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Author Topic: [Premium Article] So Many Insane Plays - The Trouble with Shahrazad  (Read 20895 times)
The Atog Lord
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« Reply #60 on: December 17, 2008, 07:15:53 pm »

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And I would agrue a third class of cards:  Cards that change the "First to 2" match structure.

Would you ban Gaea's Blessing? How about Worldgorger Dragon? Now, continuing down that slope, how about Stasis?
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« Reply #61 on: December 17, 2008, 09:09:54 pm »

The simple fact that they banned Shahrazad instead of restricting it should clue people in that it wasn't a power issue.  No one's claiming this card is broken-good.  No one's whining that they can't win a tournament with their insanely awesome Shahrazad deck.  Wizards doesn't ban really good cards in type 1, they restrict or errata them.  Since Shahrazad is banned it seems like powers that be do not want subgames to be a part of magic.  This isn't a complex issue.  If you don't want subgames to be a part of magic, then you ban the card and remove it from sanctioned magic.

You raised the same silly points in the SCG forum.
Steve, when you call my points silly it really undermines the discussion.  I don't appreciate it, and don't believe it's necessary.

As I said there, the DCI not "wanting" subgames to be a part of tournament magic  is not enough to justify a complete banning from Magic, period.

As I said, we have this principle in Vintage, since it is, to quote Aaron Forsythe, the final "bastion of playability" that you get to play with all of your cards (the reason for the existence of Vintage).   
How about another principle, also from Aaron Forsythe "Consider the list of cards banned in Vintage to now include ante cards, dexterity cards, and subgame cards. Simple."

The corollary to that is that we don't ban cards in Vintage unless we absolutely have to.
Actually, I don't think you're part of the 'we' that bans cards.

No one is arguing that the DCI banned Shahrazad for power reasons.     It's a straw man to suggest otherwise.
People were creating decklists and ideas for decklists on how to use Sharazad in a somewhat competitive way, this was directed at them.  It was my attempt to disban their strawmans.

You are right about one thing: this isn't a complex issue.   The DCI  or OP, or whoever, not wanting Shahrazad in tournaments is not enough.   It has to actually be absolutely necessary to ban before it can be.   

Well, it seems that "The DCI or OP, or whoever" did believe it was absolutely necessary to ban it and there are two camps of people.  One group believes that them not wanting it is enough, and the other doesn't.
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« Reply #62 on: December 18, 2008, 12:34:13 am »

Crazy Doomsday aside.  Speaking from my gut... I know the first time someone was telling me about Shahrazad I was shocked that it wasn't banned from tournement play.  Something about the card doesn't sit right with me. 


Wow...


Just, WOW.

So, in summary, you believe that Shahrazad should be banned because it doesn't sit well with you and you know in your gut that it should be (and the nebulous, amorphous assertion that it 'bends' the tournament match)??

In what bizarre realm of reality do you operate in where you can substantiate an argument on the grounds that your "gut" tells you it's true?   Try that one in court!   In the world I live in, we have to, you know, use principles of logic and reason (including analysis of grounds of support) when discussing important matters.   

Quote
But a bad reason doesn't make the decission wrong. 


It is a truism that advancing bad reasons for a decision does not make a decision wrong. 

If I say that I want to be the emperor of the world to enrich myself, that's a bad reason for my claim to power, but that doesn't mean I shouldn't be emperor of the world, doesn't it?

It's a basic principle of logic that when people advance arguments, they have to also give the reasons for their positions.   The DCI is the governing body here.  If the reasons they advanced are bad, then they either have to come up with good reasons, or reverse their decision.

In the article, I not only went over each and every single reason they advanced, I also came up with others that they did not advance.   None of them justify a banning from Vintage.



Quote

I think most of us would agree that when it comes to Banned cards there are certainly classes:

Cards that Reward physical capabilites: ei Chaos Orb
Cards that exist as a result of the dated Ante system


Um, actually, I am pretty sure that most of us would NOT agree that the banned cards fall into those classes.

While we all agree that two of the banned card types are ante and dexterity, your characterization of them leaves much to be desired.   Ante is not banned because it is a "dated system."   Nor is Chaos Orb banned because it rewards physical capabilities.   

I mean, look, I've tried my very best to explain the reasons for the bannings for each cards, multiple times, throughout this thread, but you either don't pay attention or don't actually understand what I said.

Let me try again.

