TheManaDrain.com
September 10, 2025, 04:22:35 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Tolarian Academy rebuild for current Type 1  (Read 4346 times)
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« on: January 07, 2009, 04:54:02 pm »

I'm rewriting a new post cause the last one didn't give anybody too much direction other than to build the deck. I think that is the place to start, but if you don't have all the cards or don't like proxying I'll help you out by walking you through my build.
This is HateYoFace.deck (inside joke), it's a modern version of Tolarian Academy that won pro tour Rome. It is a combo deck that needs 7 artifacts with Helm of Awakening and Candelabra of Tawnos on the board to perform an infinite mana combo to Stroke of Genious the opponent into drawing their deck out. I made several changes because I like to run mono-blue as opposed to the original blue red white academy that utilized Orim's Chant to shut down the opponents turn in order to go off. My version likes to restart the game using Time Spiral and Time Twisterto take board control, which is of course not easy in today's Force of Will packed environment, but possible none the less. Let's look at the deck list shal we?

Artifacts:
1 Mana Vault
1 Sol Ring
2 Candelabra of tawnos
2 Helm of Awakening
1 Grim Monolith
1 Lotus Pedal
1 Mox Diamond
1 Mox Sapphire
1 Mox Emerald
2 Voltaic Key
2 Scroll Rack

Blue Spells:
2 Capsize
4 Force of Will
3 Time Spiral
2 Echoing Truth
3 Meditate
2 Stroke of Genious
1 Time Twister
3 Impulse
1 Windfall
1 Frantic Search


Green Spells:
1 Crop Rotation
1 Sylvan Scrying
1 Regrowth

Lands
4 Seat of Synod
1 Tolarian academy
1 Acadeny Ruins
1Tolaria West
9 Island
4 Forest


Cross Examination:
Artifacts are the power of Tolarian Academy, every piece is important turn 1 and 2. The Crop Rotation is important opening hand unless you have Tolarian Academy or Sylvan Scrying.
A typical hand with Academy looks like: Tolarian Academy, Helm of Awakening, Seat of Synod, Sol Ring, Candelabra of Tawnos, Timetwister, and Impulse.
It plays out like this: Lay Seat of Synod, tap for Sol ring, Tap Sol Ring for Helm of Awakening, play Candelabra for free, end turn. Next turn lay Academy, tap it for 4 pay 2 to impulse, hopefully yielding voltaic key. Lay key for free, pay 1 of the remaining 2 mana on the float to untap academy, tap academy now for 5 + 1 on the float = 6 total mana to Time Twister. 4 mana remaining on the float we have board control with a hand of seven new cards and all spells cost 1 less to play. Imagine with me we pulled: Time Spiral, Echoing Truth, Candelabra of Tawnos, Mox Sapphire, Meditate, and Capsize. We are well on our way to pulling off the combo. Lay Mox Sapphire, Play Candelabra for free, lay Mox Emerald, the board now contains 8 artifacts. Untap Academy with 1 of the remaining 3 mana on the float. Academy Taps for 8 giving us 11, we will Meditate hoping to pull Stroke of Genious, if this does not happen, then it will be a Tim Spiral hoping to yield a Capsize and Stroke in our hand. Assuming the meditate yielded the Stroke, we have 9 mana on the float (stack). We will Capsize the Candelabra and buy it back costing us 5. With 4 mana left on the stack you then replay the Candelabra for free, pay 1 and untap the academy, net 3 mana. Tap Academy for 8 giving us 11, play Capsize for 5, Replay Candelabra for free, 1 to untap Academy, net 2 mana. Form this point on you will net 2 mana through this process, then Stroke out the opponent for game .

So now that you know how the deck works and what a typical game goes like, please try it out , and give me some advice on how to change it to make it more functional on turn 2.

