Section 1 - Belching Through the AgesThe Belcher archetype has been around for a long time. Michael Simister developed the deck soon after Goblin Charbelcher's release in Mirrodin in October 2003 and took it to glory and a third-place finish at the 2004 Vintage World Championships the following summer. The deck filled an interesting role then as it could win (or at least establish itself) turn one, before a then unrestricted Trinisphere would hit play and before Mana Drain became active. "What happens if your opponent has Force of Will?" the decks detractors would ask. To which the Belcher pilot would reply, "What happens when they don't?"
Michael Simister's 3rd Place Gencon List:4x Land Grant
1x Bayou
1x Tropical Island
1x Black Lotus
1x Lion's Eye Diamond
1x Lotus Petal
1x Mox Sapphire
1x Mox Ruby
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Chrome Mox
1x Mana Crypt
1x Mana Vault
1x Sol Ring
4x Elvish Spirit Guide
4x Tinder Wall
1x Channel
4x Dark Ritual
2x Cabal Ritual
3x Goblin Welder
4x Chromatic Sphere
2x Living Wish
1x Mana Cylix
2x Brainstorm
1x Ancestral Recall
1x Demonic Tutor
1x Vampiric Tutor
1x Mystical Tutor
1x Yawgmoth's Will
1x Timetwister
1x Wheel of Fortune
1x Memory Jar
1x Necropotence
1x Tinker
1x Tendrils of Agony
4x Goblin Charbelcher
Sideboard
1x Goblin Welder
3x Oxidize
4x Xantid Swarm
1x Artifact Mutation
1x Mishra's Workshop
1x Uktabi Orangutan
1x Taiga
1x Gemstone Mine
1x Scavenger Folk
1x Darksteel Colossus
The deck has a somewhat cult-like appeal. People keep their favorite build sleeved up and goldfish it as a guilty habit, seeing how high they can push their turn-one rate.
I know. I goldfish Belcher all the time, and have been for the past two years.
Two years ago, in July 2006, Wizards printed Coldsnap and with it a new mana acceleration spell - Rite of Flame - that kindled my interest in Belcher. I shoehorned Rite of Flame into a deck based on Simister's third-place build and did some testing. It was decidedly... meh. I tore it down and started again from scratch. It was close, but nothing special. Elvish Spirit Guide and Tinder Wall and Rite of Flame worked well together, but none of them seemed to like Dark Ritual. The deck was still missing something.
The next spring, 2007, Simian Spirit Guide was printed in Planar Chaos, and a new build of Belcher was born. Not only did SSG make all my spells smell like burnt hair, it went perfectly with Rite of Flame and a new sorcery win condition printed in the previous set, Empty the Warrens.
I started building an RBg Belcher with Taiga; Bayou; Rite of Flame; Dark Ritual; broken black cards like Yawgmoth's Will, Necropotence, and tutors; and Duress, but there were still a lot of hang-ups. The mana still didn't play well together. Yawgmoth's Will was rarely as good here as it would be in Grim Long. Duress would often make me wait a turn to get to my action spell, by which time my opponent might have already found an answer.
I was disappointed but undeterred. I soon cut the Duresses for Xantid Swarms, but they were even slower. Then I cut the Xantid Swarms for Pyroblasts and things started clicking. I could save a SSG in hand and use Pyroblast like Force of Will. I started running Seething Songs so that I could cast Belcher or Empty and float mana to protect them or cast Goblin Welder. It wasn't long before I had cut the deck down to two colors, red and green, which had the added benefit of letting me reduce the deck to one land, conveniently for Belcher, a Mountain.
