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Author Topic: Aggro bomberman  (Read 2922 times)
squeegee
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« on: October 04, 2007, 07:28:11 am »

Ok, not very often do I try to completely change an established deck, mainly because I'm not that great of a deckbuilder.  But this idea I can up with a couple months ago and have been having fair success on MWS.


DUDES
4 Auriok Salvager
4 Trinket Mage
4 Dark Confidant

SPELLS
4 Impulse(recent addition, not sure about this)
2 Vindicate
1 Ancestral Recall
4 Duress
1 Demonic Tutor
1 Mystical Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Echoing Truth

DISRUPTION/TOOLBOX
1 Aether Spellbomb
1 Pyrite Spellbomb
1 Engineered Explosives
1 Tormod's Crypt
3 Chains of Mest.

LANDS
1 Strip Mine
2 Tundra
2 Underground Sea
3 Flooded Strand
3 Polluted Delta
2 Island
1 Swamp
1 Plains

1 Black Lotus
5 Moxen
1 Lotus Petal
3 Vault/Crypt/Ring

SIDEBOARD
4 Leyline of the Void
2 Swords to Plowshares
2 In the Eye Of Chaos
1 Pithing Needle
2 Massacre
2 Tividar's Crusade/Tividar of Thorn
1 Don't remember this slot

I'm not going to go over the cards that are obvious, but I will comment on some of the off the wall stuff.

Vindicate:  This card helps with all kinds of stuff.  Yes it costs three, but DSC and Akroma are the only permanents it doesn't take care of.

Chains:  Hoses any deck that runs draw, which is all but gobbos and ichorid.(Ichorid replaces draw)

Impulse:  Running this over Brainstorm because of chains.

Tividar and Crusade:  I have trouble with goblins.  Could be something else though.

Just curious as to what everyone thinks.  I am wanting to play something like this in Chicago in November.  I wasn't really sure I even wanted to post it, but I think I need some input.
« Last Edit: October 04, 2007, 07:45:23 am by squeegee » Logged

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FlamingCloud
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« Reply #1 on: October 04, 2007, 10:47:59 am »

How is this aggro bomberman, it plays essentially the same clock as reg bomber (which is an aggro control deck.. closer to control tbh) but with less counters and more tutors(ie turning it closer to combo)
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squeegee
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« Reply #2 on: October 04, 2007, 10:53:57 am »

Well, from playing it I have found that it wins faster when it wins.  Maybe "aggro" isn't the best term, I was just trying to communicate the fact that it generally goes off faster and wins by combo more often.
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« Reply #3 on: October 04, 2007, 11:35:45 am »

Sensei's Top is great with Chains of Meph and looks a lot stronger than Tormod's Crypt right now.

I don't see why you'd want Pyrite Spellbomb when every other Bomber player has cut it as 'win more'.

Doesn't chains of Meph sort of, like, stop your combo?

This looks like it would be stronger if you cut salvagers for more 'fishy' type stuff.  Possibly mindcensor, some 1-drops, and more board control.
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FlamingCloud
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« Reply #4 on: October 04, 2007, 11:45:49 am »

You can EE 0-3, 5 play meph, duress them a few times, vindicate a few lands, crypt them and have a spell bomb in play.  Not quite as good as playing out all your crits, timewalking and passing the turn with 7 counters in hand.  Probably lose 2% of games you combo off if you cut the pyrite, but I still think it is worth cutting.

Yes chains of meph would ruin the combo unless you had the pyrite already, I don't see why you would play chains of meph in bomberman.
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squeegee
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« Reply #5 on: October 04, 2007, 12:01:55 pm »

How does chains ruin the combo??  As long as Pyrite makes it to the yard, I win.(Assuming other pieces in place.)

I can understand how Pyrite is a "win more" card, but really whats the difference between that and Aether spellbomb.  I don't like the idea of only running a single spellbomb, and if I have to fetch both of them, I am pretty much dead already.

I have gone back and forth on the top issue, I understand its good, but doesn't always suit my playstyle.  I may try it again though.

I may go back to more conventional bomberman before the tourney, I was just trying to make this work. 
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Anusien
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« Reply #6 on: October 04, 2007, 12:12:31 pm »

What about Gaddock Teeg?  Guy seems amazing in Bomerman, since it only stops your countermagic.

Where did the Mindcensors go?  Those suckers were ridiculous.
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FlamingCloud
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« Reply #7 on: October 04, 2007, 12:38:22 pm »

Well I suppose as long as your hand isn't empty you can just use the aether to looter yourself until you find find the pyrite then you can go infinite.  If you went double aether like bomber normally does you would need to cut chains of meph.  As long as you are playing chains of meph you pretty much need a pyrite or you can't can't win at all.