P.S.
The dude down their who doesn't believe in my fishbowl is just a hater, he plays Ichorid, you know what that means....










he doesn't like to pay for spells
« Last Edit: January 07, 2009, 07:40:39 pm by AshThaReaper804 » Logged

At Wizards they proxy on Guru Lands
hauntedechos
Full Members
Basic User
***
Posts: 347


"Let Fury Have The Hour, Anger Can Be Power"

viler666@hotmail.com
View Profile Email
« Reply #1 on: January 07, 2009, 05:18:34 pm »



I am in no way familiar with the original deck, so take waht I say with a grain of salt.

In the first place, the lack of counters worries me greatly to the point that I don't think I would try the deck out.  I find myself wondering why you don't have Tinker or Mystical Tutor in the deck (unless I've somehow missed them) and they would seem like auto includes based on your statements that there are 2 specific artifacts that you need.

I can see that there are multiples of the said cards in the deck.  However I think that they may be better off as one ofs so that you can include defensive cards in the deck.  Reducing the number of Strokes could be a good thing as well so for the same reason as above.  Null Rod seems like it would blow this deck apart, as well as Chalice at 0 - 1

I think that it is really cool that you are trying to work something different into the mix and I highly encourage you to continue to do so.  However, x4 Force of Will, Tinker, Echoing Truth, Hurkyls/Rebuild and a Mystical Tutor will all greatly help you out.  I would go and say Mana Drains, but as I know they are both hard to come by and very expensive, lean on other defences.  I don't know if trying to fit all these cards in the deck is going to water it down to the point that the deck becomes sketchy, but it really seems like you need to try.

I know that this next suggestion takes the deck out of the realm that you are trying to go; but why not include some Tezz?  At this point I know the thought would be, why not play Tezzvaultkey.dec; but seriously the man can get you the key artifacts that you need.

Anyways, just my 2 cents.

Haunted.
Logged

AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #2 on: January 07, 2009, 05:37:50 pm »



I am in no way familiar with the original deck, so take waht I say with a grain of salt.

In the first place, the lack of counters worries me greatly to the point that I don't think I would try the deck out.  I find myself wondering why you don't have Tinker or Mystical Tutor in the deck (unless I've somehow missed them) and they would seem like auto includes based on your statements that there are 2 specific artifacts that you need.

I can see that there are multiples of the said cards in the deck.  However I think that they may be better off as one ofs so that you can include defensive cards in the deck.  Reducing the number of Strokes could be a good thing as well so for the same reason as above.  Null Rod seems like it would blow this deck apart, as well as Chalice at 0 - 1



Okay here's what I got, check the build now and see how it was before I sold my Force's to get Timetwister.
 I have mystical tutor but it is too slow, even with the massive card draw, I don't find myself needing to put any specific thing on top. It all kind flows when you start drawing and racking because of the multiple copies of Stroke and Time Spiral.
I tried Trinket Mage but it only fetches for a few things I really need, by that I mean Candelabra, and it takes up slots, that are dedicated mainly to the only interchangeable stuff like Force.
Tinker was a good addition along with the Darksteel Colossus as the alt win, but I prefer it in a sideboard.
Have yet to play against null Rod, not many Richmonder's use them at vintage events, but yesssss I could imagine bad things.
Chalice is something else I don't see much in Richmond...

The meta I saw at Star City Games Power Nine was really more of Workshop Aggro stuff that I would've used Hurkyl's Recall and Strip Mine against, once again sideboard situation.

Oh yeah I didn't post a sideboard...

Side board:
4 X Leyline of The Void
2 X Hurkyl's Recall
1 X Merchant Scrol
1 X Leyline of Singularity
4 X Pithing Needle
3 X daze
Logged

At Wizards they proxy on Guru Lands
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #3 on: January 07, 2009, 06:58:49 pm »

The Fishbowl on this deck is amazing, if you play as if there will be no disruption you can turn 2 or 3 most of the time. With disruption it is a typical turn 4 or 5. I was thinking of going with a secondary win internally by adding in Power Artifact to strap on Grim Monolith to also create infinite mana and stroke out the opponent.
All of this sprouted from an article on Magic The Gathering's website entitled "Decks With Horsepower"
Logged

At Wizards they proxy on Guru Lands
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #4 on: January 07, 2009, 07:09:58 pm »

The Fishbowl on this deck is amazing, if you play as if there will be no disruption you can turn 2 or 3 most of the time. With disruption it is a typical turn 4 or 5. I was thinking of going with a secondary win internally by adding in Power Artifact to strap on Grim Monolith to also create infinite mana and stroke out the opponent.
All of this sprouted from an article on Magic The Gathering's website entitled "Decks With Horsepower"

Your goldfish rate is not amazing, at all.   Mana Drain decks combo out that quickly in modern Vintage. 

