So I tried playing Sullivan Solution for quite a while and I love the deck for the most part, but the problem is that while it does have good matchups against a lot of things, It pretty much scoops to creatures. After playing it I realized how good Erayo can be, and tried to make a control deck from there. I thought that Affinity might be a good place to start, but try to build it as a more controlling version that while it doesn't "combo" with Ravager, it doesn't scoop to Kataki either. I knew I was in blue for Erayo and I thought that the strongest other color is black, it gets you Demonic and Vamp, Duress, and YawgWill. I'm still unsure of using any of these cards but YawgWill might prove too good not to use, although I dropped black. I also toyed around with the possibility of a secondary storm kill with Tendrils. As far as blue goes, Drain fits perfectly in this deck. The deck should also allow you to drop a threat/Erayo and still leave Drain mana up, which is quite good as we know.
This is what I came up with:
Erayo Control v1.0
Mana: 21
8 SoLoMoxenCrypt
1 Tolarian Academy
4 Seat of the Synod
1 Lotus Petal
7 Island
Creatures: 12
4 Frogmite
4 Myr Enforcer
3 Erayo
1 Darksteel Colosssus
Control:
4 Force of Will
4 Mana Drain
4 Chalice of The Void
2 Misdirection
1 Echoing Truth
Draw:
1 Ancestral Recall
1 Time Walk
4 Thoughtcast
3 Thirst for Knowledge (I'll explain later)
1 Timeswister
1 Fact or Fiction
Win: 1
1 Tinker
1 Mind's Desire
I didnt start a sideboard yet but it should begin something like this:
Tormod's Crypt
Engineered Explosives
Echoing Truth (I want one main deck)
etc.
Explanations:
Mana:
No fetches needed because its one color, no brainstorm. The thinning is insignificant (I'm sure this has been done before)
I wanted to have Strips/Wastes but I didnt see a place to put them, but if I did find room I'd love to add a few Crucibles as well. That would be quite a lock, especially with Erayo as well. No Shops/Tombs because well, this deck needs it's blue mana. There isnt even that much to drop off a shop.
Creatues:
Frogmite? Doesn't he suck. I'd have to agree but there is simply nothing that sucks less in his place that I could think of. Please suggest away (Factory? It doesn't help with Erayo though). Enforcer on the other hand is probably just past the borderline of good enough. I do like being able to drop either of them and still leave Counter mana up though. Even considering how cool Erayo is in here I'm not sure he deserves 4 spots just because he is legendary.
Control:
Chalce is really nice in this deck. Chalice at 0 isn't too horrible to drop sometimes, Chalice at 1 is nice (it only hits Ancestral and Sol Ring), and it can be dropped at 2 if need be.
Other stuff is pretty standard.
Drawing and such:
Hand dumping is to affinity as first turn triple counter backup kills are to Flash, so a lot of draw is needed, especially for a more control deck. I know my choices are pretty weird, but I'll explain. Thoughtcast isn't as bad as it would seem. It's often "Sorcery - U, Draw 2 cards." Rush of Knowledge is sick, and it's not that hard to cast. Even with just a Frog out its pretty sick. I Know I will be answering why I dont have Thirst in here, but I just dont like the card. I have no use for the graveyard here unlike CS and I for less mana with Thoughtcast you get the same deal, and Rush for 2 more mana can be gamebreaking CA. I know it's probably a bad idea to not use Thirst, especially since it's instant, but as os now this works quite well.
Once I cut black I realized that Mind's Desire is really just about the same as Tendrils wins. It flips Eyaro (win more I know) but it is a nice secondary condition. Might be a bad idea.
Let me know what you think, good or bad.
BTW I really want to do matchups and such but I don't have anyone to playtest with

If anyone wanted to test do serious testing on MWS or something let me know.