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Author Topic: Keyword concept: "super meters"  (Read 1081 times)
Norm4eva
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« on: September 16, 2007, 05:28:46 pm »

This was inspired by a post Atog Lord made in another thread, when he commented that since the next set has a card called "Guile", there ought to be a "Chun-Li" as well.
It sort of got me thinking.  Planeswalkers are sort of doing this now anyway, so it might be redundant, but wouldn't it be interesting if there were a way to implement 'super meters' into creature combat?  For them what don't know, in a game like Street Fighter, various game actions add power to your super meter until you hit a certain threshold, upon which your character does something generally amazing, like a large fireball or a series of unblockable hits.
So yeah, this is the basic idea:

Keyword X, COST- Do something amazing.  (Whenever -this- becomes tapped, put an effort counter on this.  Remove X effort counters and COST to play this ability.)
What I would like to see is a series of men that perform exaggerated versions of their in flavor abilities.  Something like this;

Fiery Death Guy
1RR
Creature  - Human Wizard

Tap: -this- deals 1 damage to target creature or player.
Keyword 3, tap: - -this- deals 3 damage to target creature or player.
1/1

The main reason behind doing it upon a creature becoming tapped is because it can signify many different kinds of actions; tapping for abilities, attacking, tapping as a cost, etc etc - expending effort.  This leaves the operation of the keyword wide open for different means of implementation.
Not sure what to call it... pretty sure 'Supermeter' is taken Razz
At any rate I think there's merit here, what do you think?
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Titanium Dragon
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« Reply #1 on: September 16, 2007, 06:02:22 pm »

This strikes me as a limited/Timmy mechanic; it doesn't seem likely to be very spikish as it is unlikely a creature will stick around that long. Indeed, this has sort of already been done, in the form of the Flip cards from Kamigawa block. Those dudes who got Ki counters, then flipped when they got 2 or 3 of them and went from sucking to awesome. All of them sucked save Erayo, He Who Ends Games In Vintage, because it took too long/was too difficult to flip them to make it really worthwhile.
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Matt
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« Reply #2 on: October 07, 2007, 06:15:38 pm »

Isn't this exact concept already done in Planeswalkers? You 'charge' their 'meters' and then they can perform 'super moves'.
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