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Author Topic: The Mountains Win Again!  (Read 103253 times)
GreenOne
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« Reply #30 on: July 02, 2008, 10:40:27 am »

5. Try Faerie Macabre, not as good as Tormod for graveyard hate, but this creatures is tutorable by Imperial. .
7. WHEEL of FORTUNE!! fit mana curve, dig more for Grindstone or other combo pieces, dig more mana producer, dig for protection (SSG + pyroblast as red Force of Will)
In Vintage area, artifact haters are everywhere so it'll be more difficult to protect both Painter and Grindstone, maybe I'll try for Welder in the future. .
5. Yeah, but just as a 1-of if the only upside is that it can be tutored.
7. Oh My God. I forgot how busted Vintage is! Even a monored deck have a draw 7.. Definetly in.
@Welder. I don't know if the deck has the right amount of artifacts to get it going. However, you just need to protect painter, grindstone is just a plus, so i guess blasts are ok at doing it unless there's shattering spree or krosan grip involved.
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Myriad Games
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« Reply #31 on: July 09, 2008, 01:42:59 pm »

Lou Stefanovic had a mono-red version of TMWA that he played at Myriad Games on June 28th.
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GreenOne
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« Reply #32 on: July 10, 2008, 09:13:34 pm »

I don't understand why all those 1ofs without tutoring power. Is there something i'm missing?
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SimonCopp
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« Reply #33 on: July 10, 2008, 10:19:43 pm »

Countryside Crusher and Wheel serve as good filters to find the one ofs that have great potential for abuse md.
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« Reply #34 on: July 10, 2008, 10:55:36 pm »

I don't understand why all those 1ofs without tutoring power. Is there something i'm missing?

Well, most of the 1ofs are restricted, and good enough for Mono Red to run regardless of tutoring power.

1x Wheel of Fortune
1x Black Lotus
1x Mox Ruby
1x Mana Crypt
1x Strip Mine
1x Sol Ring

Three more perform the same function; so it's more like "3x Counterspells".

1x Burnout
1x Red Elemental Blast
1x Pyroblast

After that, there's only a single "meta sloted" 'Spree in the maindeck to supplement the Shamans & Heretics.
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« Reply #35 on: July 11, 2008, 06:08:26 am »

I don't catch the Vexing Shusher SB too, but i guess he's just a counterspell with legs.
I played the deck for a couple matches on mws and found it good and funny. But are 4 PoP needed? People is already fetching basics against us due to Magus of the Bloodmoon. In the games I had (Ichorid and Atog) they didn't do much, with 1 time 4 dmg, 2 times 2 dmg, and 2 times with the opponent sitting on only artifacts/basics.
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Myriad Games
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« Reply #36 on: August 03, 2008, 07:31:25 pm »

Here's my latest build of The Mountains Win Again. I'm up around version 50.x now, so I thought it would be a good chance to check back in with the latest attempt at a viable list in the current environment. I've tried a few configurations of these cards between the main deck and sideboard and after a couple of events, here are my thoughts overall.

4x Vexing Shusher - Excellent
4x Mogg Fanatic - Good
4x Simian Spirit Guide - Necessary Accelerant
4x Countryside Crusher - Shows Promise, but Disappointing
4x Jotun Grunt - Solid
4x Swords to Plowshares - Excellent
4x Pyrostatic Pillar - Good
2x Shattering Spree - Very Good
4x Null Rod - Very Good
4x Mishra's Factory - Underperforming
4x Wasteland - Very Good
1x Strip Mine - Amazing!
1x Black Lotus
1x Mox Pearl
1x Mox Ruby
3x Wooded Foothills
3x Bloodstained Mire
4x Mountain
4x Plateau
60      
      
4x Ingot Chewer - Alright
2x Shattering Spree - Still Very Good
4x Pithing Needle - Excellent, should be in the main
3x Crucible of Worlds - Tolerable
2x Umezawa's Jitte - Solid
15      
      
0x Merchant Scroll
0x Gush
0x Flash
0x Brainstorm
0x Ponder
0x Strategic Planning

I'll look forward to your thoughts and suggestions.
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« Reply #37 on: August 03, 2008, 07:50:08 pm »

0x Strategic Planning

Just wait, if the deck starts to get a lot of respect, Steve will post a list in his article with 4 Plannings and call it Meandeck The Mountains Win Again,
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SimonCopp
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« Reply #38 on: August 04, 2008, 10:21:07 am »

