Decree of Pain looks pretty terrible in here
Yeah, the real reason I wanted it, was for Tron decks cycling larger Decrees under my Standstill. Guess it might be better to drop the Conclave for another Ghost Quarter if that's what I'm worried about.
How about playing a couple Vedlaken Shackles to help control midgame creatures? Shackles is really, really good.
Yep, missed Shackles, seems like an easy swap, 2 Decree of Pain for 2 Shackles.
Condemn and Ghastly Demise are about the closest thing they've printed to STP. Condemn not hitting Birds (and some Confidants) might make it unusable.
From what I've heard, Gaea's Might Get There is seeing a lot less play, and that's the only deck where I fear an Innocent Blood just won't get the job done. Demise not hitting Confidant (and potentially not hitting Goyf/Doran early) seems like the incorrect call.
Perhaps Condemn is the way to go. As an estimate in terms of percentages, how often do you think will Condemn be better than Innocent Blood (obv, this makes it Wrath and more White lands)?
Hurkyl's Recall needs to join your list of wish targets.
Missed Hurk's, forgot it was recently reprinted.
Is there a reason you're not playing Cryptic Command?
I'm 3 colors with atleast 5 lands that tap for colorless, and probably 7 that tap for colorless (or CIPT), and I don't think Command comes online soon enough. Remand seems to be much more relevant. I considered Command as a Wish target, but figured the 4th Spell Snare and Pact would be Wished for more often (paying 4 to counter a spell seems more worthwhile than 7 for Counter + some other effects, paying 8 over 2 turns seems better as well, although Pact may become the blue Shoal or Commandeer, Commandeering a Slaver/Gifts/FoF/hardcast enchantment from Ideal/Deed/Counterbalance/Crucible/etc seems absurd).
Doran and Counterbalance have set the bar pretty high for deckbuilding in extended. While lots of decks are viable at the moment, there really isn't much in terms of pure control decks. Even the Jugan blue decks feel a lot like fish and not MUC.
With so many aggro control decks in Extended, I figured a MUC-like deck that can also control the board should have an edge (since straight up aggro seems to be declining). Additionally, it's not like I'm 100% control after I Wrath/Damn, 2 damage a turn isn't a whole lot, but it's a steady change as opposed to the MUC decks long ago that just dropped Morphling on turn 9, or had Magpies as the only kill conditions. I think between Shackles, Vaults, and Decrees, I should have enough pressure to make the time spent setting up worthwhile.
EDIT: Teferi's Response might be a hot card to protect your mutavaults from removal.
Hmm, this will depend on how many Blastminer's I see, I guess. Blastminer being a big reason for the 6 basics.
Perhaps I should be trying to fit Countertop in here and taking OStone out. Thoughts on that (seeing as how doing so would require some heavy cuts)?
Revision:
//lands that don't make colors - 7
4 Mutavault
1 Academy Ruins
2 Ghost Quarter
//lands that make colors - 16
1 Polluted Delta
4 Flooded Strand
1 Watery Grave
4 Hallowed Fountain
4 Island
1 Swamp
1 Plains
//removal - 11
4 Condemn
3 Wrath
2 Shackles
1 Oblivion Stone
1 Engineered Explosives
//Counters - 14
4 Counterspell
4 Remand
3 Spell Snare
3 Force Spike
//Utility - 3
2 Cunning Wish
1 Crucible of Worlds
//Big Wins - 2
2 DoJ
//Draw - 7
4 Standstill
3 FoF
//SB
1 Commandeer
1 Spell Snare
1 FoF
1 Smother
3 Stifle
2 Disenchant
1 Extirpate
4 Tormod's Crypt
1 Hurkyl's Recall