Frankly, Webster, I think that the line of play you outline is flat-out superior to turn 1 Tinker. Note that an opponent with both Force of Will and Duress will beat Steve's play for sure, even on the draw, by taking Yawgmoth's Will on turn 1. With the latter play, however, a Duress will leave you with either Tinker or Will, plus a Force of Will to protect it (or anything else you decide to get with Vampiric Tutor after seeing the Duress). The only thing turn 1 Tinker has going for it is a slight speed advantage if the opponent does not have Force of Will, which is something I don't like to go around assuming.
Well, whether it is supoerior depends on a lot of factors including the following:
- Do you know what your opponent is playing. Chalice/sphere/thorn stops any play other than tinker-->DSC. Goblin welder effectively stops tinker-->DSC. Tormod's crypt stops yawgmoth's will in this play. The list goes on.
- Assuming you're playing against a drain deck without goblin welder, consider whether it has: duress, multiple bounce spells, swords to plowshares, null rod, chalice and play accordingly. Whether they have force or not is irrelevant. What is relevant is everything else. Aether spellbomb is a lot better against DSC than a lethal tendrils.
I left out another line of play from my post with that same starting hand. Consider what happens when you change vamp-->force to vamp-->duress. That changes your play to:
duress, petal, crypt, tinker--> lotus, will, delta--> fetch underground, petal, crypt, lotus, vamp for tendrils, cycle rebuild, cast tendrils.
There are pros and cons to each of the lines of play that I suggested with regards to each other; they are very subtle, but they are there.
My objective with this article was pedagogical. If I spent too much time talking about the tactical threats one might face, I think it may have detracted from the illustrations of my three prong-tutor rubric (notice how each example correlates to each of those prongs).
Normally, I would spend alot of time talking about some of the other nuances, but with an article like this I felt that focus and economy, above all, was paramount. I intentionally dampened my normal verbiage to achieve that goal. I think the effect may be to make the article seem superficial because it is not my usual writing style, but I assure you that I put just as much work into it as I normally do.
The examples that you showed seemed like a bit of a cop-out, especially with regards to mystical/vampiric. "Look, I have yawgmoth's bargain, (A) mana to cast it, (B) protection, and a topdeck tutor. However, I am missing part of (A) or (B) so I'm going to tutor for it." See spot run. Run spot run. If you had made the starting hand into something a bit more complex as well as differentiated the tutor target of vampiric to show how it can be played differently in comparison than the more restrictive mystical tutor, then you would have still been able to accomplish your goal without being overly pedantic.