4x Countryside Crusher - Shows Promise, but Disappointing

I've been thinking for the past hour what could be in there and thanks somewhat to the previous posters i've got:

Blood Knight (Good vs Fish. Really average elsewhere. Double red could be hard with nine colourless lands and Shusher)
Magus Of The Moon (A beating with Null Rod. Locks you out of Grunt and STP)
Savannah Lions, Isamaru, Jackal Pup, Goblin Cadets etc mix (Quick cheap beats. Could mean less mulligans with no turn one play. May not do enough.)
Goblin Legionnaire (Increases the clock. More removal. May just be more Fanatic-like slots and has an activation cost)
Aven Mindcensor (Is more brutal with no Brainstorm. Could just end up restricting what land they get though)

Changing this may require cutting 1-2 Grunts assuming the Crushers are why you upped them. Is this true? Were there any additional reasons? Is it for an entirely different reason? What's your meta like?

Quote
4x Mishra's Factory - Underperforming

Is this because it's not very exciting, are there too mnay colourless lands or is it just plain not good enough?
   
Quote
4x Ingot Chewer - Alright
2x Shattering Spree - Still Very Good
4x Pithing Needle - Excellent, should be in the main
3x Crucible of Worlds - Tolerable
2x Umezawa's Jitte - Solid
15

Seems like you have too much artifact removal. Is there any reason Pyroblast/REB is not in here? Crucible seem very slow when you have guys that 'Get there' quickly and what seems like a prohibitive mana cost for utility. What else have you tried in the sb?

Thanks in advance

Si Copp
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« Reply #39 on: August 04, 2008, 11:17:59 am »

How about dropping Crusher and Factories from the maindeck,
to add more Mountains and Basic Plains for Figure of Destiny?

Also, is Magus not good enough for the maindeck?
Magus and Figure of Destiny is a combo!

Could Fanatic be dropped for Pithing Needle?
Needle takes care of Welder and Manaless Ichorid.
The only problem I can see is the loss of a beater and a method of dealing with Dark Confidant.

Would Bloodfire Dwarf be better than Fanatic?
It is an answer to an early Empty the Warrens,
which you currently lack an answer for outside of beating down.

What do you do against Oath?
Is that the acceptable bad matchup?

What deck are the sideboard Crucibles for?
« Last Edit: August 04, 2008, 11:24:30 am by TopSecret » Logged

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« Reply #40 on: August 04, 2008, 02:42:45 pm »

How about dropping Crusher and Factories from the maindeck,
to add more Mountains and Basic Plains for Figure of Destiny?

He is probably too mana intensive to grow bigger than a 2/2 and you can just cast Grunt for two who is a 4/4 with a good ability. If you did go this route, you could just run +4 mountains. i don't think you would need the basic Plains.

Quote
Also, is Magus not good enough for the maindeck?
Magus and Figure of Destiny is a combo!

I looked at this when i popped home this afternoon and he just seemed like he kept you off STP which is obv really key against a lot of threats people are running.

After goldfishing with a few builds based on the list Dan posted, i made the following changes:

-4 Countryside Crusher
-1 Jotun Grunt
+4 Goblin Legionnaire
+1 Mountain

I felt that the removal and the added speed to the clock justified the Legionnaire but it required cutting a spell for an extra coloured land. I may even have to cut a Mishra's for another coloured land depending on how the manabase feels.

As i said, i've only goldfished this but i'll hopefuly be able to get in some games within the next week or so. I'll get more thoughts in then.
« Last Edit: August 05, 2008, 07:17:35 am by SimonCopp » Logged

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« Reply #41 on: August 04, 2008, 03:21:07 pm »

Quote
Also, is Magus not good enough for the maindeck?
Magus and Figure of Destiny is a combo!

I looked at this when i popped home this afternoon and he just seemed like he kept you off STP which is obv really key against a lot of threats people are running.

That's what the basic Plains would be for. Very Happy
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« Reply #42 on: August 05, 2008, 12:38:04 pm »

Hey everyone,
I am quite new to vintage, and I want to play in my first tournament at the end of this month. TMWA style decks are the easiest for me to assemble with the cards that I have and can borrow. It helps that I like the idea of playing with such decks, but I do am quite swamped in choice, as there are a lot of options in this archetype (far more than I imagined before trying to make lists). I don't really know the meta, but I expect slavers, oath, ichorid, and some random aggro and combo.

In any case, after a few failed lists, I've proxied and sleived up the following list and goldfished it quite a bit. Here's the list.