Ante cards, by their own card text, specifically instruct the pilot to remove them from the deck before playing if you are not playing for Ante.   Tournaments ban ante because it is gambling.   In addition, it breaks the tournament rules because players must have the same deck they registered at the beginning, and a 60 card deck.    Therefore, Ante is not allowed in tournament play.    It follows, logically, since Ante cards specifically instruct the pilot not to use them if they are not playing for ante, that they are not legal in tournaments.  Although it is true, in a sense (sort of) that they are an 'antiquated' mechanic, that is not the reason for their banning.  To continue to assert it, as you do, demonstrates that you actually fail to understand the issues involved here. 

As for dexterity cards, I'll just quote my article, so you understand better:

Quote
The other exception that has been carved to the general rule of Vintage is another to which universal commendation has been extended. The problem is primarily administrative and adjudicative. In Magic, there are any number of circumstances that could arise in which players ‘fundamentally disagree about reality.’ That is to say, circumstances in which players disagree about the state of the game or some aspect of the game. When there is no evidence available that would clearly support one player’s version of reality over another, a judge must select one person’s story over another. Dexterity cards (Chaos Orb and such) open the door to fundamental disagreements over the nature of reality that do not currently exist in the game as it is played. Players are likely to dispute whether, for instance, Chaos Orb was flipped from a height of one foot, whether there was a full rotation of the card, and the placement of cards on the table, creating a need for rules to explain what happens when Chaos Orb is played (so that people don’t move cards apart), and requiring, essentially, a judge to observe every single Chaos Orb activation. While these problems do not reach the degree of difficulty as ante cards (being outright gambling or risk of going below a legal size deck in a tournament), they are nonetheless quite serious. These disputes are very likely to arise in tournament conditions and there will be no way to resolve them. There will be no evidence to support one side over the other aside from witness statements or video-taped evidence. There is simply no feasible way to permit the use of dexterity cards without having irreconcilable disputes arise that cannot be resolved without putting an enormous burden on the judging staff.

The banning of Dexterity cards has little, if anything to do, with "rewarding physical capabilities," at least, not in a direct sense.  It's because of game state disputes.   

I would have thought that you would have realized this.

Quote
And I would agrue a third class of cards:  Cards that change the "First to 2" match structure.

Well, your argument would be flatly dismissed by any thinking person for reasons Rich Shay tersely gave.   In any case, Divine Intervention could be added to his list. 

There is absolutely no reason to suggest that cards that prevent a second game from being completed after the first game is won are in any way problematic to tournament magic.   To assert otherwise is to make an obviously false claim.


Quote

I think that 3rd group belongs banned, and I think the reason is much closer to the reson the Ante cards are banned than other people realize.

By now it should be obvious why this is false.


The simple fact that they banned Shahrazad instead of restricting it should clue people in that it wasn't a power issue.  No one's claiming this card is broken-good.  No one's whining that they can't win a tournament with their insanely awesome Shahrazad deck.  Wizards doesn't ban really good cards in type 1, they restrict or errata them.  Since Shahrazad is banned it seems like powers that be do not want subgames to be a part of magic.  This isn't a complex issue.  If you don't want subgames to be a part of magic, then you ban the card and remove it from sanctioned magic.

You raised the same silly points in the SCG forum.
Steve, when you call my points silly it really undermines the discussion.  I don't appreciate it, and don't believe it's necessary.


When you make points that are either truisms or completely irrelevant to the discussion, as your entire post does, then it's fair to characterize it as 'silly,' whether you appreciate it or not.  It's only made sillier by the fact that I already addressed those same points in the SCG forums, and you just repeated yourself here -- for whatever reason, I cannot say. 

The only things you say in that paragraph are:

1) They didn't ban Shahrazad for power reasons.

Well, duh.  No one said they did.  I have NO idea why would you even say this.

2) They wanted to ban Shahrazad because they don't want subgames in magic, therefore they can.

Well, again, no kidding.   They can do whatever they want.  This discussion isn't that superficial.

It's about whether the reasons they advance make sense.   

Your post, in no way, addresses those reasons.   Hence, it's a really silly, non-sequitur.

They COULD ban Abu Jafar, if they wanted.   So what? 

You also erroneously state that they errata cards that are too powerful.  Another error.  They no longer do this. 

Quote

As I said there, the DCI not "wanting" subgames to be a part of tournament magic  is not enough to justify a complete banning from Magic, period.

As I said, we have this principle in Vintage, since it is, to quote Aaron Forsythe, the final "bastion of playability" that you get to play with all of your cards (the reason for the existence of Vintage).   
How about another principle, also from Aaron Forsythe "Consider the list of cards banned in Vintage to now include ante cards, dexterity cards, and subgame cards. Simple."




That's not a principle, that's a bald assertion.

