

I believe in producing evidence and justifying arguments using a mode of reasoning we call logic.   I'm not always right, but I strive to be right.

As I said in the preface to my previous post: This debate is pointless and cannot be advanced unless one of both of us are open to admitting that we are wrong.   

We need to be critical of ourselves and others so we can get closer to the truth of the matter here.  There are many arguments being bandied about.  I tried to approach this debate from the perspective that it can be resolved given the terms and context.    This is because the critieria for restriction is clear.   While people can say that they feel or believe a card should be restricted, they generally have to provide reasons.   We can always attack the reasons put forward.   

If we can't have a reasoned discourse, what's the point of forum debate?

When I reapplied for Mana Drain membership there was a fantastic article I was instructed to read on reasoned debate - with all due respect, I highly suggest that you refer to it:


2) Den Beste's "Intellectual Honesty" (http://denbeste.nu/cd_log_entries/2003/03/Intellectualhonesty.shtml)
I have strived, with great effort and great expense of my own personal time to apply those precepts here in good faith, but I don't feel that you have to the same extent, with due respect.   

Quote
We both are very opinionated and that's ok.  When I started to debate you I certainly did not expect you to change your view, I just wanted you to see it from my side.

But Dave, part of intellectual honesty is opening your view to attack, not simply asserting that your view is correct.    It is not at all unreasonable to present critiques of your points.     That's part of rational discourse.    If we just go around telling people of our "point of views" then that isn't a debate.   That's sharing time.   


Quote

Your article was good.  I disagreed with alot of it and listed just about all of the reasons why I did. 


Thank you for the complement.

You disagree and that's fine, but what's important is that we clealry articulate the reasons we disagree and then open those reasons to further criticism.

After all, isn't the key to advancing debate or reaching truth the exchange of views in a marketplace of ideas?  Is that not what this is?

Quote

Your current debate is not good.


Admittedly, I probably shouldn't have created the impression that I was somehow "furious" about your reply.  I truly was not and said that for reasons that aren't clear to me now.   

However, beyond that, I thought that my post was a model post about how to address competing points, how to fairly represent them (perhaps we should use the standard form technique more often), and try to persuade other people of our points of view.   

I believe that I did a great job of deconstructing your arguments and then refuting them to the best of my abilities.

Is that not what makes a debate good?   

 
Quote

This is why I've decided to stop trying to go toe to toe with you.  It just isn't worth my time and I don't want this thread being locked over it because it really did start out well.  You keep trying to make it black and white, right and wrong, and as already pointed out by people we're having a debate over an issue that was already settled.

There are a number of problematic/fallacious comments in these two sentences alone.
  Why do you assume that the issue is settled? 
The debate is not settled - what is settled is very narrow: whether the DCI would restrict Gifts.  So long as people disagree, it is not settled.   

I don't want this thread to be locked either, I want to be able to respond constructively to posts such as this.

However, there are right and wrong answers.   Perhaps not to the general question of whether Gifts should be restrictd, but certainly to the arguments that people advance.

For example, you say: Gifts should be restricted.

I say: Why?
You say, for reasons A, B, and C.    The debate over the merit and validity of your support is certainly a good, and worthwhile debate.   There are right and wrong, balck and white answers as to whether your reasons A, B, and C support your argument or not.   The same is true of my criticisms.   

Quote

The I made its stance and they are telling you, by your logic, that you are wrong.

You are upset and challenging them, and that's fine... good luck.

Hahah!

I'm actually happy with most of what the DCI did.    I applaud them for making the tough move to unrestrict cards.  They were bold and courageous. 

I would have thought that the tone of my article made it clear that I'm not upset, but trying to deconstruct the justifications for restriction and show why restriction was wrong.

Moreover, the general point here is really an ad hominem attack Dave.   Whether I'm emotionally involved or not really has no bearing on the strength of the logic I used, wouldn't you agree?  Furthermore, the fact that the DCI made a decision doesn't mean that their justification withstands logical scrutiny.   Is that not why we use logic?   Seems like a classic appeal to authority here Dave. 

Quote

In conclusion, you say you are furious over the dci listening to players like 'me' on card restrictions.


Not at all!!!!

I'm very happy to engage you, but we need an honest debate.   I have striven to ensure that I accurately and fairly represented your views.    I have tried to undersatnd your points and fairly represent them so that we could analyze them from a logical perspective.  I welcome a detailed analysis of the reasons the specific places you disagree with me so we can clearly deconstruct them and see why we disagree and who has better support for their arguments.

I hope that this post gives you further insight into why I'm posting.  I'm not upset with the DCI or you.    I'm frightened by what this may portend.

Vintage players have always called for restrictions, and 99% of the time they have been wrong and things have worked out just fine.   My concern is that if the DCI restricts gifts on no hard evidence and the word of some players, then what does that portend for Grim Tutor, Bazaar, Merchant Scroll, and Flash?   What's next?   It's about doing the right thing for the format.

