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Author Topic: 1st at Myriad with Mono Blue  (Read 8496 times)
Rock Lee
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« on: April 14, 2008, 01:06:03 am »

After waffling between Bomberman, Tyrant Blue, and Tog, I figured I would go for broke, and just assemble a rag-tag team of mono blue control deliciousness. In the face of a Flash and Oath meta, saying "no" consistently means you can tell to live the tale later.

Here's the list I ran:
Quote
// Lands
    8   Island
    1  Tolarian Academy
    1  Library of Alexandria
    1  Academy Ruins
    3  Flooded Strand
    3  Polluted Delta

// Creatures
    3  Meloku the Clouded Mirror
    1  Darksteel Colossus
    2  Ophidian

// Spells
    2  Misdirection
    1  Fact or Fiction
    1  Mindslaver
    2  Engineered Explosives
    4  Brainstorm
    1  Ancestral Recall
    1  Tinker
    1  Time Walk
    3  Repeal
    4  Mystic Remora
    4  Force of Will
    3  Mana Drain
    1  Black Lotus
    1  Sol Ring
    1  Mox Sapphire
    1  Mox Ruby
    1  Mox Pearl
    1  Mox Jet
    1  Mox Emerald
    3  Spell Snare

// Sideboard
SB: 2  Powder Keg
SB: 3  Hurkyl's Recall
SB: 4  Tormod's Crypt
SB: 3  Brain Freeze
SB: 3  Back to Basics

The list is pretty self explanatory. Meloku solves most of any aggro answer, and often by the time he hits the board, its game over the next turn or the one after. Spell Snares are the new Leak. Right now competitive decks are either "Play Merchant Scroll" or "Fight Merchant Scroll." Fighting is more fun, so here's my tussle.

I didn't take notes, so forgive me, these are rough estimates. Only the highly interactive games did I remember clearly.

Round 1: Cranky Oath Man

Game 1:
Game one I get an early remora out. He feeds the snake with a ponder or two, then goes for broke with an Oath of druids, which I Spellsnare. He tries to break out from under the remora with an Ancestral Recall, which I misdirect. The rest of the game are merely motions. After 2 more Oaths are countered, a Phid followed by a Collossus makes short work of him.

Out: Melokux1, Fact or Fictionx1, Darksteel Colossusx1 In: Brain Freezex3

Game 2: I keep a shakey 6 hand of Sapphire as my mana source, but repeal, remora, brainstorm. He thoughtseizes and takes my sapphire, but I'm a pro and rip a Polluted Delta, much to my opponent's disgust. However, Oath of Druids comes out one turn too early for me to lay my EE at 2, and then blow it, so I end up cantripping while killing spirit tokens. Eventually my attempts pitter out and a Tyrant, mox, lotus, and tendrils make me lose lots of life and him gain lots.

Game 3: I don't have an early remora, but I have spellsnares galore. He goes for an early ancestral, which is misdirected to me. setting me up for remora goodness. I know we have little time left in the round so I'm pushing forward quickly, knowing he can win explosively, while I need inertia to guide me. I end up tinkering up Mindslaver and time walking, while he has two oath of druids in play and an orchard in play, but I have no spirits. Knowing as soon as he taps the orchard eot, I can slave him for his oath turn. He takes the bait and gives me a dude eot, and goes to burn & untap (and oath), but I remind him I get priority again after the trigger of Orchard in eot, and slave him. With both triggers of oath on the stack, I have him resolve the first trigger, oathing in a tyrant, then in response to the 2nd, tap orchard for U, and pass priority to resolve the 2nd oath trigger. A bystander mentions they're not 100% sure I'm able to resolve the oath trigger that only triggered  off my single spirit at this game state, and a judge is called, but they confirm that Oath does check both at time of triggering and resolving, and we proceed. He oaths in his 2nd tyrant, which includes a flash of insight. I spend about 1 minute looking through his graveyard, counting blue cards, looking at black tutors, and thinking about my flash of insight, and most importantly, what bounces on tyrant I would need to completely decimate him. He calls a judge over for slow play, and I continue. A Flash of insight for 10 shows me all but one card in his deck, which I stack to give me DT, then chain of vapor. I use CoV to clear his board, saccing as many lands as possible, and putting his tyrants in his hand. The 3 spirit tokens take it to victory, as I know his next 9 draws will yield nothing.

