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Author Topic: 2007 - 2010 Rumors/Previews/mtg.com articles  (Read 239400 times)
nataz
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« Reply #570 on: January 22, 2010, 02:50:13 am »

anyone know the lengendary merfolk card Steve talks about in his last post in the adept blog?
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« Reply #571 on: January 22, 2010, 03:14:43 am »

Treasure Hunt looks quite powerful in decks with low land counts. Checking a couple TPS decks, looks like many of them run as little as 12-13 lands.
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« Reply #572 on: January 22, 2010, 05:16:52 am »

Treasure Hunt looks quite powerful in decks with low land counts. Checking a couple TPS decks, looks like many of them run as little as 12-13 lands.

Read it again. It stops when it hits a NONland, so you want to have a lot of lands on top. You're never gonna get more than one spell from it.
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« Reply #573 on: January 22, 2010, 07:36:19 am »

I could see Treasure Hunt being pretty good in a Landstill Deck.  43land.dec in Legacy might pick it up too. 
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« Reply #574 on: January 22, 2010, 08:46:15 am »


Read it again. It stops when it hits a NONland, so you want to have a lot of lands on top. You're never gonna get more than one spell from it.

Whoopsie. Critical failure on reading skill throw on my part.
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« Reply #575 on: January 22, 2010, 10:40:19 am »

I could see Treasure Hunt being pretty good in a Landstill Deck.  43land.dec in Legacy might pick it up too. 

QFT. Thsi is a Legacy card, not a Vintage card (except Landstill), and might not be good enough in that format either except in very specialized decks. Mostly, i think it will be good to excellent in standard if there is a viable control deck that really needs to avoid Flood in the late game.
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« Reply #576 on: January 22, 2010, 11:17:57 am »

4 Treasure Hunt
1 Seismic Assault
55 lands

ho ho ho!
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« Reply #577 on: January 22, 2010, 11:24:11 am »

Kird Ape reprinted in white.

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« Reply #578 on: January 22, 2010, 12:08:37 pm »


This seems pretty huge for extended
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« Reply #579 on: January 22, 2010, 12:15:24 pm »

4 Treasure Hunt
1 Seismic Assault
55 lands

ho ho ho!

The only problem is that it's not necessarily faster than Countryside Crusher.dec.

But what about this?!

4 Treasure Hunt
4 Countryside Crusher
1 Seismic Assault
51 Lands

Countryside Crusher.dec with a combo win?!?!

OMG

Treasure Hunt is the best ever.
« Last Edit: January 23, 2010, 07:23:50 pm by TopSecret » Logged

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« Reply #580 on: January 23, 2010, 05:52:53 pm »

Treasure Hunt for a bunch of lands and Lightning Storm.  GG?
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« Reply #581 on: January 23, 2010, 06:53:46 pm »

Treasure Hunt for a bunch of lands and Lightning Storm.  GG?

Damn, better ban it, that looks way too good...

More seriously, Treasure Hunt looks pretty good in 43 Lands in Legacy.
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« Reply #582 on: January 23, 2010, 08:55:27 pm »

Quote
Thada Adel, Acquisitor  1 {U} {U}
Legendary Creature - Merfolk Rogue (rare)
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
Well, that's brutal against time vault and tinker targets...
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« Reply #583 on: January 23, 2010, 09:28:08 pm »

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Thada Adel, Acquisitor  1 {U} {U}
Legendary Creature - Merfolk Rogue (rare)
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
It's three mana. I kind of wish it was two. It's still good. But... Why not two mana? Why, Wizards? Why? Why do you make this continue? You could have made it cost two blue mana and just been done with it. You could have ended it. And yet... You make it three mana.

It wouldn't have been too good at two mana. It just would have been good. Like Dark Confidant good. Maybe better. But only in Vintage, without ruining any other formats. And it would have been played in every fish deck regardless of whether or not Time Vault saw play. Like Confidant or Tarmogoyf. And it could have made Time Vault a liability. It could have made it dangerous to rely on Time Vault. You could have ended the madness right there in one printing without any negative repercussions in any other format. But you didn't. You made it three mana. Why did you make it three mana?

WHY WON'T YOU END THE MADNESS?!?!
« Last Edit: January 23, 2010, 09:45:13 pm by TopSecret » Logged

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« Reply #584 on: January 23, 2010, 09:37:03 pm »

Quote
Thada Adel, Acquisitor  1 {U} {U}
Legendary Creature - Merfolk Rogue (rare)
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
Well, that's brutal against time vault and tinker targets...
It's crap against Tinker targets. You just play the card as normal, except from a different zone - you still have to pay the mana cost (and any other costs).

Total Vault hate, though.
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« Reply #585 on: January 23, 2010, 09:39:27 pm »

Sure it hates time vault, but now noone can play ANY artifact based drain deck.

I'm not a fan
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« Reply #586 on: January 23, 2010, 09:53:18 pm »

Sure it hates time vault, but now noone can play ANY artifact based drain deck.

I'm not a fan

At three mana it's not better than Quasali Pridemage at stopping Time Vault and it can't consistently hit before Tinker can be played.
It's still a decent card, but I doubt it will punish any such artifact strategies enough to invalidate them to any degree.
It's even possible that it's best use will be in the Time Vault mirror as a game breaker.
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« Reply #587 on: January 23, 2010, 10:01:04 pm »

Sure it hates time vault, but now noone can play ANY artifact based drain deck.

I'm not a fan

At three mana it's not better than Quasali Pridemage at stopping Time Vault and it can't consistently hit before Tinker can be played.
It's still a decent card, but I doubt it will punish any such artifact strategies enough to invalidate them to any degree.
It's even possible that it's best use will be in the Time Vault mirror as a game breaker.

