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Author Topic: Flee, Goblin Savant  (Read 2489 times)
Marco
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« on: May 01, 2008, 10:03:42 pm »

Flee, Goblin Savant
RRG
Legendary Creature - Goblin Wizard
3/2
Whenever Flee, Goblin Savant or another Goblin comes into play, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard.
Misery loves company.
« Last Edit: May 04, 2008, 06:12:44 pm by Marco » Logged
Marco
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« Reply #1 on: May 01, 2008, 10:05:05 pm »

Current Wording:

Flee, Goblin Savant
RRG
Legendary Creature - Goblin Wizard
3/2
Whenever Flee, Goblin Savant or another Goblin comes into play, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard.
Misery loves company.
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Jonika1
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« Reply #2 on: August 11, 2008, 08:28:44 pm »

I think that Flee, Goblin Savant is a great start of a card. However i do see some problems.

1. It's a wizard which is ok, but i really think shaman would be a better fit. G/R doesnt feel like it should be a wizard.
1. the ability is cool and something new for goblins however i think its overpowered.

all i can suggest and seems a great card.
If you could could you help me out with my deck posted on the casual forums?
« Last Edit: August 11, 2008, 08:55:12 pm by Jonika1 » Logged
Matt
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« Reply #3 on: August 31, 2008, 10:27:29 pm »

1. Green/red is DEFINITELY shaman, not wizard.

2. Should this be a "Kinship --" ability?

3. This should only trigger on your own goblins, I think. Add "under your control".

4. This is too crazy good with goblin token-makers, but there's a number of fixes:
-"whenever a nontoken goblin" this option is the least restrictive
-"whenever a goblin comes into play, if you played it from your hand" this prevents stuff like Patriarch's Bidding from triggering with this, which is good if you want to limit the combo potential
-remove the "put it in the graveyard" clause, so that tokens still trigger, but as soon as you hit a nongoblin card, you have to get it out of the way before drawing any more (probably this means waiting until your next draw step).
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Vicotnic
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« Reply #4 on: September 01, 2008, 10:29:18 am »

I agree with pretty much everything Matt said. Also I don't think the card need to be green, I would prefer it as a 2/2 for 2R. Either that or make it an Elf for 2G (which I actually thinks fits better).
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asi
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« Reply #5 on: September 05, 2008, 09:07:14 am »

Suggested wording:

Flee, Goblin Savant
RRG
Legendary Creature - Goblin Shaman
3/2
Whenever you play a goblin spell, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard.
Misery loves company.

This way, it
-doesn't trigger on itself
-triggers even when a goblin is countered (red/green hate blue, after all)
-doesn#t trigger on token, like Siege-Gang-Commander

I would certainly change the mana cost. I would much rather have a 1GR 2/2 version than the above one (reminds me of Rakdos Augermage, which was a horrible card).

You could sneak in some minor second ability, like Wort's Fear. (give him Legendary Landwalk. Such a cool ability...oh well, nonbasic landwalk is also nice, and very red-green-ish) This would make it

Flee, Goblin Savant
1RG
Legendary Creature - Goblin Shaman
2/2
Non-basic landwalk
Whenever you play a goblin spell, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard.
Misery loves company.

Evasion is a clever thing to add, because
-you usually don't want to attack with a 2/2 creature with such strong utility
-if it does not attack, it feels kinda lame, like an enchantment with power/toughness

With evasion, you can attack AND use some of its utility. I already liked it on Wort, so why not?
« Last Edit: September 05, 2008, 09:10:28 am by asi » Logged
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