Matt
Post like a butterfly, Mod like a bee.
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King of the Jews!
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« Reply #5 on: June 23, 2007, 11:37:17 pm » |
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Played the deck again this week. We didn't get enough people to sanction the event but it was agood time regardless.
1 Quirion Dryad 3 Tarmogoyf 4 Nimble Mongoose 4 Dark Confidant
4 Lightning Bolt 4 Magma Jet
4 Serum Visions 4 Brainstorm 4 Sleight of Hand
4 Force of Will 3 Daze 2 Counterspell
2 Wooded Foothills 2 Polluted Delta 4 Flooded Strand 4 Tropical Island 4 Volcanic Island 3 Underground Sea
SB: 3 Duress SB: 1 Stifle SB: 3 Pyroclasm SB: 1 Rough//Tumble SB: 2 Krosan Grip SB: 1 Ancient Grudge SB: 2 Vedalken Shackles SB: 2 Engineered Explosives
EE was a crucial addition. I also dropped a Hull Breach for a Krosan Grip, fearing Chalice for 2, although I don't know why I feared that.
Round one - Jim with Tog I win the die roll. Game one I play land, cantrip. Turn two I play land, Dryad, he Counterspells, I Daze. I land a Confidant which lives one turn while he drops Deed. I get in an attack and he clears the board, but by now I have two 5/6 Tarmogoyfs which I slowly play out an beat him down to 7. He fetches, and I'm holding two Bolts. Game. -4 Magma Jet +3 Duress +1 Stifle
On turn 2 I play a Duress, and he Brainstorms in response, showing me Delta, 2 Lonely Sandbar, Brainstorm, FoW. I take Brainstorm. He Ghastly Demises my Tarmogoyf. He plays an Intuition, which I Force, while I land a Confidant. He has a Stalking Stones, but only six mana total, so he can't activate AND block. He has a Deed on board, but he gets greedy I guess and doesn't want to use it on a 1-for-1 trade with Confidant. Big mistake, as Confidant draws me four or five extra cards, while knocking him from 16 to 8 before he Putrefies it. I Counterspell another Intuition, he Forces (pitching Force) and I Force back. I drop a Mongoose. He drops a Tog. He makes a Stalking Stones and lets it slip that he drew some kind of counter, but he's at 2 and I have a Bolt. I drop two MORE Mongeese and a Confidant, and he can't block all the attackers, though he can counter the Bolt.
Round two: Kyle with RG Beats Kyle's deck was full of BTS, Kird Ape, Baloths, Jittes, some elves, and some burn. I win the die roll. Game one I keep a terrible hand of 4 lands, Tarmogoyf, Mongoose, Confidant. I was too confident of winning. He burns the Confidant and I never get Threshold, while a double-Rancored Baloth destroys me.
+2 Shackles, +1 Clasm (don't ask), +2 EE, +1 Grudge, -some mixture of Jets, Bolts, and Daze (all his important guys are 4 toughness and he has ESGs to fuck up Daze with)
This game involves some double-blocking to kill BTS, and I land a Shackles which pops his Baloth. On a clear board, we are in topdeck mode. I have Shackles, he has Jitte. We're both at 11. He chains one Magma Jet into another Magma Jet into another Magma Jet, and I am starting to fret. But I get a 4/5 Goyf and his Jitte counters get eaten up acting as Fog and I win with Goyf.
-1 Clasm (wtf was I thinking), +1 uh Daze maybe, I didn't write it down. I noticed him going back to the SB for artifact removal, since Shackles really fucks him up if it hits.
This game was very intense. There was a double-Rancored Kird Ape that got in a hit. I had Goose and Goyf on the board, with 5 cards in the graveyard. I counter-attacked and dropped a second Goose. Next turn I played a fetch, he played...a Jitte, I think, that got Forced. He attacked, I broke the fetch and Jetted his face, then traded the now-threshed Goose for his Ape, taking 3 trample. That ends up being the last damage I take. I have threshed Mongoose and 4/5 Goyf on the table, he has four lands. three turns in a row he drops a Baloth and I swing in, losing a Goose and smacking him down (he's still forced to pop the Baloths to keep from dying, even though 4/4 > 3/3). His life goes 4-8-1-5. He drops a Fyndhorn Elf and double-Rancors it. I drop a Shackles and steal it, attacking him to 1 again. He draws and has nothing. Woohoo!
Round three: Adam with Goblins
Game one he is kind of distracted and makes some mistakes, including missing a Vial upkeep and attacking with a Warchief before casting all his spells for the turn (it ate a Bolt and he didn't get to use the Medallion effect). I shrug off two Wastelands and get too far ahead with a Mongoose and Goyf, and burn a path to victory.
+3 Clasm +1 Rough +1 Stifle +1 Shackles -3 Confidant -2 Counterspell -1 Daze
Game two he keeps a risky hand of Wasteland, Vial, and 5 goblins. I could have Forced the Vial but didn't. He gets out Warchief, Piledriver, Piledriver, and attacks for 12. I calmly blow them all up. I am chaining my one cantrip into another, never having more than FoW plus one blue card in hand, when he catches me with my pants down and drops a Chalice for 1, which blanks the Bolt and Mongoose I have in hand. I still come close to winning, though, with a 4/5 Goyf that is tearing him up fast. I Clasm again, trying to let the Goyf in (I Force a Crypt for the same reason), but he eventually taps 3 lands for Matron, with a Vial at 5 and drops SGC. I Clasm a THIRD time and attack, knocking him to 8. He untaps and gets a second SGC off the top, Vials it in and shoots me for exactly my 4 life.
-1 Confidant +1 Ancient Grudge
Game three he keeps a two-wasteland, vial, no other land hand. He resolves three Vials and a Jitte, but I get the EE and cpop it for 1. Goyf and unthreshed Goose take big chunks out of his life. He keeps dropping a guy and equipping it, only to have me burn it and swing for 4 (and later 5 when I take out the Vials), taking him from 20-16-12-7, when I Magma Jet him to 5 and he scoops, facing threshold Goose and 5/6 Goyf.
So 3-0, 6-2. Not bad! The sideboard was vastly inmproved this game. I might prefer a second Ancient Grudge in the board somewhere, because that card sure looks amazing against a lot of stuff. Goblins especially is a deck where I fear the artifacts more than anything, and Grudge is good there because it can kill two artifacts with only one card slot (you want to spend as few draws as possible drawing cards which don't kill goblins).
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