Hi all,
It's been a while since I've posted here but I thought I'd try again. I have been busy with moving and in August I had to undergo surgery on my right leg, so there hasn't been (enough) time for my beloved hobby. I was delighted to play again, to compete once more with the best players around.
The
tournaments in
Breda are known for being well organised, pleasant affairs, where all the good players come together to compete in a friendly but competitive manner. As I have been playing Painter a lot lately and have been happy with it so far and since I think it has a good game against almost anything in the format right now, it was my weapon of choice against the field of 50 participants.
First up, I'll discuss my list:
Main deck (60)4 Force of Will
4 Mana Drain
4 Thirst for Knowledge
1 Ancestral Recall
1 Ponder
1 Brainstorm
1 Time Walk
1 Merchant Scroll
1 Echoing Truth
1 Fact or Fiction
1 Tinker
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
2 Red Elemental Blast
2 Pyroblast
3 Painter's Servant
2 Grindstone
1 Darksteel Colossus
1 Engineered Explosives
1 Tormod's Crypt
1 Sensei's Divining Top
1 Mox Sapphire
1 Mox Emerald
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Black Lotus
1 Mana Crypt
1 Sol Ring
3 Flooded Strand
3 Polluted Delta
3 Island
3 Volcanic Island
2 Underground Sea
1 Library of Alexandria
1 Tolarian Academy
Sideboard (15)3 Pithing Needle
4 Tarmogoyf
2 Tropical Island
3 Rack and Ruin
2 Tormod's Crypt
1 Flame Jab
Whenever I build a deck, I start with a list of cards I would like to play or that I consider useful. Then I scourge the net for decklists that have been doing well, with special attention to decklists from players I consider to be good (if not the best). I was especially interested in the lists from
Rich Shay,
Andy Probasco and
Owen Turtenwald, so a lot of credit to these guys for their cunning lists and their performances on 'the field of battle'. The above list is a compilation of their lists, with some personal preferences.
Some remarks on my list1 Echoing Truth: I really like this card. You'll see that it's missing in the lists I mentioned above but I've always liked it and it's there to stay, saving me many times.
4 Mana Drain: You'll see lists playing one extra blast instead of the fourth Mana Drain but I like it the way it is now. Maybe I'll change it in the future...
6 Fetchland: Since I regularly side in the Tropical Islands, testing showed me I could use an extra fetchland to make sure I would always have the colors I'd need.
1 Engineered Explosives: Has been really great! This card can solve almost any problem that has gotten through the wall of countermagic. I first started with EE in the sideboard but it made it's way into the main rather quickly when I found myself siding it in all the time during testing.
1 Library of Alexandria: I've had it on the table a few times but I cannot remember using it's card drawing ability that many times. If I decide to cut it in the future it will become either an Underground Sea, an Academy Ruins or an extra Island.
0 Academy Ruins: It's not fantastic but sometimes good. It doesn't solve anything you cannot avoid from happening with tight play. I consider it 'win more'. I found it particularly interesting in the Ichorid match up -you wouldn't say at first but with my sideboard options it seems to play out that way- and the Slaver match up -removing artifacts in my graveyard versus Goblin Welder activations or returning Engineered Explosives for instance.
3 Pithing Needle: These come in versus Stax, all kinds of Fish, Ichorid and Control Slaver, although not always all 3 of them.
4 Tarmogoyf: The Tarmogoyfs, together with 2 Pithing Needle, have been winning my Fish matchups consistently during testing.
2 Tropical Island: Necessary if you'd like to actually cast the Tarmogoyfs. I would also board them in when playing against Null Rods or slow matchups like Stax or even control matchups. I'd take out the Mana Crypt -which has cost me games I was winning but maybe that was the pilots' doing, not the deck- and Mox Pearl because I prefer lands in these matchups, especially going second.
2 Tormod's Crypt: To help me against combo and Ichorid.
1 Flame Jab: This was an experiment and is cut from the new list...
The list fared well against anything I've played against, in testing and in tournament play. If I lost I could more often then not trace it back to a play mistake. If I played really tightly, I would almost always win. The more troublesome match up is Stax but maybe that's more because of my inexperience in that match up.