Have you seen this deck?

http://www.wizards.com/magic/samplehand.asp?x=mtgcom/feature/435&decknum=2

It wins consistently on turn two and would annihilate your deck with disruption at the same time. 

Tolarian combo is 100% outmoded since the printing of the storm mechanic. 

« Last Edit: January 07, 2009, 07:13:16 pm by Smmenen » Logged

AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #5 on: January 07, 2009, 07:18:18 pm »

I play Ichorid Nightly, it's an even field, my friend doesn't use chalice, but even if he did, the chances of him having mana to pay for it are slim. My turn one off a normal hand says time twister or turn 2 Time Spiral, no Ichorid deck can handle losing its graveyard, plus my sideboard runs leyline, good luck with that, and Pithing Needle set on bazaar is vicious.
Logged

At Wizards they proxy on Guru Lands
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #6 on: January 07, 2009, 07:23:12 pm »

Most Ichorid lists run Chalice and Unmask maindeck.

Your deck has no chance at all of beating this deck, either:

http://www.wizards.com/magic/samplehand.asp?x=mtgevent/usnat08/vintage2&decknum=8
Logged

AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #7 on: January 07, 2009, 07:28:56 pm »

I do it nightly buddy, and it doesn't run that cause it requires more than one mana to set it on 1. I noticed you're some kind of Vintage Champion and a writer for SCG, I've lost to Ichorid, but only when Burt Kyle's playing it

PS or was it Eric Becker??
Logged

At Wizards they proxy on Guru Lands
Shojeel
Basic User
**
Posts: 5


View Profile Email
« Reply #8 on: January 07, 2009, 10:42:38 pm »

I played Academy when it was a viable deck. I took your word for it and built the deck you proposed in your first post. My goldfishes (which are delicious) were no where near turn 2 or even turn 3.

It is horrible. The deck would never survive the first 2 rounds of a tournament never mind getting to the later rounds. Tolarian is meant to be used in newer combo decks that utilize storm and all of the best 0cc artifacts like all 5 moxen, not just 2 of the 5.

Not sure if you are new to vintage or not but I hope you show up to a tournament where I am at and I get to play against this pile of jank.

I have no constructive criticism other than that you need to look at other combo decks that are being played right now and build one of those.

Kudos for trying to bring the "old school" (hahahaha or should I say academy) back but you should stop waisting your time.

Good luck.

Logged
LordHomerCat
Full Members
Basic User
***
Posts: 1397

Lord+Homer+Cat
View Profile
« Reply #9 on: January 07, 2009, 10:52:21 pm »

I do it nightly buddy, and it doesn't run that cause it requires more than one mana to set it on 1. I noticed you're some kind of Vintage Champion and a writer for SCG, I've lost to Ichorid, but only when Burt Kyle's playing it

PS or was it Eric Becker??

You don't care how much it costs to play Chalice at more than 0 because you never set it to anything but zero.  I imagine that's a pretty strong play against a deck that requires something like 7 artifacts in play to 'go off'.

