serracollector
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« on: October 16, 2008, 02:46:57 am » |
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Just made this on apprentice a few days ago to test out, played a few games against a few different decks, it has done well. I have played Rogues, Fairies, and Elves build. Haven't played a red burn deck yet, but could see it being problematic. Anyways here is a decklist, playing it is pretty simple, get mana fast, sac herald, get Godsire, use Thousand-Year Elixir to make multiple tokens EOT, slap one of them with Double Cleave, GG. Double cleave reminds me of Berserk....
Godsire v1.0 4 Reflecting Pool 4 Karplusan Forest 4 Gemstone Mine 4 Brushland 4 Battlefield Forge 4 Thousand-Year Elixir 3 Godsire 3 Mogg Fanatic 3 Icatian Javelineers 3 Ranger of Eos 4 Behemoth's Herald 1 Brion Stoutarm 3 Double Cleave 4 Figure of Destiny 4 Boartusk Liege 4 Druid of the Anima 4 Birds of Paradise
Fanatics and Javelineer's help so much against small 1 tuffness rogues, elves, and faieries. So far I haven't had a "need" for bigger burn or creature removal for the deck seems to play pretty fast. True once a burn deck figured out your plan they could just burn ur pieces, BUT since they are saving burn for the peice u just need to get to 7 mana, (not hard to do) and drop 3 creatures, and Elixir at once, and POP, POP, POP. If u got 1 extra mana, u can pump out 2 tokens right there. The deck can run unbeleiveable fast, I have gotten this hand or sumtin like it several times:
1. land, bird 2. land, bird, Druid 3. land, red criter, white critter, Elixir 4. Herald, Godsire 5. Swing with 3 8/8 critters.
I am sure the deck can be made better, faster/more resilent, thats where I need your help and input. Thanks.
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