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Author Topic: Old School Re-Animator Still Viable?  (Read 1867 times)
hannakuhninja
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« on: July 11, 2008, 10:26:12 pm »

    Hello all, this is my first post on this website, and would like to hear everyones opinion on this decklist i am considering running in a small 10 person tournament, it is a very control heavy with at least almost half running CS or TMWA, the rest combo control and fish. Mono black deck's aren't really my specialty but I just through chance aquired half these cards, agian any helpful tips and pointers would very much appreciated.
 
*acceleration*
4 Dark Ritual
1 Lotus Petal
1 Black Lotus
1 Mox Jet

*distruption*
4 Unmask
4 Duress
4 Hymn to Tourach

*other*
1 Demonic Tutor
1 Vampiric Tutor
2 Putrid Imp

*combo*
1 Entomb
4 Buried Alive
4 Reanimate
4 Exhume
1 Akroma Angel of Wrath
1 Platinum Angel
1 Simic Sky Swallower
1 Razia, Boros Archangel

*land*
1 Strip Mine
3 Wasteland
2 Ancient Tomb
14 Swamps

*SB*
4 Leyline of the Void
4 Engineered Plague
4 Tangle Wire
3 Gloom

     My reasoning behind my card choices is fairly straight forward. I took what i believe to be some of the best black distruption and paired it with classic black acceleration. The win conditions and are my biggest concern, i feel there could be better reanimation targets but i can't think of anything more efficient Sad
Anyhow, thanks in advance for the advice guys.
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fury
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« Reply #1 on: July 12, 2008, 02:18:04 am »

The win conditions and are my biggest concern, i feel there could be better reanimation targets but i can't think of anything more efficient Sad
Anyhow, thanks in advance for the advice guys.

In Vintage, I think the best creature to reanimate is WorldGorger Dragon. Once you reanimate it, you win instantly. Your creatures need an attack phase, and kill too slowly. They could be included in an old Oath build, the main advantage is that you don't need the graveyard to have them into play. But it's not the same deck.
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fury
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nineisnoone
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« Reply #2 on: July 12, 2008, 10:10:53 am »

the answer is... not really. 2 cards and 6 mana for a fattie isn't very efficient. maybe if entomb was unrestricted I guess.  WGD is a better reanimate deck, going the combo-control route.  Ichorid is basically a reanimate/suicide black deck if you want the more aggro/control/combish-route.

is this a budget list?

I would go U for draw and counter over the black discard stuff. 2 colors is not a hard splash.  Bazaar is also a proper choice here.  At least over the 2 Putrid Imps.
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Midknight
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« Reply #3 on: July 12, 2008, 10:54:00 pm »

The win conditions and are my biggest concern, i feel there could be better reanimation targets but i can't think of anything more efficient Sad
Anyhow, thanks in advance for the advice guys.

In Vintage, I think the best creature to reanimate is WorldGorger Dragon. Once you reanimate it, you win instantly. Your creatures need an attack phase, and kill too slowly. They could be included in an old Oath build, the main advantage is that you don't need the graveyard to have them into play. But it's not the same deck.
The problems that I always had with WorldGorger Dragon decks. Was if your opt has a creature removal, bounce, or enchantment removal spell at instant speed with mana open to play any of those. Your going to loose all your permanents, that's if they stack there spell at the right time. Since wizards change the rules on enchant creatures, that now the enchantment just falls off and the creatures remains in play. This makes cards like Necromancy and Animate dead so much better. So basically yeah if you play the version with the creature kill, you may not win instantly but its allot less risky, because you don't take the change of loosing all your permanents. Once that happens that's pretty much game over for dragons.
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fury
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« Reply #4 on: July 13, 2008, 01:38:08 am »

The problems that I always had with WorldGorger Dragon decks. Was if your opt has a creature removal, bounce, or enchantment removal spell at instant speed with mana open to play any of those. Your going to loose all your permanents, that's if they stack there spell at the right time. Since wizards change the rules on enchant creatures, that now the enchantment just falls off and the creatures remains in play. This makes cards like Necromancy and Animate dead so much better. So basically yeah if you play the version with the creature kill, you may not win instantly but its allot less risky, because you don't take the change of loosing all your permanents. Once that happens that's pretty much game over for dragons.

The risk is not so important than you suppose. The WGD combo is very fast, but indeed, to pass it safely. You have to prepare it carefully. The time you prepare it (Abeyance, Xantid Swarm, Force of Will, Duress/Thoughtseize, etc) takes few resources, and even with a safe protection which takes tempo, the WGD combo is faster than your build.

Winning with Akroma => 3 turns
Preparing the WGD combo => 1 turn.+ 1 turn to kill.
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fury
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« Reply #5 on: July 14, 2008, 11:53:32 pm »

Actrally, I never played either one of these decks in Vintage. I agree that Dragon Combo is better. I just remember playing against Dragon decks in touraments, and how easy I crush it with my Bomberman deck at the time with main deck Crypts and Spellsbombs. After sb it was almost impossible for them to win. I was just pointing out some things about each deck. The deck can just win turn one making it viable in Vintage, but with all the graveyard hate, I feel theres better decks in the format.
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Anusien
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« Reply #6 on: July 15, 2008, 12:13:13 am »

The win conditions and are my biggest concern, i feel there could be better reanimation targets but i can't think of anything more efficient Sad
Anyhow, thanks in advance for the advice guys.

In Vintage, I think the best creature to reanimate is WorldGorger Dragon. Once you reanimate it, you win instantly. Your creatures need an attack phase, and kill too slowly. They could be included in an old Oath build, the main advantage is that you don't need the graveyard to have them into play. But it's not the same deck.
The problems that I always had with WorldGorger Dragon decks. Was if your opt has a creature removal, bounce, or enchantment removal spell at instant speed with mana open to play any of those. Your going to loose all your permanents, that's if they stack there spell at the right time. Since wizards change the rules on enchant creatures, that now the enchantment just falls off and the creatures remains in play. This makes cards like Necromancy and Animate dead so much better. So basically yeah if you play the version with the creature kill, you may not win instantly but its allot less risky, because you don't take the change of loosing all your permanents. Once that happens that's pretty much game over for dragons.
With the exception of enchantment removal (and that's not really a concern nowadays), all of that is still a problem when you reanimate Akroma.
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