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Author Topic: GR aggro  (Read 1163 times)
chinson
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« on: July 21, 2008, 07:31:51 pm »

So, I am relatively new vintage player, without a lot of cards and money to buy expensive ones. I was thinking of a deck to play and I ended up with this list:
4 Kird Ape
4 Jackal Pup
4 Quirion Dryad
4 Mogg Fanatic
4 Gorilla Shaman
4 Lightning Bolt
4 Chain Lightning
2 Fireblast
4 Incinerate
4 Gutteral Responce
4 Wooded Foothills
4 Taiga
4 Wasteland
1 Strip Mine
7 Mountain
1 Mox Ruby    
1 Black Lotus

Sideboard
4 Price Of Progress
3 Rack and Ruin
4 Oxidize
4 Red Elemental Blast

I have anti blue and anti shop cards in here. I would like opinions on this.
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Masta
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« Reply #1 on: July 22, 2008, 01:01:03 am »

Hey what's up?  Great choice selecting this archtype for a good budget deck.  RG Beatdown decks are loads of fun to play with, they're cheap, and the possibilities of card choices are almost endless!  That being said, they often get owned by the top decks because of their lack of power cards and brokenness. Sad  Hopefully the people you play with don't like to go Turn 1 Tinker->Win or Turn 1->spell, spell, spell, etc....Tendrils->Win.  Ok!  With this deck you want to have an identity and yours seems that it's trying to do too many things at once but nothing great.  Typically one would pick a path to victory and build a deck around it, I have three common examples below.

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One way is to go old school, straight out balls-to-wall damage with minimal disruption.  Personally, I still think it can steal quite a few games and is much more viable than others may say but that's just me.  The idea is to lay critters, clear their path, and pump them up for lethal damage.  Anyway, a build would look something like this:

4 Kird Ape
4 Rogue Elephant
4 Pouncing Jaguar
4 Tarmogoyf / Skyshroud Elite / Skyshroud Ridgeback
2 Vine Dryad

4 Rancor
1 Fires of Yavimaya
1 Stormbind

4 Lightning Bolt
4 Chain Lightning
4 Giant Growth
2 Bounty of the Hunt
2 Naturalize
2 Scrap

4 Wooded Foothills
4 Taiga
4 Wasteland
3 Forest
1 Strip Mine
1 Black Lotus
1 Mox Emerald

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Another way to go would be the more controlling and disrupting route.  I think this is best accomplished by going mono-green with the build.  You'd want to build a deck around key cards to include Null Rod, Root Maze, and the Hidden Gibbons/Guerillas enchantments, among others.  The plan here is to play either the Aggro/Tempo game depending on the match-up.  The deck doesn't really hate on anything particular, but it's decent against most T1 powered decks and aims to either steal a quick win via Hidden Whatever or slow the game down long enough to demand a win via Root Maze, Null Rod, and destroying all of your opponent's stuff.  There's threads all around about this but here's the first one I found: http://www.themanadrain.com/index.php?topic=21527.0

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And, my personal opinion and favorite choice would be to go and join MyriadGames and his TMWA cult.  TMWA (The Mountain Wins Again) is a new archtype that constantly adapts to the metagame and likes to play fun, simple cards that screw decks over like Gorilla Shaman, Magus of the Moon, Aven Mindscensor, Null Rod, and what have you.  There are no rules to TMWA decks, only that they play Mountains.  It's a great place to experiment with new cards, new colors, and well...you get the idea.  A current thread to get you up to speed can be found here: http://www.themanadrain.com/index.php?topic=35901.0

I'm by no means a R/G pro, but the information that I gave above should do you just fine.  Whatever you decide to do, have fun!

V/R
Masta
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chinson
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« Reply #2 on: July 22, 2008, 05:37:39 am »

Wow
Thanks for all that help, im still deciding on what to play with all of the choices!
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Cavius The Great
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« Reply #3 on: July 28, 2008, 11:32:28 am »

Have you considered Cursed Scroll? I've always wanted to build a Vintage deck with full moxen, Stormbind and Cursed Scroll. Add some disruption spells like Root Maze and Magus of the Moon and you got a neat little toy to play with. I've actually won games in Legacy with Magus of the Moon and Stormbind on the table. My opponent was locked out of the game and I was either killing any creature he played or dealing direct damage to the dome. I think the same can be applied to Vintage with the help of a few other cards. The deck also ran Gathan Raiders which was one of the reasons Stormbind was so good for me.
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PM me if you're interested in serious Vintage testing on MWS.
Sean Ryan
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« Reply #4 on: July 29, 2008, 04:43:52 pm »

try out the winning SCG list as a base, then make modifications.  Dead/gone is a good option out there to bounce DSC and Oath creatures.  I'm not sure Vial and Clamp are neccassary, Null Rod may be stronger.  Good luck.

creature [25]

4 Kird Ape
3 Magus of the Moon
4 Mogg Fanatic
4 Skyshroud Elite
2 Stingscourger
4 Tarmogoyf
4 Tin Street Hooligan

instant [4]
4 Lightning Bolt

enchantment [4]
4 Seal of Fire

artifact [11]
4 Aether Vial
1 Black Lotus
1 Lotus Petal
1 Mox Emerald
1 Mox Ruby
3 Skullclamp

land [16]
1 Forest
2 Mountain
1 Strip Mine
4 Taiga
2 Wasteland
2 Windswept Heath
4 Wooded Foothills

60 cards

Sideboard:

1 Stingscourger
3 Ancient Grudge
3 Pyroclasm
4 Pyrostatic Pillar
4 Seal of Primordium

15 cards
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Vintage - Time Vault vs Null Rod
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