TheManaDrain.com
November 30, 2025, 04:28:31 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2
  Print  
Author Topic: Conflux/Dream Halls combo deck?  (Read 22996 times)
DougieWins
Basic User
**
Posts: 2


View Profile
« on: January 03, 2009, 01:55:49 pm »

A new card from Conflux has been previewed named... Conflux.

3UBWGR

Sorcery

Search your library for onewhite card one blue one black one red one greenr (paraphrasing) and put them into your hand, shuffle your library.

Looking at this card I thought about one thing... Dream Halls is unrestricted in Vintage right now. Dream Halls costs 5 like Tezzeret but the combo can win that turn and not have to wait for a second main phase. The one interesting thing about conflux is that it can find more confluxes.

When you cast the first conflux you would find a conflux and four other cards with it, you would probably play a couple of draw spells or rituals and play another conflux for free (or not depending on the situation) find four more cards and another conflux and continue doing this until you've drawn most of your library, you can then finish them off with a tendrils (possibly for free!).

How viable is this? It seems faster than tezzeret but probably more comparable to the pitch long decks going around, any thoughts?
Logged
yatagirlofchaos
Basic User
**
Posts: 60


IM NOT A GIRL. REALLY

RatNinjaSamurai
View Profile Email
« Reply #1 on: January 03, 2009, 02:08:51 pm »

Dream Halls isn't a viable deck because it's bad; not because of a lack of cards to play with it.
Logged

timp
Basic User
**
Posts: 50


wushambudo
View Profile
« Reply #2 on: January 03, 2009, 04:28:36 pm »

i think this is gonna be a sweet build
its gonna be a tool box thing
you can get 5 cards

1 more conflux
1 situational card
1 pitchable card to situational card (multicolored)
1 counterspell
1 combo piece for something else or if necessary a pitchable card for the counter spell (multicolored)

you can use manamorphose in conjunction with seething song and rituals for the speeding out and they can each fetched with conflux seperately to add more storm for a tendrils of what ever kill the deck eventually finds
Logged
MBC
Basic User
**
Posts: 1


View Profile Email
« Reply #3 on: January 03, 2009, 08:22:17 pm »

I don't know if this deck can be good, bu i just loved the idea.
@PAM: I just don't know why you need a counterspell, if your dream halls and your conflux resolve, i'm pretty sure that your opponent can't do anything more to stop you.
The best 5 cards that i can think to tutor are 1 searing wing, 1 tutor (or another conflux), and 3 multicolored cards, you use one card to use the tutor to find a second wind, and play booth of them, killing the opponent. If you need, you may also tutor a bounce with the first conflux to get rid of anything and a conflux to finish the "combo".
Logged
Relwarbeht
Basic User
**
Posts: 14


View Profile
« Reply #4 on: January 04, 2009, 02:02:16 pm »

I think a significant thing to focus on when building a dream halls deck is that you want it to be powerful without it's namesake. The reason for this being you can never be garunteed to resolve any particular spell particuarly when your facing control decks with much better draw. I think that definitely you don't want to build this for speed, like a belcher deck as this is a much weaker kill card on it's own than belcher, which wins by itself with mana while dream halls in this case is reliant on two or more cards in hand. What does that mean? Your probably going to want to be blue based with draw of your own (aka tfk or intuition ak). Also I think you would be mistaken not to include yawg will, which means your probably going to be running some amount of black and likely the black rituals, not to mention the black bombs like bargain. Manamorphose is a good call, allowing you to move from rituals to your better spells. As far as conflux goes, it is indeed powerful with dream halls it's almost completely dead otherwise, as such it could be a really interesting and powerful tutor target, like you might tutor for a draw 7 with dream halls in play. I think since your playing a progressive combo deck that will win on it's turn or likely lose something like pact of negation is a possibility. Ultimately I think this is going to be a worse combo deck than some other things out there although I have to admit playing something like conflux for free would be incredibly fun
Logged
ChemEng
Basic User
**
Posts: 103


View Profile
« Reply #5 on: January 04, 2009, 04:49:11 pm »

Maybe use Conflux as a wish target? That way it gets it out of your deck to get rid of dead cards until you need them.
Logged
LordHomerCat
Full Members
Basic User
***
Posts: 1397

Lord+Homer+Cat
View Profile
« Reply #6 on: January 04, 2009, 08:12:22 pm »

Maybe use Conflux as a wish target? That way it gets it out of your deck to get rid of dead cards until you need them.
You mean for your one-of restricted Burning Wish?  That doesn't seem like any better of a plan.
Logged

Team Meandeck

Team Serious

Quote from: spider
LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
Twaun007
Adepts
Basic User
****
Posts: 1527


For eight hundred years have I trained Jedi.