Since I'm unable to drive myself, because of the surgery, I traveled to the site with one of my friends from Balen (Belgium). We meet up with some other friends at the site and talk with all the familiar faces around, which is almost everybody there. There were 60 people preregistered but only 50 people made it. Still plenty and we're soon off for 6 rounds of swiss with top 8 to be played afterwards.
I'm doing all of this from memory, so please correct me if I get anything wrong. All opponents were really nice people and overall, the quality of play was high.
The tournament itselfRound 1: Peter Reynders with Grim LongPeter is a friend of mine with whom I've traveled to a lot of tournaments. He's also my regular test partner at my new place in Hasselt (Belgium) and my ride home. In testing, I've been able to win rather consistently, so let's see what happens in a real tournament. So, no surprises on the match up and we're off!
Game 1 revolves around Peter trying to resolve Wheel of Fortune after I Force of Willed an earlier attempt to go broken. In his turn he plays Lion's Eye Diamond, then removes Simian Spirit Guide from the game for one red mana with 3 cards left in his hand. I have Engineered Explosives at '0' on the table and ponder for a short while... and then decide to pay 2 to blow it up. Peter now has to discard his hand if he wants to use the LED or lose it. Of course he moves the artifact to his graveyard. After that, it's over soon. If he had played the LED after he would have removed the Simian Spirit guide from the game, I wouldn't have had the chance/priority to 'counter' his LED with my Engineered Explosives when he put the Wheel of Fortune on the stack.
EDIT: read BigBarn's response! 
Sideboard: +2 Tormod's Crypt, +1 Flame Jab (if he has Confidant or Xanted Swarm), -1 Red Elemental Blast, -2 Pyroblast (I think).
Game 2, Peter leads with first turn Duress to take my Mana Drain, while I have Tormod's Crypt in hand. Next turn I drop the Crypt and it will spell victory as Peter will be stuck with Yawgmoth's Will in his hand. When he realizes his mistake it's too late and I Paint and Grind myself a win.
In later rounds, Peter will get a buy and has to play one of the people who traveled with him to Breda. Must be nice to drive all the way to Breda to play 'new faces'!
Round 2: Iso Been with Mana'd IchoridIn testing, I seemed to be doing pretty well against Ichorid. The most deciding factor appeared to be whoever was going first, with Chalice on '0' backed up with a discard spell to be the most troublesome for me... next to all the other troublesome things Ichorid does by nature of course.
Game 1, Iso starts off with a Bazaar of Baghdad. On my turn I try the first turn Tinker for Colossus trick, even though I knów that this doesn't always get it done versus Ichorid. Iso proves just that and wins the next turn... I should have Tinkered for Tormod's Crypt instead...
Sideboard: +2 Tormod's Crypt, +3 Pithing Needle, -4 Mana Drain, -1 Pyroblast (I think).
Game 2, I lead with Pithing Needle naming Bazaar and Tormod's Crypt naming his Graveyard. I am able to Paint and Grind his Library a bit later, countering Breakthrough and friends.
Game 3, I have to mulligan to 4! Normally I would never do that but versus Ichorid I know I have to have something good or it's not going to happen. He had kept his opening seven so... I draw Black Lotus, Engineered Explosives, Land and Ancestral Recall...
Wow! Welcome to Vintage!
My Ancestral Recall gives me Sensei's Divining Top, Tormod's Crypt and Pithing Needle. I control most of the game and in my final turn after time was called, I play Yawgmoth's Will and proceed to see something like 12 cards from the top of my Library. All I need is a Painter's Servant to take it home and I've got all the mana I need. No Servant answers it's masters' call though and no Tutor either.
We draw.
Still, after a mulligan to four against Ichorid's full grip of seven, containing Bazaar, one shouldn't complain, really...
Round 3: Jeroen Schaffhausen with StaxI've played Jeroen before and he's a very good player who (almost) always makes top 8! I played him the tournament before this one -in
Mol, Belgium- and he easily won. I was playing 3 Ingot Chewers in the sideboard at the time and my match against Jeroen made me decide to change them into Rack and Ruins. I still stand by that decision.
