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Author Topic: Painter/nought  (Read 3287 times)
MaKu
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« on: June 17, 2008, 10:40:53 am »

Well this is my first post and i hope i do a good job.
I'm dutch so i could make some type errors.

well here for the deck i been working on some time

// Lands
3  Polluted Delta
2  Flooded Strand
4  Island
4  Volcanic Island
1  Steam Vents

// Creatures
2  Phyrexian Dreadnought
4  Trinket Mage
4  Painter's Servant
1  Darksteel Colossus
3  Magus of the Moon
2  Gorilla Shaman (2)

// Spells
1  Mana Vault
2  Red Elemental Blast
2  Pyroblast
1  Merchant Scroll
1  Sensei's Divining Top
1  Mana Crypt
1 [JGC] Sol Ring
1  Lotus Petal
1  Engineered Explosives
1  Tormod's Crypt
1  Grindstone
4  Stifle
4  Thirst for Knowledge
1 Time Walk
1  Ancestral Recall
1  Tinker
1  Ponder
1 Black Lotus
1 Mox Sapphire
1  Mox Ruby
1 Mox Jet
1  Brainstorm

// Sideboard
SB: 1  Darksteel Colossus
SB: 1  Engineered Explosives
SB: 1  Tormod's Crypt
SB: 1  Grindstone
SB: 2  Sower of Temptation
SB: 2  Pithing Needle
SB: 2  Echoing Truth
SB: 2  Rack and Ruin
SB: 3  Fire/Ice


Kill:
Painter servant/grindstone

phyrexian dreadnought/stifle

tinker/darksteel colossus

13 easy creatures to play who are 1/3 of 2/2

Draw:
Thirst for knowledge: with 19 artifact mainboard it looks like a good thing for the draw

ancestrall recall/brainstorm/ponder/merchant scroll:

sensei divining top: Searchable with trinket mage

Disruptie
4x force of will

2x red elemental blast 2x pyroblast: 2 of each cuz of extirpate.

4x stifle: good for your own dreadnought or against fetch etc.

1x engineerd explosive's: a nice little reset button vs empty the warrens etc

1x tormod's crypt: good against ichorid and all other graveyard using decks.

creatures:
look at kill for some:
trinket mage: for dreadnought, sensei or disruption.

magus of the moon: good against shop, bazaar, fetch, duals etc.

gorilla's shaman: good vs all the moxes, null rod etc.

land:
most of them are standerd.

steam vents: just incase someone extirpate your volcanic island its also fetchable.

Sideboard: dipens on the meta so its hard to know for now.
2x sower of temptation:Steal your opponents creature and beat him with it.

2x rack and ruin: aginst shop or other artifact deck's

3x fire/ice: against fish deck, meddling mages etc.

1x grindstone: agains another paint deck sideboard it in if you didnt show your painter or grindstone.

2x pithing needle: against bazaar etc also nice to put on grindstone and put your painter's and grindstone in the sideboard (you still keep 2 kills mainboard)



Well i hope you like my deck it would b nice to get some tips from evreyone to get this deck even betther.
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arctic79
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« Reply #1 on: June 17, 2008, 10:58:09 am »

Looks like a solid build. I few a few questions though. Are the Mox Monkey's okay main or maybe a SB position? Maybe some maindeck bounce in their place? I realize that everything in your deck is low CC but 14 land seems a touch light, even with artifact mana. Can your creatures outrace an early Mana Crypt or vault for that matter?
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MaKu
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« Reply #2 on: June 17, 2008, 11:14:12 am »

I played 13 lands on the last tournament with an almost the same deck (played 4 brainstorms and 3 ponders) and didnt had any problem with mana.
i play 14 lands now and a bit more cheaper spells with it so i think it should be ok.

the mox monkey's are in the mainboard because you can stop your opponents nullrod grindstone and chalice and i think in the meta game these are artifacts to be aware of.
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arctic79
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« Reply #3 on: June 17, 2008, 03:54:19 pm »

I agree those are going to be big in the new vintage, however a CoV would add some more utility, you can always stifle  grindstone/slaver, but you can't Mox Monkey colossus or a platty which will also be big in the upcoming format. Trying to blow up a nullrod is also going to be a hard 5 mana from lands only, I wouldn't relish that position at all.  You can also blow up null with a painter online.  You also have a main deck EE which will do the same as the Monkey.
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Thicketman
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« Reply #4 on: June 17, 2008, 04:05:27 pm »

