TheManaDrain.com
November 10, 2025, 12:53:53 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: My first vintage experience, (If you are new to vintage please read)  (Read 3697 times)
CodeRedrum
Basic User
**
Posts: 17


Father, Student, Magic, XBOX, Busy and BROKE!


View Profile Email
« on: March 10, 2008, 04:32:54 pm »

Ok, I am VERY new to vintage, friday the 7th I played my first vintage test matches with a download version of flash.  Some friends at FNM convinced me to attend a Proxy 15 Mox tournament on Sunday the 9th.  I was quite nervous because I knew that flash was a good deck and had top eight potential, my nervousness was associated with the fact that I felt a bad play would cost me a game or match, unfortuneately I was right.  I am posting this so people who are new to any format or cards remember how costly a simple avoidable mistake can be.
In game one I have the turn one win (flash protean hulk, a mox and a land) I elect to merchant scroll for pact of negation because I do not know what my opponent is playing, then I pass.  Turn two I win. 
For game two I mulligan, twice.  My opponenet first turn Duress, second turn thoughtseize, third turn thoughtseize. I obviously do not win the top deck challenge. 
Game three starts out horribly for me, my opponent mulls to 6 after I mull to 6 and declare keep.  He shouts in excitement and drops Leyline from his opening hand.  Once again I am without counters and getting thoughtseized/duressed into oblivion, then my opponent timetwists...I am thinking to myself "Did he really just give a deck with this much turn one win potential seven more cards?"  My new seven card hand includes a M scroll, a flash, a pact of negation, a protean hulk, a mox, a winged sliver ( i want to fly over bob with my SB) and a virulent sliver.  I am almost to my win condition and need to topdeck.  I don't topdeck the win (reverent silence with my tropical island already in play) but I do topdeck a chance at answers, ancestral recall.  I cast ancestral recall and draw into brainstorm and nothing else, I cast brainstorm and stare straight into a reverent silence, I should have this match hands down.  The problem is I got so excited to win my first vintage match that I cast reverent silence before putting two cards back onto my library for brainstorm.  My opponent did not notice this either but after a slight counter war over reverent silence I realize my mistake and admit this to my opponent, he calls a judge.  From what I understand the judges ruling could have gone either way but it was ruled an irrepairable game state resulting in a game loss.  Had I just slowed down and paid attention to card text I would have started my first vintage tournament at 1-0.  There is an important lesson to be learned here, when you first start playing vintage slow down and pay attention, who cares if your opponent plays his four spells and one land in less than a second on turn one, you have the right to think everything through and doing so can stop you from making a mistake like I did.
Logged
vartemis
Basic User
**
Posts: 503



View Profile Email
« Reply #1 on: March 10, 2008, 04:47:25 pm »

It happens to all of us.  I have dropped cards out of my hand by accident, giving my opponent an edge.  A guy a played at last tournament miscounted his mana and tinkered out a colossus without the mana to bounce my welder, so I just welded the giant out for the mox again.  Live and learn.

j
Logged
meadbert
Adepts
Basic User
****
Posts: 1341


View Profile Email
« Reply #2 on: March 10, 2008, 05:53:58 pm »

It happens to all of us.  I have dropped cards out of my hand by accident, giving my opponent an edge.  A guy a played at last tournament miscounted his mana and tinkered out a colossus without the mana to bounce my welder, so I just welded the giant out for the mox again.  Live and learn.

j

On two occasions I have shuffled up a 75 card deck and lost a game that way.  Sad
Logged

T1: Arsenal
hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #3 on: March 10, 2008, 06:03:02 pm »

A friend of mine played Merchant Scroll declaring Time Walk the target card....=(

Haunted.
Logged

Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #4 on: March 10, 2008, 08:17:03 pm »

Time Walk doesn't target Razz

it was ruled an irrepairable game state resulting in a game loss.  Had I just slowed down and paid attention to card text I would have started my first vintage tournament at 1-0.
Nah, this is wrong.  It's a Game Play Error - Game Rules Violation and should result in a Warning.  It's worth familiarizing yourself with Magic Documents, especially the Penalty Guidelines.  This'll help you know how to deal with things, and gives you a baseline to know when a judge that may not know what's going on at a smaller tournament makes a bad call.

Anyway, good advice.  Owning up to mistakes and learning from them is a big accomplishment.  You'll only get beter.
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
Shock Wave
Adepts
Basic User
****
Posts: 1436



View Profile
« Reply #5 on: March 11, 2008, 08:51:27 am »

A friend of mine played Merchant Scroll declaring Time Walk the target card....=(

Haunted.

