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Author Topic: [Deck/Primer] NLD- Next Level Doomsday  (Read 30236 times)
coyoteuglly
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« Reply #60 on: April 29, 2008, 10:32:52 pm »

After thinking about Andy's hand and reading the last few posts I figured out the kill we've all been waiting for, the pass the turn kill.

There is no additional requirements beyond having UB or UG for mana. It does a guaranteed 18 damage and up to 20 if you're willing to gamble just a little and your mana is 2 islands (90% of the time it's a kill). If your mana is land + mox it deals 20 damage 100% of the time. Here's the stack.

Ancestral
Lotus
R/D
Yawgmoth's Will
Tendrils

Ancestral (U)
Lotus for GGG
Will (G)
Lotus for UUU
R/D (UU) -> shuffle in Lotus, Petal, Gush, Gush
Ancestral (U) (storm = 6)
Gush (storm = 7)
Lotus for BBB (storm = 8) (UBBB)
Petal (storm = 9)
Tendrils (storm = 10)

If you don't hit a Gush on R/D that means you've got Lotus, Petal, and Tendrils which is good enough for 18.

If you mana looks like Mox + Land you can follow the same stack except shuffle in Lotus and Chain of Vapor. This way you'll Ancestral into this line of play:

Lotus for BBB (UBBB) (storm =7)
Chain the mox (BBB) (storm =8)
Mox and tap it (1BBB) (storm = 9)
Tendrils for 20

My orginal thought was something really similar to this... the problem was the hand didn't have a second land for the alt cost on Gush.  Mabye I am missing it in your post... but I don't see where you got a second Island from.  Which is the problem I kept running into, every solution I came up with required Gush... but I didn't have the second Island.
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« Reply #61 on: April 29, 2008, 10:36:49 pm »

I agree with owen about emerald, I've been testing artifact sources as of late, I'd give mox diamond a try before emerald.
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« Reply #62 on: April 29, 2008, 11:17:54 pm »

My orginal thought was something really similar to this... the problem was the hand didn't have a second land for the alt cost on Gush.  Mabye I am missing it in your post... but I don't see where you got a second Island from.  Which is the problem I kept running into, every solution I came up with required Gush... but I didn't have the second Island.

It's a pass-the-turn kill, so it requires that you have an Island in hand to play on the next turn.
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coyoteuglly
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« Reply #63 on: April 30, 2008, 07:27:18 am »

My orginal thought was something really similar to this... the problem was the hand didn't have a second land for the alt cost on Gush.  Mabye I am missing it in your post... but I don't see where you got a second Island from.  Which is the problem I kept running into, every solution I came up with required Gush... but I didn't have the second Island.

It's a pass-the-turn kill, so it requires that you have an Island in hand to play on the next turn.

Right... that is what I said in my orginal post...  but that specific hand doesn't have an Island in it... so I am not really sure the point of your post.
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« Reply #64 on: April 30, 2008, 10:16:50 am »

Right... that is what I said in my orginal post...  but that specific hand doesn't have an Island in it... so I am not really sure the point of your post.
What specific hand? Kobe didn't specify anything about his hand except that you need UB or UG mana. That's two lands or mox + land.
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coyoteuglly
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« Reply #65 on: April 30, 2008, 11:06:35 am »

I'm the Andy Kobe was talking about.  My opening hand was:

Underground Sea
Dark Ritual
Dark Ritual
Thoughtseize
Doomsday
Doomsday
R/D

The question is;  If you go turn one Dark Ritual Doomsday what stack allows you to win on turn two.  Kobe's solution would work if there was a second Island in hand.  But by casting Doomsday you won't have a second Island for Gush.  Every solution I could come up with didn't work because there wasn't another Island for Gush.

Another hit agaisnt Kobe's pile is that R/D is already in hand.