Mana (24):
1 Black Lotus
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Strip Mine
4 Wasteland
4 Windswept Heath/Flooded Strand
2 Bloodstained Mire
2 Plateau
1 Scrubland
1 Badlands
1 Swamp
4 Plains

Creatures (24):
4 Mogg Fanatic
2 Goblin Vandal
3 Goldmeadow Harrier
4 Dark Confidant
4 Jotun Grunt
3 Kataki, War's Wage
4 Glowrider

Spells (12):
4 Swords to Plowshares
4 Duress
4 Null Rod

Sideboard (15):
4 Ingot Chewer
4 Faerie Macabre/Extirpate/Leyline of the Void/tormod's crypt
3 Lightning Bolt
4 Ronom Unicorn

Some notes:

The mana base was contstructed when I still had magus of the moon in the list. However It didn't take long to realise that it was unrealistic to run magus of moon, 3 colors, and 5 wastes in a single deck. I also felt I had a lot of 3-drops so magus was cut. I like the manabase, and it gives little trouble to far in goldfishing, however, I believe that 1 basic plains could be swapped for a dual of sorts (Plateau/Badlands I have access to, scrublands needs to be bought). The mana base does give some other issues though, which I will explain later.
Disclaimer: I was never an expert manabase builder, so the fact that it gave me little troubles so far might have made me more positive about it that I should be. I haven't tested this against moon or waste effects.

Black was kept in over magus of the moon, purely for duress and dark confidant. Duress seems to be plain powerful, and I am a control player at heart, so leaving without a draw engine seems unnatural to me (this is obviously where I could be wrong). Cutting black would add the most deck space, but for the moment, I believe the black addition is really solid. In addition, it allows me to run a greater variety of graveyard hate. Finally, I don't have the budget to get Thoughtseizes, so those are out of the question. Cabal Therapy is an option though.

The open choices in this deck are Kataki #3 and the Goblin Vandals and Goldmeadow Harriers.
Kataki I just added 3 times because that seems about right for a legendary creature. The overlap with null rod however, makes me feel that 2 could also do. Too bad Null Rod doesn't beat as well.
Goblin Vandal I wanted something to deal with artifacts of any size. Other options were Shattering Spree (doesn't beat, bad synergy with glowrider) and Ingot Chewer (Painful with Dark Confidant). I also like that it's a 1-drop, making it easy to play. But it needs to get through to destroy, which brings us to:
Goldmeadow Harrier does a number of jobs in the deck, but none of them really satisfying. It acts as pseudo Swords 5-7 titan/colossus/juggernaut/etc. It also helps my army to connect by removing blockers, and finally, it can beat for 1 and is not affected by glowrider.

The Goblin Vandals and Goldmeadow Harriers were the last additions when I made this list, and I couldn't really find anything truely satisfying. I do find that they help with the curve of the deck, and are at least somewhat solid. But they are the most easy to cut I think.

I was also not completely sure about Jotun Grunt #4, but I kept it in because it's the only creature that provides a really good clock on it's own, so seems important enough.

Sideboard is not really decided yet. Ingot Chewers for big artifacts (I could remove some for shattering sprees) and chalice, and some any-graveyard cards for grave-based combo and ichorid. I haven't yet chosen which to use. My preference is extirpate, but I probably won't be able to get them with my budget. I do have faeries and leylines and some crypts (which are cheap anyway), so I'll probably end up using these. Lightning bolt is to add more removal for aggro and fish decks and possibly some reach. The unicorns are for Oath/The Abyss/Back to Basics etc.

After that, there are some cards that I wanted to include but didn't. I already explained why Magus of Moon got cut, but here are some more:
Simian Spirit Guide I understant the need for speed, and it allows for a more 2-drop orientated deck, so it can pack more punch. However, in the past few months I have gradually cut the spirit guides from every deck that I had, because I always ended up without steem much too early.

Vexing Shusher I see the power of this guy, but haven't listed him for 2 reasons. First of all, cards seem to come in a bit late if you need to keep a red mana open all the time. This is probably more of a personal problem that I don't know which spells to cast without shusher support than a fault of the actual shusher. The second problem is that I can't get 2 red mana consistently in the first two turns of the game. This reduces the shusher to a mid-to-late game card where it might be too late to have an impact.

Aven Mindsensor is another card I would like to have, as it gives a powerful ability and evasion. I'm afraid that the casting cost might be a bit too prohibitive. In addition, keep three mana open seems really difficult in the first five turns, so I doubt whether he will be worth it.