Cranky Oath Man refuses to shake my hand afterwards to good games played, the only opponent to do so this day. hrumph.

1-0-0


Round 2: Black Discard Nice Guy

This guy was quite nice, and I've seen him around Myriad, often piloting a Legacy discard deck mod'd for Vintage. You'd be surprised how often other-format-silliness can beat some archtypes (See Norwich being won by Legacy Thresh), however Remora and Meloku are found early, countering discard effects combined with The Rack. Both two games end quickly, however we do play some games for fun afterwards, in which he melts my face with multiple megrims , ravenous rats and cry of contagions.

2-0-0

Round 3: Ron White Plays Goblins!

Game 1: Even knowing what Ron is playing beforehand doesn't help at all, as often the hordes will swarm you regardless. Although I attempt to stave off the red monsters, Double earwig squad changes my "outs" to "nots", before I get a chance to lay meloku. Saw almost all badlands game one, so thought I might catch him by surprise with Back to Basics.
Out: Remorax4, Misd x1  In: B2Bx3 Power Kegx2

Game 2: I see an early tinker, so I take the DSC route to victory, and prevent his Goblins to Prowl, and then make them block, quickly going to game 2.

Game 3: I counter his first three goblins (Piledriver, Matron, and Incinerator), while he is stuck on one Red and lots of colorless. An early Meloku spells his doom. Ron is a great guy, and its sad to win off mana screw, but I'll take it! Gobins is a horrible matchup!

3-0-0

Round 4: Rich Meyst with Mana'd Ichorid (my memory is really fuzzy of our swiss rounds. I end up playing Rich in the Finals, which I remember more clearly)

Game 1: I get mowed down on turn 2. Who'da thunk? Ichorid took game 1. =P

Out: Spell Snarex3, Repealx3 (I realize this is an insane mistake, and rectify this in the finals), FoF, Phidx2, Melokux1, Sol Ring, Darksteel Colossus In: Powder Kegx2, Tormod's Cryptx4, 3x Brain Freeze, 3x Back to Basics.

Game 2: I have multiple crypts, and counter his Chain of Vapor on my stuff. Appropriate crypts later, I finally get there with a slaver, decking him.

Game 3: He mulls to 4, but apparently get amazing stuff, which I soon see. I keep a hand of 2x Tormod's Crypt, Mystic remora, and drain. He bazaars into a needle on Tormod's one mana before my answer. I fail to dig my way out before bazaar takes him to Victory.

3-1-0

Round 5. Scott, with the Hat who drove us up playing Staxxless Staxx.

Game 1: Scott performs a savage ninja cut, cutting me to zero mana sources for my 7, 6, and 5 hand. So I gladly keep a hand of Sol Ring, island, brainstorm, Drain. He plays Crucible Go, I play my sol ring thankful of no sphere effects. He plays gemstone mine go. I play a 2nd island ripped, and almost don't counter his eot Vampiric Tutor, which would've ended the game with Strip Mine, however, it is drained. During his Turn he DT's with a bazillion mana available, and hardcasts Sundering Titan, nuking one of my islands. Like a pro I rip a 3rd land off the top, casting Meloku with one mana open to counter any crucible-strip shenanigans. The land becomes a 1/1 chump blocker against sundering titan while meloku and one flyer take it home over the course of 6 stressful turns.

Out: Misdx2, FoF, Ophidianx2, Spellsnarex3 In: 2x Powder Keg, 3x Hurkyl's Recall, 3x Back to Basics.

Game 2: Scott leads with Shop, mox, mox, Mana Vault, Chalice at zero, Chalice at 1, Chalice at 2 (which I have to counter) I lay a land, go. He casts Demonic Tutor on his turn. I play Powder Keg, and pop it, nuking nearly his entire board. From this point on Mana Vault is slowly eating away his brains, and a library of alexandria & Meloku soon take it home.

4-1-0

Round 6. ID With Ollie. We're sneaky folk.


Top 8

Round 1: Mark Tuttle playing Flash

Game 1: I go first, planting a remora with lots of moxen to back it up. To his credit, his realizes he has to make this quick and dirty, and assembles his combo as soon as possible, letting me draw cards with him the whole time. With double backer he tries to muscle through a Flash, but the last draw trigger from Mystic Remora on his last counter yields me my 3rd Force of Will. I Love Mystic Remora.