The best solution I have been able to find is:

Go USea, Rit, Doomsday.  Make the following pile:

Ancestral
Black Lotus
Demonic Tutor
Yawg Will
Tendrils of Agony

Than untap draw Ancestral

Play Ancestral (Storm 1, zero mana)
Play Lotus (Storm 2, zero mana)
Play Dark Ritual, sac'ing Lotus (Storm 3, BBBBB)
Play Demonic Tutor ---> Tendrils of Agony (Storm 4, BBB)
Play Yawg Will (Storm 5, zero mana)
Play Black Lotus (Storm 6, zero mana)
Play Dark Ritual, sac'ing Lotus (Storm 7, BBBBB)
Play Thoughtseize (Storm 8, BBBB)
Play Tendrils of Agony for 18.

My best guess is that there is something with Twister that works... but I havn't figured it out yet.
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ErkBek
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« Reply #66 on: April 30, 2008, 11:16:24 am »

I'm the Andy Kobe was talking about. 

Right. Other people posted the solution for your hand. So I posted my new findings, the pass the turn kill. The correct way to play your hand is:

Ritual
Thoguhtseize
Ritual
Doomsday

Stack of:
Ancestral
Lotus
Petal
Will
Tendrils

R/D post will for Lotus and Petal (or Duress).

Just as stated already.
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« Reply #67 on: May 02, 2008, 07:54:06 pm »

I've been doing some thinking about relying more on R/D in DDay piles as an extension of the pile. This can allow for some DDay kills that don't use the graveyard at all, which means you are immune to Tormod's Crypt and Faerie Macabre as well as Leyline. For example:

With Gush in hand and 1 free mana, DDay for Lotus, Recall, Brainstorm, R/D, Petal. Gush into Lotus/Recall, play Lotus and crack for UUU. Cast Recall floating UU, cast Petal and sac for green to play R/D floating U. Shuffle in, say, Jet/Ritual/Tendrils. Cast Brainstorm, put the 2 lands from Gush on top. Play Jet, Ritual, and tap your other mana source to play Tendrils for 20.

Anyone want to pitch in and help come up with some similar stacks that combo with a Brainstorm/Ponder in hand, that don't use the graveyard at all?
« Last Edit: May 02, 2008, 08:39:31 pm by Negator13 » Logged
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« Reply #68 on: May 03, 2008, 07:30:31 am »

Hi All,

I just wanted to share the list I'm testing now.
In the little time I have at the moment because I'm renovating my house, I test NLD because I really like the explosiveness.
I made a few adjustments from the opening list in the first Post from this Topic, here is my list:
The numbers behind the cards are a reference to the original List.

NLD (The Dutch Build)
2 Island (-1)
2 Tropical Island (+1)
3 Underground Sea (-1)
3 Flooded Strand
3 Polluted Delta

1 Black Lotus
1 Mox Emerald (+1)
1 Mox Jet
1 Mox Sapphire
1 Lotus Petal
4 Dark Ritual

1 Ancestral Recall
4 Brainstorm
4 Gush
3 Ponder (-1, I wanted to play Time Walk so 1 Ponder had to go, I must say that I don’t really miss him and that Time Walk did win me a few games.)

3 Merchant Scroll (-1, See Limdul's Vault)
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
2 Limdul's Vault ( +2, This card has bin really great for. an Instant to find every card in your deck and you can place the top 5 cards in any order. This allows you to adjust your game plan when you are searching for a card.)

1 Time Walk (+1, as explained by Ponder)
1 Fastbond
1 Yawgmoth's Will
2 Doomsday
1 Research/Development
1 Tendrils of Agony

4 Force of Will
1 Misdirection
4 Duress
1 Thoughtseize
1 Chain of Vapor
(-1, Hurkyl's Recall. The Meta game in Holland is not workshop heavy, although I really like 1 in the main I do not know what card to cut for it, maybe one extra Ponder has to go.)

What do you Guys think off the adjustments I made, and what would you change if the Meta Game was, Oath, Flah, Ichorid, Workshop Agro (not a big part but always present), GAT (not as big as it was but still their) and Hate.Dec (Fish (all variants), Deez, Dawn of the Dead, Bomberman). Hate.dec is about 10% of the Metagame as is GAT.
The rest is Divided by the other 4 Decks. And what side Board would you use. I can't find a sideboard plan that suites mi play style. I don't like the Dark Confidant plan against Workshop and i Hate the card LotV. I was thinking in this direction, please give some feedback on this.