Especially the lack of Shusher bothers me, as there is no real way to avoid counters this way. Dark confidant/wastes/glowrider fight against this by either drowning your opponent in threats or choking them off their mana, but Shusher and Aether Vial are both pretty complete answers to the permission problem. Vial is tough with null rod, so Shusher is the only option.

The questions that keep me most occupied at the moment are if Shusher is still viable as a mid game card around turn 3/4, if Simian Spirit Guide is really vital for such a deck, and if there are any obvious substitutes for the creatures I was having doubts about (Goblin Vandals, Goldmeadow Harriers, and Kataki #3). Any other help with the deck is appreciated of course.
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« Reply #43 on: August 05, 2008, 12:48:55 pm »

Ah, Mountains. This deck is always neat, and given the state of things could have some serious potential. The problem with this deck, in my opinion, has always been its lack of a draw engine. Drop a Tormod's Crypt? Or another on-board threat? The lack of draw makes it difficult to recoup the card investment. That's why decks like Control Slaver can leverage Tormod's so well -- it can get back the card in the future.

So, what's the solution? I think that if I were to run TMWA I'd force in a way to get more cards into the hand. Bob is certainly an option. Another possible option would be to have fun with the graveyard. Squee could team up with Flashback spells and LftL, along with Bazaar, Goblin Lore, and Control of the Court. That might let the deck be able to recoup card advantage. In fact, Goblin Lore and Life from the Loam are both fine cards on their own, the former letting you cycle situational cards not good in the matchup while the latter allows you to return Strip Mine (which could be quite strong). Together, they're an engine.

I'd also try out Figure since he lets you leverage an opponent being hobbled by your disruption.

In addition, Atog is a broken card. If I played this deck, I'd try one out.
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« Reply #44 on: August 05, 2008, 12:51:48 pm »

Life + Scroll Rack + Countryside Crusher = Recall and perma-giantgrowth for {2} {G}
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« Reply #45 on: August 05, 2008, 03:10:16 pm »

Ulthrion, have you considered maindeck Hide//Seek instead of Goblin Vandal?
It also deals with large artifacts, but it can also answer Oath and Colossus.
Though, it does have dis-synergy with Glowrider.

So, what's the solution? I think that if I were to run TMWA I'd force in a way to get more cards into the hand. Bob is certainly an option.
I've been trying to figure out a way to use Sygg, River Cutthroat as a second draw engine,
but I've had limited success.

With at least two other power on the board, Sygg's a draw engine.
Also, it can draw cards at the end of the opponents turn with cards like Lightning Bolt and Smash to Smithereens.
Unfortunately, Sygg costs double black (or blue if non-Mountains), and takes a little bit of work to get going,
but I think there might be some potential there.
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« Reply #46 on: August 06, 2008, 06:52:21 am »

Ah, Mountains. This deck is always neat, and given the state of things could have some serious potential. The problem with this deck, in my opinion, has always been its lack of a draw engine.
So, what's the solution? I think that if I were to run TMWA I'd force in a way to get more cards into the hand. Bob is certainly an option. Another possible option would be to have fun with the graveyard. Squee could team up with Flashback spells and LftL, along with Bazaar, Goblin Lore, and Control of the Court. That might let the deck be able to recoup card advantage. In fact, Goblin Lore and Life from the Loam are both fine cards on their own, the former letting you cycle situational cards not good in the matchup while the latter allows you to return Strip Mine (which could be quite strong). Together, they're an engine.

The problem of course is that you set yourself up for collateral damage from graveyard hate, so you need cards that are substatially good on their own, and just get better with an active graveyard. Life from the Loam and Goblin Lore seem possible additions, but I'm not too sure about Bazaar. I haven't played with it ever, so I wouldn't know, but in this kind of deck, the lack of land drop and loss of a card seems like a problem if you're under a leyline or otherwise decent graveyard pressure.

In addition, Atog is a broken card. If I played this deck, I'd try one out.

I have an interest in him, but I think that he's better in a build that uses full power and probably thorns of amethyst over null rod (which opens the option of sensei's divining top and aether vial as support artifacts), so that he can actually alpha-strike for around 10 damage. Can also fill the bin for Grunt to stay alive, so that could be nice as well.

So, what's the solution? I think that if I were to run TMWA I'd force in a way to get more cards into the hand. Bob is certainly an option.