In: Brain Freezex3, Powder Kegx2   Out: FoF, 2x Ophidian, 1x Meloku, 1x Darksteel Collossus

Game 2: Is slowed by a spellsnare, then led with a mystic remora. After a few turns of laying down mana, Mark Tuttle starts to get these crazy maniac kind of cackles, not the healthy kind, and T00L just keeps saying "Dude lets just go get ice cream, you're done." I have seen Tuttle slow-roll some seriously powerful comebacks, so I did not slack any, however, when the slaver finally revealed his hand, it was all combo pieces and pacts, which led to his timely demise in his next upkeep.


Round 2: Quarterfinals Matt McNally, who is NOT Kyle Lieth, playing Gush Tendrils

Game 1: He obliterates my hand with 3 duress effects. For 3 draws interspaced in these which are not molested by hand disruption I rip forces, which buy me pivotal turns, however I know I need some card regeneration to recoup my 2-for-oneing I'm doing on his threats. He eventually Yawgs to victory before I can stabilize.

In: Brain Freezex3, 2x Tormod's Crypt Out: FoF, 1x Meloku, 1x Darksteel Collossus, 2x EE (First time I've sided them out)

Game 2:
We both Mull our hands to 6, which are quickly reduced to nothing over a counter war over an ophidian, which I win. Although I am getting two cards a turn, the top 6 cards are mana sources, and Matt resolves a Necropotence, which enables a savage Yawgmoth's will largely on the back of a single dark ritual. Although he has the proverbial so many insane plays, his limited life supply means he has to get lucky with his 7 cards off Ancestral, ponder, and brainstorm. He tried his darndest, but couldn't get there, so went to game 3, much to my delight.

Game 3:
Has him locked out very early with a tormod's crypt, mystic remora and lots of mana. I end up resolving a Phid, which makes a languishingly painful although surefire process out of Matt's demise.


Finals!: Rich Meyst with mana'd Ichorid (Now where have we seen this before! Swiss rematch!)
I briefly entertain the idea of a split, but my ride graciously allows me to play it out over their preferences to get headed home.

Game 1: I keep a silly hand of a turn 3 tinker if I do not rip a moxen, or a turn two tinker with a moxen. I end up brainstorming into a moxen and throw a DSC down on the board in hopes of getting there game one, a near impossible task against ichorid for pure control. Through a series of subtle yet significant misplays involving needing to therapy himself several times, Rich ends up not getting there.

Out: Spell Snarex3, FoF, Phidx2, Melokux2, Sol Ring, Darksteel Colossus, Mana Drainx2  In: Powder Kegx2, Tormod's Cryptx4, 3x Brain Freeze, 3x Back to Basics.

Game 2: I Keep a weird hand of Library, lotus, Back to Basics, islands, blue spells, and tormod's crypt. After he Careful Studys, I play Library of Alexandria, tap to draw, play black lotus, play back to basics locking out my own land, but now His lands are lotus petals. I crypt appropriately and have zombie protection in the form of kegs and explosives. When Rich saves up enough gas to go off, he has to use Ancestral Recall for a 3 draw dredge explosion, but I misdirect it onto me (my 3rd misdirected ancestral today). This effectively ends the game, as it takes him off discard-dredging, and Rich scoops soon afterwards.

Huzzah! made it there with Mono Blue Control!
The delicious spoils were mine, to acquire scrumptious schwag and loot galore from Myriad's endless supply of Foils, Power, and Plunder.


Props:

Scotts comfortable car, despite having 5 people in it.
Spellsnare, for being amazing at all times.
Liars dice, for being both pirate like and ninja like at the same time.
Engineered Explosives, for always being relevant.
T00L, for thinking the the absurdity that follows me in magic is comedic
Island

Slops:
Opponents refusing to shake hands after games
Not eating anything except for a Bagel all day
Academy Ruins, for never returning a single item of relevance while having so much potential.