Side Board:
3 Energy Flux (Workshop)
3 Fearry Macabre (Ichorid, Flash)
3 Extirpate (Ichorid, Flash)
3 Spell Snare (Oath, Fish players with Meddling Mage) or Repeal, Bounce and draw so it can be an DD-pile Starter (this one I Like better)
1 Echoing Truth
1 Tendrils of Agony
1 Research/Development (This card is Really handy if you need to R/D before you are going off.)

I tried to keep the Side Board as streamlined ass possible.
This way you can use the R/D from the main deck to Shuffle hate cards in and the extra R/D in your first game.

Yesterday i was testing against a MBC list that made Top 8 in our last tournament. I played 5 games without sideboard, He played LotV, Thorn, Duress, Hymn, Trini and Waste land in the main. The First game I lost because of mana screw. The next 3 games I won in turn 3 through LotV, Duress effects and Thorn. The 5th game i won in turn 4 Through LotV and 3 Duress effects. All the games their was 1 Waste land involved.

Why I'm telling this is because I always believed that MBC Discard was a hard deck to play against as a Combo player. But the beauty of this deck is the diversity in Combo-ing out with this deck, From the 4 games I had 1 DD Kill, 1 Gushbond Kill, 2 Traditional Ywill Kills. That and the haevy draw and high BOMB count makes it even better.

After a saw the DD Pile of Negator 13 I wanted to try to find a Pile for Brainstorm or Ponder. I found Both.
Out a post from Hauntedechos on page one of this topic, their was a DD-pile with Gush and Fastbond that intrigued me.
After some thinking I modified it so it would not need the grave yard to be effective and it could be started with Ponder or Brainstorm.
This also can win through Chalice @ 0 if by random chance it is needed.

The DD Pile for Ponder or Brainstorm in hand
Needed 2 Lands in play(Underground Sea and Tropical Island), UG after DD and  5 Life minimum (you need 4 life for fastbond)

Gush
Fastbond
Gush
Ancestral Recall
R&D (Dark Ritual, Dark Ritual and Tendrils of Agony)

Doomsday is played, (Storm Count 1)
* Play Ponder or Brainstorm for U (Storm Count 2)
* Play Gush, Make sure you have G after Gushing (Storm Count 3), Draw Fastbond and Gush
* Play Fastbond for G (Storm Count 4)
* Play 2 lands, -2 Life, Tap lands for UG
* Play Gush (Storm Count 5), Draw Ancestral Recall and R&D
* Play 2 lands, -2 Life
* Play R&D for 2x Dark Ritual and Tendrils of Agony (Storm Count 6)
* Play Ancestral Recall with U from Tropical Island, Draw 2x Dark Ritual and Tendrils of Agony (Storm Count 7)
* Play Dark Ritual with the B from Underground Sea (Storm Count 8)
* Play Dark Ritual (Storm Count 9)
* Play Tendrils of Agony for Storm count 10 to do 20 damage  Smile

That’s it for Now, Please give me some advice on the Sideboard and what you guys think of the Pile I Showed.

Greetz Zieby
« Last Edit: May 03, 2008, 07:46:24 am by Zieby » Logged

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« Reply #69 on: May 03, 2008, 01:57:42 pm »

Anyone want to pitch in and help come up with some similar stacks that combo with a Brainstorm/Ponder in hand, that don't use the graveyard at all?

Post- DDay you need:
Ponder/Brainstorm In hand
1 Careful Study In Deck
UGB mana already available
You Gush in this, so if you didn't drop a land this turn you can do it on 2 lands if you have 1 more card in hand.