I mean, this isn't new.

Many people, advancing arguments similar to yours now, believed Forsythe when he said this:

Quote
The printed text is slightly ambiguous about how untapping Time Vault is supposed to work. The key question we asked ourselves was, “When this card was made, was the intent that it be incredibly easy to skirt the drawback?” We went with “No.”

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af127

That wasn't true, and his reasons for banning Shahrazad in Vintage are even flimsier.

Why are people so quick to believe what Forsythe said?  If anything, MORE people believed him on the Time Vault matter than this, which just shows you how wrong this decision was. 

Quote

The corollary to that is that we don't ban cards in Vintage unless we absolutely have to.
Actually, I don't think you're part of the 'we' that bans cards.

No one is arguing that the DCI banned Shahrazad for power reasons.     It's a straw man to suggest otherwise.

People were creating decklists and ideas for decklists on how to use Sharazad in a somewhat competitive way, this was directed at them.  It was my attempt to disban their strawmans.


Actually, you missed the entire point that Harlequin's deck experiment.  He wasn't trying to build a competitive deck.  He was trying to show that you could build a deck, even with restricted Shahrazad, that could fundamentally, in his view, abuse the tournament structure.   

Quote


You are right about one thing: this isn't a complex issue.   The DCI  or OP, or whoever, not wanting Shahrazad in tournaments is not enough.   It has to actually be absolutely necessary to ban before it can be.   

Well, it seems that "The DCI or OP, or whoever" did believe it was absolutely necessary to ban it and there are two camps of people. 

Yes, it does seem that they believe that. 

I thought this was a debate over the validity of those grounds.

It seems like whatever the DCI says is gold, huh?   

Yeah, silly me!   How stupid of me to challenge the validity of an argument advanced by the DCI?  Why would I ever disagree with the always-correct DCI!?   

Quote
One group believes that them not wanting it is enough, and the other doesn't.

Yeah, and one group would be willing to defer to the DCI to do whatever it wants.  The other believes that it should act reasonably, and the reasons it advances should support its decisions.   
« Last Edit: December 18, 2008, 01:09:42 am by Smmenen » Logged

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« Reply #63 on: December 18, 2008, 01:08:35 am »

@ Harlequin, This is just my person preference, but if the DCI Gods told us we would have to put up a random card from our deck to play every single game at an event I'd stop playing Vintage events. If the DCI gods told us we COULD play with Shahrazad, and I was beaten savagely in a long LONG game 1 by a Shahrazad player and lost the entire round then I'd secretly be happy. It's the evolutionary progress of Vintage that made come back in the first place.

I play Vintage, and love it. I play in a 10 proxy meta.

When I fork over my 20 bucks, or 25 bucks, or whatever, you BET it's Gambling!

It's ante-ing up $20 to play.

I don't care about Sharazad enough to chaimpion it's unbanning, as nobody played it anyways, and it's absence is hardly missed, I might worry more if another card (MINDSLAVER) got banned for whatever reason, or Shared Fate.
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« Reply #64 on: December 18, 2008, 03:02:28 am »

May as well add Solitary Confinement, Platinum Angel, Worship and other effects to the list of "Things that potentially change the First to 2 structure".  You cannot entirely prevent a stalled game state just by picking and choosing which stall tactics are acceptable and which are not.
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« Reply #65 on: December 18, 2008, 10:02:21 am »

Having a draw doesn't change the "first to 2" structure.  It does change "Best of 3" which as people have pointed out is not the structure.  Looking at Shahrazad You can actaully WIN two games, like your opponent says "Hey, I concede, You win" and they don't count towards the match. 

Any form of drawing the game is completely not the same as winning a game but having it not counted.
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« Reply #66 on: December 18, 2008, 11:09:10 am »

@ Harlequin, This is just my person preference, but if the DCI Gods told us we would have to put up a random card from our deck to play every single game at an event I'd stop playing Vintage events. If the DCI gods told us we COULD play with Shahrazad, and I was beaten savagely in a long LONG game 1 by a Shahrazad player and lost the entire round then I'd secretly be happy. It's the evolutionary progress of Vintage that made come back in the first place.

I play Vintage, and love it. I play in a 10 proxy meta.

When I fork over my 20 bucks, or 25 bucks, or whatever, you BET it's Gambling!

It's ante-ing up $20 to play.

I don't care about Sharazad enough to chaimpion it's unbanning, as nobody played it anyways, and it's absence is hardly missed, I might worry more if another card (MINDSLAVER) got banned for whatever reason, or Shared Fate.

