TheManaDrain.com
January 19, 2026, 08:55:55 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Deck] MUD Domination  (Read 1670 times)
ManaDrainChile
Basic User
**
Posts: 7



View Profile WWW Email
« on: June 27, 2007, 06:39:36 pm »

This deck is a very good option to use mishra Workshop, definitly i cut very good card how Memory Jar (but i come back this card soon),and in the sideboard  need cut the 4 black vise and remplace this for leyline of the Void, this deck present very good answer against deck how , GroAtog, Oath and can win to icorid with combo  (metalworker with staff), it can win to other workshop deck  or combo deck for the capacity of generate ilimited  life, mana , and draw cards. I need the experience of the players to optimize this deck, in the sideboard and main deck.

the artifact stuff is standar machinary of other stax decks and only sideboard configuration is modificated for the enviroments tournament, in special for icorids decks. in my opinion MUD have a good velocity but not have a tutor or draw stuff. please comment this deck.

a  fotographie for my deck:
http://bp0.blogger.com/_HsV0hwhGAiU/RoLeNef7_yI/AAAAAAAAAEc/VMJEHjNTQPU/s1600-h/MUDManaDrainParaBlog.JPG

MUD Domination
Maindeck:

Lands:

4 Ancient Tomb
3 City of Traitors
1 Ghost Quarter
4 Mishra’s Workshop
1 Strip Mine
1 Tolarian Academy
4 Wasteland

Artifact stuff:
1 Karn, Silver Golem
4 Metalworker
1 Platinum Angel
1 Sundering Titan
2 Triskelion
1 Black Lotus
4 Chalice of the Void
4 Crucible of Worlds
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Smokestack
1 Sol Ring
4 Sphere of Resistance
4 Staff of Domination
3 Tangle Wire
1 Trinisphere

Sideboard:

2 Damping Matrix
2 Masticore
2 Tormod crypt
2 Jester’s Cap
4 Black vise
3 Ensnaring Bridge

This deck not need much explanation for the type of card and his repetition.
« Last Edit: June 27, 2007, 08:36:19 pm by ManaDrainChile » Logged

Visit my vintage Blog , you can find very good photographies for vintage Decks
http://manadrain.blogspot.com/
Akuma
Full Members
Basic User
***
Posts: 226


gconedera
View Profile
« Reply #1 on: June 28, 2007, 12:47:27 pm »

Bueno, alguien tiene que darle la bienvenida a los nuevos usuarios...

On to the deck, I think your rendition of MUD Domination is fairly standard. I think it is a powerful deck that suffers from a lack of consistency (whereas the "Blue" archetypes do not). I would test Serum Powder main deck to see if it helps you get more solid opening draws, see if the pros outweigh the cons.

I'm not a big fan of running more than 2 or 3 expensive spells (casting cost > 4) in this type of deck, since you WILL have to hardcast them at some point if you want them to get into play, and they very often lead to a huge loss in tempo (seem like "win more" cards to me). The same thing can be said about unrestricted singletons...

Suerte  Very Happy
« Last Edit: June 28, 2007, 12:51:36 pm by Akuma » Logged

"Expect my visit when the darkness comes. The night I think is best for hiding all."

Restrictions - "It is the scrub's way out"
madmanmike25
Basic User
**
Posts: 719


Lord Humungus, Ruler of the Wasteland


View Profile
« Reply #2 on: June 28, 2007, 06:36:20 pm »

Yeah, it's a pretty standard MUD build.  Only thing is that Staff of Domination is mediocre if you don't have Metalworker in play, MUD cannot afford cards like that.  Sure, sometimes you will get the combo of worker+staff, but statistically it is a pipe dream.

Since you don't/can't use Null Rods, try looking into Orb of Dreams, Jester's Cap, and Powder Keg for disruption.

For draw MUD has Mindstorm Crown, Bottled Cloister(good with Ensnaring Bridge), Grafted Skullcap(also good with E.Bridge), Minds Eye, and Bazaar of Baghdad to name a few.  I used 3 Bazaars since they were 'free' and you sometimes get redundant cards that you can filter away.

Good luck.
Logged

Team Lowlander:  There can be only a few...

The dead know only one thing: it is better to be alive.
Beatdown
Basic User
**
Posts: 38


View Profile Email
« Reply #3 on: June 28, 2007, 07:14:31 pm »

Have you ever tried voltaic construct, infinite mana can never be a bad thing...
Logged
Gort32
Basic User
**
Posts: 60



View Profile
« Reply #4 on: June 28, 2007, 09:37:36 pm »

Have you ever tried voltaic construct, infinite mana can never be a bad thing...

Staff of Domination already untaps Metalworker on its own, and is a win condition to boot.  Adding Voltaic Constructs would be a bit redundant.  yes, it requires one less artifact in hand to work (Construct untaps for 2, Staff untaps for basically 4), but Construct costs one more to cast, with Staff at that critical casting cost of 3 artifact mana.  Voltaic Construct isn't a horrible idea on paper, but Staff just does the same job and lots more already.
« Last Edit: June 28, 2007, 09:40:07 pm by Gort32 » Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.03 seconds with 19 queries.