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Author Topic: Argivian Enchanter  (Read 2453 times)
Machinus
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« on: July 20, 2007, 02:31:11 pm »

Argivian Enchanter

{1} {W} {W}

Creature - Wizard

First Strike
When Argivian Enchanter comes into play, search your library for an enchantment with converted mana cost 1 or less and put it into play.

2/2

« Last Edit: July 21, 2007, 03:17:02 pm by Machinus » Logged

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jro
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« Reply #1 on: July 20, 2007, 02:57:36 pm »

A First Striking Wizard?

Could this be 2W, no First Strike for the perfect analog to Trinket Mage?  Is that too powerful?  Should he only search out Auras maybe?
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Anusien
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« Reply #2 on: July 20, 2007, 03:29:15 pm »

How did you decide CMC 1 or less (and it would be 1 not {1})?  Trinket Mage was in a block that emphasized cogs.  I'm not sure you need to be tied to that number.
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Machinus
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« Reply #3 on: July 20, 2007, 07:35:16 pm »

Costing one doesn't really have anything to do with whatever block design they talked about for trinket mage. Costing more than one would just make it way too good. To get 2cc+ it would have to cost a lot more and would basically just be a crappy tutor.
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Marco
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« Reply #4 on: July 20, 2007, 09:22:05 pm »

Zur puts enchantments with converted mana cost 3 or less into play...
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Venven
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« Reply #5 on: July 21, 2007, 02:18:33 pm »

Zur puts enchantments with converted mana cost 3 or less into play...

Putting it into play would be perfect, in my opinion, since the power level of the enchantment is limited by the cmc anyways. Then you also remain parallel to Trinket Mage while differentiating it slightly. You could make putting the enchantment into play optional too, but that makes the ability clunkier.

Still, the first strike feels grafted on to a card that has so much going on. Oh, also, "Then shuffle your library." is missing.
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Machinus
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« Reply #6 on: July 21, 2007, 03:16:20 pm »

Zur puts enchantments with converted mana cost 3 or less into play...

It's a 4cc three color card that has to wait a turn and can only use the ability during the attack step. That's not a good power comparison.

However, I do think it might be ok to put a 1cc enchantment into play instead of in your hand. I'll try that.
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Nydaeli
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« Reply #7 on: July 21, 2007, 04:12:24 pm »

I actually prefer putting the enchantment into your hand, so you can play it to trigger an Enchantress effect.
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Marco
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« Reply #8 on: July 21, 2007, 04:28:02 pm »

I was just saying.  It's also a card with evasion that can be used repeatedly and puts more enchantments into play (is not limited to 1cc).

I like your card though.
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« Reply #9 on: July 21, 2007, 06:37:00 pm »

I'd put Vigilance on there over First Strike for flavor reasons. Also, what enchantment costs 1 that is even worth this card? Exploration? Land Tax is illegal in everything except type 1. I'd definitely put it up to 2, and keep it "put into hand".
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« Reply #10 on: July 21, 2007, 07:11:59 pm »

Keen Sense, Curiosity, Shadow Lance, Porphyry Nodes, Seal of Fire, Utopia Sprawl are all enchantments with cmc 1 in standard at the moment. This card is weaker in an environment less defined by creatures and combat though, such as Type 1, because there aren't many powerful or worthwhile non-aura enchantments out there with cmc 1. It could get real interesting with flash, but then the power level becomes harder to determine. I'd love to respond to Stone Rain with this into a Consecrate Land.
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asi
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« Reply #11 on: August 08, 2007, 06:07:39 pm »

This will often get Rancor in a format where both are legal, so it's usually a 4/2 Trampling First Striker for three mana (and giving a free Rancor for later use). Formats where Rancor is legal won't care about that, so it shouldn't be a problem.
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Anusien
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« Reply #12 on: August 10, 2007, 05:03:08 pm »

Is it in flavor for a White wizard to have First Strike?
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« Reply #13 on: August 13, 2007, 06:40:19 am »

The only wizard with first strike (although there are some that give it) costs BBR, so it's probably not in flavor/color.  Not to say I don't like the first strike though.

This would be pretty hot in some beatdown deck with Rancor.  I think raising it to 2cc would be a mistake, though, as being able to put Pacifism on one of their guys seems imba, especially in limited.  This card for pacifism or any of it's alternatives seems crazy in that type of format, and decent in standard. 

Right now I would play it in some sort of G/W weenie thing.
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