I think that the fundamental difference here is that you know your going to lose 20, or 25 $ with that entrance fee long before you ever get to the tournament. If playing for Ante you would not know what card you were about to lose until the beginning of the game.

There is a huge difference between a 20-25$ entrance fee you know about, and putting up a random cards from both decks to play for.

When I play poker, it's my choice to either raise, check or fold. If the poker rules stated that I take a random amount of money from my pile and bet that every time I wanted to raise then I doubt I'd play poker.

My main problem with the Ante system is that the card you put up against mine usually will not be of equal value. The entrance fee into a tourney is always of equal value.
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« Reply #67 on: December 18, 2008, 11:14:42 am »

Having a draw doesn't change the "first to 2" structure.

Just as you point out that many games can be played per match, the structure is not first to 2 either.   A match can be won with only one game played to completion that did not end in a draw.   For example, if game one takes 50 minutes and I win within turns, that's the end of the match, and I have won.  Even more importantly, a match can be drawn.   And there is nothing wrong with that either. 

At the end of the swiss rounds, each player has a certain number of points.  Those points determine who makes top 8 and who doesn't.  It doesn't really matter how those points are acquired to the tournament structure.

As I said before:

There is absolutely no reason to suggest that cards that prevent a second game from being completed after the first game is won are in any way problematic to tournament magic.   To assert otherwise is to make an obviously false claim.

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« Reply #68 on: December 18, 2008, 02:56:22 pm »

not to judge how you spend your time, when in matters of calling attention to subpar and obviously annoying cards--I will say I appreciate the attempt to keep both WOTC and OP consistant and fair. Someone has to do it, and I'm glad you weren't just interested in your time vaults being worth $$ again.
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« Reply #69 on: December 18, 2008, 07:39:10 pm »

As I said before:

There is absolutely no reason to suggest that cards that prevent a second game from being completed after the first game is won are in any way problematic to tournament magic.   To assert otherwise is to make an obviously false claim.


I got stuck playing against shahrazad on two different occasions.  It is really problematic to tournament magic.  Playing a sub game inside of a sub game takes a lot of work and effort just to keep cards from different games properly marked.  It also requires a lot more space then your average game store has to offer.

I just think this is another card that they printed in the older days of the game and have determined that the function wasn't facilitating to what they want modern magic to be.  If they can come out and say ante and dexterity cards aren't going to be allowed then why cant they say no sub-games.  I think this is such a minor concern that they don't even think to change the wording of their policy for a singular card
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« Reply #70 on: December 18, 2008, 08:05:12 pm »

sadly i don't have a SCG premium account to read the article, but i have played a shahrazad deck in T1 tournament. No one has ever complained. Most thought its was a clever deck. it was W/R winnie burn that used Shaz as a WW burn spell. now this was pre 2007 rules change, where crypting their graveyard in a sub game could kill many decks. in won a few, lost a few, and was fun to play. Tier 1 no. did it disrupt tournaments, no. Did i dump down to a 3rd sub game once, yes. Do i think it should be unbanned. Yes.
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« Reply #71 on: December 18, 2008, 08:45:52 pm »

take into consideration that I have never played against the Shaz effects. and that perhalps that is a good thing when considering my feelings on this topic.

I've also not read the article that Steve has composed (noting that I assume that it is of the usual quality that Steve puts forth...high).  My opinion on the matter is that one camp says "unban" from the stance that Vintage should have full access to all cards printed. 

That said, there is a fault line when considering Ante cards.  Ante cards do not give a player/builder an angle to manipulate the game beyond "fork over card x and play to win it back and my card y"  Does this change the game being played?  yes, but not in the aspect that we build decks for.  Further, it is not a strategy, it is merely playing a card to win it as a prize.

In the case of Shahrazad, this is a card that manipulates a game state (if resolved) to an extreme degree.  It takes the game and turns it right on it's head and then some ON ITS OWN.  Once we add in other build possibilities (such as outlined by the DD example), we can do anything from piss our opponents off, to legal negotiations, to confusing the opponent to the point of submission etc etc.  In this camp we have the players that simply do not want to have to face these situations and they say "leave the bastard banned"

The way I see it, simply not wanting to face a given situation is not grounds for letting a banned card stay on the rack. There was a time that Ichorid was the bastard child of Vintage untill we adjusted.  In fact it is this fact that is disheartening to be reading all this sillyness in this thread.  really people, just give over.  Unban the damn card (restrict it if you must)and let’s move on.  Personally I don’t know why there is this much discussion on this card.  It’s hardly the monster that Flash was and before Flash was beaten down, we were starting to get to the point of dealing with that prick of a deck.