Let's keep the DCI honest, no?

Take care,

Stephen Menendian
« Last Edit: June 08, 2007, 07:38:28 pm by Smmenen » Logged

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« Reply #50 on: June 08, 2007, 07:40:49 pm »

Thanks for the good article Steve.  

While I was also shocked Gifts came off and Gush came back, after reading all these posts, I will have to agree with those who are happy for the change because it's going to shake up the format and give us an exciting new metagame.    I've always thought it would be interesting to have a rotating B/R where certain borderline cards come on and off, just so we get a more changing environment similar to what most other formats see on a more regular basis.  While not explicitly stating that, that could have been on the DCI's mind.  It also might explain why Gush was chosen over other less threating cards such as Dream Halls, Enlightened Tutor, and Personal Tutor.  This certainly will be an endless debate, but whether the decision were right or not, consistent or not, we're stuck with this new format and I think it's going to be fun.

Personally, I don't think GAT will be better than Gifts or Gush Storm better than Long, but whether or not is true will be seen in upcoming tournaments.  I know I'm looking forward to playing and reading about our current guard of decks battling it out against the new ones.
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« Reply #51 on: June 08, 2007, 08:41:46 pm »

Quote
Logically, if a person says that you face a deck x% of the time, that implies that this sample is representative of a population.  This is known as inductive reasoning on the basis of a population sample.    If there is a differential, generally that has to be explained.

This is totally incorrect.  Long term, the decks one plays against is entirely a function of ones playskill.  If you are a strong player, you are going to play against the most successful decks.  A weak player is going to play against ICT, Workshop Slaver or whatever weaker players feel like running.   

Just to get my opinion in about the DCI's choices.  I have believed Gifts would get the axe for quite some time now.  I still believe Grim Tutor and Merchant Scroll are reasonable targets for restriction.  I suspect they would restrict Merchant Scroll before they re-restrict Gush.  The philosophy of restricting Tutors and Fast Mana is one that makes sense to me.  I cannot see a reason to restrict Bazaar.  It would entirely remove Ichorid from the field, and I justify that kind of move. 
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« Reply #52 on: June 08, 2007, 10:58:58 pm »

If the DCI determines that Manaless Ichorid is too powerful then I hope they will follow Steve's suggestion and restrict Serum Powder.

Serum Powder is in fact the more busted card.  It is essentially a free one sided draw seven that can be played on turn 0.  Consider Trinistax with 4x Serum Powder.  It turns out that Trinistax could have played turn 1 Trinisphere (without Black Lotus or Mana Crypt) about 68% of the time on turn 1.  That is obscene.  Restricting Serum Powder would make Ichorid more interactive by allowing Force of Will to counter tutors to find Bazaar.  It would also leave Dragon and Uba Stax as available decks.

I mentioned this in a thread on TMD, but the most format distorting cards right now are basically Brainstorm and then Force of Will.  Brainstorm by itself almost forces you to play blue.  The vast majority of decks that can get away with not running Brainstorm do so by running Bazaars.  Ichorid, Stax and Dragon are examples.  I believe that restricting Bazaar would hurt the amount of diversity in the format.

Restricting Serum Powder would preserve that diversity while reigning in the power and non interactivity of Ichorid without killing the deck.
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« Reply #53 on: June 08, 2007, 11:17:26 pm »

This is a very comprehensive read.  Clearly this issue has been on your mind a lot.  Personally, I want the Restricted list to be as short as possible, plus, Gifts wasn't tier 1 right now, so it doesn't make sense to me to restrict gifts.

Oh, slight typo.  It was Bazaar Madness that actually broke LED, seeing as how it put up more way more numbers than the original Long deck.   Wink


2) I don't think it's relevant to complain about secondary market prices in a discussion of B/R policy. I also think it's inappropriate for the DCI to have to worry about this. Their job is stability, per se. R&D is the only body that has to worry about the secondary market, through reprints.

As long as the Reserved list exists, the DCI has the duty to consider the secondary market.

This is a wonderful, convienient, little system they have going. Two different groups, but they're all in it together, nonetheless.  R&D handles reprints, but the DCI is in charge of stability.  Note that this stability is based upon a proxy environment, that, by their own rules, shouldn't be endorsed!  I can tell you right now that if they only made decisions based upon sanctioned tournaments, the list would be far different.   But Vintage wouldn't be optimal, some may say.  Actually, it would just be different.  Who's to say that proxied tournies are more fun?  The practical answer is that we should have proxied tournies and they should use this data.  But to ignore the market is not only wrong, but inconsistant with the entire foundation of Vintage Magic.

