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Author Topic: 2007 - 2010 Rumors/Previews/mtg.com articles  (Read 228341 times)
Norm4eva
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« Reply #150 on: January 15, 2009, 09:40:16 pm »

Indeed, Standard is what I am talking about.

You have to remember that a Planeswalker doesn't actually have the amount of loyalty counters it says it has, it actually has that many + its first ability.  And a lot of Type 2 decks can at least throw out a couple dorks before they play the 'walker, so even if you've got a mad horde really to pounce on Elspeth, you're not guaranteed by any means to kill her.

I'm not saying that I'm totally incapable of dealing with a walker once they hit, but it's seriously like, have the answer or the win, or scoooooop.  Unless it's Jace, then I just sort of giggle and draw more cards.
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« Reply #151 on: January 16, 2009, 09:15:35 pm »

You know that a lot of planeswalkers only cost four, right? And that he's talking about standard?

I'm quite aware of both.  Any competitive standard deck should actually have one those 3 by turn 4 (although the last might be functionally winning the game rather than literally).

Faeries or white weenie should easily be able to apply some beats to a planeswalker.  A control deck should have countermagic by then.  Red aggro can burn it.

A planeswalker is simply a mid-high cost win condition if it's protected.  That doesn't mean they're not good, but they're definitely not broken. 

I'm not saying that I'm totally incapable of dealing with a walker once they hit, but it's seriously like, have the answer or the win, or scoooooop.

That's normal for most higher cost threats.  Whether a player throws down Elspeth or Cloud-Goat Ranger, you need to be able to deal with it, win, or lose. 
« Last Edit: January 16, 2009, 09:20:56 pm by bluemage55 » Logged
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« Reply #152 on: January 19, 2009, 11:58:40 am »

This piqued my interest:



The speed at which this can grown is impressive...
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« Reply #153 on: January 19, 2009, 12:38:51 pm »

Progenitus
{W} {W} {U} {U} {B} {B} {R} {R} {G} {G}
Legendary Creature - Hydra   Mythic Rare
Protection from everything (This creature can't be blocked, targeted, dealt damage, enchanted or equipped.)
When Progenitus is put into a graveyard from anywhere, shuffle it into its owner's library.
10/10

Nice effort from wotc though Smile

still dies to wog or edict, but still.


Child of Alara
    {W} {U} {B} {R} {G}
Legendary Creature - Avatar   Mythic Rare
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.
6/6

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Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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« Reply #154 on: January 20, 2009, 01:47:05 am »

I like the Ooze.

It seems like between Figure of Destiny, Quirion Dryad and the Ooze guy, there could be some kind of bonkers Gro deck.
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.

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« Reply #155 on: January 20, 2009, 09:16:19 am »

Inkwell Leviathan,  7UU
Artifact Creature - Leviathan (Rare)
Islandwalk, trample, shroud
"Into it's maw went the seventh sea, never to be seen again while the world remains." -Esper Fable
7/11
30/145

Key traits: shroud and artifact.  Is this guy interesting from a Tinker perspective?
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« Reply #156 on: January 20, 2009, 09:29:29 am »

Inkwell Leviathan,  7UU
Artifact Creature - Leviathan (Rare)
Islandwalk, trample, shroud
"Into it's maw went the seventh sea, never to be seen again while the world remains." -Esper Fable
7/11
30/145

Key traits: shroud and artifact.  Is this guy interesting from a Tinker perspective?

Mainly if you want something worse than the options already out there  Wink

Peace,

-Troy
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Norm4eva
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« Reply #157 on: January 20, 2009, 10:46:04 am »

Oh I dunno about that, it's one of the few Leviathans that doesn't have islandhome.

And like, if the obvious comparison between this and DSC is indestructible vs shroud, I think I prefer shroud?  They both die to Edicts, both die to WoG (who cares?), but you can't randomly get dicked by StP.  Plus islandwalk?  Who cares if it's got trample, everyone's playing blue.  Plus it pitches to FoW, yada yada. 
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« Reply #158 on: January 20, 2009, 10:49:18 am »

Master Transmuter  {3} {U}

Artifact Creature - Human Artificer (R)
 {U}, {Tap}, return an artifact you control to its owner's hand: Put an artifact card from your hand into play.
1/2

Could be abusable, dropping large beefies into play, or a smokestack on opponent's eot.

