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Author Topic: *20th* Myriad Games September 1st - Ghost in the Machine  (Read 1685 times)
TopSecret
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« on: September 02, 2007, 07:56:13 pm »

I awake in a bath tub.
The water's been left running onto the floor.
It's a dark room;
the wallpaper's peeling and the hollow musk of gin perferates my senses.
As I fumble for my clothes, my reflection in the broken mirror catches my eye.
I am not the man I once was.

The hotel clerk stops me on the way out.
"Here," he says, handing me a deck of cards.
The look on the clerk's face says it all.
I don't ask any questions.
After all, I have nothing left to lose. *

[Censored]

1 Rishadan Cutpurse
1 Ninja of the Deep Hours
4 Dark Confidant
1 Meddling Mage
1 Joten Grunt
1 Dimir Cutpurse
1 Glowrider
1 Kataki, War's Wage
1 Orzhov Pontiff
1 Mesmeric Fiend
1 Aven Mindcensor
1 Erayo, Soratami Ascendant
1 Umezawa's Jitte
1 Last Rites
2 Duress
1 Unmask
1 Demonic Tutor
1 Snuff Out
1 Diabolic Edict
1 Swords to Plowshares
1 Echoing Truth
1 Brainstorm
1 Ancestral Recall
1 Timewalk
1 Force of Will
1 Disrupt
1 Daze
1 Stifle
1 Fire // Ice
1 Red Elemental Blast
1 Dark Ritual
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mishra's Factory
1 Wasteland
1 Stripmine
1 Plateau
1 Scrubland
1 Underground Sea
1 Tundra
1 Volcanic Island
1 Badlands
3 Flooded Strand
3 Bloodstained Mire
4 City of Brass

Sideboard:
3 Orzhov Pontiff
3 Glowrider
3 Kataki, War's Wage
1 Dead // Gone
1 Isochron Scepter

Notes: I didn't bring enough cards to kill Psychatog.
I must put this on my 'to do' list.
Snuff Out may become Sudden Shock or Cruel Edict.
The maindeck Pontiff would have been better as a Spirit Monger.

Round one: John with Oath

I elect to go first, leading off with a Duress.
John says he shouldn't have kept his hand, since first turn Duress was a possibility.
He reveals his hand of Engineered Explosives, two Brainstorms, Mox Jet, Mox Pearl,
Forbidden Orchard, and Oath. I take the Oath. It's a good thing that I played first.

John plays out his Moxen and starts casting Brainstorms.
I cast Confidant and start beating with Spirit Tokens.
John casts a Tinker and brings Platinum Angel into play.
I cast a Kataki and Demonic Tutor for Snuff Out.
John hits me once with the Angel, and on my turn I draw off Confidant, then revolve Snuff Out.
I play a Grunt and pass.
John kills my tokens and Mox with an Explosives to slow down the assault,
but he can't find an answer with the mana he has to save himself.

Sideboard Fun! - Orzhov Pontiff - Dimir Cutpurse, + Dead // Gone + Isochron Scepter

In game two, John resolves an early Oath with an Orchard.
I play a Mesmeric Fiend.
John reveals Engineered Explosives, Brainstorm, Mana Drain, Stripmine, Wipe Away, and Thirst for Knowledge.
I opt to remove the Drain.
I had forgotten that would give him another Oath trigger, and he finds a Simic Skyswallower.
John plays Explosives, but forgets the infinite mana trick with his Sapphire in play.
I can't deal with both the Tyrant and the Skyswallower.

In game three, I draw a ridiculous hand,
involving early Confidant and Jitte among others, with multiple counter backup.
Unfortunately, John's hand is mediocre and he can't put up much of a fight.

Round 2: Demonic Attorney with GAT

I play a dork.
Chris opts for SUPER COMBO FUN TIME
and I'm dead on turn three.

Sideboard Extravaganza! - Dimir Cutpurse - Rishadan Cutpurse - Orzhov Pontiff - Dark Ritual,
+ Dead // Gone + 3 Glowriders

In game two I opt to open with a Brainstorm off City of Brass.
Chris plays and Emerald and Merchant Scrolls for Ancestral.
I play a Mishra's Factory and say go.
Chris plays a Dryad, which revolves.
Chris then plays Ancestral, which I happen to have the Disrupt for.
On my turn I cast a Glowrider.
Chris plays a Tog on his turn. Not what I wanted to see after the Rider.
It's time for Ride'n Dirty; I play Glowrider number two.
Chris swings with the Tog and I take some damage.
I attack with both Riders and one trades with a Dryad.
I drop a Confidant.
After a point I draw Snuff Out, which does not kill Tog,
and I am forced to start chumping Tog.
I don't draw an answer to Tog before my chump blockers run out
and I am curbied.

Round Three: Craig with GAT

This match goes for a while.
I resolve an early Kataki but no other beaters for some time.
Craig's hand isn't very good,
so he spends his first few turns playing draw spells while I attack with Kataki.
Eventually, Craig plays a few spells and considers whether to play Tog or opt for an attempt at the storm kill.
Craig decides to play it safe and play Tog.
At the end of his turn I make a error in my thought process,
regarding the Snuff Out in my hand as a relevant kill spell for Tog.
Even so, I shouldn't have made the following play.
Craig's tapped out and I have try to Swords his Tog without mana for the Disrupt in my hand,
thinking that I'd cast Snuff Out on the following turn, or even bluff with an Echoing Truth.
My Swords is Misdirected to Kataki.
I untap and kick myself. Even if Snuff Out had been relevant, I should have waited for Disrupt
backup to be an option. I lose to another active Tog.

