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Author Topic: Manaless Ichorid  (Read 1115 times)
Soundwave
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« on: January 17, 2008, 12:48:10 pm »

Well I've recently acquired four Bazaar of Baghdad and have no power so the obvious deck to build is Manaless Ichorid.

First let me supply the deck list that I have been using

// Lands
4 Bazaar Of Baghdad
4 Dryad Arbor

// Creatures
2 Cephalid Sage
2 Flame-Kin Zealot
4 Golgari Grave-Troll
4 Golgari Thug
4 Ichorid
4 Narcomoeba
4 Stinkweed Imp
4 Street Wraith

// Spells
4 Bridge From Below
4 Cabal Therapy
4 Chalice of the Void
4 Dread Return
4 Leyline of the Void
4 Serum Powder

//Sideboard
4 Contagion
2 Emerald Charm
3 Forest
4 Reverent Silence
2 Oxidize

I had a terrible time against oath of druids game 2 when they stuck in Blazing Archon. I had no response. One card that came to mind that would be good to put in was snuff out which would take out both platinum angel and blazing archon.

How do you feel about my current build and if its even accurate as far as its sideboard. The basic forests are there for Magus Of The Moon game two against workshop aggro. Contagion is for Jailer and random other annoyances like True Believer. Emerald  Charm and Reverent Silence are for leyline of the void. Oxidize is the most questionable slot I can think of. I didn't use it out of the 5 rounds I played at the mox jet tournament. But then again the decks I was playing against was Oath, Red Workshop Aggro, Uno, and Super Long.

My question to everyone is what do you feel about the sideboard and main deck? My feelings about this deck and its viability is strong but I feel like its missing just a couple tweaks to the sideboard and mainboard possibly. Unmask has been a thought but what to take out. The Cephalid Illusionists seem like a win more condition to me but I have had countless games where I have dug deeper and won because of them where I would normally if they weren't there have to wait another turn.
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DarkfnTemplar
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« Reply #1 on: January 17, 2008, 03:13:02 pm »

There is no reason to play forests. You should run either badlands for ancient grudge, bayou for therapy, or volcanic for chain of vapor/ blue charm.
Oath shouldn't be difficult to beat. You run reverent silence AND emerald charms (Not to mention therapy), possibly chains in the future, and if you are afraid of archon, you should run chains. Also, unmask is stronger than chalice in most metas.

Im assumming you are on a budget, but try and invest in some tropical islands and breeding pools. Running blue is the best way for ichorid to dodge disruption.

Street wraith should be cut. It's not bad, but he doesnt help a whole lot game 2-3 and he is just win more game 1.
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Soundwave
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« Reply #2 on: January 17, 2008, 03:50:00 pm »

I have all the duel lands so budget is not a problem. The fact that the Dryad Arbors are green I wanted to keep the duel lands part green for emerald charm and reverent silence. So the sideboard if I'm understanding correctly as you are suggesting with blue would look like this?

//Sideboard
4 Reverent Silence
4 Tropical Island
4 Chain Of Vapor
1 Breeding Pool
2 Emerald Charm

The chalice won me more games than I can count in the mox jet tournament I attended last weekend. I realize it won't be affective against most decks but it did help a tremendous amount (especially against Flash Hulk). Plus it protects against crypt in game 2 which I have seen. The street wraith can probably go because I have noticed its only done a minor amount of acceleration. It would be probably better to maindeck unmask in that spot. I'll test that out and post.
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