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Author Topic: combo oath-psychatog  (Read 1785 times)
DeMented
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« on: September 01, 2007, 11:29:07 am »

i thought about a deck using oath of druids and psychatog,that should permit a single deadly attack of the atog pumped up by the many cards in the graveyard.the mainframe is the usual sinergy oath-forbidden orchard,filling the graveyard with instants with flashback like defy gravity and sylvan might should allow the atog to by-pass the token given to the opponent.
i'm just a low profile player,but i'm always interested in developing original decks(in my thoughts,i mean).i also know that i need some suggestions or criticisms on the choice of the right cards(i played type 1 many years ago then stopped playing for years)there are lots of cards i don't even ever seen.thanks for your attention,hoping in replies.
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hvndr3d y34r h3x
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« Reply #1 on: September 02, 2007, 12:21:29 am »

I like your thinking outside of the box. The format is what it is today because of people who think creatively, but you need to think of something your tog deck does that the existing proven archetype does not, and start form there.


GAT has one of the best engines in the format right now. Playing one card gives Tog +6/+6, or does something equally ridiculous, like draw two cards and gain 2 mana for 2 life. I've seen GAT go gush crazy and time walk, to swing for lethal effectively turn 1. How does playing  {G} {1}, creating a temporary answer to my win conduction, and waiting a turn to play an  {U} {B} {1} cost creature improve upon Existing GAT  or Oath decks? Frankly, it seems a lot easier just to tap the extra land.

Additional example: why oath out tog which has the risk of coming into play off a shallow oath activation and has problems beating through aggro, when you can oath out aroma/razia combo and easily fight through opposing aggro for roughly a 2 swing haste kill, or tyrant, which has the ability to cripple your opponents board and also has few problems with opposing aggro.

The two deck types you’re merging together just don't seem to benefit form the merger. It’s great that you’re thinking about new decks. But it seems you’ve started in the wrong place. Instead of starting with “this is a different way to kill”, think of “this is a better way to kill”. Granted there are more dimensions than kill, things like disruption and consistency, but that seems to be where you’re going with this.

I know this post seems a little harsh, but I hope you found in insightful, if we all teach each other as much as we can, we're going to have a lot more interesting games,and be much better players.
« Last Edit: September 02, 2007, 12:34:28 am by hvndr3d y34r h3x » Logged

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Zherbus
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« Reply #2 on: September 02, 2007, 12:35:59 am »

As a point of reference, Aaron Forsythe messed around with a deck that may do what you want:

http://www.wizards.com/default.asp?x=mtgcom/daily/af39
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DeMented
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« Reply #3 on: September 02, 2007, 10:00:14 am »

i'm going to consider all of your suggestions,it's probably true i'm more interested in building original decks than consistent..but when i read GAT decklists can't find any differences between each other and i simply don't like playing pre-constructed decks..surely you've got the point,this isn't the better way to kill.i wiil think about it..thanks for your attention and for your time,see you next time on this pages
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onl1
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« Reply #4 on: September 07, 2007, 03:04:04 pm »

i think if you are going to play that deck you can prob. dont want to play gaea's blessing so if and when it comes into play you have a stocked grave yard in witch you can remove for tog so you can just kill them in one hit if it is big enough
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treezzzzz
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« Reply #5 on: September 08, 2007, 10:25:12 am »

For what you want to do, wouldn't this card be a better alternative?  Since the damage is one for one instead of one for two, and the majority of your cards are probably instants anyways. 

Cognivore 6UU
Creature - Lhurgoyf
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards
*/*
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hvndr3d y34r h3x
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« Reply #6 on: September 08, 2007, 12:50:42 pm »

@treezzzzz

your not thinking in terms of "better". By the time you oath out Congnivore and swing for *, Akroma had already swung for 6, and now she's still on board with Razia for a total of 18 when the Conginivore gets its first swing for * out.
most oath decks run 4x: brainstorm, FOW, draw spell, and mana drain. with a bounce, recall and vamp tutor. that's a total of 19 + opponent's 4-7ish (obviously depending on deck). At first, this number looks better, but you would need to have oathed over every single instant in your deck, leaving no control spell in hand. Your not very likely to achieve a game state in which its swinging for more than 18+ and your also take a lot of additional risks not running blessing, not utilizing haste, being dependent on a deep oath, and a red blast target.

@onl1
Your giving them a token, AND your going to need an additional turn because tog doesn't have haste, despite being able to achieve a kill that turn, your going to end up waiting 2 more turns anyways, I'd agree that you should not run blessing with this game plan, but you would need 4x tog to keep from killing your self, and that has the problem of making your oath activations shallow. Keep in mind that Akroma/Razia, will achieve 18 points of damage(arguably lethal) in 2 turns(which is a turn a head of your current clock), doesn't get delayed by opposing aggro, takes up less deck slots, and is able to run the safety net "Gaea's blesisng."
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