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Author Topic: B/W T1 deck  (Read 1899 times)
Grandeur
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« on: April 26, 2008, 01:24:41 am »

so i have this thing for B/W and i want to play it Smile


4 undead gladiator

4 dark ritual
4 duress
4 hymn to tourach
4 sinkhole
4 death grasp
4 vindicate
1 demonic tutor
1 land tax
1 death wish

3 crucible of worlds

1 strip mine
4 wasteland

4 polluted delta
4 scrubland
4 caves of coilos
2 tainted field
6 swamp
1 plains

sb:
3 null rod
3 masticore
4 chainer`s edict
4 hypnotic specter (this is for game 2 where he hopefully has removed all creature destruction)
1 mutilate

so... halp!! Smile (it would obviously be better with lotus and moxes but i dont have them so no need to add them up but other suggestions are very welcome!)







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Zombie_Jesus
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BlackPoonMaster
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« Reply #1 on: April 26, 2008, 12:39:42 pm »

This look's like a Legacy deck but maybe cutting hym's and good cards to add may be would be Thoughtseize, joton grunt, sword's to plowshares, cabal therepy and possibly arcane lab also disenchant and chalice of the void or nullrod's good luck man! also add power almost all touney's allow a proxy limit of 10 or more good luck.
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Grandeur
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« Reply #2 on: April 26, 2008, 01:05:24 pm »

thx for suggestions... is there a post already to this "legacy" deck? that runs the similar idea with B/W?
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Nydaeli
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« Reply #3 on: April 26, 2008, 01:26:12 pm »

Deadguy Ale is a B/W disruption deck that you might like.

http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=14540
http://www.themanadrain.com/index.php?topic=30705.0
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nero angelo
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« Reply #4 on: April 27, 2008, 01:52:00 am »

A few cards you ought to look at:

Leyline of the Void (very important!)
Chalice of the Void
Vampiric Tutor
Swords to Plowshares
Disenchant
Necropotence

Cut the Land Tax. Pretty useless because you have fetchlands.
Remove Mutilate. It is useless. Smother/Diabolic Edict is much and wwwwaaaaaaaaaayyyyyy better. Smile

As for creatures, look for the following:

Phyrexian Negator
Jotun Grunt

and please Maindeck Hypnotic Specter. not many vintage decks runs spot/creature removal. Smile
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Grandeur
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« Reply #5 on: April 27, 2008, 02:15:40 am »

leyline indeed a strong card.. i have been going through the forums looking for archtypes of deck... i don`t know if anybody at my area play flash .. do you think that leylines should be maindecked or sb? also are there other decks that get ruined by leyline?

also i don`t understand why jotun grunt is a strong card? could somebody explain this to me?

also phyrexian negator is kinda risky ... this deck was meant to be a "lock deck" running lots of disruption and land destruction instead of the usual suicide black or mono black ... i was thinking of swords to plowshares vs deathgrasp .. what do you think of this? 

did cut the land tax.

added vampiric tutor to replace it


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nero angelo
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« Reply #6 on: April 27, 2008, 08:37:12 am »

>Leyline kills/stops/slows:

Long explanation:

Ichorid - Either they have an enchantment removal/bouncer maindeck or it's autolose at all. Bridge from Below will NOT hit GY and therefore they cannot produce soooooo many 2/2's. Ichorid won't also hit GY so it can't be animated.

Stax - Welder becomes a Mon's Goblin Raiders. Crucible of the Worlds turns into nothing other than additional mana for Tolarian Academy or an attacker made possible by Karn.

Flash - Obviously, their combo won't work.

Storm - Yawgmoth's Win/Will will not work therefore they should chain/find more spells (9+ in case of Tendrils of Agony).

Toolbox Fish - Skullclamp won't draw them cards. They will run out of gas trying to counter/answer your threats.

Short explanation:

LotV basically slows down/stops any deck that utilizes GY.

It should be Maindecked based on my experience.

>At Jotun Grunt:

Brings back your resources. Together with the help of shufflers (Fetches and Tutors), you have the chance to reuse them.

Empties your opponent's GY. Too many Dark Rituals and worried about Yawgmoth's Will? No problem. Wasteland + Crucible pinning you down? No problem. Too many Bridge from Below, Ichorids? remove them.

plus, it's a 4/4 beater. Smile


>At Negator.

Yes it is risky. But he is one big tough guy. Unless your environment has aggro, he is pretty hard to deal with.




>Swords wins over Grasp.



Oh, additional suggestion:

Dark Confidant. Very powerful card advantage. Tried and tested.

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CalmLikeABomb
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« Reply #7 on: May 15, 2008, 03:35:54 pm »

You should try the vials. Keep them in control with all the random white nonsense and bust out a Phage for the game. Black and white together again!
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CalebD
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« Reply #8 on: May 19, 2008, 10:41:27 am »

Maindecking Leyline is a meta-dependent move, it's terrible against aggro/fish and unpowered metas.

"No problem. Wasteland + Crucible pinning you down? No problem. "

You: Grunt
Them: waste-return to play w/ crucible.
You: Crap.

Grunt is a 2cc 4/4 that can help the game state, overall a very good card. Good w/ cabal therapy.

If you're running confidants and therapys, I reccomend trying dusk urchins as well. They have been sick for me in every other format, although I haven't tried them in vintage yet.

Null rods are crazy good for unpowered decks w/ rituals.  I'd also run lotus petal as another method of getting null rod/confidant online turn one, also allows turn one hymn/sinkhole.

Gator is pretty bad right now. Bomberman owns it, goyf owns it, empty for 3 owns it, shop aggro owns it, dryad owns it, and orchard owns most creatures. Good in a deck with stifle, as its sack effect is a triggered ability, I wouldn't run it in much else. SB, maybe.
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