Additionally, I would be surprised if you could goldfish faster than even Tezzeret, and that deck also has 4 Force, 4 Mana Drain, and a handful of duress effects.
Logged

Team Meandeck

Team Serious

Quote from: spider
LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #10 on: January 08, 2009, 01:22:23 am »

In the passed year i've participated in Cary Cup and Star City Games Power 9, but I was playing Flash and Painter's Stone. I've been playing since I was 11 which was 14 years ago now, so since roughly revised. This is really just a fun deck that I'm working on to make something serious, if you are not seeing the hands, I can't help you. Shuffle better, utilize your LUCK and then blame yourself for not knowing how to play the deck.
For you who are seasoned with it, you should know it also run Intuition as another means of getting academy or demonic tutor if you want to add Mox Diamond and Chrome Mox as well as Vampiric tutor.
 Again I am here to develop his deck not receive any non constructive criticism.
« Last Edit: January 08, 2009, 02:11:47 am by AshThaReaper804 » Logged

At Wizards they proxy on Guru Lands
The Acidic Hasidic
Basic User
**
Posts: 8


View Profile Email
« Reply #11 on: January 08, 2009, 02:15:35 am »

Can this deck really generate enough mana to cast a decent stroke? I seem to remember mind over matter being very necessary in the old deck.

Also fetches and tropical islands are probably a good idea with scroll rack. Also perhaps crucible of the worlds (main or side)?
Logged
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #12 on: January 08, 2009, 04:12:14 am »

I would run Tropical Island, I just don't have loot for them right now.
 It can stroke for infinite without mind over matter but you have to have at least 7 artifacts, the capsize; and 2 of the artifacts must be helm of awakening (reducing Candelabra of Tawnos to free and capsize with buyback to 5) and Candelabra of course. Then you repeatedly bounce the Candelabra and play it for free while stacking mana for an infinitely large Stroke.
Here's tonight's revised decklist with a few proxies on my part i is a solid turn 4:

Artifacts:
2 Voltaic Key
2 Helm of Awakiening
1 Lotus Petal
2 Candelabra of Tawnos
1 Sol Ring
1 Mana Vault
1 Grim Monolith
2 Scroll Rack
1 Crucible of Worlds

Green Spells
1 Sylan Scrying
1 Crop Rotaiton

Blue Spells
4 Impulse
4 Time Spiral
1 Time Twister
3 Meditate
3 Counerspell
3 Daze
2 Echoing Truth
2 Spy Network
2 Capsize
2 Sroke of Genius
1 Frantic Search
1 Force of Will
1 Turnabout

Land
1 Strip Mine
1 Tolarian Academy
4 Seat of Synod
2 Tolaria West
4 Tropical Island
4 Island


Sideboard
4 Wasteland
3 Pithing Needle
3 Leyline of the Void
1 Leyline of Singularity
2 Hurkyl's Recall
1 Snapback
1 Gaea's Blessing

So a lot changed in my main board I added more impulse because you wana be extremely with your choice in cards at every moment with this deck. A good hand had turn 1 daze and turn 2 counterspell options. I added Spy Network, because I like it's use of deck set and hand spying, because I don't have 4 Force's I need to see my oponents hand before making big plays. When I see counterspell I'll hold or look for a chance to force counters out of the opponent. I use Capsize liberally early game, until I have accumulated enough mana sources to secure buyback with counterspell backup. The 1 instance of Turnabout can be game breaking when you have over exhausted your artifact abilities. Frantic search works because it will untap Academy for free and 2 other lands.
An addition of Wasteland to the sideboard makes it easier to defend against Workshop and Bazaar as well as other Wastelands aimed at destroying Academy. The Snapback is good against Dreadnought, of course. And Hurkyll's recall is viable against sphere decks. Gaea's Blessing for painter's builds
« Last Edit: January 08, 2009, 04:17:35 am by AshThaReaper804 » Logged

At Wizards they proxy on Guru Lands
Demonic Attorney
Administrator
Basic User
*****
Posts: 2312

ravingderelict17
View Profile
« Reply #13 on: January 08, 2009, 09:11:54 am »

Keep it civil, guys.
Logged

Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #14 on: January 08, 2009, 10:48:17 am »

I think that to make this deck workable at all you're going to have to shell out more money or play with proxies because the budget card selection is terrible. Spy Network is not a reasonable choice at all. Why not add black for duress (budget friendly) or Thoughtseize instead? Also you're going to need more Forces, 1 isn't enough and counterspell and daze are straight up inferior to it.  If you want a budget friendly stroke deck your most likely actually going to want to go the High Tide route and play islands and maybe a Brain Freeze or two but that still would be inferior to most of the decks running around right now (which is unfortunate because I love High Tide combo and Time Spiral is now unrestricted). I know you're really into the idea of a budget friendly classic academy deck but it just won't work out, especially the new list.
Logged
mr.grim
The Colossus of Calamity
Basic User
**
Posts: 552

N.Y.S.E. Open 2 Champion.