Another option is to run 2-for-1's obviously. Null rod can take several cards down, as can gorilla shaman. Too bad that ouside of artifact and creature hate, they are mostly inefficient.

Ulthrion, have you considered maindeck Hide//Seek instead of Goblin Vandal?
It also deals with large artifacts, but it can also answer Oath and Colossus.
Though, it does have dis-synergy with Glowrider.

That seems like a decent card. Curve-wise it would best fit in the kataki slot, but it does take the vandal's task. I'll have to try them out for sure. I also like the fact that Seek might actually be useful and in-color, and instant-speed as well!

I've been trying to figure out a way to use Sygg, River Cutthroat as a second draw engine,
but I've had limited success.

With at least two other power on the board, Sygg's a draw engine that can start working that turn.
Also, it can draw cards at the end of the opponents turn with cards like Lightning Bolt and Smash to Smithereens.
Unfortunately, Sygg costs double black (or blue if non-Mountains), and takes a little bit of work to get going,
but I think there might be some potential there.

From what I've played with Sygg in casual (mostly as Dark Confidant #5-7), I find it mostly a dead card. It's definately a win-more card, and cantripping lightning bolts is nice, but you're aiming them at the head, so it means you're not really acting useful with your removal. If you do get sygg going, he can swamp your opponent in threats as fast as Confidant, but without the hurt. However, if you get Sygg going, most of the time, you're winning anyway, and on top of that, it's legendary. I really like the potential of the card, but I think that in the end, he's just made to be too balanced to be really awesome (apart from multiplayer).
Smash to Smithereens is very nice with Sygg, but you must be willing to play with that card when Sygg doesn't hit the board, and all it is, is really a shatter with direct damage attached. If you have a use for that, great, but otherwise you're just pairing up sub-par card.
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« Reply #47 on: August 06, 2008, 10:19:36 am »

I like Sygg more in W/U Fish with Dogs and Cats.  He's less Dark Confidant and more Ninja of the Deep Hours, i.e. if you are getting an unblocked creature or two he'll probably be drawing you cards. 
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« Reply #48 on: August 07, 2008, 09:09:57 am »

My metagame has shifted to an abundance of control and aggro/control. I was thinking of creating a TMWA deck to exploit this. I was thinking Bob/Chains/Top immediately, with some red for Magus of the Moon, REBs, and some Lightning Bolts. Do you think this could work, or should I try something else that could work much better?
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« Reply #49 on: August 07, 2008, 12:05:58 pm »

Life + Scroll Rack + Countryside Crusher = Recall and perma-giantgrowth for {2} {G}


Funny, because when crusher first came out i thought...

Land tax + scroll rack + countryside crusher = giant growth + draw more cards + gruntfood

Although, I guess it does force you to run basics.  Maybe loam would be better alongside bazaars.  But that land tax combo gets you the benefits this turn, and it is not GY dependent.
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« Reply #50 on: August 08, 2008, 08:33:40 pm »

I finally found a chance to review all the feedback since last I posted and here are my thoughts off the top of my head. Thanks again to everyone who's posted!

Countryside Crusher, much like Magus of the Moon, requires the deck to morph around it. Just as Magus impedes the successful use of non-basic lands, Crusher demands more lands to be most effective. When combined with Grunts, Crusher is truly a force to be reckoned with. They're two big Giants that smash face. The Crusher makes almost every card you draw becomes something useful.

Working Dark Confidant into the deck also tends to preclude certain other card choices: those with high converted mana costs.

The Crucible was there to board in against Shops and the occasional Fish and hopefully abuse the Crusher dumping lands in your graveyard.

Vanilla beaters (Savannah Lions, Isamaru, et al.) are unimpressive because every card in this deck needs to serve multiple purposes or be extremely efficient in what it does.

Bloodfire Dwarf may be better than Fanatic, though the activation cost gives the Fanatic a slight edge against Ichorid and anything other than Warrens.

Yes, I'm willing to accept Oath as a bad matchup.

Shattering Spree is flat out amazing.

Vexing Shusher is a must include, IMHO.

I'm not sold on Figure of Destiny. It seems too little for too much.

When considering Hide / Seek, never underestimate the power of taking a card and nullifying a Mystical Tutor or Vampiric Tutor.

SSG is good for acceleration or mana stabilization (getting through Spheres for example).

I'm not sold on the idea of running Glowriders without running Sphere and Thorn. Generally the Spheres are going to come online before the Glowrider which is the important turn against most decks where Spheres matter.