Twaun007
View Profile
« Reply #7 on: January 04, 2009, 08:21:18 pm »

Maybe use Conflux as a wish target? That way it gets it out of your deck to get rid of dead cards until you need them.
You mean for your one-of restricted Burning Wish?  That doesn't seem like any better of a plan.
Let's not forget about Death Wish. That gives you 5 Wishes to get your Conflux from the sideboard.
Logged

This... Right here... Is my new Lambo...

Carpe Librum

You can't ask a bird not to fly!
You can't ask a fish not to swim!
You can't ask a Chinese guy not to turn back into a tiger at midnight!
It's who I am.

Cleveland
ChemEng
Basic User
**
Posts: 103


View Profile
« Reply #8 on: January 04, 2009, 08:32:22 pm »

Glittering Wish is also an option.

The wish option has to be mountains better than running Conflux in the deck.
Logged
LordHomerCat
Full Members
Basic User
***
Posts: 1397

Lord+Homer+Cat
View Profile
« Reply #9 on: January 04, 2009, 09:47:52 pm »

The more colors you run, the worse Dream Halls gets.  Running all these random wishes seems sketchy at best.
Logged

Team Meandeck

Team Serious

Quote from: spider
LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
ChemEng
Basic User
**
Posts: 103


View Profile
« Reply #10 on: January 04, 2009, 10:38:52 pm »

The more colors you run, the worse Dream Halls gets.
Well actually--the more gold cards you run, the better Dream Halls gets.

Running all these random wishes seems sketchy at best.
So are you advocating putting more Conflux in the deck then? If that answer is yes, then I will gladly discuss the much greater utility of Glittering Wish over Conflux. If that answer is no, then move on and quit trolling the thread.

All I am proposing is that there is deck design space that allows for including Conflux without including it in the maindeck. That point was not mentioned earlier in discussion.

Another possible design angle--is it possible to fit Dream Halls into a Rector shell?
Logged
TopSecret
Full Members
Basic User
***
Posts: 864


View Profile
« Reply #11 on: January 05, 2009, 12:42:22 pm »

The main problem is that the winning a turn faster than Tezzeret.dec by using Dream Halls
will cease to be worthwhile if the rest of the deck is filled with awful cards to enable Dream Halls.
If this problem can be overcome, then I think the idea will show some promise.
Logged

Ball and Chain
hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #12 on: January 05, 2009, 03:18:28 pm »



Neat concept going on here guys.

My question here is, with the colour requirements, how are you going to reliably get the colours needed to go off?
seems like you need 2 lands that produce B (one for the B requirement and the other to fire off dark ritual for the 3) and 4 other lands.

With all the null rods and waste effects in the current meta, how do you all think that this can be accomplished with reliability?
I'm not trolling here, just wondering.

Also, what is the control package going to look like?  Seems like the deck is going to be terribly packed and will still need to have a very solid package to fight through everything.

As I said, it's a neat looking concept none the less.

Haunted.
Logged

Tabasco
Basic User
**
Posts: 48



View Profile
« Reply #13 on: January 06, 2009, 03:48:08 pm »

I thought about Dream Halls when Cruel Ultimatum what printed, why not toss one or two of those in too?
Logged
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #14 on: January 06, 2009, 09:18:31 pm »

I thought about Dream Halls when Cruel Ultimatum what printed, why not toss one or two of those in too?
I just came up with a build that abuses cruel ultimatum.  The deck is really fun to play and surprisingly consistent. I use Painter's Servant to make all cards blue as well so Dream Halls is more abusable and pack mana drains to get the halls out and for some control. Here's the list:

//Lands: 14
5 Island
4 Gemstone mine
4 City of Brass
1 Tolarian Academy

//Creatures: 5
3 Painter's Servant
1 Bringer of the Black Dawn
1 Bringer of the Blue Dawn

//Other Spells:41
3 Cruel Ultimatum
4 Mana Drain
4 Dream Halls
4 Glittering Wish
1 Vampiric Tutor
1 Tendrils
1 Yawg Will
1 Yawg Bargain
1 Enlightened Tutor
1 Demonic Tutor
2 Time Spiral
1 Burning Wish
1 Time Walk
1 Mind's Desire
1 Mana vault
1 Balance
1 Ancestral Recall
1 Brainstorm
1 Timetwister
4 Pyroblast
1 Black Lotus
1 Mox Ruby
1 Mox Emerald
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl

//Sideboard:
4 Conflux
1 Cruel Ultimatum
+ 10 other cards dependant on your metagame