I think think that monkies and stifles need to be matched up with a few wastelands and this build would be great. With the addition of wastelands, your deck will have a perfect amount of mana denial to not be a dabbler.
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MaKu
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« Reply #5 on: June 17, 2008, 05:21:04 pm »

I could cut a lotus petal, 1 painter and a merchant scroll
for 2 wastelands and 1 strip mine.

but i am not sure if this is the best things to cut from my deck.

maybe someone else has a idea?
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beder
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« Reply #6 on: June 18, 2008, 02:45:10 am »

Interesting build.
Here are my feelings :
- you have 3 different way to win : painter/stone, phyrexian and darksteel. I believe that focussing on 2 of them would increase the deck's conistency and capacity to apply one of its strategy efficiently (i would remove tinker colossus i think)
- then when it comes to the mana denial, i think you have to make a choice : either you go trully this road, and so you need waste/strip effects (and perhaps no magus) , or you don't and it should provide you with space in order to increase disruption (blast for instance).
Right now, i have the feeling that you are right in the middle and I truly feel that it is not the optimal position.

Then, i think you need the full set of moxes (trinket, painter, grindstone activation, thrist...) in order not to be too slow

But surely, trying to mix the dreanought and painter/stone, supported by trinkets, is an idea that has to be developped. The synergies are evident, the cards themselves are poweful, the srategies are pretty different, I definitely think it can be viable.
« Last Edit: June 18, 2008, 02:50:55 am by beder » Logged
MaKu
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« Reply #7 on: June 18, 2008, 03:37:13 am »

Interesting build.
Here are my feelings :
- you have 3 different way to win : painter/stone, phyrexian and darksteel. I believe that focussing on 2 of them would increase the deck's conistency and capacity to apply one of its strategy efficiently (i would remove tinker colossus i think)
- then when it comes to the mana denial, i think you have to make a choice : either you go trully this road, and so you need waste/strip effects (and perhaps no magus) , or you don't and it should provide you with space in order to increase disruption (blast for instance).
Right now, i have the feeling that you are right in the middle and I truly feel that it is not the optimal position.

Then, i think you need the full set of moxes (trinket, painter, grindstone activation, thrist...) in order not to be too slow

But surely, trying to mix the dreanought and painter/stone, supported by trinkets, is an idea that has to be developped. The synergies are evident, the cards themselves are poweful, the srategies are pretty different, I definitely think it can be viable.

Its true what you said on the mana base. i think i will keep land disruption with the mox monkeys and with magus of the moon.

i cut the idea of playing with stripmine and wasteland.

The point of the third kill (DSC+Tinker) is that i already played a tinker and putting a lonely DSC in the deck was easy to do.
the DSC is also good vs painter decks cuz i have 1 in the sideboard aswell.

the main reason i dont play all the 5 moxen is cuz i dont have the emerald and pearl
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MaKu
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« Reply #8 on: June 18, 2008, 10:31:53 am »

After some testing on MWS i figured out i really needed some more counterspells so i put some FOW's in my deck

this is the new updated list i hope you like it.

// Lands
3  Polluted Delta
2  Flooded Strand
4  Island
4  Volcanic Island
1  Steam Vents

// Creatures
2  Phyrexian Dreadnought
4  Trinket Mage
4  Painter's Servant
1  Darksteel Colossus
3  Magus of the Moon

// Spells
1  Mana Vault
2  Red Elemental Blast
2  Pyroblast
4  Force of Will
1  Sensei's Divining Top
1  Mana Crypt
1 [JGC] Sol Ring
1  Lotus Petal
1  Engineered Explosives
1  Grindstone
4  Stifle
4  Thirst for Knowledge
1 Time Walk
1  Ancestral Recall
1  Tinker
1  Ponder
1 Black Lotus
1 Mox Sapphire
1  Mox Ruby
1 Mox Jet
1  Brainstorm

// Sideboard
SB: 1  Darksteel Colossus
SB: 1  Engineered Explosives
SB: 2  Tormod's Crypt
SB: 2  Sower of Temptation
SB: 2  Pithing Needle
SB: 2  Echoing Truth
SB: 2  Rack and Ruin
SB: 3  Fire/Ice


I really would like some good advice to make my deck even stronger.