On several occasions at tournaments, my opponent (the same one!) searched out Tinker with Merchant Scroll. =(
Logged

"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat." 
- Theodore Roosevelt
goobafish
Full Members
Basic User
***
Posts: 183


davidcaplan@rogers.com
View Profile Email
« Reply #6 on: March 11, 2008, 08:56:21 am »

That kind of mistake is common, I wouldn't worry. I have seen people brainstorm and treat it like a Sensei's Divining Top, rearranging their top cards and not drawing one of them.
Logged
hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #7 on: March 11, 2008, 09:29:42 am »

I once had an opponent in a tourny cast Ancestrall only to treat it like a brainstorm...I laughed to myself trying to contain myself, when he asked what was so funny, I just had to let him in on it and even let him take it back w/o a re-do or calling a judge over, it was just too funny.

Haunted.
Logged

Dr_Tongue
Basic User
**
Posts: 127


You crazy kids

wileysmagic@hotmail.com
View Profile Email
« Reply #8 on: March 11, 2008, 01:27:31 pm »

I had an opponent try to fetch a land via Mystical Tutor (I had to explain it said mana source because of Dark Ritual's one time card type ~mana source~ instead of Instant like it is now). He said he would have won next turn if he drew into a land, lolz.

I've accidentally left 3 Duress in my SB once after going to time with Ichorid the round before and having a deck check next round. Auto game 1 loss.  Hopefully I've learned not to leave some of my best cards in the SB in the future Wink
Logged

They don't need to burn a book they just remove em.
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #9 on: March 11, 2008, 01:46:39 pm »

Good habits to get into:
*) Memorize your sideboard.  If it helps, keep the sideboard in a specific order and always restore it to that order.  Check your sideboard before starting any game
*) De-sideboard right away at the current match.  I've seen a lot of players get to the table for the next match and have to de-sideboard; it takes time and risks forgetting it
*) Always pile shuffle your deck.  If the count doesn't come up to 60, stop and count.  (If you pile shuffle in 7s, the 60th card will fall on the 4th pile)
*) Always sideboard 15 in, 15 out.  This means put your sideboard in your deck, shuffle a few times, and then pull 15 cards out.  You'll be able to verify by the number of cards you take out that you have a 15 card sideboard going into games 2-3.
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
Clown of Tresserhorn
Dip Dub Deuces
Full Members
Basic User
***
Posts: 610


Needs more Cowbell


View Profile
« Reply #10 on: March 11, 2008, 02:01:40 pm »

CodeRedRum:

You played Steve aka Pierce aka ferrari f-50 that round right? At Black Gold? I was the Asian dude watching that match. Tough beats. I totally thought you had it. Pierce even managed to make a SAVAGE misplay. Oh well. Better luck next time! Hope to see you in April!
Logged

"Fluctuations"
Asian man: "Fluck you white guys too!"

The Colorado Crew: "Don't touch me, I have a boner."

Team Meandeck
SyntheticAngel
Basic User
**
Posts: 108


Colorado Crew

AngelsFellFirst@hotmail.com Cradle+of+Fat
View Profile WWW Email
« Reply #11 on: March 11, 2008, 02:08:42 pm »

Yeah Nick that was a savage mistake, but that's what terrible formats like type 2 will do to you with all of that combat and creatures. It's cool you enjoy the format. We will talk about that new Flash build with Revellark (Spelling?) on Friday congratulations, and you better be coming to the one in April.


Brennen
Logged

"Oh, you want Super Kong, you take now!!!!" -Asian guy in Omaha, NE at King Kong burgers.
Colorado Crew: "Is this what it feels like not to have a hand?"
CodeRedrum
Basic User
**
Posts: 17


Father, Student, Magic, XBOX, Busy and BROKE!


View Profile Email
« Reply #12 on: March 11, 2008, 05:30:12 pm »

Yeah that was me. The tournament we are discussing was the proxy 15 at black and gold.  And yes my opponent was pierce.  In hindsight I think I learned a number of lessons from this mistake.  Number one know the rules.  Number two KNOW THE RULES.  Number three mistakes happen and they are not bad events unless you do not learn from them.  Number four you are responsible for knowing how each card in your deck operates.  I appreciate all the feedback from people at the event and I look forward to tweaking this deck per some new flash types I have seen on the drain.  I will be at the next event so long as babysitting and rides can be arranged and I assure you when I brainstorm two cards will FLY from my hand to the top of my library.
Logged
Polynomial P
Full Members
Basic User
***
Posts: 351


Your powerpill has worn off.


