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« on: October 29, 2007, 10:09:19 am » |
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I Just won a six round tournament undefeated with R/B goblins in Akron, OH. My list was as follows:
//Artifacts// 4 x AEther Vial 4 x Thorn of Amethyst
//Creatures// 4 x Goblin Lackey 3 x Goblin Sledder 4 x Goblin Piledriver 1 x Goblin Tinkerer 4 x Goblin Warchief 1 x Mad Auntie 4 x Goblin Matron 3 x Gempalm Incinerator 1 x Wort, Boggart Auntie 4 x Goblin Ringleader 2 x Siege-Gang Commander
//Lands//
4 x Badlands 4 x Bloodstained Mire 5 x Mountain 2 x Swamp 4 x Wasteland 2 x Wooded Foothills
//SB//
3 x Mad Auntie 4 x Thoughtsieze 4 x Chalice 1 x Goblin King 1 x Goblin Settler 1 x Goblin Sharpshooter 1 x Goblin Tinkerer
My rounds were as follows:
Match 1: vs GRW rifter
turn two on the play he living wishes for a Tividar of thorn after seeing my Aether Vial. I draw (frowns) a turn two lackey who debates (and eventually does) going through the vial his turn three EoT. His turn thrre play is Tividar, with no targets. I vial in lackey EoT, move vial up to two, and Go turn three warchief, vial in driver, swing with lackey, driver, and chief. He (correctly) blocks lackey and goes to 12. (with a fetch) His turn four he swings in for two, drops astral slide and cycles to blink Tividar, killing warchief. I lose this game after my turn four ringleader hits jack-squat and he goes turn five swing, Hierarch, cycle/blink tividar killing driver leaving him at 16 and me with a lonely ringleader.
Game two I get crazy-go-nuts hand with turn one lackey, turn two swing in and drop siege-gang, play driver, turn three play sledder, swing for infinite. He cant keep up, and he futily wishes for (but cant play) a tividar his turn three only to dies on my turn four. Yippee for lackey brokenness.
Game three is very close, with him getting lightning rift AND slide along with tividar, but my first auntie answers his slide, protecting my driver and chief. He attempts to blink tividar/rift auntie, but I vial in auntie number two (!!) to keep the rift from killing her and tap to regen his tividar target. I evenutally get three vials on board after a standoff against two hierarchs, tividar, a couple of walls, and rift/slide. I chain-vial matron for ringleader hitting siege gang, which i vial in, and sledder, who lets me push through all my hasty dudes for lethal. Sledder brings home the bacon and warrents my choice over fanatic.
Match 2 Vs mono-blue modded Faerie-stompy.
He is playing a literal faerie stompy without drakes, but with every annoying faerie ever printed, including two maindeck 1/1 pr reds, and four 2/1 pro-reds. He also has tap-down champion faerie, cloud, ect. I pummel him game one with double driver and lackey shennanigens.
Game two he lands three (!!!) 2/1 pro-red guys in a row and beats for three a turn with his 4/4 champion until he can swing for a lethal 10 in the air. Hacks. Can't see a driver to save me in this game.
Game three he forces driver number one, and does something nutty like cloud of faeries, cloud of faeries, scion of (whatever, the 1/1 faerie lord that pumps others and gives them shroud.) I tell him he'd better have scion number two or another force, and instead of playing scion number two, he opts to bounce my warchief to gain tempo. I tell him if I hit a land, he loses, and that he should have played scion number two and just won next turn. I draw a land, play warchief via vial, and matron for a sharpshooter, killing his entire board.
Match 3: Vs UGr thresh
My buddy Kyle Paster is playing his thresh deck, and he scoops to me to go get food,as I won all four of the mathes we tested before the tournament started. Some of the matches we tested went as follows:
1. I play turn one lackey, he doesnt have a turn one goose or bolt: I win
2. He keeps a one or two lander and a cantrip. I play vial, then waste his land turn two
3. I play torn turn two, and he can't grow dryad/cantip into a goyf fast enough to stop the goblin team.
4. I get thoughtsize on goyf, chalice at one, or two aunties post boards.
5. I get wort and chump his goyf ad nausuem. (one with a matron, which I recurrec every turn until I could swing in with chief, matron, wort, and two drivers)
Game one vs thresh was about 50/50 unless he kept a one-lander or didnt have an answer ro turn one leackey. This apparently happened often, as after the first few trial matches, he'd agressivly mull into an active force, or bolt, or a two lander with a cantrip and goyf. I also won a lot of games thanks to sledder, and it DOES let lackey through after they answer with goose. (that or they trade a goose for a sledder and have to deal with lackey turn two (niether of which is a good position for thresh) Games two and three were slightly favorable for golbins, (I boarded out tinkerer, four thorns and three incinerators for three mad aunties, one goblin king, and four chalices.)
Match four: vs Stifle-naught
Again a deck piloted by another member of my team, Anthony Cuevas, who was undefeated up to this point. We tie so he can make it to the top four, but play it out as we have nothing else to do. Game one he has no answer to turn one lackey (save for stifle) and I know this, so when lackey resolves, I pretty much have the win for game one.
Game two he lands an early dreadnought with me only having a vial at one on the board. I move vial up to two, drop matron fetching tinkerer, and activate vial (no stifle) to put tinkerer on the board before his draw. He swings in for 11, and I untap and kill dreadnaught. His only way to win after a tinkerer is on the board is trinket mage, and I soundly pummel him with little red guys.
On a side note I must stress how imperitive it is to include the often-overlooked tinkerer in the side (or preferably main) of any (save for possible RG as tin-street is superior so long as chief isnt on the board.) build. Tinkerer is a house against needles on vial, e-explosives (with warchief, otherwise, serves as a deterant) and jitte, as well as wrecking other random artifacts, such a dreadnaughts and vials in the mirror.
Semi-finals:
I'm paired against Kyle Paster again, and he scoops me in to the finals as he kows that he, myself, and Anthony are all in the top four, and thresh has major problems dealing with counter-top (in addition to all the normal counters and the 11/11 trampler) as well as thorn, thoughtsieze, and quads auntie + mountainwalking King. Anthony wins his match against Junk deck (GWB with confidant, goyf, deed, StP, Vindi, Hymn, ect) and we play again in the finals.
Finals:
We decide once again, to play it out for the experience. Game one is mine thanks to being on the play and a turn one vial that invalidated his balance. (retrospectivly, a balance on the draw against goblins is pretty weak and he should have thrown it back) Post-boards, I drop my thorns and incinerators for the pump-suite as well as two cashsiezes and an additional tinkerer, who comes down early and ensures the win. Anthony and I pool our store credit and I pick up my Berserk out of the case and call it a night.
Sidenotes:
In the hours before the tournament, I also tested against Anthony's TES deck, and we determined that after Thron MB, goblins does stand a chance against storm-based combo, and game one was sligtly in his favor due to his three (!!) copies of EtW MB and, (go figure) goblins can't deal with 10-14 little red guys on turn one/two. Games two and three improve considerably due to all the board-hate, including chalcie and cashseize. Sharpshooter also discouraged him from going with the goblin plan unless he could get them on turn one or two (though we found two was too late in one game with chief and sharp in hand (not likely, but it happens))
I played against Junk.dec, and won soundly due to the card advantage of ringleader/matron/wort. I had a chief on the board with lethal via a driver facing down a deed, and simply played a matron via vial , and made him pop the deed, afterwards playing my matron-fetched wort. The games were similar to playing against a back-peddling burn deck, where his deck couldnt draw/play answers to my deck nearly fast enough.
~Eric Blegen
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