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Author Topic: Mono Blue Aggro Artifacts....need help with newer cards.  (Read 2108 times)
serracollector
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« on: January 21, 2009, 05:53:26 pm »

Mana (22)       
        4 Vault of Whispers
        4 Seat of the Synod
        1 Tolarian Academy
        4 Underground Sea
        1 Sol Ring
        1 Mana Vault
        1 Mana Crypt
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald
Draw(7)
        1 Brainstorm
        1 Fact or Fiction
        4 Thoughtcast
        1 Ancestral Recall
Counter Magic(7)
        3 Misdirection
        4 Force of Will
Critters(15)
        4 Arcbound Ravager
        2 Myr Enforcer
        3 Etherium Sculptor
        3 Master of Etherium
        3 Disciple of the Vault
Extra Goodies(9)
        3 Lightning Greaves
        3 Sculpting Steel
        3 Cranial Plating
Sideboard
4 Tormod's Crypt
3 Psionic Blast
BEB
????

Possible options I have seen are:
Merchant Scroll
Mystical Tutor
Cunning Wish
Old Man of the Sea
Commandeer
time Vault/voltaci key combo?
Tinker?


The deck plays pretty straight forward.  Drop lots of artifacts, copy and equip as necessary, smash face.  It seems to work well, but I haven't played much against other live opponents so I can't throw in tons of stats at the moment, working on it.  Any suggestion, comments, or hate more than welcome, thanks.
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Tha Gunslinga
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« Reply #1 on: January 21, 2009, 06:11:14 pm »

Skullclamp maybe?
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serracollector
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« Reply #2 on: January 21, 2009, 07:19:51 pm »

Skullclamp is a possibilitiy especially with the 4 ravager and the 3 Sculpting Steel.  I haven't had much trouble with draw tho.  thoughtcast works really well.  What would you replace for skullclamps in this build?
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Blue Lotus
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« Reply #3 on: January 21, 2009, 09:59:20 pm »

I would run 4x Master, if you get two out they pump eachother.  I would run skullclamp.  It it much better than lightning greaves.
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BruiZar
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« Reply #4 on: January 22, 2009, 06:28:05 am »

Seriously, I never understood why people think Master of Etherium is any good? The only 'tech' it has is if you have a Karn online to create 1/1 moxen. Do you really think they're that good?

edit: and 1/1 seat of the synods i guess
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Troy_Costisick
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« Reply #5 on: January 22, 2009, 07:39:20 am »

Seriously, I never understood why people think Master of Etherium is any good? The only 'tech' it has is if you have a Karn online to create 1/1 moxen. Do you really think they're that good?

edit: and 1/1 seat of the synods i guess

He can get bigger than a Goyf.  That's why he's tech.
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Smoochy
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« Reply #6 on: January 22, 2009, 08:27:15 am »

I definitely agree that 4 Master's of Etherium are a must for this deck.

Also you may want to add 4 Frogmite's often times they are cast for free and with the Master of Etherium on the board they are a free 3/3 that pump up the master as well.

Make room for manlands as they accomplish the same goal as the frogmite. I prefer the Blinkmoth Nexus because the synergy they have with Cranial Plating and flying.

+4 Fetchlands if you are playing dual lands
+1 Academy Ruins will get back any killer artifact that is in the graveyard.
+1 Tinker - this is never a bad card. Gets you what you need and can win the game outright.
+1 Etherium Sculptor he still can pitch to a force of will or a misdirection. Never a bad thing when 2 of these guys are in play. Free ravagers and cranial platings. Plus they defend against Spheres of Resistance and Thorns of Amethist.

  -3 Lightning Greaves (I always want to use theses things and can never fit them in)
  -3 Sculpting Steel
  -2 Myr Enforcer

Your deck can have a quick clock but keep in mind the maindecked hate that exist.

Wasteland - this will ruin your deck  SB pithing needles for this.

Combo - this is faster than you as you have little disruption of your own.  SB or maindeck Ethersworn Cannonist with 4 of the white artifact lands Ancient Den. (you may want to go blue/white)

Null Rod -  I don't know what to tell you about this thing. Hope they don't get it.

Magus of the Moon - if you are not running red for Flings your deck will be shut off.  Fear this guy.

Anyway your deck looks like it is a lot of fun.  Good luck with it and let us know how it works out and what your are changing.

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BruiZar
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« Reply #7 on: January 22, 2009, 09:05:37 am »

You do realize how anti-synergistic ravagers are with masters do you?
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Smoochy
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« Reply #8 on: January 22, 2009, 10:45:20 am »

You do realize how anti-synergistic ravagers are with masters do you?

Even though they are anti-synergistic ravagers transform artifact removal into damage (1/1 counters that can be put back on a Master of Etherium) plus they combo kill with the Diciple. Overall they speed up the clock.
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the boogie man
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« Reply #9 on: January 22, 2009, 11:03:06 am »

What do you guys think about the new esperzoa? 3 mana 4/3 flyer that bounces one of your artifacts during the upkeep.with that, you may be able to get rid of the disciples and lower the ravager count, which would make your kill way less vulnerable to null rod.

Have you thought about running chalice? I really don't think it would hurt you that bad, adds to your artifact count, and if you play esperzoa, you can bounce your chalice at 0, play moxen, then put it back down. This would help the combo and control matchups.

Do you need that many artifact lands? It seems rack and ruin would blow you out of the water, and mass artifact bounce really sucks, putting you back a couple turns. I'd think that you run enough artifacts to cut that down. Why not run mishras factory or something? At least if it wasn't attacking it wouldn't get hit with the artifact hate, and it bigger.
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serracollector
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« Reply #10 on: January 23, 2009, 12:47:57 am »

So from what I am understanding I should just try to make the deck quicker?  hmmm....could you possibly go full aggro for game 1, and save all disruption tech for SB?  Example:

Mana (22) 
        2 fetchlands     
        2 b/u shock dual land (sorry forget name)
        4 Seat of the Synod
        1 Tolarian Academy
        4 Underground Sea
        1 Sol Ring
        1 Mana Vault
        1 Mana Crypt
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald
Draw(6)
        1 Brainstorm
        4 Thoughtcast
        1 Ancestral Recall
Critters(20)
        4 Arcbound Ravager
        4 Etherium Sculptor
        4 Master of Etherium
        4 Disciple of the Vault
        4 Frogmite
Extra Goodies(12)
        4 Skullclamp
        4 Sculpting Steel
        4 Cranial Plating

Then the SB could be:
x Chalice
x FoW/MisD/Commandeer
x BEB
x Arcane Laboratory (just and idea to slow down combo, I only need 1 etherium master or ravager or sculptin steel copying either)

This form would be pure agrro, just drop, drop, drop, draw, draw, equip, swing.  Sculpting steel is beautiful with the Etherium Sculptors and Masters. Skullclamp is a great idea adding additional draw, and/or damage. I took out the 4 vaults and added 2 fetchlands and 2 more dual lands to still keep the black count up for disciples, but also make more mana available to me if a null rod hits game 1.
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