TheManaDrain.com
December 22, 2025, 05:16:46 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Mirkwood for Time Walk (Dec 6)  (Read 1323 times)
xycsoscyx
Basic User
**
Posts: 112


Death is only the beginning...

10886322 xycsoscyx@hotmail.com xycsoscyx xycsoscyx
View Profile WWW Email
« on: December 11, 2008, 12:04:45 am »

This is copied from a local NW forum.  Mirkwood Cafe is an establishment in Arlington, Washington, they hold regular events that include Legacy and Vintage, and have an anual Mirkwood Cup for a Lotus event.  This event was to fill the time between cups and had a Unlimited Time Walk for first (Library of Alexandria for second, duals for after).

---------------------------------------------------------------------------------------------

As usual it was a great tournament at Mirkwood, though sadly the show out was a bit light. I think there were around 16 people playing, 4 rounds with cut to Top6, the first and second place out of swiss getting byes in the first round of Top6. As usuall, I ended up playing Stax, though that was after I switched Tezz to Slaver for Doogle to borrow (I was considering playing Tezz for a change of pace). Sadly Doogle just didn't have the mojo today, which sucked 'cause if he won I'd have gotten a cut! Mwahaha! Fortunately I ended up winning it, so s'all good. Here's a bit of a tournament report, though I don't remember aaaayones names (I started drinking first round and was well into it by end of the third round).

Round 1 - Playing against combo, lots of basic lands but a combination of what seemed to be bad draws and me playing Resistors/Chalice didn't help much. Both games I ended up locking him out with resistors and chalices and he wasn't able to get out of it before the life points came tumbling down (if I can read my notes at all, he had to mulligan both games too).

Round 2 - Playing against a Tezz (slash Slaver?) build.
Game 1: I get the nutz with resistors, 5 if I recall, and kept him out of the game. I had to keep using my City of Brass to activate Mishra's Factory, but it went the distance.
Game 2: He pulled off the infinite turn combo without too much resistance on my part and won (god I love that combo!).
Game 3: I got a little resistance down and was able to land a Karn after he tapped out. Karn was able to take the team in the for win.

Round 3 - Playing against Tyrant Oath (John Gordon, the only person who's name I remember since he was my ride), we have been practicing for a while now so we know the match up and what to expect.
Game 1: Pretty much a blow out, I am able to lock him out without him finding any answers.
Game 2: More of the same, we actually went back and forth a bit in this game, he even activated Oath and got out a Tyrant, but I was able to land a Smokestack and ramped it up (having to blow Engineered Explosives at Zero to get rid of his extra Moxen so that he had to sac Tyrant itself). After that I was able to keep him out of any permanents and locked him out.

Keep in mind that during round three, he had just ordered two drinks and I had already had a Martini, shot of Patron, beer, and was drinking a Scotch, so we both probably both made mistakes because of beautiful intoxication.

Round 4 - ID, we both draw and get the first and second place out of swiss (both 3-0 at that point), so we both got the byes for the Top6.

Top 4 Semi Finals, against John Gordon again...moving on! Actually, the other finalist was the guy I drew with Round 4, who was playing a straight Tezz build. John doesn't want to face him and knows I have a much better chance so is okay with the 3rd/4th place prize and concedes to me, so I advance to the Finals.

Top 2 Finals, playing against Tezz, sadly the heavy metal band that was playing that night just started to come in and setup, so the drummer was (annoyingly) beating on his drums while we were trying to play. I don't mind heavy metal, but just doing the same note over and over on the drums while we're trying to concentrate was rather frustrating.
Game 1: I'm able to get down a few resistors and (if I recall correctly) a Chalice and kept him out while I beat with my guys.
Game 2: I started out being able to get some resistance down and then was able to (again) land a Karn after he was tapped out and couldn't counter. Karn went in with a friend and was able to go the distance before he found an answer.

All in all a good tournament, not the best show out but the people who did attend were all top notch. Props to Anton and Mirkwood for having a full liquor license now, and for those delicious Chicken Parmesan sandwiches! This is the first time I was able to win a tournament AND win power, so it was definitely a great time to be had. Can't wait for the next one!

Here's my deck list, the only thing I wasn't really happy with was Triskelion and Jester's Cap in the side, I think I want to add Pithing Needle instead (it used to be Ray of Revelation but Energy Flux just doesn't seem prevalent enough to worry about it right now). I brought in Triskelion when I thought I was playing against Slaver, but it turned out to be the Tezz/Slaver hybrid and didn't come across and Welders/Shaman, so I switched out Trike game 3.

// Lands
4 Wasteland
4 Mishra's Workshop
3 Gemstone Mine
4 City of Brass
1 Strip Mine
4 Mishra's Factory
1 Barbarian Ring
1 Academy Ruins
1 Tolarian Academy

// Creatures
2 Gorilla Shaman
4 Dark Confidant
1 Karn, Silver Golem

// Spells
4 Chalice of the Void
1 Trinisphere
1 Sol Ring
1 Mox Jet
3 Engineered Explosives
1 Mana Crypt
4 Thorn of Amethyst
3 Smokestack
1 Black Lotus
1 Mox Sapphire
4 Sphere of Resistance
1 Mox Ruby
1 Mox Pearl
1 Mox Emerald
3 Crucible of Worlds

// Sideboard
SB: 3 Relic of Progenitus
SB: 1 Jester's Cap
SB: 3 Triskelion
SB: 4 Leyline of the Void
SB: 4 Ancient Grudge
Logged
islanderboi10
Basic User
**
Posts: 233


"We Got There!"


View Profile Email
« Reply #1 on: December 12, 2008, 02:41:02 am »

oh man, sooo lucky i wasnt there!
juss kidding man.
Good work though!!!
Logged

Team OCC- "We Got There!"
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.03 seconds with 16 queries.