(1) DDay into:
Gush
Lotus
Careful Study
R/D
Ancestral

Need U
(2) Ponder/Brainstorm into: (If BS, just put the top two cards of the stack back)
Gush

Library:
Lotus
Careful Study
R/D
Ancestral

(3) Gush into:
Land
Land
Careful Study
Lotus

Hand:
Land
Land
Careful Study
Lotus

Library:
R/D
Ancestral

(4) Lotus
- Float UUU

(5) Careful Study into:
R/D
Ancestral

Discard:
Land
Land

Hand:
Ancestral
R/D

-Float UU

*Need G
(6) R/D for:
Mana Crypt
Dark Ritual
Tendrils
-Float U

(7) Ancestral

Hand:
Mana Crypt
Dark Ritual
Tendrils

(8) Mana Crypt

*Need B
(9) Dark Ritual

(10) Tendrils
« Last Edit: May 03, 2008, 02:03:55 pm by nineisnoone » Logged

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« Reply #70 on: May 03, 2008, 02:17:07 pm »

Zieby: Lim Dul's Vault is an interesting option and certainly deserves consideration/testing. Just in theory however, I'm not sure how many more card disadvantage tutors the deck can realistically support, having already Mystical, Vamp, and 2 DDay. That's one of the reasons Imperial Seal was not included. Certainly, being blue and being instant speed are huge advantages over Imperial Seal, but costing 2 rather than one is also a hefty drawback. I'm also not convinced any number of Vaults could be correct before having the full 4 Merchant Scrolls. Still, it does seem to have a decent amount of merit and I will try to get around to testing it in the near future. I encourage you to make whatever modifications to the deck you deem to be right and more importantly to share your testing and tournament results with us. Any particular innovation, no matter how small or seemingly incorrect at first glance, could turn out to be the next step in the evolution of the deck.

nooneisnoone: Thanks for the piles, I never thought of a card like Careful Study. However for the purposes of this thread I think it would be best to keep the piles posted as close to the original decklist as possible without adding otherwise situational/underpowered cards. Cards like Metamorphose, Careful Study, LED, etc. may all have theoretical uses in particular DDay scenarios but I highly doubt that those situations are frequent enough or desperate enough to justify including such otherwise "bad" cards. Not to say that you'd be absolutely wrong if you want to add a Careful Study to your build of the deck, but I personally don't think it'd be very realistic, or in my opinion, correct. I hope I'm not coming off as an asshole or offending you in saying this, it's just that I want to keep the information in this thread as relevant as possible, as there's simply so much information being passed around here that I think it's important to focus only on the most relevant. That said, of course, no one can ever really tell which ideas are worth entertaining or not until they've really tried them. So while I may dismiss the inclusion of a card like Careful Study, perhaps you're the one who's more on the right track. But if that is the case then perhaps there should be a separate thread.
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« Reply #71 on: May 03, 2008, 07:13:46 pm »

nooneisnoone: Thanks for the piles, I never thought of a card like Careful Study. However for the purposes of this thread I think it would be best to keep the piles posted as close to the original decklist as possible without adding otherwise situational/underpowered cards. Cards like Metamorphose, Careful Study, LED, etc. may all have theoretical uses in particular DDay scenarios but I highly doubt that those situations are frequent enough or desperate enough to justify including such otherwise "bad" cards. Not to say that you'd be absolutely wrong if you want to add a Careful Study to your build of the deck, but I personally don't think it'd be very realistic, or in my opinion, correct. I hope I'm not coming off as an asshole or offending you in saying this, it's just that I want to keep the information in this thread as relevant as possible, as there's simply so much information being passed around here that I think it's important to focus only on the most relevant. That said, of course, no one can ever really tell which ideas are worth entertaining or not until they've really tried them. So while I may dismiss the inclusion of a card like Careful Study, perhaps you're the one who's more on the right track. But if that is the case then perhaps there should be a separate thread.

No offense taken.  Honestly looking back the Fastbond->Gush is the much more elegant answer, not requiring new pieces. Though perhaps there's a good reason to think about it (it avoids Fastbond life loss) and not to (unlike the other one it can't win through Chalice 0 and is a new card), I do agree that it's not something that can be answered by simply offering one of the billions of potential DDay stacks, and do understand why particularly for a deck like DDay it's important to remain on task, so to speak.  In any case, for what it's worth I hope it was a useful contribution.
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« Reply #72 on: May 04, 2008, 11:32:15 pm »

Just curious, is there a doomsday pile you can make that can win through a Sphere of Resistance?
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« Reply #73 on: May 05, 2008, 02:18:58 am »

Any reason why this shouldn´t be possible?