In summary:  Avoidance is not grounds for leaving  card banned.  Sha is not going to ruin anything. because it’s not as bad as Flash.Dec and something that I didntmention above. I belive that Steve is right when he says that we should all have access to all cards printed (save Ante cards)

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« Reply #72 on: December 19, 2008, 12:08:36 pm »

I have also unfortunately had to play against Shahrazad in a tournament.  I was playing Fish, and I somehow won the first game, most likely due to him not finding or resolving a Shahrazad.  Anyway, in game 2 that was not the case.  He resolved several Shahrazad.  I think at one point we were in the fourth nested subgame, where I was decked because I started the game with like 10 cards in my library.  I refused to concede any of the subgames because I was playing Fish (not exactly an explosive deck) and I had won game 1, so the fact that we were clearly going to draw the second game didn't bother me as much as if I had lost the first game.  But it DID bother me.  It was a very frustrating experience... almost infuriating.  The second game took us at least 40 minutes of retrded Magic playing.  Meanwhile the rest of the tournament had to wait around while we finished time + 5 turns (we were the last game being played).  It pissed me off.  And I was in a position to win the match.  If I had lost game 1 I might just have lost it.  I guess the point that I'm trying to make is that I'm glad Shahrazad is banned, if only because of this personal experience.  It DOES disrupt tournament play.  Don't fool yourself into thinking it doesn't.
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« Reply #73 on: December 19, 2008, 12:11:21 pm »

I have also unfortunately had to play against Shahrazad in a tournament.  I was playing Fish, and I somehow won the first game, most likely due to him not finding or resolving a Shahrazad.  Anyway, in game 2 that was not the case.  He resolved several Shahrazad.  I think at one point we were in the fourth nested subgame, where I was decked because I started the game with like 10 cards in my library.  I refused to concede any of the subgames because I was playing Fish (not exactly an explosive deck) and I had won game 1, so the fact that we were clearly going to draw the second game didn't bother me as much as if I had lost the first game.  But it DID bother me.  It was a very frustrating experience... almost infuriating.  The second game took us at least 40 minutes of stupid Magic playing.  Meanwhile the rest of the tournament had to wait around while we finished time + 5 turns (we were the last game being played).  It pissed me off.  And I was in a position to win the match.  If I had lost game 1 I might just have lost it.  I guess the point that I'm trying to make is that I'm glad Shahrazad is banned, if only because of this personal experience.  It DOES disrupt tournament play.  Don't fool yourself into thinking it doesn't.

I still fail to see how even your example disrupted tournament play. Did you go beyond the 50 minute + 5 rounds? I've went to time in a Landstill mirror before, is that any different?
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« Reply #74 on: December 19, 2008, 01:32:12 pm »

I have also unfortunately had to play against Shahrazad in a tournament.  I was playing Fish, and I somehow won the first game, most likely due to him not finding or resolving a Shahrazad.  Anyway, in game 2 that was not the case.  He resolved several Shahrazad.  I think at one point we were in the fourth nested subgame, where I was decked because I started the game with like 10 cards in my library.  I refused to concede any of the subgames because I was playing Fish (not exactly an explosive deck) and I had won game 1, so the fact that we were clearly going to draw the second game didn't bother me as much as if I had lost the first game.  But it DID bother me.  It was a very frustrating experience... almost infuriating.  The second game took us at least 40 minutes of retrded Magic playing.   It pissed me off.  And I was in a position to win the match.  If I had lost game 1 I might just have lost it.  I guess the point that I'm trying to make is that I'm glad Shahrazad is banned, if only because of this personal experience.


This is, precisely, my argument against banning.   You were annoyed, infuriated, ticked off, angered, peeved, bothered, etc.

But that can't possible be a ground for banning a card from Vintage, and Magic tournaments period.   

In Vintage, we have a different standard.  How fun is it to lose on turn one to Flash?  Or to be locked out to Trinisphere?  Or to lose to an  unstoppable Ichorid machine because you didn't draw the right hate card?

This is Vintage.  One man's hell is another man's fun. 

I am sure that there are many, many people who are glad that Shahrazad is banned for similar reasons.  But there are also people, who you've heard in this thread and elsewhere, who enjoyed playing with the card.

We don't ban cards because they are unfun.  We restrict them to minimize that unfunness.   Otherwise, Flash and Trinisphere would be banned, not restricted.

Quote
Meanwhile the rest of the tournament had to wait around while we finished time + 5 turns (we were the last game being played).
 It DOES disrupt tournament play.  Don't fool yourself into thinking it doesn't.