With regard to Rich's suggestions, I toyed around with a Life from the Loam recursion engine back in February with the following list:

4x Countryside Crusher
3x Grim Lavamancer
4x Tarmogoyf
4x Tin-Street Hooligan
3x Stingscourger
4x Gamble
1x Crop Rotation
3x Life from the Loam
3x Exploration
1x Fastbond
3x Sensei's Divining Top
1x Bazaar of Baghdad*
1x Strip Mine
4x Wasteland
4x Mishra's Factory
4x Taiga
2x Mountain
2x Bloodstained Mire
4x Wooded Foothills
1x Forest
1x Ancient Grudge
1x Mox Ruby*
1x Mox Emerald*
1x Black Lotus*
60      
      
4x Pyrokinesis
3x Pyroclasm
4x Seal of Primordium
4x Shattering Spree
15      

But I never took it all the way with Goblin Lore and Control the Court, or even Squee and more Bazaars. I know Vroman has a love affair with Bazaar, so he's done more exploration in that avenue. I haven't tested Bazaar with Countryside Crusher, that could be amazing, especially with flashback cards like Lava Dart, Ancient Grudge, etc. Could be a G/R build in there somewhere.
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« Reply #51 on: August 15, 2008, 05:49:45 am »

I've thinking in a deck like the following:

// Lands
    1  Strip Mine
    4  Wasteland
    14  Snow-Covered Mountain

// Creatures
    3  Gorilla Shaman (1)
    4  Magus of the Moon
    4  Simian Spirit Guide
    4  Martyr of Ashes
    4  Figure of Destiny

// Spells
    2  Blood Moon
    1  Black Lotus
    1  Mox Ruby
    3  Shattering Spree
    3  Dead/Gone
    3  Null Rod
    3  Pithing Needle
    4  Skred
    3  Red Elemental Blast


i think it can be good against almost every match up (the only card i would like to play is vexing shusher but i haven't room for it, so it could be in the side).

The deck is version 1.2 but have lot of hate to all decks are playing by now and i think it could be an option to consider when you are playing with TMWA.

Skred kills all fatties opponent can play for only one R, pithing, null rod and Magus are lovers to be afraid of because they hate a lot of cards tiers 1 plays. You have 3 REB (I've thinking to replace them with sirocco so opponent must discard ancestral, counters, thirst, etc or suffer lot of damage). Dead gone is only for DSC and shaman and shattering are for killing all artifacts people nowdays plays. Martyr of ashes is a huge card, she kills goblins, zombies, Little goifs, confidants, Magus, ....and so on. Last i have the figure of destiny which is a very huge card. For only R you can play a weenie that grows a lot by itself. Usually it would be a 2/2 or 4/4 and is a beater opponent must kill before it could transform itself in a autowin condition.

I'm thinking on including shaman's trance. What do you think about it? When the opponent says yawgmoth´s win, you can say nooooo, I'm going to play all instants of your deck and in the worst case op onenet can't plays the will to win because in response you can play it and plays nothing form his deck

Side is not complete but suppose i could play gargadones, pulverize, and faerie macabre (because tormos is not a friend of rod).

What do you think about my deck. Suggestions? Ideas??
Thanks.
« Last Edit: August 15, 2008, 05:56:08 am by zabuza » Logged
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« Reply #52 on: August 15, 2008, 09:47:37 am »

Dan Looking at your list, do you think the deck can work well without Null Rod?   Starting with your list, I came up with the following.  It barrows from Andy's "Crime and Punishment" idea. 

4x Countryside Crusher
4x Dark Confidant
3x Tarmogoyf
3x Mox Monky
1x Stingscourger

3x Scroll Rack
3x Life from the Loam
1x Crop Rotation
1x Fastbond
2x Ancient Grudge
1x Raven's Crime
1x FlameJab

2x Vamp, DT
4x Extirpate
1x Bazaar of Baghdad
1x Maze of Ith
1x Strip Mine
3x Wasteland

3x Bloodstained Mire
3x Wooded Foothills
4x Taiga
3x Badlands
1x Bayou
1x Mountain
1x Swamp
1x Forest
1x Mox Jet
1x Mox Ruby
1x Mox Emerald
1x Black Lotus

SIDEBOARD ----
4 Planar Void
4 Duress
4 Seal of Primorium
3 Slice and Dice -or possibly 3x Vexing Shusher

I think the Life of the Scroll plan is the "slow" plan where Planar Void + Duress would come in against decks where you need to be quick (like Long).  Seal gives you a prayer against oath, and comes in against shops.  I'd have to test the control match, but on paper I'm much more worried about EtW than drain. 

