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Author Topic: Blazing Wraith  (Read 2455 times)
Liam-K
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« on: July 05, 2007, 06:48:52 am »

Going for a simple but flavorful critter... picturing some pretty cool ethereal-warrior-made-of-fire type art.  I haven't read many of the non vintage relevant cards lately so let me know if this has been done.

Blazing Wraith 1RRR
Creature - Warrior Spirit

Haste, Double Strike
At the end of your combat phase, remove Blazing Wraith from the game with 1 time counter on it.

They appear but for moments, seething incarnations of rage, to blaze a trail of chaos and flame before the aether reclaims them.

2/2


Fair?



currant wording

Blazing Wraith 1RRR
Creature - Spirit Warrior

Haste, Double Strike
At the end of your combat phase, remove Blazing Wraith from the game.
At the beginning of your upkeep, if Blazing Wraith is removed from the game, put it into play under its owner's control.

They appear but for moments, seething incarnations of rage, to blaze a trail of chaos and flame before the aether reclaims them.

2/2
« Last Edit: July 12, 2007, 11:22:03 pm by Liam-K » Logged

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LotusHead
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« Reply #1 on: July 05, 2007, 08:58:59 am »

Looks like an awesomely fun card.  The wording, when removed from game, should mention that it gains Suspend, yes?
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Anusien
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« Reply #2 on: July 05, 2007, 09:50:36 am »

Why not remove it from the game at end of turn, like Viashino Sandstalker?
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Liam-K
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« Reply #3 on: July 05, 2007, 11:17:41 am »

LotusHead: yeah.  How exactly would that best be templated on this card?

Anusien: what does it gain by sticking around until the end step aside from participation in second main phase permanent related effects?  I like the end of combat wording because it disappears as soon as it's done fighting... in flavor, probably while it's still fighting.  Rather than mechanically giving it the feel that it's not allowed to block.
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« Reply #4 on: July 05, 2007, 01:21:25 pm »

Well actually, if you word it "at end of turn" then it can never block.  Under this wording if you play it (from hand) in the 2nd main, then it can block for 1 turn before it gets swept up.
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Anusien
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« Reply #5 on: July 05, 2007, 05:29:03 pm »

Anusien: what does it gain by sticking around until the end step aside from participation in second main phase permanent related effects?  I like the end of combat wording because it disappears as soon as it's done fighting... in flavor, probably while it's still fighting.  Rather than mechanically giving it the feel that it's not allowed to block.
What I'm saying is there is an established way of doing something functionally and flavorfully similar with a different templating.  I'd suggest using that wording unless you have a compelling reason not to.  Saves brain space.  We don't want players missing this (and players are much more used to clean up effects at EOT then EOC).
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LotusHead
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« Reply #6 on: July 07, 2007, 07:47:15 am »

LotusHead: yeah.  How exactly would that best be templated on this card?

Anusien: what does it gain by sticking around until the end step aside from participation in second main phase permanent related effects?  I like the end of combat wording because it disappears as soon as it's done fighting... in flavor, probably while it's still fighting.  Rather than mechanically giving it the feel that it's not allowed to block.

Blazing Wraith 1RRR
Creature - Warrior Spirit

Haste, Double Strike
At the end of your combat phase, remove Blazing Wraith from the game. At the beginning of your next turn, Blazing Wraith returns to play under it's owner's control.

That should suffice, unless you want it to be able to be countered each turn (as actual suspend cards can).
« Last Edit: July 07, 2007, 11:13:47 pm by LotusHead » Logged

Venven
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« Reply #7 on: July 07, 2007, 06:01:07 pm »

It still needs to gain suspend. The simple solution is just to give it suspend in the first place. Because suspend also grants haste, you could remove that too. Suspend 1 - RRR, which puts it roughly into the Ball Lightning family. But then a 2/2 double striker that avoids opponent's sorceries (WoG, etc.) for RRR is pretty damn strong. Additionally, and this is upto interpretation, I think Warrior Spirit should be switched to Spirit Warrior, as Spirit is the race and Warrior is the job in this case.

As for the "End of combat" versus "End of turn" wording, is it worth introducing a potentially confusing ability on this creature? Does it create any interesting gameplay or is it purely for flavour? There has got to be a great reason to include a mechanic that could lead to procedural errors in tournament play. You could try altering the flavour to direct the player's focus or altering the exact trigger. For example, if you change "At the end of your combat phase" to "Whenever ~this~ deals combat damage to a player" it would allow the opponent to not block and take 2 double strike damage, which triggers the Suspend, and avoid the other 2 damage, or block it where it is fully effective. That requires knowledge of timing, and novice players might not know the combat interaction of double strike, but this would be a rare anyways. Just some thoughts to think about.
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Liam-K
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« Reply #8 on: July 11, 2007, 11:48:26 am »

The combat interaction of doublestrike is a way, WAY bigger error-waiting-to-happen than the EOC removal.  I am kind of attached to the EOC wording for the flavor reasons stated above.  This is a flavor-driven card and giving him an EOT wording not only removes much of his flavor but also much of his uniqueness.  He just feels a lot less interesting and a lot less worth suggesting as a card idea to me without it.

I did get the creature types backwards.

I don't like the idea of giving him Suspend straight up, because he's supposed to be sudden.  Maybe the cleaner wording is to avoid mentioning Suspend at all and just remove him from the game, then return him.  "Phases out" feels like the cleanest way to word this, too bad that mechanic is retarded.
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andrewpate
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« Reply #9 on: July 11, 2007, 04:29:35 pm »

Well, as-is the card simply does not work.  It will need Epochrasite's ability at the very least.  Cards like Arc Blade don't need that text only becuase they have Suspend already.
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Liam-K
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« Reply #10 on: July 12, 2007, 11:20:58 pm »

New wording with mild shennanigans potential.  Is this abuseable?  Is it playable enough in legacy to raise concerns about STP immunity?
« Last Edit: July 12, 2007, 11:24:20 pm by Liam-K » Logged

An invisible web of whispers
Spread out over dead-end streets
Silently blessing the virtue of sleep

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Anusien
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« Reply #11 on: July 13, 2007, 10:12:52 am »

This wording is much simpler:

Blazing Wraith 1RRR
Creature - Spirit Warrior

First Strike
Whenever Blazing Wraith deals combat damage to a player remove it from the game with 1 time counter on it.  If it doesn't have suspend, it gains suspend.

They appear but for moments, seething incarnations of rage, to blaze a trail of chaos and flame before the aether reclaims them.

3/2
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Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
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