::Edit:: Names changed to protect the rights of the innocent ::Edit::
« Last Edit: April 15, 2008, 03:06:57 am by Rock Lee » Logged

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« Reply #1 on: April 14, 2008, 01:24:41 am »

Hello sir may I borrow some of your luck I sorely need it and you have way to much Razz
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« Reply #2 on: April 14, 2008, 03:56:48 am »

Congratulations on another successful performance with another innovative deck. Also, well-written and interesting report.
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« Reply #3 on: April 14, 2008, 01:09:50 pm »

Grats on the win Jer, but its McNally dammit.
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« Reply #4 on: April 14, 2008, 01:33:04 pm »

Congrats man! I knew you could do it!
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« Reply #5 on: April 14, 2008, 02:40:48 pm »

who is NOT Kyle Lief

Kyle Leith?

I think the mis-spellings are just another rudolph-carpenter trick!!!

I am petioning Wizards to ban mystic remora, flash of insight, and greater gargadon.
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« Reply #6 on: April 14, 2008, 05:30:19 pm »

Congrats Jer.
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« Reply #7 on: April 14, 2008, 05:34:38 pm »

Although this is a house largely built on a Tyrant Blue foundation, you've made some really nice innovations of your own, and I like most of the changes.  The results speak for themselves, but are there any adjustments to the list?  A more dedicated answer to aggro (because even in a Flash/Oath meta you see it), something more effective than Back to Basics, and exploring the benefits of a color splash come immediately to mind, but I'm sure you can say better.

Well done.
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« Reply #8 on: April 14, 2008, 11:54:53 pm »

SB: 3  Brain Freeze?! 

Really?!

would you do that again?/ do you think it was worth the slot?
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« Reply #9 on: April 15, 2008, 02:43:06 am »

SB: 3  Brain Freeze?! 

Really?!

would you do that again?/ do you think it was worth the slot?

The brain freeze would've won me my only game losses against ichorid had they shown up in any of the 5+ draw triggers while they were going off, and they are amazing versus oath, ichorid, flash, and storm combo. The Freezes are probably the best cards in my list. You don't need Freeze to be lethal for it to be game-breaking. Harlequin to thanks for opening my eyes to Freeze's uses defensively.

Quote from: Grand Inquisitor
The results speak for themselves, but are there any adjustments to the list?  A more dedicated answer to aggro (because even in a Flash/Oath meta you see it), something more effective than Back to Basics, and exploring the benefits of a color splash come immediately to mind, but I'm sure you can say better.

I explored many different color splashes in this build. Mostly the Black splash for everything wonderful black brings. The resiliences this deck enables are

1. Not using tutors
2. Not using non-basics

Multiple times on Sunday I was staring down Aven Mindcensors and didn't even flinch. Many times did my opponent have 2+ wastelands in play with nothing to obliterate. Never was I in a situation I needed to recoup from that a Phid or Remora couldn't remedy. Although I could construct some situations where a Yawg or singleton answer would pull me out, such as oath on the table & gushbond active, I think one of the difficulties of this deck is knowing when to apply the appropriate pressure as to not rely on those cards. With this lack of reliance, comes incredible solidity, which decks are not prepared for at the moment. The answers aggro have to control are wasteland, stifle, duress, thoughtseize, and thorn. Appropriately played, this deck has none of these weaknesses. How do you beat duress? I had both my oath & flash opponents groan when I willingly was duress'd, revealing 3+ counters.

In testing against GW aggro, Goblins, and shop aggro I was able to maintain an acceptable win/loss ratio. GW aggro was favorable even pre-side, and has huge difficulties post side, as their 1-drops are often fairly weak. Honestly, the only aggro that scares me is Goblins and Sui Black; they are explosive and/or highly disruptive and are without flaws that are easily to manipulate, i.e being artifacts and/or use non-basics.

The kegs on the side, combined with Back To Basics often slow Aggro to a slow plod, at which point they are easily dispatched. There are MANY cards that can easily be brought out against Aggro without hurting your consistency. I found the current configuration to fare plenty fine against the current aggro builds.

I am currently testing a 3rd phid on the main over FoF. Results are not in yet though.
Cards I am twiddling with, are upping a Spellsnare to x4, upping EE to x3, and Phid numbers.
« Last Edit: April 15, 2008, 02:59:42 am by Rock Lee » Logged

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« Reply #10 on: April 15, 2008, 04:27:46 am »

That is a nice MUC-list! Have you considered Vedalken Shackles? This is a really strong card in Legacy-MUC. With P9 available, it might even improve the Goblins matchup a little?
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« Reply #11 on: April 15, 2008, 02:06:32 pm »

That is a nice MUC-list! Have you considered Vedalken Shackles? This is a really strong card in Legacy-MUC. With P9 available, it might even improve the Goblins matchup a little?