View Profile
« Reply #15 on: January 08, 2009, 11:19:47 am »

In today's gamestate a once fantastic thrillride of a deck,well it doesent hold the mustard as they say. I got back into magic around fifthdawn.at this time a few of my buddies were big in to what i knew as only type one.A bit later i started playing vintage,it blew my mind! I started piloting kobold clamp! I won our weekly tourney everyweek! I was so very content with my new vintage life.Then one day the shop door swings open and a stranger stands in the shops doorway !We all give him that who just walked in glance. We start the tourney. The entire night the stranger and i played with our backs to each other,till the finales.
We sit across from each other,measuring up each other. then all of the sudden he wins the dice roll,he chooses to play.I draw my seven and holyhell was i gonna win!!!! my hand was lotus,rit,rit,bargain,delta,clamp,and a kobold. He goes,lays delta,and mox sapph .Taps sapph and brainstorms!!He drops lotus petal ,Then  says go.I draw for my turn.I top deck a jet. I lay and crack delta for a bayou.Then i cast my jet and tap for a black. I ritual and ritual again.I cast YAWGMOTHS BARGAIN!!!!!!!!!!!!!!!!!! The stranger does not even look up at me.He just calmly sits there and say's i have a responce.Cracks petal for a blue. then he cracks delta for a underground sea.Taps for a blue.I'll attempt to drain it. How dare you i thought to myself. I know my deck i got a clamp,a kobolds,lotus,and i get to draw next turn. I say Go! In my mind i giggle as i think he will burn for at least four.
He then starts his turn .untap,upkeep,he draws! The stranger looks at his hand for a few seconds.He does all this stuff . He lays a land for the turn,Merchant scroll,demonic,tfk,and says go burning for two.I draw a rit .I go to lay lotus,he forces it!!!!I say go.End of turn he casts gifts.I'm like ok a type 2 card neat.The gifts pile was lotus,yawg will ,recoup, mana crypt.I knew he would win no matter what i gave him.Guess what ,he did.he went off so hard that i just sat there feeling like a k.o ed rock em sock em robot.He won the tourney.

the point is the deck is outdated and its time to move along.
Check out the tourney reports and results on this site
Take a look at the vintage deck lists on www.deckcheck.net

If ya like crazy combo try tps,or ad nauseam. Which Steve that vintage champ guy has fantastic lists of....hint.....try Steve's list first,they win.
Logged

Trembling tracks and clattering coaches,  THE BLOWOUT TRAIN is a rollin.

CHOO-CHOOO!
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #16 on: January 08, 2009, 01:14:16 pm »

Just a couple of things, the decks running budget now but this for development, you may believe it's too slow, you are entitled to that, but the cards listed were in the origina ldecklist I found.
Impulse and Meditate are great choices in my opinion because with 2 spells you are digging 8 cards deep, that's the most in Vintage you can get next to running Wheel or Jar. The splash black idea was midnight madness, but it could win more games. Daze is by no means underpowered, I've beaten plenty of Ichorid, Oath, Flash, and Workshop decks with Daze, due to their usual lack of saving mana during big plays they'll lose to it. Counterspell is budget, but it's also as good as a main drain any day, it still says "no" to any spell you throw at it. I stand by my deck and will run it at the next vintage tourny I go to, even if I scrub out playing it I will stand behind my design b/c I know how to play it.