Chain of Vapor will bounce the Sphere, then you kill. Either Scroll for Chain before Doomsday or exchange a mana source or a draw spell with it, but this will mean that you have sufficient mana or card draw anyways.
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« Reply #74 on: May 06, 2008, 05:03:43 pm »

Hi All,

I was looking for different Dooms-Day piles on this forum and in my notes from the last few years,
to select the most commen ones to practice them and know them by hart.
I sellected 5 Piles. 3 Piles that start with Gush in hand (for different senario's), 1 Pile that start with Ponder or Brainstorm (not effected by LotV or CotV at 0), and 1 Pile where you pass the Turn.
I believe this are the 5 piles that must put you through the most situations at a Tournament.

Here They Are Piles

D-Day pile with Gush in hand (1)
Needed; 2 Lands in play, no LotV and no CotV for 0 in play.

D-Day Pile

Black Lotus
Ancestral Recall   
Lotus Petal         
Research/Development  Black Lotus, Pact of Negation and Tendrils of Agony
Yawgmoth's Will

Doomsday is played, (SC 1)
* Play Gush, draw Black Lotus and Ancestral Recall (SC 2)
* Play Black Lotus, sac Black Lotus for UUU, (UUU) (SC 3)
* Play Ancestral Recall, draw Lotus Petal, Research/Development and Yawgmoth's Will (UU) (SC 4)
* Play Petal, sac petal for B, (UUB) (SC 5)
* Play Yawgmoth's Will (SC 6)
* Play Black Lotus, sac Black Lotus for UUU, (UUU) (SC 7)
* Play Lotus Petal, sac Lotus Petal for G, (UUUG) (SC 8)
* Play Research/Development, for Black Lotus, Pact of Negation and Tendrils of Agony, (UU) (SC 9)
* Play Ancestral Recall, draw Black Lotus, Pact of Negation and Tendrils of Agony (U) (SC 10)
* Play Black Lotus, sac for BBB, (UBBB) (SC 11)
* Play Tendrils of Agony for Storm count 12 to do 24 damage.

D-Day pile with Gush in hand (2)
Needed; 2 Lands in play, LotV in play and no CotV for 0 in play.

D-Day Pile
Black Lotus
Ancestral Recall   
Lotus Petal         
Research/Development  Black Lotus, Lotus Petal and Tendrils of Agony
Brainstorm

Doomsday is played, (SC 1)
* Play Gush, draw Black Lotus and Ancestral Recall, (SC 2)
* Play Black Lotus, sac Black Lotus for UUU, (UUU) (SC 3)
* Play Ancestral Recall, draw Lotus Petal, Research/Development and Brainstorm, (UU) (SC 4)
* Play Petal, sac petal for G, (UUG) (SC 5)
* Play Research/Development for Lotus Petal, Black Lotus and Tendrils of Agony, (U) (SC 6)
* Play Brainstorm, draw Lotus Petal, Black Lotus and Tendrils of Agony, (SC 7)
* Play Black Lotus, sac Black Lotus for BBB, (BBB) (SC 8)
* Play Lotus Petal , sac Lotus Petal for B, (BBBB) (SC 9)
* Play Tendrils of Agony for Storm count 10 to do 20 damage
If post D-Day 1 mana is floating, Research/Development can Fetch Pact of Negation instead of Lotus Petal.

D-Day pile with Gush in hand (3)
Needed; Underground Sea and Tropical Island in Play, G available post D-Day, Minimum of 6 Life. This D-Day pile is not effected by CotV for 0 and doesn’t care if LotV is in play or not.
 