I definitely considered shackles. Its very nice. If Welder starts rearing his ugly face in the future, I think I'll look at it again. But when push comes to shove, a shackles won't touch a goyf, while EE and Keg ruin his fun handily. I considered Seasinger and Old Man of the Sea also, but Tidespout Tyrant ruins all of their fun. Not to Say EE and Keg work against Tyrant, but this is why EE is maindecked (for Oath itself, or the tokens) and Keg is sideboarded (and stays sideboarded against oath).

I received a few PMs asking about sideboarding, so I figure I'd write answers here.

Quote from: inquisitive PM'er
I was wondering what the brainfreeze's in your sideboard were primarly for because it seems like even in the matchups where you could board them in once your opponent knows about it the card loses a lot of value.

The freezes are good for many reasons against their relevant matchups, only one of which is the surprise win.
  • This deck tries to delay the game until a large counter war is fought. In that case, with 6+ spells spent at least, brainfreeze will steal games. Against Flash, getting carrion feeder, or doubles of other creatures can simply be game over.
  • Having brain freeze means letting Yawgmoth's Will resolve is favorable
  • Additionally to beating counterwars and Yawg, the freeze stop Oath twofold by negating krosan reclamation and if you hit Creatures, their options become significantly reduced.
Quote from: inquisative PM'er
Also do you feel that Tormod's are definately better than Leyline due to the recent switch to the Revilark kill condition?

I don't even put tormod's in against Flash. The risk of them pulling a switcheroo with slivers or goyfs is just too great to merit a mediocre card. EE, Keg, freeze, all go the distance already in a matchup that is already favorable to an extreme.

Quote from: yet another inquisative PM'er
Also if you could do a quick rundown either in a PM or thread on boarding against the major decks that weren't in your report that would be really nice.

I dislike having static In & Out lists. I think the lack of flexibility makes side boarding against innovative or new archetypes a nightmare of botched failed logic. So here's a list of simple logic I use when sideboarding.

In:
  • Does the list rely on Non-basics and not run a Gush Engine? Ifso, side in Back to Basics
  • Does the list rely on storm and/or Yawg Will? Ifso, Side in Brain Freeze
  • Does the list rely on artifacts that stay in play more than one turn? Side in Hurykl's Recall
  • IS THE LIST ICHORID? Ready a travel air-sickness baggie, then side in Tormod's Crypts. (also works for squee, intuition, dragon and lots of random stuff)
  • Does the list run nasty creatures of low CmC? (Dreadnaught, bob, goyf, mage, jotun, carrion feeder, virulent sliver, welder) Side in Powder Keg. I would also put this in against low warrens count decks, suchas the Sara Yarrington and her ilk run.

Out:
  • Do I need colored answers on turn 1? Ifso, Side out Sol Ring
  • Playing against ichorid, or Staxx when going 2nd? Ifso, side out SpellSnares
  • Do they have more creatures than non-creatures? Ifso, side out Mystic Remora
  • Do you need immediate answers on turn 0,1,2? (suchas FoW, Misd, T Crypt, EE, Keg) Ifso, side out 1-2 Meloku, Darksteel, Ophidian
  • Pick Mindslaver or Darksteel Collosus. Rarely do I keep both in unless I simply don't have anything else to side in. The exception to this is decks that run Brain Freeze.
  • Repeal. Whenever you think about siding this out, realize you're wrong and keep them in.
  • Is Mana Drain too slow? (This is for decks where you side out Spellsnare and have little board sweeping effects such as Hurkyl's. ie. ichorid) Side a FEW out 1-2, often not all.
  • Are there very little Misdirection targets? (shops & non-Ichorid aggro) Take it out.

The numbers of cards on the side are a simple equation of how prevalent the decks that require these ins are in your meta. If you have zero ichorid, but LOTS of shops, I'd go down to 2 crypts, up to 4 hurykl's and 1 Rebuild. If you have TONS of aggro, but no Merchant scrolls, then up the keg count and drop the brain freezes. (And honestly, if there are no merchant scrolls near you, this deck will probably do poorly, as its focus is fighting Scroll.

