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Morningtide: Rivals' Duel and Protection
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Topic: Morningtide: Rivals' Duel and Protection (Read 1169 times)
kirbysdl
Basic User
Posts: 19
Morningtide: Rivals' Duel and Protection
«
on:
January 21, 2008, 06:07:35 am »
Hi, I hope this doesn't count as a question about cards from spoilers, as it came up in the Prerelease on Saturday. My opponent plays Rivals' Duel on two of my creatures. I play an Instant to give one of my creatures Protection from Red. The head judge ruled that the spell would fizzle, which according to previous posts here is incorrect (one target is still legal, so the spell should resolve). However, if the spell doesn't fizzle, how does the card's effect resolve? It doesn't make sense for the remaining target to hit itself. Does it simply swing at the empty air while not receiving any damage itself? Or does something else happen? Thanks!
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parallax
Basic User
Posts: 318
Re: Morningtide: Rivals' Duel and Protection
«
Reply #1 on:
January 21, 2008, 02:11:26 pm »
Quote from: Comp Rules rule 413.2a
If a target is illegal, the spell or ability can’t perform any actions on it or make the target perform any actions.
The spell will still resolve, but it won't do anything.
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How about choosing a non-legend creature? Otherwise he is a UG instant
Wrath of Frog
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Godder
Remington Steele
Administrator
Basic User
Posts: 3264
"Steele here"
Re: Morningtide: Rivals' Duel and Protection
«
Reply #2 on:
January 21, 2008, 08:53:25 pm »
Parallax's post is confirmed by the FAQ, incidentally.
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Quote from: Remington Steele
That's what I like about you, Laura - you're always willing to put my neck on the line.
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