Game 1, he wins it in traditional Stax style. Smokestack with a lot of smoke counters on and I'm done. Something very peculiar happens during this game 'though. At some point, as I'm loosing to Smokestack, Jeroen forgets to sacrifice 2 permanents to his Smokestack. I don't know why because he would never forget it normally, he's too skilled a player! And I should have noticed it too. Anyway, we are in his main phase now and I've just countered a Chalice of the Void when he says he forgot to sacrifice two permanents. We call over a judge and... the judge wants to give him a game loss! Seems rather harsh...
Even more weird: the judge is in doubt and thinks about a game loss or restoring the game state and not even giving a warning (which is actually what I think would be appropriate). Even móre weird, he offers ME the choice... There is just no way I'm making the call and Jeroen says that this would indeed be 'highly irregular'. So we restore the game state and Jeroen doesn't even get the warning, which I think would be appropriate. Very weird situation...
To the judges defence, they had experienced some computer trouble after the previous round which they had to resolve really fast, so he had been under considerable pressure. But still... that was not a good showing!
Sideboarding: +3 Rack and Ruin, +3 Pithing Needle, +2 Tropical Island, -2 Red Elemental Blast, -2 Pyroblast, -1 Mana Crypt, -1 Vampiric Tutor, -1 Demonic Tutor (I don't want to have to fetch black mana), -1 Fact or Fiction, -1 Tormod's Crypt. In Mol, I tried bringing in the Tarmogoyfs as well but that didn't work. So I kept the combo in this time, which is the right thing to do in my opinion.
Game 2, I'm able to win thanks to Pithing Needle on Wasteland and a Rack and Ruin. Interesting to note, if Jeroen would have gotten the game loss in the previous game, this would have been my revenge for last tournament!

I wouldn't want to win it that way anyway, so we shuffle up for game three.
Game 3 looks good until I 'forget' to Force of Will his Memory Jar when he has 5 mana left after casting the Jar... He wins shortly afterwards... I'm so ashamed of my misplay that I don't even want to tell him that I had the Force of Will, although I do show it when I pack up my cards.
Round 4: Maarten with EnchantressMaarten is a nice guy with an interesting deck choice but with no game against my deck. I win it relatively easily. The second game, all I had to do was to get rid of his Wheel of Sun and Moon, with which he had targeted himself. I even have to do that twice -thank you Yawgmoth's Will, who needs Academy Ruins- and it's all over in something like 4 turns.
Round 5: Marcel Gelissen with StaxAnother Stax match up, against a player who also had his fair share of top 8's. No problem, I love to play challenging games!
I go first and lose
game 1 to Karn and his friends: Smokestack, Tangle Wire and Metalworker. It's close though because at some point I have Darksteel Colossus in play and 4 lands to 'counter' a Tangle Wire. He topdecks the first Tangle Wire which cuts off my mana supply to do even worse things in my turn and then he topdecks the second Tangle Wire to finish me off! Man... He informs me that he also topdecked the Mishra's Workshop in his first turn. Magic is just a game of cards...
Sideboarding: +3 Rack and Ruin, +3 Pithing Needle, +2 Tropical Island, -2 Red Elemental Blast, -2 Pyroblast, -1 Mana Crypt, -1 Vampiric Tutor, -1 Demonic Tutor, -1 Fact or Fiction, -1 Tormod's Crypt.
Games 2 and 3 are mine as I get to Paint and Grind very quickly. Game three I have Force of Will, 2 x Thirst for Knowledge, land, land, Painter's Servant, Grindstone in my opening hand. I only have to Force a Trinisphere and that's it. Well, actually it was a little bit more complicated then that but I don't have the notes to prove it...
Round 6: Duncan with UW Artifact Aggro (Harlequins version with some tweeks)I've met Duncan at
the previous tournament I played in Breda. He's a great guy, a great player and we have some sort of friendly feud going on: I lost to him last time and I'm determined to beat him this time! All in good fun of course.

When we recognised each other at the site on Sunday, we talked a bit and were joking that we would have to play each other at some point. Now it's gotten even bigger: the winner will make top 8, the loser will be left with only consolation prices!
