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key stroke
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Topic: key stroke (Read 856 times)
rgbeatskeeper
Basic User
Posts: 53
key stroke
«
on:
August 09, 2007, 05:56:50 pm »
Cute name for a deck eh?
mana:
4 Mishra's Workshop
1 Mana Vault /grim monolith some how both?
1 mana crypt
1 Sol Ring
1 Black Lotus
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Tolarian Academy
4 Glimmervoid
4 Seat of the Synod
2 Gilded Lotus
tools/combo
3 Staff of Domination
4 Metalworker
4 Voltaic Key
2 Stroke of Genius
draw/ tutors
1 Mystical Tutor
1 Tinker
1 Time Walk
1 Ancestral Recall
4 Thirst for Knowledge
disruption
2 Mindslaver
3 Sundering Titan
2 Hurkyl's Recall
4 Remand
4 Force of Will
I’m sure you al know what direction I'm going with as far as this deck is concerned. Any input? I was doing some testing with it, on a great draw you can win turn two with this which seems ok. I’m looking for cards to cut though; I love slaver but is it necessary? Or gilded lotus for that matter. I like the fact that you don’t have to combo out to win, I mean you can drop a 7/10 or a slaver either if which would ruin someone’s day. A friend asked me why I threw in remands so I might as well explain it on here, I love remands with all this extra potential mana that you get. For instance during play tested I casted a mindslaver my opponent mana drained it, instand of remanding the drain I remanded the slaver, this way my opponent lost their drain while in reality lost nothing, I got to recast mindslaver that turn as well. Hurkyls recall as you might have guessed H.recall is in the deck to return null rods and needles back to your opponent hand, not to mention save your own stuff if needed. I have been able to play around cards such as energy flux. I haven’t bothered creating a side board yet because I really don’t know how vintage looks like just yet; new decks will pop up left and right, so this is just a concept idea don’t be too critical!
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rgbeatskeeper
Basic User
Posts: 53
Re: key stroke
«
Reply #1 on:
August 09, 2007, 06:17:13 pm »
Someone sent me a message via myspace about stroke and MissD, I would like to note that when you "go off" you can pretty much use staff to draw your deck so its not impossile to have 4 FOW back up.
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