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Author Topic: Trinket Magus  (Read 9373 times)
Roat17
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« Reply #30 on: August 15, 2007, 01:26:30 am »

If you choose the route with 3-4 REB, 2 Fire/Ice and 4 Magus, perhaps pyrokinesis could make its way into your side to help even farther with goblins and flash and even to help stall ichorid until you get your crypt.  I would say 2 pyro in the SB would be better than Tinker/Angel if you aren't running mystical.
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MirariKnight
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« Reply #31 on: August 15, 2007, 01:33:38 am »

Pyrokinesis is a really interesting idea. It's good for Flash and Goblins. Tinker+Platz was pretty good for me, but I wouldn't hesitate to cut it for something better. The only problem I see is that against Goblins I would board out the REBs, I'm not sure there would be enough red cards to pitch to Pyro, although I guess bringing in FTK would help as well.
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bebe
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« Reply #32 on: August 15, 2007, 08:06:40 am »

Its the oldest debate. Do we overload on the sideboard and main deck for our weakest match up making the match ups we should win a little tougher? Is pyro better then FtK? I do not have that many red cards in the main deck and certainly Magus and ReBs have no place main against Goblins. I think Fire/Ice, EEs and FtKs are strictly better as they are useful in other match ups as well. I'm willing to live with Goblins. If I get my Dreads out and a few FtKs I'll have a some chance anyway so it's not an auto loss.  I would not rely on bounce anyway even if Piledriver was targetable. Bouncing a Lacky or Driver would only delay the game a bit.

Quote
The worst things the have in my opinion are Triskellions which are really bad for us.

That's it isn't it. We need to stop Welder and Trisk or we lose. Easier said then done though. I think it really depends on the build we are up against. I would expect to see Trisks, Titans et all coming out quite fast so we need to be faster still. We have some answers of course.
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Roat17
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« Reply #33 on: August 15, 2007, 11:34:14 am »

I would probably use 2 Fire/Ice MD and another side if I were to play this, allowing for a better goblins/welder matchup.  It's really not that hard to squeeze those cards in.  Also, is it worth it against goblins to bring in Sprees for vials?  I have tested a more straight forward Urphid deck against Goblins and echoing truth ruined their day with the vials all day long, so perhaps sprees to prevent that siege gang from coming in would be good.

The thing about the board however, is that FTK and Pyrokinesis are good against more decks than just Goblins.  FTK comes in against Fish and Bomberman, and Pyro comes in against Flash and possibly Fish and perhaps even Workshops if you are switching the Rebs for Sprees. 

I guess it's a matter of choice really.  As it stands, using a list similar to MirrariKnight's tournament list, maybe -1 EE +1 Dreadnought MD, what are the good/bad matchups?  I guess if combo/control mirrors are decently easy, we really should tune the SB for Stax and Goblins moreso.
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MirariKnight
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« Reply #34 on: August 15, 2007, 01:45:40 pm »

I kinda agree with Bebe here. Goblins is just a sucky matchup and I'll just take that loss over the course of a tourney. I don't expect Goblins to stay in the meta as long as this will be viable (something will probably be done about Flash but not GAT imo).
I think the best way to deal with Welder is Needle. I took a huge risk in my Stax match and sided out something like this:
1 Time Walk (sucks when they have Stax and stuff out anyway)
1 Fire/Ice
3 REB
1 Tormod's
for
1 Needle
1 Stifle
1 Dread
3 Sprees

or something like that.
I might have sided out the Fire/Ice too, I forgot. Point was, I sided out the welder answers for answers to the rest and it worked. Probably a really really bad idea lol but anyway...

I wouldn't bring in Sprees just for Vials. FTKs and Dreads are probably the best bet (Fire/Ice is good too). Magi, Rebs suck in this matchup.

From experience I would say:
Good matchups:
GAT
Flash
Tendrils Combo

About Even Matchups:
Stax (maybe a little towards them)
Bomberman
Fish
Other Aggro Control

Bad Matchups:
Goblins
Straight up aggro (Including Ichorid)

Little sideboard should be needed to beat Flash and GAT (maindeck theres like 10 answers to Flash first turn with more to side in) and GAT matchups are really easy except if they go off like first turn or something. It kinda sucks when you can't Gush mountains, and half your cards only search the top for cards of your library, then you swing with a Tog and remove your yard and then we tap a Tundra for a REB...

Against Bomberman its pretty close to a mirror. We can both "combo out" for the win. (Dreadnought for us). We have a better side than them I think (FTK). Fish is pretty much who's sucky creatures are better (FTK? Dreadnought?).

Goblins is tough and we need to get lucky but I now agree its not worth bastardizing the board and main to make this a 50/50 matchup while the rest go way down. Just 2 FTK, Dread and Balance should be enough to make it not a blowout. I think. Fire is really good too.
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