The deck can sometimes fizzle if you don't draw any of your good draw spells, it really does need a reliable draw engine. Basically as was mentioned above you play glittering wish/burning Wish for conflux and go to town as long as you can grab and play another burning or glittering wish with each conflux you should be fine. I also considered Brilliant ultimatum but compared to mind's desire and Dream Halls effects/Cruel Ultimatum it's just crap.
« Last Edit: January 06, 2009, 09:47:55 pm by Lurker101 » Logged
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #15 on: January 09, 2009, 04:24:05 pm »

After more testing, the above decklist can be declared jank. Here's my current decklist.
//Lands: 14
5 Island
4 Gemstone Mine
4 City of Brass
1 Tolarian Academy

//Other Spells: 46
3 Cruel Ultimatum
4 Mana Drain
4 Dream Halls
4 Glittering Wish
1 Vampiric Tutor
1 Tendrils of Agony
1 Yawg Will
1 Demonic Tutor
1 Time Walk
1 Mind's Desire
1 Mana Vault
1 Ancestral Recall
1 Brainstorm
1 Timetwister
1 Black Lotus
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mox Emerald
4 Hide/Seek
2 Lightning Helix
2 Research/Development
2 Voidslime
2 All Suns' Dawn
3 Vindicate

//Sideboard
1 Cruel Ultimatum
4 Conflux
2 Hit/Run
2 Lightning Helix
2 Research/Development
2 Voidslime
2 Esper Charm

Basically the plan is the same but you have stronger multicolored cards and more board control options. Research also gives you access to your entire sideboard as well as your rfg zone to grab more fuel for conflux tutoring and grabbing key control cards.  The first two times you play research you'll want to grab 1 copy of research/development as well as 3 other cards to shuffle in so that you have more fuel. Your entire sideboard is part of the deck now.
Always save your glittering wishes for conflux though.
There is still alot of design space. I didn't look at all the multicolored charms nor did I comb through the multicolored cards from Lorwyn/Shadowmoor block at all. I also didn't look at multicolored cards past Invasion at all except I thought of adding sliver queen as an alternate win/dream halls fuel and for its synergy with bound/determined but decided to scrap that idea. Overall the new deck is more consistent, stronger, able to go off with more control back-up, and very able to neutralize virtually any threat your opponent throws down.
Logged
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #16 on: January 09, 2009, 05:50:33 pm »

I can't help but liking this deck. The versalitiy of split / multicolor cards gives you alot of options. Have you thought about austere command as a multipurpose solution or cryptic command to counter and draw a card? If I'd test em I'd throw them in the sideboard and research it in your deck orsomething.
Logged
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #17 on: January 09, 2009, 06:04:48 pm »

I can't help but liking this deck. The versalitiy of split / multicolor cards gives you alot of options. Have you thought about austere command as a multipurpose solution or cryptic command to counter and draw a card? If I'd test em I'd throw them in the sideboard and research it in your deck orsomething.
I'm liking Cryptic Command, I'll replace Esper Charm with it and try it out.
I decided to stick with esper charm because it makes better pitch fuel for dream halls.
« Last Edit: January 09, 2009, 06:59:59 pm by Lurker101 » Logged
Daedalus
Basic User
**
Posts: 8



View Profile
« Reply #18 on: January 09, 2009, 06:38:52 pm »

I've been thinking about this combo, and I feel that it could be a lot less bulky. If you have a have a dream halls in play, you cast glittering wish to get one Conflux and somehow cast it. Then you grab something from your library like:

- All Suns' Dawn (Green)
- Research Development (Blue)
- Two multicolor/split cards that contain green and blue (for pitching)
- One random other card

You cast All Suns' Dawn, to retrieve the Conflux (plus some other cards...)
You cast Research to shuffle the Glittering Wish, All Suns' Dawn and two pitch-cards back into your library

You cast the retrieved Conflux, and search for:
- All Suns' Dawn
- Four other cards

You cast All Suns' Dawn, retrieving Conflux, Research/Development and some other cards.
You cast Research to shuffle All Suns' Dawn back
You cast Conflux, to search for All Suns' Dawn

Rinse and repeat, generate a huge amount of storm and finish your opponent

So technically, what you need to initiate this combo is:

- Dream Halls in play
- The ability to play Glittering Wish/Burning Wish (either by pitching or paying mana)
- An extra card to pitch to Conflux

- Your sideboard needs one Conflux
- Your maindeck needs: Research/Development, All Suns' Dawn at least two multicolor cards that can be pitched

I think these are requirements that can be quite easily met... it will perhaps not be the most competitive deck, since you need to include dream halls and glittering wishes, but you can include FoW to protect the combo, perhaps add Acadamy Rector (who can also be pitched for glittering wish) + Cabal Therapy and duress/cabal therapy.

