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Author Topic: [Deck] Bazaar Painter  (Read 2865 times)
Liiva
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« on: June 08, 2008, 05:58:50 pm »

So i've been thinking a bit the last couple of weeks of how to make a painter/grindstone deck in a non-blue shell since I just hate blue, and rather quit magic than playing with cards like merchant scroll, gush and force of will Razz
Anyways, my interest in the deck started in vroman's RBW painter thread (http://www.themanadrain.com/index.php?topic=35816.0), were I saw a bazaar list. I quickly added the deck to MWS and goldfished a few games and noticed a few things:
  • the deck hardly had any threats of it's own, you just sat there with a pyroblast or 2 and an ancient grudge waiting for your opponent to cast stuff while trying to put together a painter + grindstone.
  • I often just didn't have any cards to discard to bazaar
  • I felt the deck kinda went all-in with getting painter and grindstone online that 1 counter could screw you up so badly, you couldn't get back in the match
  • The deck didn't have a plan-B

Almost everything in the above list is solved with adding Goblin Welder, along with a few artifact fatties.

So I came up with the following list:

   // Lands
4   Bazaar of Baghdad
1   Mountain
4   Bloodstained Mire
1   Urborg, Tomb of Yawgmoth
1   Riftstone Portal
2   Wasteland
1   Strip Mine
4   Badlands
1   Swamp

   // Creatures
1   Sundering Titan
1   Platinum Angel
1   Duplicant
4   Dark Confidant (flipping 1 of the above fatties hurts, but the change is pretty low)
4   Squee, Goblin Nabob
4   Goblin Welder
4   Painter's Servant

   // Spells
1   Mox Pearl
1   Mox Emerald
1   Mox Ruby
1   Mox Jet
1   Mana Crypt
1   Black Lotus
2   Tormod's Crypt
2   Red Elemental Blast
3   Pyroblast
3   Grindstone
4   Duress
1   Vampiric Tutor
1   Demonic Tutor

   // Sideboard
2   Tormod's Crypt
1   Red Elemental Blast
1   Pyroblast
4   Shattering Spree
4   Extirpate
2   Pithing Needle
1   Darkblast

I really like bazaar in this deck, it allows for quick digging for duresses/red blasts while dumping combo pieces and fat artifacts in the yard, ready to be recurred later on with goblin welder.

I took the deck to a local tournament in Hengelo (Netherlands) today expecting alot of Oath and some flash, gat and doomsday. The meta wasn't quite as I expected since there was quite a bit of random aggro around like RG beatz, GW beatz and Sui Black.. not exactly match-ups I like to face. Here's a small report of my day:

Match 1 vs GW beatz (2-0):
I get a painter + grindstone online, but he has a null rod. I red blast the null rod and try to grind him but he StP's my painter in response. I'm dead in the water, but manage to topdeck another painter the turn before I would have died and grind him.
2nd he only has a lotus petal as white source and doesn't draw another white source almost the entire game while I have a bazaar online with 2 squee's digging for basicly anything.. which just doesn't come and we play draw-go for quite a while. He slows me down with 2 thorn of amethysts but in the end I grind him with a tormod's crypt ready for a gaea's blessing (which he had in his hand).

Match 2 vs Sui Black (1-2):
Game 1 I mull to 6 and keep an average hand with a welder, bazaar, mountain and some other stuff. He opens with swamp, lotus, hymn taking my bazaar and mountain, dark confidant. I don't draw any lands and lose pretty badly.
Game 2 I get a welder online and duplicant takes care of his Tombstalker.
Game 3 is pretty close, he gets a turn 2 tombstalker which beats me 2 or 3 times before I can get rid off it with a painter + red blast. I have a welder in play but no artifacts in my graveyard, sitting with a duplicant and sundering titan in my hand. He hymns me twice and misses my fatties both times. I seem to stabilize at 2 life but he casts a hyppie and wastes 1 of my lands leaving me on 5 mana. I'm dead if I don't draw a land.. which I don't Sad.