 Here's a look at the PT winner from Rome and maybe you guys will understand why the deck is the way it is now:

 Academy
Extended (1998) - Tommi Hovi - PT Rome Winner
   View a sample hand of this deck

Main Deck

60 cards
4  Ancient Tomb
3  City of Brass
4  Tolarian Academy
4  Tundra
4  Volcanic Island
19 lands


0 creatures    3  Abeyance
3  Intuition
4  Lotus Petal
4  Mana Vault
3  Mind over Matter
4  Mox Diamond
3  Power Sink
2  Scroll Rack
4  Stroke of Genius
4  Time Spiral
3  Voltaic Key
4  Windfall
41 other spells
   

Sideboard

1  Arcane Denial
4  Chill
4  Gorilla Shaman
2  Red Elemental Blast
4  Wasteland
15 sideboard cards
Logged

At Wizards they proxy on Guru Lands
xerxes
Basic User
**
Posts: 41


View Profile
« Reply #17 on: January 08, 2009, 05:39:26 pm »

I don't think a deck based on Tolarian Academy is completely impossible. It would likely be completely vulnerable to null rod and ld, so a transformational sideboard might be necessary. You could use twiddles as dark rituals, as well as synergy with Time Vault.

I haven't tested the following, but it is a start (with expensive cards...moxen)

4 Force of Will
4 Misdirection
1 Capsize


4 Thoughtcast
1 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Time Spiral
3 Braingeyser
1 Stroke of Genius
1 Tinker


4 Serum Powder
4 Twiddle
2 Cloud of Faeries
2 Candelabra of Tawnos
2 Voltaic Key
1 Time Vault
1 Frantic search


1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Grim Monolith

4 Seat of Synod
4 Tolaria West
1 Teferi's Isle
1 Island
1 Tolarian Academy


Logged
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #18 on: January 09, 2009, 12:55:40 am »


4 Force of Will
4 Misdirection
1 Capsize


4 Thoughtcast
1 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Time Spiral
3 Braingeyser
1 Stroke of Genius
1 Tinker


4 Serum Powder
4 Twiddle
2 Cloud of Faeries
2 Candelabra of Tawnos
2 Voltaic Key
1 Time Vault
1 Frantic search


1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Grim Monolith

4 Seat of Synod
4 Tolaria West
1 Teferi's Isle
1 Island
1 Tolarian Academy




How about this:
-2 Misdirection
- 2 Braingeyser
+ 4 Impulse
-1 brainstorm
-1 time walk
+2 Time Spiral
-2 cloud of faeries
-4 Serum Powder
+ 3 Meditate
+ 2 Scroll Rack
+1 Frantic Search
-2 Twiddle
+ 2 Helm Of Awakening

I do see Thoughtcast as a viable play in this case, serum powder not so much, because you would lose viable cards unnecessarily. I tried the Cloud of Faeries thing, but the candelabra and a Frantic Search usually od the job well enough when combo'd with Time Spiral. The Time Spiral engine with Helm is very important, you need the Helm to play Candelabra for free and Capsize for 5
« Last Edit: January 09, 2009, 01:01:48 am by AshThaReaper804 » Logged

At Wizards they proxy on Guru Lands
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #19 on: January 09, 2009, 03:26:37 pm »


4 Force of Will
4 Misdirection
1 Capsize


4 Thoughtcast
1 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Time Spiral
3 Braingeyser
1 Stroke of Genius
1 Tinker


4 Serum Powder
4 Twiddle
2 Cloud of Faeries
2 Candelabra of Tawnos
2 Voltaic Key
1 Time Vault
1 Frantic search


1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Grim Monolith

4 Seat of Synod
4 Tolaria West
1 Teferi's Isle
1 Island
1 Tolarian Academy




How about this:
-2 Misdirection
- 2 Braingeyser
+ 4 Impulse
-1 brainstorm
-1 time walk
+2 Time Spiral
-2 cloud of faeries
-4 Serum Powder
+ 3 Meditate
+ 2 Scroll Rack
+1 Frantic Search
-2 Twiddle
+ 2 Helm Of Awakening

