TheManaDrain.com
December 15, 2025, 08:31:39 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Report] 1st @ Legacy night! (crossposted)  (Read 2101 times)
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« on: June 17, 2007, 10:29:00 am »

Tonight we had 10 people show up for Legacy. I wound up splitting for first with the following threshy/fishy/gro-y deck:

2 Quirion Dryad
2 Tarmogoyf
4 Nimble Mongoose
4 Dark Confidant

4 Lightning Bolt
4 Magma Jet

4 Serum Visions
4 Brainstorm
4 Sleight of Hand

4 Force of Will
3 Daze
2 Counterbalance

2 Wooded Foothills
2 Polluted Delta
4 Flooded Strand
4 Tropical Island
4 Volcanic Island
3 Underground Sea

SB: 4 Duress
SB: 1 Stifle
SB: 2 Pyroclasm
SB: 1 Rough//Tumble
SB: 1 Krosan Grip
SB: 1 Ancient Grudge
SB: 1 Hull Breach
SB: 2 Vedalken Shackles
SB: 1 Winter Orb
SB: 1 Cursed Totem

You might not know it to look at it, but this deck used to be Hanni's Dryad/Wee Dragonauts deck. I cut the Dragonauts for Confidants, subbed the two Goyfs I own over two Dryads, and took a heavy bat to the sideboard, but that's where it originally came from. Kind of how peanuts are related to poison ivy.


We have ten people. I think the deck breakdown was:

3 Rw Goblins (one was very weird, in one post-board game I saw COP:red, Devastating Dreams, and Mishra's Factory)
1 4c Gro
1 UGW threshold
1 UW fish
1 Trinity Green
1 Turboland (feat. Psychic Vortex!)
1 Knights!
1 Solidarity High Tide

Round one I played against Goblins. I fought hard game one, getting a gigantic Dryad, a Goose, and a Goyf all. -but he had too many chump blockers and finally overran my ability to clock him. Resolving two SGCs hurt.

Game two I boarded in 3 Clasms and Stifle and out 2 Counterbalance, 2 Daze. I started off okay, but eventually was falling behind. At one point I had two Goyfs to block and he had a huge army. If he had simply swung with everything and sacced two guys to SGC, he would have had exactly 9 damage through (my life total), but I had two cards in hand (lands) and if either of them were burn, he would be completely wrecked. He chose not to attack, waiting one more turn - and I topdecked my final Clasm, taking out eight or nine guys, and letting me swing for 8, then 4 to win. VERY lucky to win this one.

-2 Confidant
+2 Shackles

Game three I kept a risky trop/fetch hand, but played it perfectly if I may say so, and took him down. Next to us Woodrow narrowly edged out Erik's UW fish deck.

Round two my opponent was...ALSO GOBLINS. Fsck!

Game one he kept a slow hand and I took advantage of it. Game two he played Mountain, go, I played a land and Sleight of Hand. I had the choice between Dryad and Magma Jet. Reasoning that if he had had a Fanatic, he would have played it turn one, I took the Dryad. He untaps, plays a mountain, and casts Fanatic! Dammit! I force it, play Dryad, which goes the distance, backed by burn. In game two he is stuck on few lands, and gets hurt badly by Daze. Eventually I have a hand of Mongoose, Mongoose, Bolt, Clasm, Clasm. Yeah he ain't beating that.

Round three was against Kyle and his white Knight tribal deck, which was 2-0 so far. 19 Knights, 4 Vials, 4 STP, some equipment...you can picture it. 4 Crusade AND 4 Shared Triumph. Game one we fight viciously: he mulligans to 6 but has TWO stp for my two Confidants, which I was kind of counting on living. He resolves two enchantments and all his guys are 4/4s, too big to burn (about half his guys have pro:red too). When he resolved Jitte things started to get grim. I made a valiant struggle and the game came down to him having 4 life, 1 Jitte counter, one card in hand. I had a Bolt in hand and Goose on the board, so if he doesn't have a blocker then I win. But he Vialed in a guy and I scooped.

Next to us, Woodrow and Robin were playing. Robin played a turnabout and a Remand but Woodrow still did not figure out that he was playing Tide and played a Meddling Mage naming Vedalken Shackles and also a Needle naming the same. And yet he STILL won that game, then left the Needles and Plows in, and won AGAIN.

+2 Shackles
+1 Hull Breach
+1 Ancient Grudge
-4 Nimble Mongoose

My reasoning is that if even one enchantment hits, Mongoose does nothing but trade, so it was dead. He has 8 enchantments and tons of artifacts (Vials, Jittes, other equipment and as I was to find out, SB Chalices), so Hull Breach should be amazing and Grudge not bad either - killing Vial would be hugely important, plus Jitte. Game two is over fast - he is stuck on one land, and I go after him FAST with triple Confidant and a Goyf, killing on about turn 6.