As to teeg, he stops EE, and chalice (if you play a 1 of chalice and repeal in your normal bomber builds) and it ruins your mana base(one of the strengths of bomberman is that is can normally play 4-7 basic lands)
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Anusien
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« Reply #8 on: October 04, 2007, 12:42:29 pm »

Well I suppose as long as your hand isn't empty you can just use the aether to looter yourself until you find find the pyrite then you can go infinite.  If you went double aether like bomber normally does you would need to cut chains of meph.  As long as you are playing chains of meph you pretty much need a pyrite or you can't can't win at all.
Why do you need Pyrite anyway?  Isn't Aether Spellbomb just better?

Also, Time Walk.  That card is amazing.
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squeegee
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« Reply #9 on: October 04, 2007, 12:46:24 pm »

I agree about Teeg.  Going to four colors won't work, and black is better than green.

Why do you say 2 Aether is better than one of each?

Now that you mention walk, I think it is in the deck(I don't have list in front of me.)  I think that is the only card I missed though.
I will edit when I get home.
« Last Edit: October 04, 2007, 12:49:48 pm by squeegee » Logged

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FlamingCloud
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« Reply #10 on: October 04, 2007, 03:28:25 pm »

I agree about Teeg.  Going to four colors won't work, and black is better than green.

Why do you say 2 Aether is better than one of each?

Now that you mention walk, I think it is in the deck(I don't have list in front of me.)  I think that is the only card I missed though.
I will edit when I get home.

Aether is good when you are not going off, pyrite is only good when you are comboing thats why.  As long as you are playing chains of meph tho pyrite is pretty good as you can't draw your entire deck.(although you could go until you hit the EE/Trinket and blow up your chains then draw the rest I suppose.
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The Duressed
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« Reply #11 on: October 04, 2007, 07:45:04 pm »

How has the complete lack of actual countermagic been working for you?
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Pure Scrubbery
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« Reply #12 on: October 04, 2007, 10:51:11 pm »

I played a deck similar to this over the last year and had a little success with it (T8 at myriad one time). I was not running FOW as well, and it was kind of a choice I made for experimentation. I ran more creatures (some grunts I think) and cabal therapy in the main. No TFK or anything, just bstorm and bob. Interestingly enough the week after I played blue and scrubbed completely. Now maybe I just suck with salvagers, but I'm pretty sure if you go the aggro route you have serious problems keeping the blue count high enough without pitching major cards.

Mindcensor was not in print when I played bob-bomberman sans fow but if I were to ever remake it I would probably play it. Duress is good against the format basically, but the problem lies in the inherent problem of basically losing to flash and ichorid. Duress and therapy actually won me a game against belcher when I played it, but I attribute that to having luck (such as them hitting taiga after 4 cards on turn one). If there was no flash in the format I would say go for it, but right now the g1 against flash seems pretty awful (as was my games vs. storm combo when I played it). I think it's really a metagame choice, if people are running stuff like TMWA in large numbers (like they were when I played it) it can be excellent. 2/4s were pretty much the biggest creature in vintage before GAT came back. GAT also doesn't seem that favorable with your build, as you have duress and some chains, but in my play experience chains really isn't amazing as they can just filter out the junk (excess lands etc) and keep drawing. I would love to see a build more suited to the meta, as bob-bomberman is a cool deck that I enjoy playing.
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squeegee
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« Reply #13 on: October 05, 2007, 07:04:11 am »

The only time I really miss the counterspells is when they Tinker in 7/10.  That is usually pretty devastating.  Much of the rest can be played around, especially games 2 and 3.

I am definately open to changes obviously, hence why I put this up here.  I didn't get a chance to mess with it last night as I wasn't feeling good, but hopefully in the next couple days I can try some stuff.
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Harlequin
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« Reply #14 on: October 05, 2007, 07:30:48 am »

although you could go until you hit the EE/Trinket and blow up your chains then draw the rest I suppose.

You can still draw (in hand) your whole deck with Chains on the board.  All you need is any artifact in the yard - like lotus.  Here's how:

Step 1: get 1,000,000 {W}
Step 2: Activate Salvager targeting Lotus
Step 3: Activate Salvager targeting Spellbomb
Step 4: Resolve Spellbomb
Step 5: Activate the draw a card
Step 6: Replace the draw with a discard and discard lotus - now draw a fresh card.
-- repeat.
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