My spring 2007 list:4x Goblin Charbelcher
3x Empty the Warrens
1x Wheel of Fortune
1x Memory Jar
1x Burning Wish
4x Goblin Welder
2x Living Wish
2x Red Elemental Blast
3x Pyroblast
4x Simian Spirit Guide
4x Elvish Spirit Guide
1x Taiga
4x Land Grant
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Black Lotus
1x Lion’s Eye Diamond
1x Lotus Petal
1x Chrome Mox
1x Grim Monolith
1x Sol Ring
1x Mana Crypt
1x Mana Vault
1x Channel
4x Rite of Flame
4x Tinder Wall
4x Street Wraith
Sideboard
1x Taiga
1x Mishra’s Workshop
1x Ancient Tomb
1x Bazaar of Baghdad
1x Tolarian Academy
3x Gorilla Shaman
1x Tin Street Hooligan
2x Ancient Grudge
2x Shattering Spree
1x Storm Entity
1x Empty the Warrens
And I never turned back. The two-color core of this deck has been the same for me since August 2007. It's consistent, explosive, and resilient. The only time I tested or played with black again was when Manamorphose was printed earlier this year, but even then I couldn't find a build I liked that kept the consistency and resiliency of the two-color build.
I played with builds close to this for more than a year. Serum Powders were in and out. Eventually I cut Wishes (after trying Living and Burning). The number of Empty the Warrens quickly settled at four, along with Goblin Welders, Pyroblasts, and Street Wraiths, but it was this build give or take five cards for 13 months.
Then, on September 1, 2008, Wizards gave Belcher players a windfall and unrestricted Chrome Mox. Chrome Mox was already one of the better mana sources in the deck because it was almost always on color and could be played without imprinting just to increase storm for Empty the Warrens. And now I can use all four!
It took only a nudge from Jerry Yang to get me to cut Land Grants and Taiga from my list. Both cards were liabilities at times as Land Grant told my opponent what to counter and Taiga made my Belches fizzle, so it was a relief to be rid of them. Plus, now when I activate Belcher, I can just turn my deck over and present it to my opponent - much less stressful than counting cards off the top, hoping not to see a land.
Chrome Mox paired well with Guttural Response and Manamorphose, which could be imprinted to make red or green mana, and cantripping Manamorphose helped make up for the Mox's drawback. Manamorphose also allowed me to splash Tinker and Twister into the deck at the suggestion of Jason Jaco, leading to this list, which I played to a 4-2 record in Pittsburgh on November 22:
My winter 2008 list:4x Goblin Charbelcher
4x Empty the Warrens
1x Wheel of Fortune
1x Memory Jar
1x Tinker
1x Timetwister
4x Goblin Welder
4x Guttural Response
4x Street Wraith
4x Manamorphose
4x Simian Spirit Guide
4x Elvish Spirit Guide
4x Rite of Flame
4x Tinder Wall
3x Chrome Mox*
1x Channel
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Black Lotus
1x Lotus Petal
1x Lion’s Eye Diamond
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Grim Monolith
Sideboard
4x Desperate Ritual
4x Tormod’s Crypt
4x Storm Entity
2x Pyroblast
1x Gaea’s Blessing
* I eventually cut one Chrome Mox to reduce the chances of seeing two in the opening hand and effectively double mulliganing yourself. I'm still unsure on three Chrome Moxes or four.Section 2 - Belching Like a Pro, Why and HowWhy would you want to play this deck, aside from the obvious potential of blowing up your opponent or Emptying the Warrens for 10 or 20 goblins on turn one? For one, it's both more challenging and more rewarding than it looks. Perhaps more importantly: this is the fastest deck in the format, still able to come online before an opposing Sphere or Drain after all these years.
I'm sure I don't have to tell you how to play the deck. You count up your mana and you either play Belcher and shoot your opponent or Empty the Warrens and run them over. If those aren't available, play Wheel of Fortune or Memory Jar. If those aren't available, mulligan. When something goes wrong, you can answer their counter with Guttural Response, use Welder to get back Belcher or refresh mana, or play another threat. The deck can grind out wins where necessary.
There are a few tricks to learn for Belcher, but as with most decks they come with practice and are simply a matter of resource management: imprinting Spirit Guides is like drawing them every turn; Manamorphose for double green (in case you draw Channel) or green-blue (in case you draw Tinker or Twister) if you have red mana available, otherwise Manamorphose for red-green; don't storm unnecessarily, etc.