Please correct me if I'm mistaking somewhere
« Last Edit: January 09, 2009, 06:47:40 pm by Daedalus » Logged
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #19 on: January 11, 2009, 08:26:13 am »

I like the fact that you can store alot of the combo in the sideboard. In fact, if you've got a tutor in hand to get your wish, you can go off the same turn dreamhalls comes into play. All you need to make sure is that your draw engine gives you enough cards on hand to pitch for tutors/glittering wish while still being able to survive a counter war.
Logged
Troy_Costisick
Full Members
Basic User
***
Posts: 1804


View Profile WWW Email
« Reply #20 on: January 11, 2009, 10:21:47 am »

Just to jump in with a quick suggestion, you can play Ancentral Visions from your hand by pitching a card.  This might help speed up draws.  That doesn't help speed up getting Dream Halls into play, though.  For that, I would recomend a full compliment of land cards like Ancient Tomb, City of Traitors, and maybe even Crystal Vein. 
Logged

policehq
I voted for Smmenen!
Basic User
**
Posts: 820

p0licehq
View Profile WWW
« Reply #21 on: January 11, 2009, 04:22:20 pm »

Trinket Mage has good synergy with cards like Patron Wizard and Magus of the Future because he can get Black Lotus. Similarly I'm sure he would help, in addition to the lands Troy Costisick mentioned, to play Dream Halls quickly. If you've already drawn Black Lotus, Trinket Mage can get Mana Crypt, Mana Vault, or something like Sensei's Divining Top.
Logged
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #22 on: January 12, 2009, 08:19:15 pm »

Could someone help me cut cards to make room for more mana and yawgmoth's bargain? The deck also needs more counter protection. I'm thinking of cutting all but the blue and black moxes for more land and bargain. Is this a good idea? Does anyone else have any suggestions?
Logged
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #23 on: January 13, 2009, 02:31:44 pm »

Here's an alternate decklist that packs more counter protection, recursion, and Yawg Bargain. It's untested but works pretty much the same way. Sliver Queen is provided for its synergy with Bound/Determined (though you want to cast Determined before you go off most of the time). Cruel Ultimatums have been moved to the sideboard to be researched in.

//Lands:16
3 Underground Sea
2 Ancient Tomb
3 Island
4 Gemstone Mine
4 City of Brass

//Creatures: 1
Sliver Queen

//Spells: 43
4 Research/Development
4 Glittering Wish
2 All Suns' Dawn
2 Hide/Seek
2 Hit/Run
1 Timetwister
1 Black Lotus
1 Demonic Tutor
1 Vampiric Tutor
4 Dream Halls
1 Yawg will
4 Mana Drain
1 Mana Vault
1 Ancestral Recall
1 Brainstorm
4 Dark Ritual
1 Yawg Bargain
1 Tendrils of Agony
1 Mox Jet
1 Mox Sapphire
4 Bound/Determined
1 Mox Emerald

Wish/Research board:
1 Hide/Seek
1 Hit/Run
4 Cruel Ultimatum
4 Conflux
2 Vindicate
3 Voidslime
Logged
Troy_Costisick
Full Members
Basic User
***
Posts: 1804


View Profile WWW Email
« Reply #24 on: January 13, 2009, 03:57:54 pm »

Why would you need 4 Conflux and 4 Cruel Ultimatums in the sideboard?  Plan on playing all 8 of them in the same game ever before you win?
Logged

Harlequin
Full Members
Basic User
***
Posts: 1860


View Profile
« Reply #25 on: January 13, 2009, 04:26:23 pm »

Yeah I think you can get away with running 1 Conflux SB and 1 Research/Developement Maindeck (as Daedalus suggested).  So long as you run a card that is

So you begin to combo:
1) Cast Wish for Conflux,
2) Then cast Conflux with X: Getting All Suns' Dawn (G), Research/Development (R), Gold-GW[like a 2nd wish] (W), Pitch-U (U), Any Black card. [+1]
3) Cast All Suns' Dawn with Gold-GW: Returning the Conflux & X + 3 other cards. (rember Halls is a discard not RFG)
4) Cast Research with Pitch-U: Grabbing All Suns Dawn + Anything x3
5) Cast Conflux with X:  Grab All Suns Dawn (G), Gold-GW2 (W), Any UBR [+3 cards of U B and R from deck]
6) Cast All Suns' Dawn discarding Gold-GW2 Returning: Conflux, X, Pitch-U*, Research/Development, +1 any not mono-blue
Loop to 4

By recurring 4-6 as much as you want you can now play Any card in your deck and sideboard an infitite number of times.  Note that because Research is UG the Pitch-U* can actually be any Green card as well.  So the '+1 any not mono-blue' can be substituted with +1 any card.  So you can actually grab a Glittering Wish for example there and free up the color of the one bounus card from All Suns Dawn. 