Going to time and then playing additional turns in absolutely NO WAY "disrupts tournament play."   The 5 additional turns are a standard part of the tournament experience and already contemplated by the floor rules.

I can't possibly see how you can say that the "tournament had to wait around while we finished time + 5 turns," since that time is built into tournaments already.   It's something that tournaments are already designed to handle.   How can something be disruptive when it's already foreseen and contemplated by the tournament structure?

That doesn't make any sense, despite your assertion otherwise. 
 
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« Reply #75 on: December 19, 2008, 01:35:26 pm »

again,  if there is a deck that is going to causeproblems (ie a bad match up) then pack side board considerations.  Like you bring leylines, extirpates et al for ichorid, you bring artifact hate for Staxx, so pack you tech for Shah.dec.  Just because YOU don't like playing against a deck because it strikes you the wrong way, doesn't mean that the card should be banned.

I have to consider the above post.  You played a game 2 that went to time plus 5 turns, thusly it didnt hurt the tournament any more than another match going to time plus 5.  I myself played U/W/b Fish against R staxx.  the same thing there...time plus 5.  So where is the basis on the argument?  I really hope that no one says "well what if there is a huge number of Shah.decs at a tournament", because every one of thoes matches are going to go the alloted time and who cares if everyone has to watch.  Is a tournament a drag race to just quickly get through your matches and snag your power and leave?  God help you if you attend a tournament with a huge number of control on control mirrors (ie landstill and tezz mirrors) because time will be called there a tonne of times and you might find yourself a little upset.

Just unban the card already and bring on the Shah decks.  Like I said, we've adopted to ichorid, I'm sure we can deal with a Shah based annoyance.  At least that deck would have to cast spells that we can counter.

Haunted.

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« Reply #76 on: December 19, 2008, 02:31:51 pm »

Time + 5 turns isn't an amortized allotted amount of time.  See the fight above about whether subgame turns are actually turns.  Those 5 turns could span days in a Shahrazad loop without actually being delay of game...you could just have that many subgames to play if subgame turns don't count as turns.

Also, has anyone talked about what happens if the game ends in a subgame?  I mean, it's the natural consequence of subgame turns 'counting.'  You set up a subgame.  Time is called and the five turns happen within the subgame without a winner, now both players "don't win" the subgame.  Normal tournament magic doesn't have effects that depend on players losing.  If you're at 2 life in the main game and your opponent is at 1, is the match a draw or did you win? 

Question #1: Does Shahrazad finish resolving?

Let's make this even better: let's add Vedalken Orrery and Final Fortune.  Both players are at 20 life, and someone plays Shahrazad in response to a Final Fortune trigger.  Time + five turns happen in the subgame without a winner.  Does the Final Fortune trigger resolve?

Question #2: Does the stack finish resolving and empty?

Question #3: What if players have additional effects (such as Stifle on EOT triggers)?

Question #4: Does the maingame phase finish (mana burn)?

Question #5: Does the maingame turn finish (eot triggers)?
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« Reply #77 on: December 19, 2008, 02:36:12 pm »

Time + 5 turns isn't an amortized allotted amount of time.  See the fight above about whether subgame turns are actually turns.  Those 5 turns could span days in a Shahrazad loop without actually being delay of game...you could just have that many subgames to play if subgame turns don't count as turns.

Also, has anyone talked about what happens if the game ends in a subgame?  I mean, it's the natural consequence of subgame turns 'counting.'  You set up a subgame.  Time is called and the five turns happen within the subgame without a winner, now both players "don't win" the subgame.  Normal tournament magic doesn't have effects that depend on players losing.  If you're at 2 life in the main game and your opponent is at 1, is the match a draw or did you win? 

Question #1: Does Shahrazad finish resolving?

Let's make this even better: let's add Vedalken Orrery and Final Fortune.  Both players are at 20 life, and someone plays Shahrazad in response to a Final Fortune trigger.  Time + five turns happen in the subgame without a winner.  Does the Final Fortune trigger resolve?

Question #2: Does the stack finish resolving and empty?

Question #3: What if players have additional effects (such as Stifle on EOT triggers)?

Question #4: Does the maingame phase finish (mana burn)?

Question #5: Does the maingame turn finish (eot triggers)?

Those are actually really interesting.  I wish Shaharazad was legal just so that stuff would be in the rules and judges would be able to give actual real answers and not just speculate. 
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« Reply #78 on: December 19, 2008, 05:23:34 pm »

Time + 5 turns isn't an amortized allotted amount of time.  See the fight above about whether subgame turns are actually turns.  Those 5 turns could span days in a Shahrazad loop without actually being delay of game...you could just have that many subgames to play if subgame turns don't count as turns.