The format is entirely defined by R&D.  They created the Reserved list.  This ancient list, carved in granite tablets, is the inbred gene keeping vintage down.  It's because of the Reserved list that Wizards has so many self imposed restrictions on design and freedom.  With that list gone, Moxen could be reprinted and Vintage could actually be supported by Wizards.  This format and metagame defining list was created as a way to ensure that people with expensive cards didn't lose out on their money.  Now, with the current setup, the DCI ignores the market.  To me, this is in contention with the purpose of the Reserved list.  People not wanting to lose out on the value of their cards because of something 'the people at Wizards' does seems critically important to R&D, but not the DCI.

So you have R&D, the creators of Type 1 and the Reserved list, which forges the foundations of Vintage on the back of the promise that this is a collectable card game.  I guess players have every right to complain about what happens to the secondary market because all they have to do is point at this list that we all love so dearly much and remind them that it is there to protect the secondary market.  On a related note, but one I probably shouldn't get into here is how errata also affects the secondary market.  This also has to be taken into consideration at the proverbial round table.

So, with that, I really hope they consider the secondary market if they are thinkiing of restricting expensive cards like Bazaar or Workshop, etc.  Where do you draw the line on what is expensive?  I don't know, I'm not sure this can be solved as long as a Reserved list exists.  What I *do* know is that Vintage is a big mess right now and I have a headache.
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« Reply #54 on: June 08, 2007, 11:39:31 pm »

Quote
Logically, if a person says that you face a deck x% of the time, that implies that this sample is representative of a population.  This is known as inductive reasoning on the basis of a population sample.    If there is a differential, generally that has to be explained.

This is totally incorrect.  Long term, the decks one plays against is entirely a function of ones playskill.  If you are a strong player, you are going to play against the most successful decks.  A weak player is going to play against ICT, Workshop Slaver or whatever weaker players feel like running.   

Note the second sentence you quoted from me.   

« Last Edit: June 09, 2007, 10:50:42 am by Smmenen » Logged

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« Reply #55 on: June 08, 2007, 11:50:31 pm »

I have a more general question that may deserve its own thread.  I apologize if if is too off topic, but it is related to the B&R list so...

I think everyone would agree that Gifts would not be restricted if Will was banned.  Gift's restriction is another reason why Will should be banned.  I expect a new push to ban Will in response to this, although I could be wrong (I'm actually surprised it hasn't started already).  A number of people have poitned out that Gifts didn't even have that good of games against Ichorid or Flash (and maybe 4 Gush GAT).  That is what got me thinking--if Will is banned so a bunch of cards can come off the restricted list--would anything really be able to race Ichorid and Flash?  Would those decks have to be neutered?  And if so, how much?  Would restricting Scroll and Serum Powder do enough to stop those decks in a slower, Will-less environment?
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« Reply #56 on: June 09, 2007, 12:02:13 am »

Gush also loses most of its restrictability if Will is banned.   Fact definitely so as well.
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« Reply #57 on: June 09, 2007, 01:06:41 am »

Son of Serra hit the nail on the head the most out of anyone in argument to Steve's original post.

In addition to the restriction of Trinisphere establishing the precedent that "unfun" was a criterion for restriction, it also added the precedent that R&D creates new precedences for their restrictions.

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« Reply #58 on: June 09, 2007, 01:24:37 am »

Son of Serra hit the nail on the head the most out of anyone in argument to Steve's original post.

In addition to the restriction of Trinisphere establishing the precedent that "unfun" was a criterion for restriction, it also added the precedent that R&D creates new precedences for their restrictions.

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As they should.  They are making T1 popular - gaining new players, bringing back players that quit, and hopefully keeping faithful players.
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« Reply #59 on: June 09, 2007, 02:05:02 am »

I'd agree with Steve that Gift's restriction is pointless at this stage of the T1 Metagame.
'Gifts' decks we're never over powered, it was simply the best deck that could run Mana Drain for a period of time.

I could argue (rather pointlessly) that back in the day, Keeper was over powered, simply because it was the best Mana Drain deck for ages, and I hated playing against it. There was no individual card that wasn't on the restricted list in Keeper that could be restricted and cause it to no long be able to be built.

'Gifts' decks are just an evolution of Mana Drain decks need to be faster and faster about winning after obtaining control of the game state. CS was the previous Mana Drain deck to find a faster win condition.

To me, the biggest problem with the loss of Gifts from the format is that we have no longer have a really powerful Mana Drain deck. I don't see that as a good for the metagame as a whole. It allows combo decks more freedom in the type of cards the run if they don't have to risk them ever being Drain'ed during a tournament.

It's likely in this Gush enviroment that Gifts wouldn't be able to compete at all anyway, but that would only be another reason for not restricting it.

Bomberman has a lot of weight on it's shoulders to try prove Mana Drain can still be good.

---Korhil
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