Good luck sideboarding!
« Last Edit: April 15, 2008, 03:29:27 pm by Rock Lee » Logged

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« Reply #12 on: April 16, 2008, 02:45:38 am »

I really like the list and am going to test it on MWS the next couple of weeks.

Would mixing this list and the older Platz Control list be a nice option? Replacing 3 meloku for 1 phid and 2 platz might be nice eventhough the angels are more expensive.
This would answer any aggro deck you encounter (if you get the angel down in time that is...)
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« Reply #13 on: April 16, 2008, 03:58:56 am »


Quote from: inquisative PM'er
Also do you feel that Tormod's are definately better than Leyline due to the recent switch to the Revilark kill condition?

I don't even put tormod's in against Flash. The risk of them pulling a switcheroo with slivers or goyfs is just too great to merit a mediocre card. EE, Keg, freeze, all go the distance already in a matchup that is already favorable to an extreme.



This is weird. After reading and talking about Flash a lot in the past week, it seems correct to board into the sliver kill (for game 2) only vs bad players, because all of the good ones expect it and don't board against Reveillark.
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« Reply #14 on: April 16, 2008, 07:42:29 am »

Thanks for the report and congratulations on your victory!

Your Tournament Report Prize has been added to your Myriad Games account.

We'll look forward to seeing you again at our 4th Anniversary Back-to-Back Vintage / Legacy Weekend on May 17th and May 18th.
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« Reply #15 on: April 18, 2008, 02:53:35 pm »

Sweet report, and congratulations!
Have you considered playing Guile, or sideboarding him?
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« Reply #16 on: April 19, 2008, 01:31:34 am »

I tested Guile the day before the event, mostly as a Maindeck answer that allows me to easily go for a DSC win against brainfreeze oriented decks. The results were lacking. If guile resolves, its only after an enormous counterwar, after which Guile is irrelevant. Often, his only useful ability was 6/6.
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« Reply #17 on: April 23, 2008, 11:45:43 am »

Do you think Ophidian will be replaced with Augury Adept in future versions of your decklist?
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« Reply #18 on: April 25, 2008, 08:27:45 am »

Do you think Ophidian will be replaced with Augury Adept in future versions of your decklist?

The 2 damage is highly appealing. Revealing the card is somewhat irrelevant. Gaining the Life is relevant in the matchups where you're pressed for life total (that being only aggro, which will be blocking your dudes)

In the aggro matchup, where you're not going to get through anyhow, I think I'd prefer a "3" derrière. I'll definetely test it. But simply on the grounds of logic, it seems worse. The only matchup where its hands-down better, is a drain-tendrils or tendrils-storm matchup. And that's a matchup you should do well against anyhow.
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« Reply #19 on: April 25, 2008, 02:17:16 pm »

I really don't understand why Adept is getting so much attention. If I had to pick a 2/2 for 3 that had some uber powerful ability and NO EVASION, I'd go with Cutpurse. At least I'd be hurting my opponent's hand as opposed to gaining life/ revealing cards... Maybe I'm wrong, though. Maybe life gain is super relevant and I should start development on TestofEndurance.dec.

Phid is infinitely better for this deck. I realize Mana Drain doesn't seem to be your #1 counterspell, but it's nice to know that you have something you can sink the mana into. Not to mention it survives Pyroclasm (you never know) and can be played off Crypt/ off color Moxen. Yeah, I realize we all know the differences... Guess I had to find a way to make this post relevant so the big wigs wouldn't call me out for hating on Adept. Woot.
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"Hey, I got the bye!" shouted Probasco when he heard the Featured Match call. Menendian glared at him, and the glare only worsened when Probasco asked, "Hey Steve, how's your sister doing lately?"
scipio
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« Reply #20 on: April 25, 2008, 06:38:03 pm »

Excellent deck, and it has game against Tendrils, Tog, Flash, Oath and Stax.  Not sure about shop-aggro or Ichorid yet.

