Binding Intervention

Instant
As an additional cost to play Binding Intervention, remove two lands you control and two
cards in your hand from the game.
Split Second
Until end of turn, target player can't play spells or activated abilities. Tap all permanents that player controls. You may counter target spell, activated ability, or triggered ability.
I really liked the white counterspells in Planar Chaos. Makes sense to me.
White, I think, as it expands its color pie abilities, is well placed to play around with losing resources, card disadvantage and tempo as a cost for expanded powers. Split second / uncounterability works well with the really big ones like this, so that the overinvestment won't lose you the game. To me, everything makes sense in context. I don't think you put these kind of things on commons, but for rares definitely there's room for it. Cards that you invest a lot of resources into and that very reliably do something you want or stop something you don't want seem very White. White could be thought of like the DCI - the color that can bring down the hammer and use an emergency ban.