Edit:  Um would this work to keep reflashing a titan?  You could bounce him to your hand, then replay him again.  Any artifact with a CIP ability would be sick, and you could use this as a combat trick in legacy by blocking, then bouncing, then replaying.

j
« Last Edit: January 20, 2009, 11:12:09 am by vartemis » Logged
Norm4eva
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« Reply #159 on: January 20, 2009, 01:21:02 pm »

It seems like it.  There's a lot of cards that this will be pretty effective with.  Tangle Wire comes to mind.

If you have the mana you can do dumb things with Tidehollow Sculler.
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« Reply #160 on: January 20, 2009, 02:39:56 pm »

It seems like it.  There's a lot of cards that this will be pretty effective with.  Tangle Wire comes to mind.

If you have the mana you can do dumb things with Tidehollow Sculler.

Hell, even a duplicant would be pretty sick with this guy out. I think it is fairly costed as the bounce is part of the cost, so if he is stifled you will still return the artifact to your hand.

j
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Troy_Costisick
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« Reply #161 on: January 20, 2009, 04:01:01 pm »

Master Transmuter  {3} {U}

Artifact Creature - Human Artificer (R)
 {U}, {Tap}, return an artifact you control to its owner's hand: Put an artifact card from your hand into play.
1/2

Could be abusable, dropping large beefies into play, or a smokestack on opponent's eot.

Edit:  Um would this work to keep reflashing a titan?  You could bounce him to your hand, then replay him again.  Any artifact with a CIP ability would be sick, and you could use this as a combat trick in legacy by blocking, then bouncing, then replaying.

Solemn Simulicrum would be workable too.  At 4 mana, he's a little tough to get into play through conventional means, but being able to drop your DSC for {U} then replay the mox you return to your hand untapped is really, really good.  Let me ask, is this guy scarier than Metalworker?
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« Reply #162 on: January 20, 2009, 04:07:39 pm »

Master Transmuter  {3} {U}

Artifact Creature - Human Artificer (R)
 {U}, {Tap}, return an artifact you control to its owner's hand: Put an artifact card from your hand into play.
1/2

Could be abusable, dropping large beefies into play, or a smokestack on opponent's eot.

Edit:  Um would this work to keep reflashing a titan?  You could bounce him to your hand, then replay him again.  Any artifact with a CIP ability would be sick, and you could use this as a combat trick in legacy by blocking, then bouncing, then replaying.

Solemn Simulicrum would be workable too.  At 4 mana, he's a little tough to get into play through conventional means, but being able to drop your DSC for {U} then replay the mox you return to your hand untapped is really, really good.  Let me ask, is this guy scarier than Metalworker?

Metalworker blows this piece of trash away.
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« Reply #163 on: January 20, 2009, 05:05:58 pm »

This ooze card is awesome.
It's pretty much what I've wanted every other ooze card to be
and more!

The only problem is that he's only decent when one of his requirements is met.
You have to meet both his requirements to break him,
and it will be difficult to build a deck that consistently does this without sucking.

Well, I'm up to the challenge!

5-Color-Ooze.dec, here I come!
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« Reply #164 on: January 20, 2009, 05:08:47 pm »

Metalworker blows this piece of trash away.

QFT.  This is little more than a glorified blue Elvish Piper.
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Clown of Tresserhorn
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« Reply #165 on: January 20, 2009, 05:32:20 pm »

The transmuter is an artifact, so remember it can be played using Shops. It does seem pretty savage with things with CIP abilities like Trisk/Titan/Dups.

It also dodges artifact hate.

Let's not completely dismiss the card just yet...
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« Reply #166 on: January 20, 2009, 05:39:19 pm »

If Elvish Piper were Blue, castable off Shops, and played Artifacts instead of Creatures, she'd be a lot better. I don't know if this card is going to see play, but it is certainly a solid enough Magic card to be considered. It has synergy with Sensei's Divining Top too.
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bluemage55
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« Reply #167 on: January 20, 2009, 06:36:08 pm »

If Elvish Piper were Blue, castable off Shops, and played Artifacts instead of Creatures, she'd be a lot better. I don't know if this card is going to see play, but it is certainly a solid enough Magic card to be considered. It has synergy with Sensei's Divining Top too.