Game three is a slow grinding for him. Twin Dryads hold off his 2/2s (I countered a Triumph), and some burn slows him down until I resolve Shackles. Counterbalance also screws him up, and Jet makes sure it connects every time. Eventually I grind him out of the game with Shackles, though he resolved a Chalice at X=1, but it probably hurt him more than me since it turned off STP. He had a Disenchant but I Forced it, and had my other Shackles anyway.

Round four is Woodrow, with an almost card-for-card copy of Bardo's UGW threshold deck. We ID then play it for fun - turns out burn is not just bad but atrocious, and Shackles is okay but the real powerhouse is EE, which he has and I don't. Loaming Shaman also ruins my Geese. Duress is surprisingly bad here.

So 3-0-1, split for first. Got some store credit. I liked my deck a lot, but the sideboard was atrocious. The Duress were awful and should only be read as basically combo hate slots. The Worb and Totem were completely useless and should have been a fourth Clasm effect and an EE or something (EE would have been really good in both my last two rounds). My enchantment & artifact removal suite was great though - two enchantment kills, three artifact, two are uncounterable, two pump Dryad. I liked that configuration a lot. I never used the Stifle but I can see where it would be good. Shackles were good but I wouldn't run more. Counterbalance was godly against Knights but weak elsewhere and it may get cut.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Skink_123
Basic User
**
Posts: 156

Skink_123@hotmail.com
View Profile Email
« Reply #1 on: June 17, 2007, 04:21:32 pm »

Hey, I wish I had weekly legacy tournaments!

I can only read 2 pyroclasms in your board!
Logged

Add artifact lands in your colour to your deck if you are running enlightened tutor ;D
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #2 on: June 17, 2007, 05:12:33 pm »

Rough//Tumble is the third Clasm.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Danzig
Basic User
**
Posts: 185


Coimhéad fearg fhear na foighde.


View Profile
« Reply #3 on: June 18, 2007, 01:48:28 am »

Hey Matt, where are you playing these days? Are the tournaments sanctioned?
Logged

Team Broken - Waiting for Smmenen to return Dark Rituals since 2004.
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #4 on: June 18, 2007, 08:10:46 pm »

Still Thor's Hammer for Legacy, though Battleforge Games keeps trying to get it together. The problem is that they schedule it for the exact same time and day as Thor's, which was a bad move.

I'm at Pat's Games for draft now, since it's about three minutes' WALK from where I live.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
*****
Posts: 2297


King of the Jews!


View Profile
« Reply #5 on: June 23, 2007, 11:37:17 pm »

Played the deck again this week. We didn't get enough people to sanction the event but it was agood time regardless.

1 Quirion Dryad
3 Tarmogoyf
4 Nimble Mongoose
4 Dark Confidant

4 Lightning Bolt
4 Magma Jet

4 Serum Visions
4 Brainstorm
4 Sleight of Hand

4 Force of Will
3 Daze
2 Counterspell

2 Wooded Foothills
2 Polluted Delta
4 Flooded Strand
4 Tropical Island
4 Volcanic Island
3 Underground Sea

SB: 3 Duress
SB: 1 Stifle
SB: 3 Pyroclasm
SB: 1 Rough//Tumble
SB: 2 Krosan Grip
SB: 1 Ancient Grudge
SB: 2 Vedalken Shackles
SB: 2 Engineered Explosives

EE was a crucial addition. I also dropped a Hull Breach for a Krosan Grip, fearing Chalice for 2, although I don't know why I feared that.

Round one - Jim with Tog
I win the die roll.
Game one I play land, cantrip. Turn two I play land, Dryad, he Counterspells, I Daze. I land a Confidant which lives one turn while he drops Deed. I get in an attack and he clears the board, but by now I have two 5/6 Tarmogoyfs which I slowly play out an beat him down to 7. He fetches, and I'm holding two Bolts. Game.
-4 Magma Jet
+3 Duress
+1 Stifle

On turn 2 I play a Duress, and he Brainstorms in response, showing me Delta, 2 Lonely Sandbar, Brainstorm, FoW. I take Brainstorm. He Ghastly Demises my Tarmogoyf. He plays an Intuition, which I Force, while I land a Confidant. He has a Stalking Stones, but only six mana total, so he can't activate AND block. He has a Deed on board, but he gets greedy I guess and doesn't want to use it on a 1-for-1 trade with Confidant. Big mistake, as Confidant draws me four or five extra cards, while knocking him from 16 to 8 before he Putrefies it. I Counterspell another Intuition, he Forces (pitching Force) and I Force back. I drop a Mongoose. He drops a Tog. He makes a Stalking Stones and lets it slip that he drew some kind of counter, but he's at 2 and I have a Bolt. I drop two MORE Mongeese and a Confidant, and he can't block all the attackers, though he can counter the Bolt.

