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Author Topic: 2007 - 2010 Rumors/Previews/mtg.com articles  (Read 229218 times)
vartemis
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« Reply #120 on: January 01, 2009, 12:32:56 pm »

Trinisphere.

That was the first card that came to mind for me, or any artifact I'd want to get to use twice a turn.

j
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« Reply #121 on: January 01, 2009, 01:02:54 pm »

There's got to be some artifact with either next-to-nothing CC (Moxen) or some neat CIP effect - in Standard the big talk is this guy + Elsewhere Flask -_-
Tsabo's Web?!
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« Reply #122 on: January 01, 2009, 01:42:00 pm »

Yea this card is really good, I can't believe its not a rare.  Aside from an aggro-control deck I can see it being played in a control deck that has a lot of instants to take advantage of getting 2 mana off 1 mox, especially thirst for knowledge and impulse.  Replaying chalice and tsabo's web will also be huge.  What about using 3 in a TPS sideboard?  Seems like the negator/goyf plan is gone, but this guy pitches to FOW and MisD, plus he adds 1 storm every turn.
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« Reply #123 on: January 01, 2009, 05:58:48 pm »

It goes particularly well with Mana Vault, and things like Possessed Portal as well. That said, a lot of what's being said about this is also true of Goblin Welder.
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« Reply #124 on: January 01, 2009, 07:27:23 pm »

plus he adds 3 storm every turn.

Fixed that for you... the guy swings for 4, which means -2 storm.
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« Reply #125 on: January 05, 2009, 05:17:39 pm »

Countersquall   UB 
Instant   
Counter target noncreature spell. That spell's controller loses 2 life.

Probably not playable...
« Last Edit: January 05, 2009, 06:09:19 pm by AmbivalentDuck » Logged

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« Reply #126 on: January 05, 2009, 05:36:33 pm »

Countersquall     -  Uncommon
Instant   
Counter target noncreature spell. That spell's controller loses 2 life.

Probably not playable...

With a mana cost of UB, probably not.
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« Reply #127 on: January 06, 2009, 11:48:24 am »

Volcanic Fallout
1RR
Instant

-this- can't be countered.
-this- deals 2 damage to each creature and each player.


Little kid in me went "Hmm, Paladin En Vec much?"

Then I remembered there's this deck in Legacy, UGr Threshold...

I don't know if it really does anything, I mean it'll stomp weenie rushes and I guess people are playing Faeries in Legacy now?  So they'll probably not want to see that resolve.  But it's double-R and it's one mana more than Pyroclasm, I dunno.  It's sort of like Starstorm and I guess I've never really seen anyone get excited about Starstorm in Legacy, so yeah.  Whatever :)
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« Reply #128 on: January 06, 2009, 03:10:39 pm »

Volcanic Fallout
1RR
Instant

-this- can't be countered.
-this- deals 2 damage to each creature and each player.
If this is correct, then this card will probably see some play.
The fact that it's an instant makes it awesome in control,
and it's uncounterability is very relevant with Canonist being played in fish.
The only problem is the double red, which will limit it's play.

That said, is it just me, or is this card ridiculous in Burninator?
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« Reply #129 on: January 06, 2009, 03:48:16 pm »

Esperzoa, 2U
Artifact Creature - Jellyfish   Uncommon
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
4/3   

Works well with Tangle Wire too.
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« Reply #130 on: January 06, 2009, 04:14:39 pm »

It should be pointed out that there is, in addition to Elsewhere Flask, another 2cc artifact that's been spoiled which says "When this CIP draw a card."

I'm seeing a deck that runs mostly mono-blue artifacts, using the new Sea Drakes and Master of Etherium to make them bigger AND cheaper, and playing the progressively cheaper cantrip artifacts in conjunction with the Esperzoas to maintain a big huge card advantage.  In Legacy we'd play it with Forces; it'd speed up its own clock and constantly refill the hand while doing so.  I can't say it'd be strictly better than any of the Fairy Stompy decks out there, but it looks to have its own card advantage engine built in with a minimum of interaction required to make it go.