Which is why any sane rules manager would rule that subgame turns count as turns.

The role of the Rules Manager is to answer questions that are not currently answered by the rules and to resolve ambiguities in the rules.   This is an example of the latter, and is easily answered, although, I don't think it's really that ambiguous. A turn is a turn, period.   

Quote

Also, has anyone talked about what happens if the game ends in a subgame?  I mean, it's the natural consequence of subgame turns 'counting.'  You set up a subgame.  Time is called and the five turns happen within the subgame without a winner, now both players "don't win" the subgame. 


So what?

It's a draw, and the main game is also a draw.   This question isn't even that difficult.

The subgame has experied due to running out of turns without resolution, therefore it is a draw.   The subgame was part of the main game, and since it is out of time, it, too, is a draw.   

Very simple.

Quote

Question #1: Does Shahrazad finish resolving?

Let's make this even better: let's add Vedalken Orrery and Final Fortune.  Both players are at 20 life, and someone plays Shahrazad in response to a Final Fortune trigger.  Time + five turns happen in the subgame without a winner.  Does the Final Fortune trigger resolve?

Why would it? If the subgame never finished, you don't get to go back to the turn where Final Fortune is on the stack.   

Simple.

The slightly more complicated question would be what happens if you play Shahrazad in that way after time has been called, but within turns, and the Shahrazad subgame completes before all five turns have been used.

As a rules manager, I would say that the turn which is being concluded after Shahrazad wraps up counts as the same one that started with it.  So, for example:

Turn 1:  I play Shahrazad
Turn 2: My opponent begins the subgame.
Turn 3: I win the subgame, taking me back to my original game.
I would just count the rest of that turn as the conclusion to turn 1.
Turn 4: my opponent's next turn in the original game.


Quote
Question #2: Does the stack finish resolving and empty?

Question #3: What if players have additional effects (such as Stifle on EOT triggers)?

Question #4: Does the maingame phase finish (mana burn)?

Question #5: Does the maingame turn finish (eot triggers)?

No.   Tough.  No.  No.
 
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« Reply #79 on: December 19, 2008, 11:35:34 pm »

I don't know why "a turn is a turn" wouldn't apply to Shahrazad, or for that matter why any game effect waiting to resolve when turn 5 hits would force everyone to play things out.  It's not like you can, um, RFG Anurid Brushhopper at the end of turn 5 and be required to play it out until turn 6 when it would return itself.

In a lot of ways this reminds me of the inevitable "chess clock" arguments that come up every so often.  We're not really talking about our issues with playing games of Magic; we fudge on the space/time rules all the time when we play this game, whether it's acknowledging an 'infinite loop' or allowing a player to control millions of Squirrel tokens without actually breaking out millions of token cards.  This ultimately comes down to an issue of Player Vs Clock, as evidenced by everyone's primary issue invariably coming down to that same 50 + 5.

Here's what I don't like about this argument; it's enough of a concession to say that no three games of Magic need to last longer than fifty minutes and five rounds.  It's downright offensive to say that every deck, no, - every card - needs to facilitate that approach to Magic The Gathering.  To do so ignores the majority of Magic players.  It also places an unnecessary constraint on deck design, one which the speed of the format does anyway but once in a while can be defied either by intention or freak occurrence.  I shouldn't have to bring a deck that wins at a popular speed, or one that fits into your notion of a proper schedule.
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« Reply #80 on: December 20, 2008, 02:38:57 am »

Honestly, and I wouldn't want them to change this, but I don't understand why there are five additional turns anyway.  There is no reason that tournament rounds couldn't just end after 50 minutes.

Anyway, courtesy of teammates, and inspired by Patrick Chapin, enjoy:

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« Reply #81 on: December 20, 2008, 11:50:32 am »

Honestly, and I wouldn't want them to change this, but I don't understand why there are five additional turns anyway.  There is no reason that tournament rounds couldn't just end after 50 minutes.

Because it promotes stalling.  If the game can somehow end due to time with a lethal tendrils on the stack, it behooves a losing player to be a real ass.  Ie.  You know time is about to be called, so you crack a fetchland to play Brainstorm knowing full well that there's *nothing* in your deck that can save you.
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« Reply #82 on: December 20, 2008, 12:38:43 pm »

Or, they could say, 50+ plus finish the current turn. 
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« Reply #83 on: December 20, 2008, 01:30:38 pm »

I haven't read the original article, but can you lay out the argument why Chaos Orb is fundamentally different than Shaharazad?  I've seen you talking in the comments about the fact that both players must agree whether the card flipped or not and if it was dropped from high enough, but there's an obvious way around that: a judge must be present and the judge rules on those aspects.