Round two: Kyle with RG Beats
Kyle's deck was full of BTS, Kird Ape, Baloths, Jittes, some elves, and some burn.
I win the die roll.
Game one I keep a terrible hand of 4 lands, Tarmogoyf, Mongoose, Confidant. I was too confident of winning. He burns the Confidant and I never get Threshold, while a double-Rancored Baloth destroys me.

+2 Shackles, +1 Clasm (don't ask), +2 EE, +1 Grudge, -some mixture of Jets, Bolts, and Daze (all his important guys are 4 toughness and he has ESGs to fuck up Daze with)

This game involves some double-blocking to kill BTS, and I land a Shackles which pops his Baloth. On a clear board, we are in topdeck mode. I have Shackles, he has Jitte. We're both at 11. He chains one Magma Jet into another Magma Jet into another Magma Jet, and I am starting to fret. But I get a 4/5 Goyf and his Jitte counters get eaten up acting as Fog and I win with Goyf.

-1 Clasm (wtf was I thinking), +1 uh Daze maybe, I didn't write it down. I noticed him going back to the SB for artifact removal, since Shackles really fucks him up if it hits.

This game was very intense. There was a double-Rancored Kird Ape that got in a hit. I had Goose and Goyf on the board, with 5 cards in the graveyard. I counter-attacked and dropped a second Goose. Next turn I played a fetch, he played...a Jitte, I think, that got Forced. He attacked, I broke the fetch and Jetted his face, then traded the now-threshed Goose for his Ape, taking 3 trample. That ends up being the last damage I take. I have threshed Mongoose and 4/5 Goyf on the table, he has four lands. three turns in a row he drops a Baloth and I swing in, losing a Goose and smacking him down (he's still forced to pop the Baloths to keep from dying, even though 4/4 > 3/3). His life goes 4-8-1-5. He drops a Fyndhorn Elf and double-Rancors it. I drop a Shackles and steal it, attacking him to 1 again. He draws and has nothing. Woohoo!

Round three: Adam with Goblins

Game one he is kind of distracted and makes some mistakes, including missing a Vial upkeep and attacking with a Warchief before casting all his spells for the turn (it ate a Bolt and he didn't get to use the Medallion effect). I shrug off two Wastelands and get too far ahead with a Mongoose and Goyf, and burn a path to victory.

+3 Clasm +1 Rough +1 Stifle +1 Shackles
-3 Confidant -2 Counterspell -1 Daze

Game two he keeps a risky hand of Wasteland, Vial, and 5 goblins. I could have Forced the Vial but didn't. He gets out Warchief, Piledriver, Piledriver, and attacks for 12. I calmly blow them all up. I am chaining my one cantrip into another, never having more than FoW plus one blue card in hand, when he catches me with my pants down and drops a Chalice for 1, which blanks the Bolt and Mongoose I have in hand. I still come close to winning, though, with a 4/5 Goyf that is tearing him up fast. I Clasm again, trying to let the Goyf in (I Force a Crypt for the same reason), but he eventually taps 3 lands for Matron, with a Vial at 5 and drops SGC. I Clasm a THIRD time and attack, knocking him to 8. He untaps and gets a second SGC off the top, Vials it in and shoots me for exactly my 4 life.

-1 Confidant
+1 Ancient Grudge

Game three he keeps a two-wasteland, vial, no other land hand. He resolves three Vials and a Jitte, but I get the EE and cpop it for 1. Goyf and unthreshed Goose take big chunks out of his life. He keeps dropping a guy and equipping it, only to have me burn it and swing for 4 (and later 5 when I take out the Vials), taking him from 20-16-12-7, when I Magma Jet him to 5 and he scoops, facing threshold Goose and 5/6 Goyf.

So 3-0, 6-2. Not bad! The sideboard was vastly inmproved this game. I might prefer a second Ancient Grudge in the board somewhere, because that card sure looks amazing against a lot of stuff. Goblins especially is a deck where I fear the artifacts more than anything, and Grudge is good there because it can kill two artifacts with only one card slot (you want to spend as few draws as possible drawing cards which don't kill goblins).
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 21 queries.