The biggest thing to learn with this deck is to always be the aggressor, something that took me a while to learn coming from playing Fish all the time. Here are a few rules to live by, seven in fact, coincidentally the total mana you need to play and fire Belcher:
1. Mulligan like you mean itThe surest way to win with this deck is to do something on turn one. If your opening hand doesn't contain Goblin Charbelcher, Empty the Warrens, Wheel of Fortune, Memory Jar, Tinker, or Twister, mulligan. You can't count on Street Wraith to find you a win condition, so don't be tempted. Don't stop following this mulligan rule until you hit four cards. In fact, there are several three card hands that work (Lotus, Channel, Belcher is pretty good for example) - just keep that in mind.
2. Take your time to do things rightWhen things are going well, a lot of your games won't take much longer than 10 minutes, so there's no excuse for miscounting mana or storm. After enough goldfishing, you'll learn what good hands and bad hands look like, but that doesn't mean you can go on autopilot. A hand with four mana and Empty the Warrens can easily be a mulligan if it relies on three Spirit Guides, so you shouldn't blame anyone but yourself when you keep it and weakly storm up to two.
3. Have no fearYour opponent doesn't have Force of Will in hand. He isn't running Echoing Truth or Engineered Explosives and has never heard of Pithing Needle. He will play Chalice for 1 if you have a fistful of Moxen and Chalice for zero if you have SSG, Rite of Flame, Rite of Flame. If he has Null Rod, you will play Empty the Warrens instead. Opponents frequently overestimate how much Belcher will be crippled by a particular card. Like Br'er Rabbit and the Briar Patch, you can use this to your advantage.
4. You will draw manaIf you can play Goblin Charbelcher but don't have the activation mana, play it anyway. You'll get there. The list is half mana (32/60; 32/52 if you count Street Wraiths and Manamorphoses) so just be confident that it will be there when you need it. Unlike with win conditions, your odds of drawing mana off Street Wraith or Manamorphose are good, so it's permissible for you to rely on them for that purpose.
5. Forget failureOkay, so I lied about your opponent not having Force of Will. It happens. Welcome to Vintage. Sometimes you have Belcher on board and activation mana in hand and your opponent Tinkers and Time Walks and Yawgmoth's Wills. Just move on and get him next game. This isn't just a Belcher thing either; some days you just can't catch a break. There will be other matches and other tournaments.
6. Don't give inAs I said, when you and your deck are performing well, your games are short and sweet. That means when things are going poorly you have time to wait and let your opponent finish you off. You never know, in the twenty turns it takes for Goblin Welder to go all the way or the turns it takes for Oath to find a Forbidden Orchard you could topdeck your next threat or some broken mana to put something together. Even with three Spheres of Resistance on board you can draw into Channel and Spirit Guides to pull off a win. It's not likely, but you have time to see what happens.
7. Stay fast in sideboard matchesBelcher is a combo deck and should remain a combo deck, always. It lacks the permanent mana to set up a reliable defense or prevention mechanism. Your goal is not to stop your opponent or beat his hate; your goal is to stomp your opponent and beat his face. Don't succumb to fear and fill your sideboard contingency plans; they sap your mana and your hand and rarely do enough to let you pull ahead. Treading water is not good enough when you have to win the game.
Section 3 - It's Only Been 5 Minutes and We're Already on Game 2; What Do I Do Now?Here is my plan with the above sideboard and deck configuration:
Drain decks without Tezzeret or Trinket MageNo change - You have four Guttural Response and enough threats to keep them occupied. Watch out for Echoing Truth, and be ready to counter big blue spells like Mystical Tutor (because you can't counter Yawgmoth's Will or Tinker), Gifts Ungiven, Ancestral, and Fact or Fiction.
Drain decks with Tezzeret or Trinket Mage-1 Guttural Response, -1 Grim Monolith, +2 Pyroblast - Any deck that can get Pithing Needle or Engineered Explosives or set up its win quickly needs to be answered, but you can't thin your combo too much.