In fact, there are 2 reasons I've always heard that Chaos Orb is banned:

1) It makes the optimal behavior to spread one's cards out at maximum distance to prevent a 2 for 1.  This is tedious, creates a space problem and generally causes the tournament to be harder to run.

2) It rewards dexterity, which many believe shouldn't be part of magic.

In other words, the reasons Chaos Orb are banned are exactly the ones you are saying we should completly ignore for Shararazad. 

Granted, Chaos Orb is a hundred times worse in terms of space, tournament difficulties and sheer annoyingness.  However, you keep making the argument that those reasons have no place at all in the banning decision.  I could understand if your argument is that Shararazad was actually not that big of a problem and tournaments could deal with it.  But what you keep saying is that those reasons should never even be considered for banning and if there is any possibility at all for a card to be legal then it absolutely has to.

In fact, DCI could make ante cards legal, but just require them to be removed from the deck before play.  The tournament rules could require that the 60 card rule doesn't count ante cards to prevent this from changing things to much (or maybe not).  What's the point you ask?  Maybe someone enjoys the feel of removing cards from their deck.  Maybe someone wants to advance the clock by those 15 seconds.

I think at some point you need to give up on the argument "it doesn't break DCI Reporter so it has to be okay," and just focus on the fact that Shaharazad is not all that bad.
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« Reply #84 on: December 20, 2008, 02:32:56 pm »

If the match finished after 50 minutes were over, it would facilitate stalling. Imagine, for example, that a player were spending too long on a given turn. Then, with a Colossus staring him down, he can stall and not die to it. With five additional turns after the fifty minutes, if one player is about to win, that player will win. I think it is a great system which makes stalling less ruinous to the tournament. Sure, nothing is going to be perfect; but if a game were going to end in a couple turns after fifty minutes, now it can.
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« Reply #85 on: December 21, 2008, 05:27:59 pm »

I haven't read the original article, but can you lay out the argument why Chaos Orb is fundamentally different than Shaharazad?  I've seen you talking in the comments about the fact that both players must agree whether the card flipped or not and if it was dropped from high enough, but there's an obvious way around that: a judge must be present and the judge rules on those aspects.

At most vintage tournaments I have gone to, there is usually one judge who is already overworked.  Adding "chaos orb shenanigans" to the mix would lead to the judge killing someone.

Seriously, everyone would play a chaos orb, and it would be disaster.  can you imagine orb with welder?

Player 1: "JUDGE!"
Judge: "Whats up?"
Player 1: "Player 2 moved his lands when I activated my orb!"
PLayer 2: "I can move my cards however I want whenever I want!"
Judge: "you are both disqualified for wasting my time."
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« Reply #86 on: December 21, 2008, 05:49:47 pm »

Yeah having a judge observe each resolution of a dexterity card would start to require multiple judges at even smaller events, lest we hold up the game by waiting for spells to resolve.  Time's obviously enough of an issue to most Magic players, that we shouldn't require supervision to resolve spells.

I don't think ante or dexterity cards really provide a good parallel to Shahrazad.  Ante cards involve the chance to lose your own property to a bad draw and .  Dex cards are, for one, as bad as coin flip cards which virtually never see play, but additionally they pretty much instantly remove strategy from the game.  Shah resolves like a 'normal' Sorcery, has an effect which is entirely handled by the rules of the game, does not risk the exchange of ownership between Moxen and Swamps, and does not create the same issues that Chaos Orb potentially creates.  The only thing Shahrazad does when it resolves is creates a subgame of Magic, and assuming all players involved know how to play a game of Magic then there is no issue.
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« Reply #87 on: December 21, 2008, 06:29:01 pm »

Quote
has an effect which is entirely handled by the rules of the game

Only because there were special rules made for it.
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« Reply #88 on: December 21, 2008, 06:40:06 pm »

And it would require even more rules to deal with the interactions it *will* have with the current match format.  This card takes no less effort to integrate into the format than Splendid Genesis would require.  You'd need a page of rules to deal with subgames (a game loss penalty during a subgame leads to what?).  You'd need about the same amount of work to deal with a third player being added to a previoiusly two player game.
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« Reply #89 on: December 21, 2008, 10:11:51 pm »

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has an effect which is entirely handled by the rules of the game

Only because there were special rules made for it.

This happens all the time.  Keywords much?  Or for that matter, Mindslaver?
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