I'm not too worried about welder, or slaver in general.  You have everything slaver fears - fast/efficent beaters, ways to deal with welder, ways to deal with tinker, ways to recoup when in topdeck mode.  I don't think anything needs to be in the board against slaver... Maybe a few duresses from the board and possibly S/D if you expect them to have EtW.  Flame Jab will basically put an end to all your welder problems, and Mox Monkey/Grudge will also help mittigate welder, until you loam/scroll/tutor your way into the Jab. 
« Last Edit: August 15, 2008, 10:24:52 am by Harlequin » Logged

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« Reply #53 on: August 15, 2008, 01:33:26 pm »

I"ve been coming to many of the same conclusions in the Haterator thread.  However, I can't see the logic in only running 1 Bazaar.  You don't want to waste time tutoring for it.  You want to find one early then dump the extras. 

Scroll Rack is great tech, but it does mean you drop Null Rod, which is such a beating right now.  I think the combination of Confidant/Bazaar/LfL with a couple Tutors should be sufficient.

Why extirpate over Duress in the main?  How are you competing against TPS?  I found you need Duress turn 1 followed by a disruptive threat turn 2 or you usually lose.

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« Reply #54 on: August 15, 2008, 02:30:08 pm »

Firstly, I haven't played this particular deck - ever. I just whipped it up here at work.  So ... yeah, grains of salt.
I have done a good amount of testing with differant "Life from the Scroll" decks. 

On the topic of Bazaar, If it didn't cost you a land drop I could see runing more.  But often scroll rack does what you want more effecently than bazaar anyway.  If you did run rods, I could see upping the bazaar count. 

You're probably right about the long match.  Game 1 doesn't look so good for the deck I built.  Game 2 I think you'll have basically everything you need.  Maybe I'll try to strike a better balance of duress, extirpate, and other cards.  In general though, I think Extirpate is stronger than it has ever been... and Planar Void + Extirpate is actually not as dis-syerngistic as it looks on paper.  Because Void is a trigger Extirpate doesn't lose too much effectiveness and it can actually be even more backbreaking than normal.

You could easily re-tool the deck to fight a Long meta.  The deck I built I think still has game against long, but is focused on beating Slaver and Agro-Control decks.

*Oh also, I thought Flame Jab was instant. This makes me not sure if Flame Jab should be darkblast instead.  Maybe 1 of each...
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« Reply #55 on: August 15, 2008, 06:22:19 pm »

Thanks for the continued feedback everyone!

Jeff, that decklist looks ripe for an Entomb.

Is it worth running the Planar Voids over Leyline of the Void, since, despite the Dark Confidant comparable benefit? The Planar Voids shut off your deck as well, whereas the Leyline is more one-sided.

I like the idea of Flame Jab over Darkblast because it can deal damage to the dome as well.
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« Reply #56 on: August 17, 2008, 10:56:32 am »

Harlequin, would Library of Alexandria be worth inclusion in that deck?
I usually wouldn't think so, but since you play Life from the Loam, could that help activate library?
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« Reply #57 on: August 20, 2008, 08:27:26 am »

Loam seems rather slow/mana intensive, I think that Library would slow you down even further. Not to mention that it's probably a win-more card if it's only active when you already loamed a couple of times.

As for my own deck, it's now at the following point:

mana (25)
1 Black Lotus
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Strip Mine
1 Ghost Quarter
4 Wasteland
4 Windswept Heath/Flooded Strand
2 Bloodstained Mire
3 Plateau
1 Badlands
1 Scrubland
1 Mountain
1 Swamp
2 Plains

Creatures (22)
4 Mogg Fanatic
2 Goblin Vandal
4 Dark Confidant
4 Jotun Grunt
2 Vexing Shusher
2 Kataki, War's Wage
2 Simian Spirit Guide
2 Aven Mindcensor

Spells (13)
4 Duress
4 Swords to Plowshares
4 Null Rod
1 Hide//Seek

Sideboard (15)
3 Lightning Bolt
4 Tormod's Crypt/Extirpate/Faerie Macabre/Leyline of the Void
3 Ronom Unicorn
1 Hire//Seek
4 Ingot Chewer/Shattering Spree

My main problem is the abundance of 2-ofs, which shows to me that I can't figure out what direction to take with the deck. I think that adding shushers would be a good idea, but the problem is that with too many shushers/spirit guides, I tend to see too little spells that actually benefit from the shusher.
Finally, I'm a bit worried about the lack of answer to empty the warrens.