Sideboard Musings! I use the same boarding plan as I did against Chris.

In game two, I lead with a Duress.
Craig reveals a hand of land, Force, Smother, and Demonic.
I have Disrupt in hand, so I take the Smother, thinking that he'll walk into Disrupt in a turn.
Craig waits until he has ample mana open.
He commented later that he hadn't read my play, but he had left mana open for another course of action.
Either way, I definately shouldn't have assumed that Craig would walk into my Disrupt.
I lose this game to another Tog.

Note: That Snuff Out is looking pretty good as something else.

Round Four: Sarah with Blood Belcher

Sarah is my teammate, so I scoop to make her a shoe in for top eight.
We play out a few games for fun without sideboarding.
Belcher is definately not my favorite matchup,
so I probably would have lost anyway.
In the first game we play, I open with a Demonic to get Force backup with the option to Duress next turn.
Sarah ramps into a Belcher turn one.
I Force. She pitches a Simian Spirit Guide for a Red Elemental Blast.
Maybe I should have led with Duress?

Vintage Draft Super Fun Time!

Early on in the picks I see Ydwen Efreet so I opt to go for broke on Red cards.
The gambit pays off!

3 Ydwen Efreet (MVP)
1 Mijae Djinn
2 Giant Strength
1 Immolation
1 Goblins of the Flarg
1 Goblin Digging Team
1 Fissure
1 Eternal Flame
3 Goblin Hero
3 Goblin Caves
1 Goblin Shrine
1 Feint
1 Desert Nomad's
1 Might Stone
1 Artifact Blast
1 The Brute
17 Mountains

Before the draft pairings I lucksack in Tumbling Dice FTW.

Round 1: Bill with UR Burn Control

I resolve an early goblins of the Flarg, which are especially good against Bill's Mountains.
I follow up with a Ydwen Efreet.
Bill has a Dance of Many for the first Efreet, but he can't take both.

In game two, I resolve Goblins of the Flarg first turn again and then enchant it with Giant Strength.
Bill enchants my Goblin with Backfire.
I have Giant Strength, Immolation, and Goblin Hero in my hand,
and I consider whether or not I want to go all in.
I decide to do it;
I enchant my mountainwalking Goblin with Giant Strength and Immolation to swing for seven on turn three.
Bill can't find anything to stop my mountainwalker in time.

Bill's understandably disappointed, so we play a few more games for fun.
One game goes long enough for Bill to gain control and kill me with Inferno.
His deck's only bad matchup is fast aggro, and I'm the only one who drafted it.
With the exception of my deck, the format is really, really slow.

Round 2: Taylor with GWu Good Stuff

I mulligan and my hand isn't as busted this game.
Taylor leads with Whippoorwill and follows it with Argothian Pixies and D'Avenant Archer.
I get out a Mijae Djinn and enchant it with The Brute.
Taylor swings with the Pixies and I have mana to regenerate, so I block with the Djinn.
Taylor uses the Archer to ping the Djinn and then taps Whippoorwill so that my Djinn can't regenerate.
I'm dumbfounded.
I had read Whippoorwill just one minute ago and I had absorbed the information.
However, I had been pwned by Whippoorwill's secret ability:
no matter how many times you read Whippoorwill in a tournament,
you will not be able to process it's ability as relevant.
Seriously, there's a bird in the picture, and it doesn't fly!
How can you take that shit seriously?!
Yeah, I lose that game.

Game two I get a good hand and Taylor can't stop me in time.

Game three is pretty long.
Taylor starts beating early with an Emerald Dragonfly.
I get Ydwen Efreet on turn three, but Taylor has the turn four Carnivorous Plant.
I am thankful it possessed no means of locomotion.
I play a Desert Nomads.
Taylor plays D'Avenant Archer.
I have the Fissure for the Plant, and then I swing in for five.
Next turn I play Might Stone and swing in with both my creatures.
Taylor blocks my Nomads with the Dragonfly, gives it first strike,
and then pings my Nomads with the Archer. Oops!
The race begins.
Luckily for me, my topdecks are better and I barely inch out Taylor on damage.

Although I scrub out in the main event, I win every side event.
Hooray!
Dan is nice enough to let me put my winnings towards my fourth Force of Will
and some cards for the latest incarnation of TMWA.

After Myriad closes we go out to eat at Ruby Tuesdays.
The salad bar there proves quite broken.

IT'S OVER!!!

Props:
Ydwen Efreet
Myriad Games
Everybody
The World
The Salad Bar
Jagged Poppet
That Guy Who Played Shahrazad
Pirates and Ninjas Working Together to [Censored]

Slops:
Snuff Out
Whippoorwill
[Censored]
[Censored]
[Censored]

* None of the preceding text actually took place.
« Last Edit: September 02, 2007, 08:14:23 pm by TopSecret » Logged

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