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Author Topic: Triggered abilities that affect target validity  (Read 1342 times)
kirbysdl
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« on: August 31, 2007, 07:52:51 pm »

I have a Grizzly Bears in play and attacking, and Bounty of the Hunt in hand.  My opponent has a Skulking Ghost in play.  We are at the end of the Declare Attackers step.  I wish to play Bounty, targeting my Bear twice and the Ghost once.  My hope is that the Ghost will be buried, but the loss of the target is slow enough that the Bounty still resolves and my Bear swings for 4.  Is that true, or is the disappearance of the Ghost fast enough to make the Bounty fizzle?  Sorry if this is obvious... I tried to muddle through the Comprehensive Rules but couldn't find anything relevant.  Thanks!
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LordHomerCat
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« Reply #1 on: September 01, 2007, 01:00:59 am »

When you play a spell, you do as much as possible.  When you announce Bounty, targeting Bear twice and Ghost once, the Ghost's triggered ability will go on the stack.  When this resolves, the Ghost will be sacrificed, and your Bounty will still be waiting to resolve.  Since ALL of its targets are not illegal, the spell will resolve and do AS MUCH AS POSSIBLE.  This means your bear will get its +2/+2 and the ghost will die, and things will happen just like you want.  Note that if somehow all the targets of Bounty were removed before it resolved, it would be countered on resolution and would not do anything.

As to "speeds", everything happens at the same speed in magic.  Hence things cannot happen too fast or slow
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kirbysdl
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« Reply #2 on: September 01, 2007, 09:39:03 am »

I guess my question was two-fold... firstly if a spell fizzles when one of several targets becomes illegal or nonexistent, and secondly the order in which the Ghost's ability and the resolution of my Bounty occur.  Indeed a multi-target spell will resolve if at least one target is legal and exists at resolution, according to:

http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=138

So I guess I should have checked the Knowledge Base first.  Thanks for the reply though!
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Ambitious
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« Reply #3 on: September 05, 2007, 01:25:15 pm »

I guess my question was two-fold... firstly if a spell fizzles when one of several targets becomes illegal or nonexistent, and secondly the order in which the Ghost's ability and the resolution of my Bounty occur.  Indeed a multi-target spell will resolve if at least one target is legal and exists at resolution, according to:

http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=138

So I guess I should have checked the Knowledge Base first.  Thanks for the reply though!

Regarding the order, the Ghost says "When Skulking Ghost becomes the target of a spell or ability, sacrifice it."  The key word there is "When".  "When", as well as "Whenever" and "At", denote triggered abilities, which trigger when(ever) the specified event happens or at the specified time, and go on the stack the first time a player receives priority after they trigger.

Since you receive priority after playing a spell, in this case the bounty, the ghost's triggered ability will trigger while the bounty is still on the stack and will go on the stack on top of the bounty.  As LordHomerCat said, this means that when bounty resolves, the ghost will be gone.  The bounty will, as he said, do as much as possible, which is giving the bears +2/+2.  As LordHomerCat said, things will happen as you want.
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