Btw i thought of a name for the deck yesterday
its called noughty painter
« Last Edit: June 18, 2008, 11:13:40 am by MaKu » Logged

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arctic79
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« Reply #9 on: June 29, 2008, 10:37:42 am »

I ran this deck on Sat. minus the magus of the moons (couldn't get any) and it ran okay but  it would have been better with the magus'.  I found I was getting a lot of dead draws when I needed something.  I went 3-5 losing to 2 Oath decks (although very close games), dragon (he pulled of the luckiest bazaar I've seen), Dawn of the dead, and one random deck.

So I think  Magus of the moon is crucial, it would have changed the dynamics of the matches alot.  More card draw, the thirsts were okay but with so much of the deck at 3 cc it was hard to play more than 1 spell a turn and making the right choice of Trinket mage or thirst.  I also feel that Fire/Ice should be main decked over the Mox Monkey. Stifle should be cut to 3.

Those are just my impressions, I was also having luck issues with my opening draws and land drawing, no matter how much I thinned my deck my top decks were land.  At 13 land this deck shouldn't have that problem so I'll chalk it up to bad luck.  Still it was a fun deck and I can see some potential in it with a few more tweaks.
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MaKu
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« Reply #10 on: July 03, 2008, 04:49:22 pm »

I played this deck aswell with little bit changes.
i went 2-2-1 after that i dropped cuz i knew i couldn't go T8

My first matchup was against a random elf deck.
This was an easy win with dreadnought and second time with grindstone.

Second match up against a tendrills deck.
first game i drop turn 1 dreadnought but he bounces with chain of vapor.
then i hold control with mystic remora for 3 turns, i stopped paying for my mystic remora and dropped painter and grindstone.
just needed 1 turn more and i hade a counter back up, in his turn he duressed me and won.

second game i lost cuz i had a mana screw. with the help of top brainstorm recall and ponder i didnt found my third mana source and lost.

third match versus world gorgerdragon
this was an easy win with first turn magus to kill his bazaar and other land he had in play.
i saw he was playing dragon deck so i boarded some tormod's crypt in.
with main 4 stifle's it was an easy game specialy cuz i saw 3 of them.

against slaver i had a draw.
not really interesting game went more like draw go draw go, i noticed that sensei top is really making the game slow.

I forgot the other game i lost maybe i'm traumatized :S

i changed some cards in the deck and it looked like this.

// Lands
    2 Polluted Delta
    2 Flooded Strand
    3 Island
    3 Volcanic Island
    2 Steam Vents
    1 Tolarian Academy
    1 Academy Ruins

// Creatures
    2 Phyrexian Dreadnought
    4 Trinket Mage
    3 Painter's Servant
    3 Magus of the Moon

// Spells
    1 Mana Vault
    2 Red Elemental Blast
    2 Pyroblast
    2 Sensei's Divining Top
    1 Mana Crypt
    1 Sol Ring
    1 Lotus Petal
    1 Engineered Explosives
    1 Tormod's Crypt
    1 Grindstone
    4 Stifle
    1 Time Walk
    1 Ancestral Recall
    1 Ponder
    1 Black Lotus
    1 Mox Sapphire
    1 Mox Ruby
    1 Mox Jet
    1 Brainstorm
    4 Force of Will
    3 Portent
    2 Mystic Remora

// Sideboard
SB: 1 Engineered Explosives
SB: 2 Tormod's Crypt
SB: 3 Sower of Temptation
SB: 2 Pithing Needle
SB: 2 Echoing Truth
SB: 2 Rack and Ruin
SB: 3 Ingot Chewer

I changed 4x thirst for knowledge to 2 sensei top and 3 portent, These work kinda nice together cuz you can look top 3 with portent shuffle if needed and look again with top.
also you can get 1 of the 3 cards you saw with portent and draw it with top if needed.
and in the next upkeep draw your top again.


i would change the card draw enginge cuz i dislike top in vintage (its making the game very slow).
Thirst for knowledge is 3 mana cost and you really want to play trinket mage or magus for this mana, but maybe i try it out some more.

Sideboard was kinda solid.
it was nice to take my opponent's DSC and beat him with it Smile.
rack and ruin, and ingot chewer was not needed but still i didnt saw much of stax or chalice, null rod decks
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