The creature selection:
Aven Mindcensor has a nice ability and the evasion could be of some help as well. It's too costy to run 3 or 4 I think.
Simian Spirit Guide is nice, but 4 seems too much for this deck, as you'll get too many hands with mana flood and little to do. I might go to three, but I'm not sure what to cut for it.
Vexing Shusher is great against counter decks, but is rather weak against the rest. I might want to make some room in the sideboard for an additional two of these though.
Kataki, War's Wage is a bit overkill with null rod already in play, and initially I wanted to go to 1 (as a fifth global artifact hate card), but still decided that against counters and shop deck a sixth card might be very useful.
Goblin Vandal has proven very nice so far, but I don't know if Gorilla Shaman, or just any other card, might be better. This has helped keep moxen off the table which shaman does better, but this one is better against spheres and the like.

I'm a bit at a loss here, beause I don't know what to cut for what. I'm afraid to cut anything for spirit guides/shushers because it decreases the threat density of the deck, and all cards have at least a purpose. Also, I would need something against empty the warrens I think.

thanks in advance!
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« Reply #58 on: August 20, 2008, 09:46:20 am »

The Mountains Win Again ... Because of Loam
AKA "The Land-Saw"

3 Badlands
3 Tiaga
4 Wooded foothills
2 Bloodstained
1 Bayou / Gemstone Mine
1 Swamp / Gemstone Mine
1 Mountain / Barbarian Ring

1 Dryad Arbor
1 Bazaar of bagdad
1 Forgotten Cave
3 Waste
1 Strip
4 Lotus, Mox-R, G, B

4 Confidant
4 Countryside Crusher
3 Gorrilla Shaman
1 Sting Scourger
1 Genesis

3 Life from the Loam
3 Scroll Rack
3 Duress
3 Extirpate
2 Cabal Therepy

4 DT, Vamp, Imp Seal, Entomb
1 Fastbond
1 Flame Jab
1 Raven's Crime

Sideboard:
4 Planar Void
4 Thorn of Amethyst
2 Tarmogoyf
3 Ancient Grudge
1 Duress
1 Extirpate

I played the deck online and made some tweeks:

Drayd Arbor is easily in the top 5 MVPs of this deck.  In our matches Arbor was relevant in well over 60% of them.  The fact that you can fetch a creature with a fetchland makes this card just stupid-good. 

Forgotten Caves is another very powerful cards and often was used to supercharge a crusher in response to tog-pumping or to bring crusher from sub-lethal to lethal.  With Cave and Loam you can fairly reliably boost the crusher by 3-4 sometimes even higher.   

I tested against Strat-Tog played by Jer.  We ended up 7 games to 6 in my favor all pre-board.  We had large variety of games.  We had long games with Tog v Crusher staring contest.  We had Tinker-DSC blowouts matched with Zero-card-Tog hands by turn 2 burnouts outs in my favor.  We actually tested a slightly different build than what I posted above.  It was a build without Genesis or Fastbond, but 2 maindeck goyfs instead. 

The choice to add genesis was a result of testing, where over-zealous dredging left me with little options left in the remainder of my deck for actual win conditions.  This happened a few times.  Also the ability to recur sting scourger would have won me a few games too.  Fastbond I originally scoffed at on paper... but after play testing, I found myself starved for mana and land drops even when the deck as "going off."  Many times I had to choose between stripping a land or progressing my own board.  Fastbond would have been extremely powerful.  Giving me a single turn of "Development" leading into a much stronger stance on the board, and enable genesis.

Hopefully we'll get a chance to test boarded games.
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« Reply #59 on: August 20, 2008, 03:44:25 pm »

This deck looks sweet!
Is there any way to fit in Orcish Lumberjack?

Ulthrion,
if you're looking for an answer to Empty the Warrens,
Bloodfire Dwarf is pretty good.
Unfortunately, it isn't the best with all the other one toughness guys you're playing,
and Nullrod takes away the option of playing Engineered Explosives or Powder Keg.

The only other Warrens answers I can think of, besides storm hate like Spheres,
are Rain of Blades, Engineered Plague, Echoing Decay, and Volcanic Spray.
« Last Edit: August 20, 2008, 03:51:16 pm by TopSecret » Logged

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