Match 3 vs Gat (2-1):
He wins the die roll and opens with a duress, taking my duress. In my turn I lay down a fetch land and pass, having a reb in hand. On his turn he duresses again and lays down a mox + lotus and casts a EtW for 8 goblins.
Game 2 is pretty long, I get a painter and grindstone online but everytime when I try to mill him he uses a hurklys which slows me down quite a bit. I get a welder online though and bazaar away my combo pieces welding them back in and mill him with a tormod's crypt online right before his dryad kills me. My opponent picks up his cards and I still don't know if he's playing gaea's blessing.
We have 10 min left in game 3, but I wasted both his tropical islands leaving him with only 1 mox emerald to cast his dryads (he allready used his lotus and I duressed away his will). We play draw-go for a while, and I eventually find a painter + grindstone but I don't have tormod's crypt in case of a gaea's blessing.. since there isn't much time left I decide to just give it a shot and mill him. He doesn't have a blessing and dies in his draw step.

Match 4 vs UBW Fish (2-1):
Game 1 I get a painter online and the grindstone follows fairly shortly and I mill him.
Game 2 he mulls to 6 and opens with a leyline and underground sea. In my turn I unload my entire hand with a bazaar, mana crypt, lotus, painter, welder and 2 blasts clearing his board. Now i just have to draw either a grindstone or artifact fattie to win the match.. my deck poops on me and only gives me crap for the rest of the match and he slowly plays his creatures and beats me to death.
Game 3 I can't really remember this game but at a certain point i'm pretty low on life with 3 confidants and 2 welders in play along with a grindstone. I chump a jotun grunt with 2 confidants and the game seems to end in a draw untill I draw a painter at the last moment and can cast him + mill him in the same turn.

Match 5 vs Hulk Flash with Sliver Kill (ID):
We ID.

Top 8 vs Hulk Flash with Sliver kill (1-2)
Game 1 I manage to duress away and red blast most of his key spells while resolving 2 dark confidants. He has plenty of mana though and a Hulk in his hand but he doesn't draw a flash or tutor.
Game 2 he kills me on turn 1.
Game 3 was kinda weird. I keep a hand of 2 confidants, red blast, duress, mox jet, squee, welder. It's a decent hand if I would just draw a land. I start with mox jet -> duress and take his vampiric tutor, his hand is pretty much crap with a brainstorm, green pact and 4 mana. I don't draw a land for about 7 turns while my opponent only draws lands, by the time I draw my first land he has hardcasted a sliver (he beated me a bit with it and I allready had 4 poison counters) and a hulk, on his turn he hardcasts another hulk and I know it's over.

So overall I'm satisfied with how the deck preformed. It's pretty fun being able to 'say no' with a non-blue deck.

Anyways, the main reason I'm posting here is: anyone has any idea's or comments on maybe improving this deck and will it be any good in the post-20th june vintage meta?

/Liiva
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nineisnoone
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« Reply #1 on: June 08, 2008, 09:28:10 pm »

Any reason to be running Mana Crypt but no Sol Ring?

Is Squee really the best card to be running to abuse Bazaar? You're removal is REB with Painter anyways, if you are thinking about getting rid of Magus of the Moon. I'm bad at mana bases so I can't give advice, but maybe a 5 color base to use DA or AK? This would also give you Tinker for you're fatties or Grindstone. I think cutting a Welder might be a good idea too. Welder is plan B and it'll take awhile for him to be useful. So you don't necessarily want him early or in multiples.
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rkmancer
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« Reply #2 on: June 09, 2008, 07:11:30 am »

So i've been thinking a bit the last couple of weeks of how to make a painter/grindstone deck in a non-blue shell since I just hate blue, and rather quit magic than playing with cards like merchant scroll, gush and force of will Razz

same here  Very Happy

I really like bazaar in this deck, it allows for quick digging for duresses/red blasts while dumping combo pieces and fat artifacts in the yard, ready to be recurred later on with goblin welder.

agree  Wink

So overall I'm satisfied with how the deck preformed. It's pretty fun being able to 'say no' with a non-blue deck.