Game 1, all I see is some Etherium Sculptors and a Master of Etherium after I drained a Ethersworn Canonist. That's not enough to really trouble me and I win this one. Still, very intense game with high quality gameplay, just the way I like it!
Sideboard: +3 Rack and Ruin, +2 Pithing Needle, -1 Tormod's Crypt, -1 Sensei's Divining Top, -1 Vampiric Tutor, -1 Demonic Tutor (I fear Wasteland, which he doesn't play), -1 Pyroblast (something like that).
Game 2, Duncan gets Counterbalance Top down and that's really bad for me. I can get rid off the Counterbalance but I just don't get a Painter's Servant in time to win the game. I die to Ethersworn Canonist beatings.
Sideboarding: I bring in the Tarmogoyfs for the combo because I've seen 2 Seal of Cleansings and a Dispeller's Capsule last game. I also return the Pyroblast because I recognize the danger of Counterbalance.
Game 3 comes down to this stack: Duncan's Counterbalance, my Mana Drain, his Force of Will, my Force of Will, his Force of Will, my Brainstorm getting me nothing. Counterbalance sticks! Dammit! I can't get rid of it, even though I try a couple of times but Ethersworn Canonist is not making it any easier for me. The Counterbalance counters everything I try to play and I die to two Canonists beating down. My savior Tarmogoyf got eaten by the Counterbalance too...
I did make a mistake on my second turn though. I had a Volcanic Island untapped and an uncracked fetchland and I forgot to Brainstorm at the end of Duncan's turn. It might seem small but it just might have made a difference: I wouldn't have had to use the Volcanic Island to Brainstorm and it might have gotten me the extra Blast I needed to win that counterwar over the Counterbalance and maybe the game.
Looks like I'm the loser, again! I still think I have a good match up against this deck. I just need to keep Counterbalance off the table! It was the first time ever I had to play against this deck -I did see Harlequins' list but didn't really study it- and I did ok. Next time Duncan... Next time!

I'm stuck at sixteenth with two Chinese Apocalypse boosters, which give me Death Grasp and Vindicate. Sweet! First time I ever get anything good from a booster.
I noticed some good and interesting plays on my part, as well as (sometimes small) play mistakes but this report is long enough as it is. I did learn a lot this tournament and I'll be back for more soon! Watch your back Duncan!
To the organisersThanks for another great tournament, at a great location, with good and friendly opponents!
The only thing that might be up for improvement is the judging. But to your defense: it was the first time in my experience that something went wrong that badly. Still, Jeroen and I were able to work it out in an appropriate manner but it might turn out differently another time, with less 'friendly' players...
"I'll be back!"
Thoughts on the deck, afterwardsI still like the deck a lot and consider it a contender in today's metagame. The only changes would be on the sideboard.
This is the sideboard I'm trying now:
3 Rack and Ruin
3 Pithing Needle - You can stop Planeswalkers with Pithing Needle!
3 Tormod's Crypt
2 Engineered explosives - They have been wonderful overall and I hope they'll help me to get a better Oath match up too.
2 The Abyss - I want to try them versus Fish and maybe Oath. If they don't do what I need them to do, they might change into Sower of Temptation.
1 Underground Sea - I really liked bringing in extra lands in several matchups. It's black because of the 2 The Abyss, otherwise it would be an Island or a Volcanic Island.
1 Academy Ruins - It helps in the Control Slaver and Ichorid matchups and it's an extra land to bring in, which proved to be 'tech' on several occasions.
I might try changing the number of The Abyss to 3 and if that doesn't work I'll change them to 3 Sower of Temptation. This will be up to testing. If I up the number of The Abyss, the Academy Ruins is the first candidate to go. It might have to go anyway, if I decide to bring in the fourth Rack and Ruin.
Testing testing testing...
Thank youThank you for reading this far! I hope it was a good and interesting read.
I would be happy to read your constructive criticism on the deck itself, my particular decklist, my sideboard plans and my performance.
Previous reports can be found
here and
here.
Robrecht.
EDIT: I apologize for any spelling mistakes! I have edited this post a million times but they seem to multiply overnight...