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Author Topic: Abyssal Reaper  (Read 1656 times)
latviathan
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« on: March 18, 2008, 10:54:04 pm »

Abyssal Reaper
2BB
Creature - Spirit
Flying
When Abyssal Reaper comes into play, target player loses 4 life and target creature gets -4/-4 until end of turn.
When Abyssal Reaper leaves play, you lose 4 life.
At the beginning of your upkeep, you lose 4 life and sacrifice an artifact, creature, or land.
4/4

I thought this was an interesting symmetrical idea. Note how it can come into play and kill itself to make each player just lose 4 life for 2BB.
It's very suicidal and very aggressive, like the black creatures of Tempest/Urza's era design. When I think "black creatures that are awesome" I think of that flavor and those specific creatures.

« Last Edit: March 18, 2008, 11:21:30 pm by latviathan » Logged
Anusien
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« Reply #1 on: March 19, 2008, 01:19:40 pm »

This card does way too much.  Too many abilities on the same card; it's needlessly complicated.
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Shock Wave
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« Reply #2 on: March 19, 2008, 01:24:23 pm »

This card does way too much.  Too many abilities on the same card; it's needlessly complicated.

Really? I don't see what's complicated about this. Whether it's a good idea or not is another issue, but complicated... ?  Confused
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« Reply #3 on: March 19, 2008, 01:29:11 pm »

Not complicated in the sense of "difficult to understand" but complicated on the fact that it does so much.  Very few cards have four separate abilities.  It has a static ability, a CIP trigger, a leaves play trigger, AND an upkeep trigger.  What's even worse is that all three of the triggers are similar but different at a point; there is a huge difference in the way the CIP or the upkeep trigger act relative to the different in text.  Same for CIP and leaves play.

Plus, I also have a feeling this is too good for 2BB.
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Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
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