Painter combo-1 Grim Monolith, +1 Gaea's Blessing - You can bring in Pyroblasts too, especially on the draw (-1 Guttural Response, -1 Manamorphose). They can be surprisingly quick at setting up their combo, especially if they're running a lot of Painters and Grindstones.
TPS and other non-Drain combo-2 Guttural Response, +2 Pyroblast - You just have to race them. Remember that they just have four Force of Wills when you're on the play. The Pyroblasts are to counter Tinker and Twister.
Ad Nauseam and other fast combo without Force of Will-4 Guttural Response, -4 Goblin Welder, +4 Desperate Ritual, +4 Storm Entity - You race them too. Ad Nauseam is weak against damage, so the Storm Entities are particularly helpful. You should be a turn faster than they are.
Workshops (MUD, Stax and Workshop Aggro, anything with lots of Spheres)-4 Guttural Response, -4 Manamorphose, +4 Desperate Ritual, +4 Storm Entity - Guttural Response is clearly useless, and Manamorphose is terrible here since under a Sphere of Resistance it's just a crummy cantrip. Win the die roll or catch them off guard game one then throw everything you have at them.
Ichorid-4 Guttural Response, +4 Tormod's Crypt - Not a bad matchup on the play, but they can hit pretty hard if they get Chalice and Unmask on the draw. Empty the Warrens is particularly good here since tokens can block and remove bridges. Use Tormod's Crypt to build storm.
Fish (Force, Null Rod, dudes)No change - You can race Null Rod and Meddling Mage since they likely won't be playing full sets of Moxen, and you can beat Force with Guttural Response. Empty the Warrens is good here too.
Anything not blue-4 Guttural Response, +4 Desperate Ritual - Just race it. You can do it.
Section 4 - You Don't Have to Take My Word for ItI hope you found this helpful, even if you don't plan on picking up Belcher and taking it to a tournament. If you have any questions or comments please post them here, and I'll be glad to share my Belcher experiences.
For further information, you can also try Stephen Menendian's spotlights on the Belcher deck, which looked at my one-land build from April 2007:
http://www.starcitygames.com/magic/vintage/13942_So_Many_Insane_Plays_Vintage_Spotlight_on_the_Belcher_Deck.htmlhttp://www.starcitygames.com/magic/vintage/13974_So_Many_Insane_Plays_Gifts_versus_Belcher.htmlhttp://www.starcitygames.com/magic/vintage/14013_So_Many_Insane_Plays_Gifts_versus_Belcher_Post_Board.htmlThere are also a couple of good recent topics on TMD on Belcher:
Guttural Response Or Pyroblast In Belcher? (Other Belcher Q's)
http://www.themanadrain.com/index.php?topic=37126.0[Deck] Unpowered Belcher
http://www.themanadrain.com/index.php?topic=36527.0Belcher history can be found here in these posts:
[Deck] Charbelcher Combo 2004 (Feb. - June, 2004)
http://www.themanadrain.com/index.php?topic=15329.0[Discussion] Belcher optimization (Nov. 2005)
http://www.themanadrain.com/index.php?topic=25733.0[Report - 2LandBelcher] Good deck, mean results ("MaxxMatt," Dec. 2005)
http://www.themanadrain.com/index.php?topic=26227.0Burning Belcher (Jan - April 2007)
http://www.themanadrain.com/index.php?topic=31739.0Belcher at Oxford tournament ("OfficeShredder," Feb. 2007)
http://www.themanadrain.com/index.php?topic=32246.0[Report] 10th Place at SCG with Belcher ("Klep," June 2007)
http://www.themanadrain.com/index.php?topic=33453.01-Land Belcher (April - July 2007)
http://www.themanadrain.com/index.php?topic=32803.0Or do a search for Belcher at my blog, which chronicles most of my development:
http://magictothenthdegree.blogspot.com/Good luck and happy mulliganing!