View Profile
« Reply #13 on: March 11, 2008, 05:39:21 pm »

Yeah, dont get discouraged from one bad experience. Every single person here has made a mistake that has cost them a game or more.

Notables for me include:
Deck registration error
Forgetting to de-sideboard
Forgetting that cabal therapy was in my yard and not casting it to prevent my opponent from casting stifle

As long as you learn from your mistakes you will be a better player for it. Good luck.
Logged

Team Ogre

"They can also win if you play the deck like you can't read and are partially retarded."  -BC
aosquirrels
Basic User
**
Posts: 218


Nuts to you!


View Profile Email
« Reply #14 on: March 11, 2008, 06:20:27 pm »

I made the game loss ruling by NOT consulting the DCI Penalty Guidelines but instead by conferring with three "experienced" players so I could make a quick ruling.  After the tournament I looked up the ruling and realized that I was wrong.  For that I apologize.  As Anusien stated, it should be a warning (probably for both players) and the game should have continued on.

This is a lesson learned for me as well.
Logged

No one has ever won a game of Magic by scooping.
PhilipJFry
Basic User
**
Posts: 56


I am my own grandpa!


View Profile Email
« Reply #15 on: March 11, 2008, 06:24:49 pm »

Sunday, while playing in my second tournament, I made the stupid mistake of saying "Fact or Fiction," but throwing down Force of Will onto the table.  Whoops.  That was stupid.
Logged

An AMAZING play by mentally ill newcomer Philip Fry!

- The head of Penn Jillette, Futurama: Into the Wild Green Yonder
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #16 on: March 11, 2008, 06:32:31 pm »

I made the game loss ruling by NOT consulting the DCI Penalty Guidelines but instead by conferring with three "experienced" players so I could make a quick ruling.  After the tournament I looked up the ruling and realized that I was wrong.  For that I apologize.  As Anusien stated, it should be a warning (probably for both players) and the game should have continued on.

This is a lesson learned for me as well.
As a judge, you should never hesitate to tell the players that you need a moment to confirm or double check something, then go check the PG/CR/whatever.  Players will appreciate that you're making the effort to get things right.  Also, most Head Judges want to know about a Game Loss penalty, so you can take that time to talk to the HJ.
Even better, carry around one of these: http://www.wizards.com/dci/downloads/Sheet.pdf (That's for March 20th, the older one I can't seem to find at the moment.)
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
aosquirrels
Basic User
**
Posts: 218


Nuts to you!


View Profile Email
« Reply #17 on: March 11, 2008, 06:52:23 pm »

I made the game loss ruling by NOT consulting the DCI Penalty Guidelines but instead by conferring with three "experienced" players so I could make a quick ruling.  After the tournament I looked up the ruling and realized that I was wrong.  For that I apologize.  As Anusien stated, it should be a warning (probably for both players) and the game should have continued on.

This is a lesson learned for me as well.
As a judge, you should never hesitate to tell the players that you need a moment to confirm or double check something, then go check the PG/CR/whatever.  Players will appreciate that you're making the effort to get things right.  Also, most Head Judges want to know about a Game Loss penalty, so you can take that time to talk to the HJ.
Even better, carry around one of these: http://www.wizards.com/dci/downloads/Sheet.pdf (That's for March 20th, the older one I can't seem to find at the moment.)

WOW!  I just downloaded the cheat sheet for P/G.  It should prove useful.  I will be sure to use it in the future.  Thanks.
Logged

No one has ever won a game of Magic by scooping.
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #18 on: March 17, 2008, 04:30:22 am »

You may be also interested to read an article I just wrote on Tournament Operations, called Game Losses are Optional.
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
nero angelo
Basic User
**
Posts: 69


"I am Kal-El from Krypton."


View Profile
« Reply #19 on: March 19, 2008, 01:45:40 pm »

my 1st time to play against vintage, I was using suicide black and my opponent was using U/R Landstill...

The next thing I know, Crucible and Stripmine were demolishing my mana base...  Sad


the second time, I was the one playing U/R Landstill and my opponent was playing powered Staxx

The next thing I know, I'm saccing permanents due to Smokestack w/2 soot Counters and Tapping permanents due to Tangle Wires...  Sad

all of those were not in tournaments, though...
Logged



...Jedi Mind Tricks. They work.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.189 seconds with 21 queries.