D-Day Pile
Fastbond
Gush
Research/Development  Dark Ritual and Tendrils of Agony
Ponder
Gush

Doomsday is played, (G) (SC 1)
* Play Gush, Draw Fastbond and Gush, (G) (SC 2)
* Play Fastbond (SC 3)
* Play 2 lands, -2 Life, Tap lands for UG, (UG)
* Play Gush, Draw Ponder and Research/Development, (UG) (SC 4)
* Play 2 lands, -2 Life, Tap lands for UB, (UUGB)
* Play Ponder, draw Gush, (UGB) (SC 5)
* Play Research/Development for Dark Ritual and Tendrils of Agony, (B) (SC 6)
* Play Gush, draw Dark Ritual and Tendrils of Agony, (B) (SC 7)
* Play land, -1 Life, Tap for 1 mana, (B1)
* Play Dark Ritual, (1BBB) (SC 8)
* Play Tendrils of Agony for Storm count 9 to do 18 damage (If D-Day was played with Dark Ritual, the total storm count would be 10 to do 20 damage).

D-Day pile with Brainstorm or Ponder in hand
Needed; Underground Sea and Tropical Island in Play, UG available post D-Day, Minimum of 5 Life. This D-Day pile is not effected by CotV for 0 and doesn’t care if LotV is in play or not.

D-Day Pile
Gush
Fastbond
Gush
Research/Development  2x Dark Ritual, Tendrils of Agony
Ancestral Recall

Doomsday is played, (UG) (SC 1)
* Play Ponder or Brainstorm, draw Gush, (G) (SC 2)
* Play Gush, Draw Fastbond and Gush, (G) (SC 3)
* Play Fastbond, (SC 4)
* Play 2 lands, -2 Life, Tap lands for UG, (UG)
* Play Gush, Draw Ancestral Recall and Research/Development, (UB) (SC 5)
* Play 2 lands, -2 Life, Tap lands for UB, (UUGB)
* Play Research/Development for 2x Dark Ritual and Tendrils of Agony, (UB) (SC 6)
* Play Ancestral Recall, Draw 2x Dark Ritual and Tendrils of Agony, (B) (SC 7)
* Play Dark Ritual, (BBB) (SC 8)
* Play Dark Ritual, (BBBBB) (SC 9)
* Play Tendrils of Agony for Storm count 10 to do 20 damage

D-Day pile with Passing the Turn
Needed; Underground Sea and Tropical Island in Play,  Minimum of 8 Life.
This D-Day pile is not effected by CotV for 0.

D-Day Pile
Gush
Fastbond
Gush
Yawgmoth's Will
Research/Development  Tendrils of Agony, Dark Ritual, 2x Duress

Untap and draw Gush.
* Float GB, play Gush, draw Fastbond and Gush, (UB) (SC 1)
* play Fastbond, (B) (SC 2)
* Play 2 lands, -1 Life, Tap lands for UB, (UUB)
* Play Gush, draw Yawgmoth’s Will and Research/Development, (UUB) (SC 3)
* Play 2 lands, -2 Life, Tap lands for UG, (UG UUB)
* Play Research/Development for Tendrils of Agony, Dark Ritual and 2x Duress, (UUB) (SC 4)
* Play Yawgmoth's Will, (SC 5)
* Play 2 lands, -2 Life, Tap lands for UB, (UB)
* Play Gush, draw 2 of the 4 cards, (UB) (SC 6)
* Play 2 lands, -2 Life, Tap lands for UB, (UUBB)
* Play Gush, draw The last 2 cards, (UUBB) (SC 7)
* Play Duress, (UUB) (SC 8)
* Play Dark Ritual, (UUBBB) (SC 9)
* Play Duress, (UUBB) (SC 10)
* Play Tendrils of Agony for Storm count 11 to do 22 damage

What do you all think of those piles? And did i miss some verry important piles.
Please discuss.

Zieby

Edit - Adjust pase the turn pile for correctness
« Last Edit: June 01, 2008, 06:03:57 pm by Zieby » Logged

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"Rogue is spelled with the "g" before the "u." Rouge is a cosmetic used to color the cheeks and emphasize the cheekbones.
Rogue is a deck that isn't mainstream/widely played."