No need for the Ultimatum or extra Confluxes
Logged

Member of Team ~ R&D ~
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #26 on: January 13, 2009, 05:46:53 pm »

Alright here's another decklist that simplifies things a bit:
//Lands:18
3 Underground Sea
2 Ancient Tomb
2 Island
4 Gemstone Mine
4 City of Brass
2 Swamp
1 Tolarian Academy

//Spells: 42
1 Research/Development
4 Glittering Wish
2 All Suns' Dawn
2 Hide/Seek
2 Hit/Run
1 Timetwister
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Demonic Tutor
1 Vampiric Tutor
4 Dream Halls
1 Yawgmoth's Will
4 Mana Drain
1 Mana Vault
1 Ancestral Recall
1 Brainstorm
4 Dark Ritual
1 Yawgmoth's Bargain
1 Tendrils of Agony
4 Bound/Determined

Wish/Research Board:
1 Reasearch Development
2 Hide/Seek
2 Hit/Run
1 Conflux
4 Vindicate
4 Voidslime
1 Time Spiral
Logged
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #27 on: January 14, 2009, 03:57:24 pm »



I've reduced the combo to 1 maindeck conflux and 1 research // development. Please help optimize this version of the deck. The Glittering Wishes and All Sun's Dawn's are gone.

Halls of Agony.dec

//Mana
4 Underground Sea
3 Polluted Delta
3 Flooded Strand
3 Island
2 Swamp
1 Tolarian Academy
1 Black Lotus
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Mox Sapphire
1 Mox Emerald
1 Sol Ring
1 Mana Crypt
1 Mana Vault

//Tutors
1 Demonic Tutor
1 Gifts Ungiven
1 Fact or Fiction
1 Vampiric Tutor
2 Conflux
1 Research // Development

// HALLS
4 Dream Halls

//Counters
4 Mana Drain
4 Force of Will
3 Pact of Negation
2 Misdirection

//Draw & Disruption
1 Ancestral Recall
1 Time Walk
1 Brainstorm
3 Duress
1 Echoing Truth
1 Ponder
1 Cruel Ultimatum (May be replaced by a useful  {R} {U} or  {R} {B} or {W} {U}{W} {B}, or hybrid spell)
1 Stifle

//Broken
1 Yawgmoth's Will


//Sideboard
1 Conflux
1 Research // Development
1 Tendrils of Agony
12 Free slots

Combo Sequence

1) As soon as you Mana Drain into Dream Halls, play Conflux and tutor for:
{B} Yawgmoth's Will
{G} Research & Development
{U} Pact of Negation
{W} Conflux
{R} Cruel Ultimatum

2) Cast Yawgmoth's will pitching Cruel Ultimatum

3) Cast Research & Development, pitching Conflux, Move Conflux, Research & Development, and 2 other pitchable cards from your sideboard to your deck.

4) Cast Conflux from the graveyard pitching Pact of Negation from your hand, tutor for conflux, research & development and 2 other pitchable cards.

5 till infinity) Cast Research, Casts Conflux, Cast Research, Cast Conflux... etc..

6) Cast Research for Tendrils of Agony, Conflux, and 2 pitchable cards

7) Cast Conflux for Tendrils and a pitchable card

8) Cast Tendrils of Agony

Pact of Negation is there to protect your combo. Gifts and Fact or Fiction give you 2 free confluxes under Yawgmoth's will. The cards thrown in your graveyard can be played by pitching the ones you got in your hand after resolving Yawgmoth's Will.

I'm thinking of replacing Cruel Ultimatum with Stand/Deliver. It serves as the  {W} card to tutor and pitches for blue. Deliver gives me an extra card to bounce with, which I can play before resolving Dream Halls.
« Last Edit: January 14, 2009, 04:15:38 pm by BruiZar » Logged
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #28 on: January 14, 2009, 05:43:55 pm »

but there won't be any cards in your graveyard to pitch for after will because everything gets rfg'd, you'll have to research them back in.
Logged
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #29 on: January 14, 2009, 05:54:52 pm »

That is the point, before using the conflux from your graveyard you research a conflux in your deck, everything you play is removed from the game after you play it, which means everything you play can be brought back with Research // Development without needing All Sun's Dawn or glittering wish.
Logged
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.073 seconds with 21 queries.