I do see Thoughtcast as a viable play in this case, serum powder not so much, because you would lose viable cards unnecessarily. I tried the Cloud of Faeries thing, but the candelabra and a Frantic Search usually od the job well enough when combo'd with Time Spiral. The Time Spiral engine with Helm is very important, you need the Helm to play Candelabra for free and Capsize for 5
You wouldn't be able to go +1 frantic search because it's restricted and Xerxes list already has one. I don't see why you wouldn't want to play singleton brainstorm either. Thoughtcast and Twiddle are good ideas here. Why not play etherium sculptor over helm of awakening as well? It only costs 1U and is one sided. I guess it wouldn't help the capsize but you could run Voltaic Keys and twiddle as much more efficient ways to untap the candelabra.
Logged
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #20 on: January 09, 2009, 04:14:50 pm »


[/quote]
You wouldn't be able to go +1 frantic search because it's restricted and Xerxes list already has one. I don't see why you wouldn't want to play singleton brainstorm either. Thoughtcast and Twiddle are good ideas here. Why not play etherium sculptor over helm of awakening as well? It only costs 1U and is one sided. I guess it wouldn't help the capsize but you could run Voltaic Keys and twiddle as much more efficient ways to untap the candelabra.
[/quote

I didn't see the frantic search, I was tired when I was writing last night. The singleton brainstorm is a good idea in place of that extra frantic search. Etherium Sculptor is not as good as helm cause if you use it you must play 2 and 2 Sapphire Medallion just to make up for 2 helms. The helm is good because it hits all the draw spells and makes the artifacts free. I don't worry about giving my opponent any advantage, I usually go off before they can take control of the board.
Logged

At Wizards they proxy on Guru Lands
AshThaReaper804
Restricted Posting
Basic User
*
Posts: 54



View Profile
« Reply #21 on: January 12, 2009, 06:40:08 pm »

Good evening players and haters, this is the current build I am working on, sorely proxied but it performs a turn 2 with consistency if you pull the correct opening hands. This version includes the beloved power nine and a few other favorites that people seem to have forgotten in Vintage lately, with the exception of Tezzerator.

Main Deck:

Artifacts:
1 Lotus Petal
1 Mox Ruby
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
2 Mox Diamond
1 Black Lotus
1 Sol Ring
1 Grim Monolith
1 Mana Vault
1 Time Vault
1 Pithing Needle
2 Crucible of Worlds
2 Scroll Rack
2 Voltaic Key
2 Candelabra of Tawnos
3 Helm Of Awakening

Blue:
1 Merchant Scroll
1 Ancestral Recall
1 Turnabout
1 Timetwister
1 Mystical Tutor
1 Windfall
2 Impulse
2 Meditate
2 Stroke of Genius
2 Capsize
3 Time Spiral
4 Force of Will

Green:
1 Sylvan Scrying
1 Crop Rotation

Red:
Wheel of Fortune

Lands:
3 Wasteland
1 Strip Mine
1 Tolarian Academy
2 Seat of Synod
2 tropical Island
2 Tolaria West

Sideboard!!
4 Leyline of the Void
1 Leyline of Singularity
3 Echoing Truth
1 Power Artifact
1 Frantic Search
3 Pithing Needle
1 Time Spiral
1 Brainstorm

Cross Exam
This is much much faster than what I had originally intended, but I'm willing to bet Star City will be 10 proxy this year again if they hold it...
I have included the Time Vault Voltaic Key combo in this build, it's a cheap easy win. In the Sideboard lies a Power Artifact which should be main board as a 3rd kill condition when needed. Utilizing the unlimited mana potential with Grim monolith, you can power through spells like Time Spiral without having to waste that extra mana.
The main board Pithing Needle is for a lot of things, but mainly Wasteland, Ghost Quarter, and Strip Mine. Should you be without a Crucible it is imperative you lay needle naming one of the three. The Turnabout has proven useful in many occasions, but mostly to untap all my artifacts.
The numbers are still a little off, I need some help with that, but with enough testing this will out do even the worst Servant deck.
Logged

At Wizards they proxy on Guru Lands
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 2.587 seconds with 22 queries.