Before getting started, I want to answer a question I think everyone out there should have in mind when looking at the
decklist (what was probably the first thing you did when entering this site…): Why the hell should I play this deck?
Yes, it’s true! This is a Tendrils-deck in a format where Flash and all it’s nasty friends are legal. So why should I play a deck
to which almost every Vintage-“pro” refers to as “Inferior.dec”? Well, I don’t know…yet. I’ve played some matches versus
the Vintage top-tier, but by no means do I state having played enough test-games to identify any win-percentages. What
I say is that this deck has something going I like about it:
- The matches didn’t really feel that one-sided at all. Well, Ichorid game 1 did so, but…
- The deck is surprisingly resilient to Counters and Duress
- Although it is not even nearly as fast as Flash, it’s consistency is what speaks for it
- The (non-Workshop)hate running around nowadays doesn’t affect it too heavily (especially Leyline…); also, it doesn’t
play flammable slivers…
If that’s not enough for you to read on, did I mention that this deck is incredibly fun to play?
The Decklist
GushStorm // Land 13
just enough for Gush to work, not enough to fizzle too often 4 Polluted Delta
2 Flooded Strand
six is probably the right number 4 Underground Sea
1 Watery Grave
there to fetch out and Spoils for a four-of land 2 Island
vs. TMWA, Stax, Fish… // Acceleration 16
4 Moxen (Emerald, Jet, Ruby, Sapphire)
they aren’t any helpful early on, so only 4 1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Lions Eye Diamond
don’t know yet, surprisingly powerful with pacts, read below 1 Mana Vault
+2 colorless 4 Dark Ritual
3 Cabal Ritual
extremely powerful mid-combo, early on only good with moxen // Card-Draw and tutoring 17
maybe a little few, couldn’t find anything better… 4 Gush
read below 4 Brainstorm
duh! Rread below 1 Ancestral Recall
4 Spoils of the Vault
extremely powerful in this deck 1 Demonic Consultation
even better than Spoils 1 Demonic Tutor
1 Vampiric Tutor
finds Will, Lotus… 1 Imperial Seal
see Vampiric // Disruption 10
more would cause the combo to fizzle too frequently 4 Pact of Negation
counters counters, adds to Storm, is spoilsable… 4 Duress
maybe 3, only really good turn 1 1 Chain of Vapor
not really thrilling, but needed 1 Hurkyll’s Recall
can you imagine what Stax does to the decks strategy? // The Win 4
3 Tendrils of Agony
enough, no Tendrils-flood 1 Yawgmoth’s Will
gets removed frequently, so don’t get used to it…Cards that didn’t make the cutChromatic Star:
This deck doesn’t need any mana-filtering. It’s blue-requirement per game is reduced to one so that it doesn’t need to run
filter-cards. Drawing a single card with this deck is only good after a topdeck-tutor was played.
Fourth Cabal Ritual:
Lategame, this card is an absolute game-winner. Early in the game, this isn’t always the case.
It needs some other accelerant to be really effective early on (do not ever use your blue mana to play this). In the end, I’m
not quite sure if it should be in the deck, as drawing multiples is not really bad at all.
The fifth Mox and the Sol Ring:
Sol Ring adds just one mana to your mana pool and most likely costs you on-color mana. Overall just infinitely worse than Cabal
Ritual. Early in the game, you really don’t need any off-color acceleration at all. Just goldfish the deck and think about what
two moxes in the opener would help you.
Mystical Tutor:
Costs blue mana and doesn’t search for Black Lotus.
Interesting SynergiesGush + Brainstorm:
Have you ever thought about how insane a Brainstorm is post Gush? Gush gives you the obvious +1 card-advantage at the
expanse of two of your lands in play. You get those two lands bounced, no matter how much counters they throw at your
Gush (thanks for the Storm). The Braincestral after the Gush will shuffle the two lands back. If they counter your Brainstorm
after the Gush, they’ve just countered a one-blue-mana instant you’ve got four more times in your library and increased your
Storm-count all at once. Either way, you always get away better than your opponent.
Pact of Negation + …Lions Eye Diamond?:
When losing a Counter-war with a pact of Negation you should already have a pretty high Storm-count. Most of the time it
should be enough to spoils for a Tendrils afterwards, using LED-Mana to make this possible.
Spoils of the Vault + Pact of Negation:
A PoN for one black. Not that bad either.
So how do I play this deck?First and foremost you should know that the turn this deck aims to kill the opponent is turn 2. On turn 1, you should not do
anything more than to play a land and duress. The only exception to that rule is when there’s no second land in sight (e.g.
Ritual-> Spoils for U-Sea). You might be tempted to play that Brainstorm on turn one to make your hand stronger, but with
this deck I found it to be actually better to hold back for the big turn. On turn 2, you have two different scenarios. You have
one land in play that taps for black: Tap it for black. Now you either have Gush and try to find that second land with additional
Ritual-mana up (!), or you raw-dog it with many tutors and even more mana or a Yawgmoths Will. You have two lands in play,
one of it taps for black: Tap for UB, then first play a Ritual (some people counter Rituals). If that works, try to assemble the
Gush + Brainstorm afterwards-combo. In an overview, you always just try to first add UB to your mana-pool. This is usually
enough to get the deck going. In short, the blue mana is used for seeing enough cards to produce a lethal Tendrils which is
found and cast off just the one black mana and some tutors. It’s really hard to explain how exactly you do that. Just goldfish
the deck and you’ll see. It tries to combo off in a way like Meandeck Tendrils does, so the articles on Starcitygames might help
you a little. All I can say is that you should try it more than once, even more than 10 times. I can get the deck to reliably kill
on turn two, even versus resistance.
The SideboardI really like the Leyline-tech Rich Shay used in his GAT-Sideboard. Versus Stax I usually side in 2-3 Hurkylls Recalls, play Basics
and Moxes and then try to EoT Recall, next turn win. Versus GAT, well, I don’t really know yet.
Hope you guys show interest in the deck and help me make it run better and find a good sideboard. Yeah, that’s it from me.
Appletree
PS: Sorry if my english sounds a bit unusual...I'm from Germany