Also I randomly thought of the Egg Tendrils decks that have always sort of been budget friendly; with 8 cantrip artifacts and one of them being a mana filter for WUBRG, that pile might get a boost.
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« Reply #131 on: January 08, 2009, 08:35:42 am »

that Esperzoa seems pretty solid. no more, no less.

is it possible to kinda do the "Senseis D. Top" trick with the Esperzoa, that you can do with an active welder?

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« Reply #132 on: January 08, 2009, 08:37:56 am »

No.  You need to have the second effect accompanying the Top happen at instant speed.
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« Reply #133 on: January 08, 2009, 08:50:04 am »

thats what i was guessing, thanks for the clarification.
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« Reply #134 on: January 12, 2009, 07:35:44 pm »

Here are the ones I am looking at:

Reliquary Tower   
Land 
You have no maximum hand size.
 {Tap}: Add  to your mana pool.

Can this be used to abuse Necro or eot card draw?  Its better than spellbook as at least it does something besides sit there.

Blood Tyrant    {4} {U} {B} {R}
Creature - Vampire 
Flying
At the beginning of your upkeep each player loses 1 life.
Whenever a player loses life in this way, put that many +1/+1 counters on Blood Tyrant.
Whenever a player loses the game, put 5 +1/+1 counters on Blood Tyrant.
  5/5

This plus reanimate gives you a 14/14 by the time he's ready to swing.

Nothing is really popping out for competitive decks, but these look fun.

j

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« Reply #135 on: January 12, 2009, 08:23:28 pm »


Blood Tyrant    {4} {U} {B} {R}
Creature - Vampire 
Flying
At the beginning of your upkeep each player loses 1 life.
Whenever a player loses life in this way, put that many +1/+1 counters on Blood Tyrant.
Whenever a player loses the game, put 5 +1/+1 counters on Blood Tyrant.
  5/5

This plus reanimate gives you a 14/14 by the time he's ready to swing.


Actually, according to that current wording, he will just be a 7/7 when it's attack time =/  Not that he would have been good enough anyway with Reanimate considering the other options available.
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« Reply #136 on: January 12, 2009, 11:21:53 pm »


Blood Tyrant    {4} {U} {B} {R}
Creature - Vampire 
Flying
At the beginning of your upkeep each player loses 1 life.
Whenever a player loses life in this way, put that many +1/+1 counters on Blood Tyrant.
Whenever a player loses the game, put 5 +1/+1 counters on Blood Tyrant.
  5/5

This plus reanimate gives you a 14/14 by the time he's ready to swing.


Actually, according to that current wording, he will just be a 7/7 when it's attack time =/  Not that he would have been good enough anyway with Reanimate considering the other options available.

Bah they changed the wording since friday.  Used to just say whenever a player loses life.

j
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« Reply #137 on: January 14, 2009, 01:42:35 am »

Tukatongue Thallid             G
Creature - Fungus 
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
  1/1

Shitty, but combos nice with budget SkullClamp decks, yes?
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« Reply #138 on: January 14, 2009, 08:08:39 am »

shame this wasn't the real text from Fusion Elemental
Quote
"Fusion Elemental is like riding a pony, which probably doesn't sound dangerous, except that in this case the pony is 300 feet tall and covered in chainsaws, and to get on the pony you have to take an elevator with sixteen live cougars."

also, I like this card, now only the white and black version are needed

Thornling
3 {G} {G}
Creature - Shapeshifter   Mythic Rare
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible until end of turn.
1: Thornling gains +1/-1 until end of turn.
1: Thornling gains -1/+1 until end of turn.
4/4

I really like the indestructible ability, it can make it a 8/0 if I am correct? Not sure about Haste. I will try this in my rock deck for fun, the indestructible makes it way better than a lot of creatures out there.

I bet the art design is nice.
« Last Edit: January 14, 2009, 08:50:58 am by Bad Wolf » Logged

Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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« Reply #139 on: January 14, 2009, 09:59:05 am »

I really like the indestructible ability, it can make it a 8/0 if I am correct?
Nope. Indestructibility only prevents death by destroy effects and damage.
It's toughness going to zero or below will kill it.
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« Reply #140 on: January 14, 2009, 02:46:29 pm »

ok.

Nicol Bolas, Planeswalker
   4 {U} {B} {B} {R}
Planeswalker - Bolas   Mythic Rare
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

is it me, or is this card overrated?