I apprenticed up your deck list, but threw in some merchant scrolls and replaced Mox Pearl and Emerald with Mana Crypt and Vault.  Being a Gro-A-Tog player, I felt uncomfortable without a means of tutoring up Ancestral, counters, or bounce.   The scrolls seem a good option - I used them over engineered explosives.  Did you find merchant scroll to be too clunky for your game plan?  Did you ever wish for a tutor effect?  Finally, I don't want to mutate this into a Fish deck, but could it support Wasteland?

Thanks for the report and for being daring enough to try this deck.
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RobPro
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« Reply #21 on: April 28, 2008, 05:57:13 pm »

I really don't understand why Adept is getting so much attention. If I had to pick a 2/2 for 3 that had some uber powerful ability and NO EVASION, I'd go with Cutpurse.

Ophidian doesn't have evasion, which is why I mentioned the Adept. They seemed similar, except for my next point.

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At least I'd be hurting my opponent's hand as opposed to gaining life/ revealing cards... Maybe I'm wrong, though. Maybe life gain is super relevant and I should start development on TestofEndurance.dec.

I was thinking more "dealing damage AND drawing a card" is somewhat relevant.

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Phid is infinitely better for this deck. I realize Mana Drain doesn't seem to be your #1 counterspell, but it's nice to know that you have something you can sink the mana into. Not to mention it survives Pyroclasm (you never know) and can be played off Crypt/ off color Moxen. Yeah, I realize we all know the differences... Guess I had to find a way to make this post relevant so the big wigs wouldn't call me out for hating on Adept. Woot.

That's the thing. Is 1 more toughness and a slightly easier casting cost better than dealing damage, drawing, and a little life gain? Most of the cards that kill the 'phid will still kill the Adept, pyroclasm and shock would be among those that might only hit the Augury. And when you're blocking with the Adept, I don't know if the extra point of power is better than the toughness of the 'phid.

Those were the thoughts I had, just wondering. If I had the means, I'd probably run something similar to this deck.
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andrewpate
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« Reply #22 on: April 29, 2008, 03:15:32 am »

That's the thing. Is 1 more toughness and a slightly easier casting cost better than dealing damage, drawing, and a little life gain? Most of the cards that kill the 'phid will still kill the Adept, pyroclasm and shock would be among those that might only hit the Augury. And when you're blocking with the Adept, I don't know if the extra point of power is better than the toughness of the 'phid.

Rock Lee was talking about the superiority of Ophidian over Augury Adept in the aggro matchup due to the 3 toughness helping to block, not to survive removal.  It's true that most spells work fine on both (Pyroblast, Swords to Plowshares, etc.).  The important thing is the 3 toughness as a blocker, since as he points out, neither creature is likely to connect against Fish, TMWA, SS, etc.  Phid can keep a Dark Confidant at bay without trading.  This will probably win more games than a few extra damage in a deck that has Darksteel Colossus and Meloku.
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sorcutt
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« Reply #23 on: April 29, 2008, 03:29:04 pm »

This deck would own Mono R shop aggro.  It can either counter all their threats and since none of the creatures have trample Meloku is a big problem.  It might have a tougher time against MUD or metalworker aggro because it could technically get over-run if a Metalworker can get through.  Also, I assume a cap activation is pretty brutal vs this deck.  Other than that, the deck looks pretty solid.  Damn you Jeremiah and your crazy deck ideas Razz

Speaking of crazy deck ideas, what the hell did you play on Sunday at Hadley?  I saw some crazy antics going on. 

-Sean
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bark_at_the_moonn
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« Reply #24 on: May 04, 2008, 08:31:43 pm »

So, this deck caught my eye enough to where I'm going to play it at my next local 10-Proxy Tournament. However, this needs more than I can proxy, between the 8 pieces and the 3 Drains. What did you feel was more important to you, Mana Sources or Mana Drains? I tested it by dropping a Drain and adding another Snare. It was noticeable, but the change only felt like a hiccup. However, I'd imagine I've played this way less extensively than you have. What would you advise on a first glance?

Congrats on your win, by the way. Fun report to read.
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Vintar
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« Reply #25 on: May 09, 2008, 08:58:02 am »

What did you feel was more important to you, Mana Sources or Mana Drains?

Considering that moxen are the only way to set EE for more than 1, I would say that drains are easier to replace.

Very nice deck btw, someone already asked about putting wasteland in the deck (didn't see any answer), and I would like to know if it could replace the B2B slots in sideboard. Or maybe even have a few main deck ? 
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