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Founder of "The Dutch Vintage Tournament Series"
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« Reply #75 on: May 15, 2008, 04:31:39 am »

Hi

For the people that didn's see the Oracle adjustment on Doomsday.
Here it is;

4/1/2008 If your graveyard and library combined contain five or more cards, you must choose five cards from among them. You can’t choose to find fewer than that.
4/1/2008 If your graveyard and library combined contain fewer than five cards, all of those cards will wind up in your library.
10/4/2004 You lose the life during resolution.

This means it is not possible to make a doomsday pile of 4 or less cards. Its a shame.

Seccond thing I have on my mind is; Does this deck have a future in the current Meta now MSPaint has rised from the out of nowhere?
Are the Blast they pack to Strong or is it ok because you are faster then they are. The 8 duress effect GAT list is not something I'm scared off. I Tested against a havy discard deck and it caused no problems.

Lets discuss this deck further,

Greetz Arjan
« Last Edit: May 15, 2008, 04:39:18 am by Zieby » Logged

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« Reply #76 on: May 15, 2008, 09:41:52 am »

You could toss in 2 Volcanics and run 8 blasts if you wanted to.  I don't recommend it...

Over the weekend, I played in a Jet tourney (losing to GAT in the top 4) using my UBr Dday build.  Paint (as built/pilotted by Vroman) has enormous issues with an early Empty the Warrens.  They're really good at taking down monolithic threats, but dealing with 8-10 goblin tokens and storm is much harder.  If you're finding problems against that deck, I'd strongly recommend trying out EtW or other ways to generate threat quantity.
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A strong play.

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« Reply #77 on: May 15, 2008, 06:59:46 pm »

You could toss in 2 Volcanics and run 8 blasts if you wanted to.  I don't recommend it...

Over the weekend, I played in a Jet tourney (losing to GAT in the top 4) using my UBr Dday build.  Paint (as built/pilotted by Vroman) has enormous issues with an early Empty the Warrens.  They're really good at taking down monolithic threats, but dealing with 8-10 goblin tokens and storm is much harder.  If you're finding problems against that deck, I'd strongly recommend trying out EtW or other ways to generate threat quantity.

Isn't Warrens difficult to utilize without off color moxen, Ring, and Crypt?
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« Reply #78 on: May 15, 2008, 08:17:05 pm »

Not at all.  My list includes the Ruby, but typically Gush + mana source (usually ritual)l + anything -> EtW is very accessible.  In both games against Vroman, I used Gush, Ritual, EtW.
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« Reply #79 on: May 15, 2008, 09:25:48 pm »

Agreed with Becker, Warrens just seems like a weak card, this deck can win with 2 cards in hand (DDay+Gush) and if youve got the usual Gush + Fastbond then youll just always go for Tendrils.
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« Reply #80 on: May 16, 2008, 09:32:50 am »

The list of Brain Demars that won day 2 of SCG had 1x Mind's Desire and 1x High Tide in his deck to make so many insane plays. In the Eye of Doomsday --> Mind's Desire is a Card that really could help to combo out. On the other hand High Tide could really help with comboing in the Gushbond engine. I'm planning to test this in the comming weeks but what are the general thoughts about this.

Greetz Arjan
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« Reply #81 on: May 16, 2008, 10:12:44 am »

Against something with 12-16 red 'blasts,' even casting DDay is a risky proposition.  I was boarding my DDays out and bringing in my second EtW, my other 3 Extirpates and some creature hate so I could hit the Painter's Servant itself.  Whether that's right or not, early EtW overwhelmed him both games.

Dday can *try* to win with 2 cards in hand.  But it's completely balls to the wall.  The Doomsday kill is light, elegant, and hate resilient since you get to build the piles around the hate you expect.  That said it always uses a blue draw spell to get into the stack, and when your opponent has 2-3 red 'blasts' in hand, relying only on black/red spells is actually pretty nice.  Even when an opponent is well ahead on card advantage and major storm producers like Will, Fastbond, or Timetwister won't resolve, you can almost always get 8-10 Goblins.  Mini-Tendrils doesn't always affect the board or force your opponent to play around it, EtW *always* affects the board and at the least forces a Merchant Scroll to be a tutor for Echoing Truth.