The problem with Piper, as with this card, is the mana cost.  As I've stated in the Open forum, Master Transmuter's cost is awkward for Shops and not powerful enough at 3U for Drain decks.  Basically, it's the same reason Mindlock Orb never really saw play.

For this to work out, it'd have to find some sort of niche U/Brown deck that WotC is subtly printing all the tools for.
« Last Edit: January 20, 2009, 06:39:56 pm by bluemage55 » Logged
chrissss
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« Reply #168 on: January 21, 2009, 05:47:12 am »

Plus he is blue, which means less splashing red for welder and can pitch to FoW.

Not saying he is amazing, but he isn't that bad.

Telemin Performance
   3 {U} {U}
Sorcery   Rare
Target opponent reveals cards from the top of his or her library until a creature card has been revealed. Put all noncreature cards revealed this way into that player's graveyard, then put the creature card into play under your control.

Take that OATH!! Especially at 5 mana

« Last Edit: January 21, 2009, 05:33:57 pm by chrissss » Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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« Reply #169 on: January 22, 2009, 05:50:37 pm »

More like take that, Mind's Desire / other combo decks! Except they printed SSG...
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« Reply #170 on: January 22, 2009, 08:55:08 pm »

Inkwell Leviathan,  7UU
Artifact Creature - Leviathan (Rare)
Islandwalk, trample, shroud
"Into it's maw went the seventh sea, never to be seen again while the world remains." -Esper Fable
7/11
30/145

Key traits: shroud and artifact.  Is this guy interesting from a Tinker perspective?

Or alternatively, if Shroud doesn't apply to the graveyard, is he interesting from a Welder perspective (CS or otherwise)?
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« Reply #171 on: January 23, 2009, 07:32:23 am »

This card is actually very good, and will see a lot of play I think:

Knight of the Reliquary
    {1} {G} {W}
Creature - Human Knight   Rare
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.


btw http://mtgsalvation.com/conflux-spoiler.html

all the spoilers are up
« Last Edit: January 25, 2009, 04:11:05 pm by chrissss » Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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« Reply #172 on: January 23, 2009, 07:51:54 am »

This card is actually very good, and will see a lot of play I think: Knight of the Reliquary

You mean, as much as GW creatures usually do?  Wink
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Norm4eva
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« Reply #173 on: January 23, 2009, 10:55:19 am »

Well, I mean, it's Terravore with no trample.  Oh and I guess it only counts your GY too.  But it grows itself, something most of the Goyf-ish things don't usually do.  And it kiiiiinda fixes the manabase while it grows.  It seems slow but I guess Standard is actually some slow unless you're mono red, so yeah.
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« Reply #174 on: January 23, 2009, 11:32:35 am »

Well, I mean, it's Terravore with no trample.  Oh and I guess it only counts your GY too.  But it grows itself, something most of the Goyf-ish things don't usually do.  And it kiiiiinda fixes the manabase while it grows.  It seems slow but I guess Standard is actually some slow unless you're mono red, so yeah.


I think it will at least be good for Legacy or something.  It's a semi-Terravore with a built in Crop Rotation ability.  Pretty nifty.
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Norm4eva
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« Reply #175 on: January 23, 2009, 01:17:04 pm »

Yeah I guess you get can all your tricksy lands with this guy, I so suppose like... LftL + guy + Flagstones of Trokair = get a Waste/Maze/etc and a dual.  Life your Flagstones back, wash rinse.  Maybe a better beater than Goyf in 45land.dec.  Probably not.  But maybe.  Yeah he might do stuff.
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bluemage55
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« Reply #176 on: January 23, 2009, 05:08:45 pm »

Yeah he might do stuff.

Just not in Vintage.
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« Reply #177 on: January 23, 2009, 06:29:56 pm »

From a Vintage standpoint, a set is a success if it gives even 1 card that gets vintage play.
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« Reply #178 on: January 23, 2009, 11:44:02 pm »

Yeah he might do stuff.

Just not in Vintage.
How can he not see play
when he can set up full Urzatron all by himself? Very Happy Very Happy
« Last Edit: January 23, 2009, 11:52:19 pm by TopSecret » Logged

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« Reply #179 on: January 26, 2009, 12:07:57 pm »

This Art is absolutely amazing:

http://www.wizards.com/mtg/images/tcg/products/conflux/g9cqfmrv5_EN.jpg

I almost want to make a fun deck just for this creature.
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Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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