To me, it seems better than pridemage.  with pridemage, I can simply not play time vault until i've dealt with him.  This guy is going to get my vault regardless, and I can't even block him.  Plus, its likely he'd be put down turn 2 with help from a mox.  I'm going to hope he's not too good, but it seems pretty big
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« Reply #588 on: January 23, 2010, 10:46:07 pm »

It's crap against Tinker targets. You just play the card as normal, except from a different zone - you still have to pay the mana cost (and any other costs).
It can still exile the Tinker target permanently: you don't have to play the artifact to make this useful.
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« Reply #589 on: January 24, 2010, 10:47:52 am »

Walking Atlas  {2}
Creature - Construct 
{Tap}: You may put a land card from your hand onto the battlefield.
1/1

Argh!  If only this thing was not a creature!
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« Reply #590 on: January 24, 2010, 11:25:32 am »

Sure it hates time vault, but now noone can play ANY artifact based drain deck.

I'm not a fan

At three mana it's not better than Quasali Pridemage at stopping Time Vault and it can't consistently hit before Tinker can be played.
It's still a decent card, but I doubt it will punish any such artifact strategies enough to invalidate them to any degree.
It's even possible that it's best use will be in the Time Vault mirror as a game breaker.

To me, it seems better than pridemage.  with pridemage, I can simply not play time vault until i've dealt with him.  This guy is going to get my vault regardless, and I can't even block him.  Plus, its likely he'd be put down turn 2 with help from a mox.  I'm going to hope he's not too good, but it seems pretty big

Pridemage is a mana cheaper to cast and deals with Vault when Vault is hand, while Thada (should be Thadeus lol) can only deal with Vault before it is tutored for or drawn. Pridemage can also be ready to stop Vault the turn he comes into play.

There are a ton of factors to consider, like Thada getting Black Lotus or dropping enemy Juggernauts (lol), so you may be right, and this card may end up being really, really good. I hope that is the case because I think it would make Vintage more interesting.
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« Reply #591 on: January 24, 2010, 12:01:07 pm »

Walking Atlas  {2}
Creature - Construct 
{Tap}: You may put a land card from your hand onto the battlefield.
1/1

Argh!  If only this thing was not a creature!
...then what?
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« Reply #592 on: January 24, 2010, 09:06:54 pm »

Quote
Thada Adel, Acquisitor  1 {U} {U}
Legendary Creature - Merfolk Rogue (rare)
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
It's three mana. I kind of wish it was two. It's still good. But... Why not two mana? Why, Wizards? Why? Why do you make this continue? You could have made it cost two blue mana and just been done with it. You could have ended it. And yet... You make it three mana.

It wouldn't have been too good at two mana. It just would have been good. Like Dark Confidant good. Maybe better. But only in Vintage, without ruining any other formats. And it would have been played in every fish deck regardless of whether or not Time Vault saw play. Like Confidant or Tarmogoyf. And it could have made Time Vault a liability. It could have made it dangerous to rely on Time Vault. You could have ended the madness right there in one printing without any negative repercussions in any other format. But you didn't. You made it three mana. Why did you make it three mana?

WHY WON'T YOU END THE MADNESS?!?!

This whole rant was exactly what I thought when I saw it, thank you for doing it for me.  Such a great idea, too.  It's like they're teasing us.
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« Reply #593 on: February 02, 2010, 12:43:34 am »


I'd play with this in 5c Shops. Maybe even with fetchlands!

For the record: I thought/assumed this said enchantment! Smile ... :/
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« Reply #594 on: February 04, 2010, 10:10:38 am »

Phyrexian Negator to be reprinted in Phyrexia vs. the Coalition?

Reserved list implications potentially?

There was a lot of discussion on something other than Rumors/previews, which has now been split into its own topic.
-Godder
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« Reply #595 on: February 15, 2010, 08:28:55 pm »

Looks like Masticore will be in FTV: Relics- http://forums.mtgsalvation.com/showthread.php?t=221396  and the Reserve list is partially dead at least.
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« Reply #596 on: February 16, 2010, 03:49:36 pm »

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Eye of Ugin   – Worldwake mythic rare. (EDIT: Colorless Eldrazi spells cost 2 less to play) Eye of Ugin was predicted way back in Future Sight (or should that be "will be predicted"?) in Ghostfire's flavor text: "Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath."

From Card of the Day at MTG.com
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« Reply #597 on: February 16, 2010, 04:19:49 pm »

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Eye of Ugin   – Worldwake mythic rare. (EDIT: Colorless Eldrazi spells cost 2 less to play) Eye of Ugin was predicted way back in Future Sight (or should that be "will be predicted"?) in Ghostfire's flavor text: "Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath."

From Card of the Day at MTG.com
I guess I don't see how this is a rumor or preview?
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« Reply #598 on: February 16, 2010, 04:26:43 pm »

Quote
Eye of Ugin   – Worldwake mythic rare. (EDIT: Colorless Eldrazi spells cost 2 less to play) Eye of Ugin was predicted way back in Future Sight (or should that be "will be predicted"?) in Ghostfire's flavor text: "Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath."

From Card of the Day at MTG.com
I guess I don't see how this is a rumor or preview?
It WAS a preview Wink.
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« Reply #599 on: February 16, 2010, 04:49:00 pm »

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Eye of Ugin   – Worldwake mythic rare. (EDIT: Colorless Eldrazi spells cost 2 less to play) Eye of Ugin was predicted way back in Future Sight (or should that be "will be predicted"?) in Ghostfire's flavor text: "Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath."

From Card of the Day at MTG.com
I guess I don't see how this is a rumor or preview?

Ghostfire was a colorless spell that costed 2R and did 3 damage to something.  This Eye of Ugin will help spells that are colorless, but not neccessaryily artifacts.  That seemed interesting to me.

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