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« Reply #82 on: May 16, 2008, 11:56:19 am »

Against something with 12-16 red 'blasts,' even casting DDay is a risky proposition.  

Try 5-8 red blasts.

Warrens sounds okay to me, but if they pack a single E. Truth post board it's going to be awful.
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« Reply #83 on: May 16, 2008, 12:16:03 pm »

Against something with 12-16 red 'blasts,' even casting DDay is a risky proposition.  

Try 5-8 red blasts.

I'm not talking about the builds from Starcity.  Vroman ran 4x Pyroblast, 4x REB, and 4x Guttural Response.  There was even some talk during the ride back from the tourney about *more* blasts if they were available.

Quote
Warrens sounds okay to me, but if they pack a single E. Truth post board it's going to be awful.
It was almost useless against GAT.  Both times that I used it, it was just a speed bump.
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« Reply #84 on: May 29, 2008, 07:48:50 pm »

D-Day pile with Passing the Turn
Needed; Underground Sea and Tropical Island in Play,  Minimum of 8 Life.
This D-Day pile is not effected by CotV for 0.

D-Day Pile
Gush
Fastbond
Gush
Yawgmoth's Will
Research/Development  Tendrils of Agony, Dark Ritual, 2x Duress

Untap and draw Gush.
* Float UB, play Gush, draw Fastbond and Gush, (UB) (SC 1)
* Play 2 lands, -1 Life, Tap lands for UG, (UUBG)
* play Fastbond, (UUB) (SC 2)

* Play Gush, draw Yawgmoth’s Will and Research/Development, (UUB) (SC 3)
* Play 2 lands, -2 Life, Tap lands for UG, (UG UUB)
* Play Research/Development for Tendrils of Agony, Dark Ritual and 2x Duress, (UUB) (SC 4)
* Play Yawgmoth's Will, (SC 5)
* Play 2 lands, -2 Life, Tap lands for UB, (UB)
* Play Gush, draw 2 of the 4 cards, (UB) (SC 6)
* Play 2 lands, -2 Life, Tap lands for UB, (UUBB)
* Play Gush, draw The last 2 cards, (UUBB) (SC 7)
* Play Duress, (UUB) (SC 8)
* Play Dark Ritual, (UUBBB) (SC 9)
* Play Duress, (UUBB) (SC 10)
* Play Tendrils of Agony for Storm count 11 to do 22 damage
In this stack, you play 2 lands before you play Fastbond (see the bolded steps).

The corrected format:
- Float UG, play Gush, drawing Fastbond and Gush (UG floating)
- Play a land normally and tap it (UUG floating)
- Play Fastbond (UU floating), play the other land and tap it for B (-1) (UUB floating)
- Play Gush drawing Yawgmoth's Will and Research/Development (UUB floating)
etc.

I must say that using Gush as part of the stack (rather than just to create the win-in-one-turn) is brilliant.
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« Reply #85 on: June 01, 2008, 05:59:38 pm »

In this stack, you play 2 lands before you play Fastbond (see the bolded steps).

The corrected format:
- Float UG, play Gush, drawing Fastbond and Gush (UG floating)
- Play a land normally and tap it (UUG floating)
- Play Fastbond (UU floating), play the other land and tap it for B (-1) (UUB floating)
- Play Gush drawing Yawgmoth's Will and Research/Development (UUB floating)
etc.

I must say that using Gush as part of the stack (rather than just to create the win-in-one-turn) is brilliant.

Thank you for the correction of the Pile, you are completely right and the original post is edited.

Greetz Arjan
« Last Edit: June 01, 2008, 06:06:37 pm by Zieby » Logged

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Rogue is a deck that isn't mainstream/widely played."

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« Reply #86 on: June 02, 2008, 05:26:19 am »

Looks like this Deck is nearly dead, now that Brainstorm, Ponder, Scroll and Gush are taken away. I mean this are 16 cards from our MD (17 if you count Fastbond as well).

Any Ideas. Do we need to go back to the classic Doomsday? Was interesting as well, but it relied on Brainstorm too Sad
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