Hurray  {R}

Anyways, the main reason I'm posting here is: anyone has any idea's or comments on maybe improving this deck and will it be any good in the post-20th june vintage meta?

/Liiva

Okay, let's get serious  Smile
Your list looks solid, but I think my fave card Demonic Consultation is worth to have a place. .
Also I suggest for the legendary Jaya Balard, she's good against aggro thx to her incinerate ability. .
Also the 1st ability along with servant will make her a walking vindicate. .

In sideboard, with all people prediction Ichorid and Belcher will dominate the meta, maybe Thorn of Amethyst / Sphere will have a place to be thought. .
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Liiva
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« Reply #3 on: June 10, 2008, 09:38:10 am »

I run mana crypt mostly because it allows for a turn 1 painter with mana left for either duress or a red blast.

I could see adding blue for deep analysis be pretty good, it would mean something like this:
+4 Deep Analysis
+1 Tinker
+1 Mystical tutor
+1 Ancestral
+1 Time walk

At this point, it's turning into a pretty different deck. You might as well grab a blue controll painter list with a gushbond engine and replace it with bazaars, DA and welders (that might actually work Razz).

Making a splash for blue will also hurt the mana base alot, running a 3 color mana base along with bazaars and strips is asking for trouble with wasteland making a possible comeback in the new vintage meta.

Quote
Welder is plan B and it'll take awhile for him to be useful
Welder isn't the plan B, welding in a big artifact is. Welder is pretty important to the deck, if you have a bazaar in play along with a welder it usually is pretty easy to get both a painter and grindstone along with the 3 mana to mill right away. Remember that unless I have a painter, I have no way of protecting my welders so I think running 4 is the right number.

@rkmancer:
Spoken like a true TMWA-player Razz

I've definitly considered demonic consultation, but I'm allways scared to cast 1.. I kinda have a bad habit of ripping my deck apart with cards like that (same goes with mana crypt.. taking 4-5 turns of dmg in a row) though I run most of the targets as a 4-of so I will try to find room for it.

And about Jaya, it's a fun card but if you manage to use her ability vs aggro then you probably would have won allready in the first place Wink

/Liiva
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Sean Ryan
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« Reply #4 on: June 10, 2008, 04:28:39 pm »

Great idea!

There are so many variations you could pursue.  It will be interesting to see if a Workshop variant emerges as well.  I would recommend more ways to deal with opposing Welders though as Slaver is returning.  Trike and Barbarian Ring come to mind.  Sensi's top might not be bad either. In addition to Demonic Consoltation,  Imperial Seal is also missing.  What about a couple crucibles? They would help fuel Bazaar and give you the option to Strip lock with all those Tutors.

 
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rkmancer
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« Reply #5 on: June 11, 2008, 12:28:29 am »

^
Also I don't like Cruicible. .Good, powerful, but usually don't have time to cast it or even weld it. .
But sensei is a good idea, I'd try. .

I've tried, all possible card in mind to make this deck more consistent. .
With tutors (Vampiric Tutor, Demonic Tutor, Imperial Seal, Demonic Consultation, even Gamble. .Entomb????)
Deck Thinners (fetchlands, street wraith). .
Drawer Engines (Dark Confidant, Bazaar + Squee, even Night Whisper). .
Spell Revival (Welder and Unearth). .
but still find that something missing to seal it as a competitive deck with consistency as the biggest issue. .

And I agree Welder is NOT a plan B, but I also realize that this build really needs a plan B (maybe aggro-way?)

EDIT :
This what I called 'aggro-way':
Grim Lavamancer
Boneshard Slasher
else?
« Last Edit: June 11, 2008, 04:52:38 am by rkmancer » Logged

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