The abilities are good, but 8 mana 3 colors, and no way to get it into play quickly ( not sure about the planeswalker rule, but it doesnt work with Oath and other cards right?
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Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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« Reply #141 on: January 14, 2009, 03:55:54 pm »

I'm pretty sure this guy is the bee's knees. Not only can he be played, but also pitched to blazing shoal, force of will, AND unmask. Consider this bad boy a 4x vintage staple until the end of time. Sell your moxes folks, cuz they're getting banned after this guy becomes legal.
« Last Edit: January 14, 2009, 03:59:58 pm by Webster » Logged

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« Reply #142 on: January 14, 2009, 04:22:18 pm »

Opening hand after the the draw...
Mountain, Raging Goblin, Unmask, Force, Blazing Shoal, Nicol Bolas x3! 

Take 9 to the FACE!! with double Nicol-fueled disruption!?  I think I might quit vintage....
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« Reply #143 on: January 14, 2009, 07:18:23 pm »

Also, check out that four colorless in the mana cost.
Can you say Manadrain?
I mean, shit, you can even play him off stuff like Manacrypt and Sol Ring.
He's everything Vintage players wanted Cruel Ultimatum to be and more!
They might just have to unrestrict Mox Emerald and Pearl to balance this guy,
since the only stuff that'll be able to beat him is swarm aggro
like White Weenie and Stompy, since those decks can ignore his first two abilities
long enough to deal with him, not to mention their access to Gaddok Teeg.
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« Reply #144 on: January 14, 2009, 07:43:44 pm »

Quote
They might just have to unrestrict Mox Emerald and Pearl to balance this guy,
since the only stuff that'll be able to beat him is swarm aggro

I dunno, Red Elemental Blast will probably do the trick.
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« Reply #145 on: January 14, 2009, 07:49:27 pm »

Or letting it resolve, untapping and winning.

It's probably the worst thing in the world to get Slavered while holding, too.

Oh right, haha, it's funny to pretend you're serious!!!!!?!?!!111one!!!!!
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« Reply #146 on: January 14, 2009, 10:18:34 pm »

I have a confession to make - I really, really, really hate Planeswalkers.

I don't read the books, but I 'get' the story reason why we're allowed to summon these lesser "not at 20" Planeswalkers to do our bidding and shit.  That doesn't make them awesome by any means - sometimes I am convinced they're as bad as adding a 6th color.  This isn't one of those "Fuck you Wizards I quit" things, it's just one of those wtf-were-you-guys-thinking things.

It could also be that I'm just a bad player, but usually when someone across from me plays a Planeswalker, that's the game unless I have the answer that turn.  I'm a little bit tired of just flat out losing to a card type, I guess :/

So yeah, I don't know if I give a shit about Nicol Bolas and his true-to-old-school Ultimate ability.  I'm pretty sure just resolving a PW is good enough most of the time, so why this guy's any better than the rest of them, at 8cmc, in those shitty, shitty Grixis colors is beyond me.

Wow, I really have been playing too much Standard lately O_o
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« Reply #147 on: January 15, 2009, 05:15:03 am »

the "-9" ability, that can be stifled or trickbinded right?

also, some people paid 30$ to get this card on ebay, jees.
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Yes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)
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« Reply #148 on: January 15, 2009, 12:02:50 pm »

It could also be that I'm just a bad player, but usually when someone across from me plays a Planeswalker, that's the game unless I have the answer that turn.  I'm a little bit tired of just flat out losing to a card type, I guess :/

You could just try attacking it . . .

I mean, by the time your opponent gets together the mana for a Planeswalker, shouldn't you have (a) an answer, (b) a threat, or (c) won the game already?
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« Reply #149 on: January 15, 2009, 07:51:14 pm »

It could also be that I'm just a bad player, but usually when someone across from me plays a Planeswalker, that's the game unless I have the answer that turn.  I'm a little bit tired of just flat out losing to a card type, I guess :/

You could just try attacking it . . .

I mean, by the time your opponent gets together the mana for a Planeswalker, shouldn't you have (a) an answer, (b) a threat, or (c) won the game already?

You know that a lot of planeswalkers only cost four, right? And that he's talking about standard?
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