|
BladeYourBirds
|
 |
« Reply #1 on: August 19, 2009, 04:43:56 pm » |
|
What's the deck do?
Do you have a thought out strategy that I'm not seeing here, or is it just some merfolk cards and some lands? I'm not trying to say anything bad about you as a player, or your card choices, but it does look like a pile of merfolk cards and some lands.
I happen to be running blue/white Merfolk right now, and it's oriented toward aggro-control.
To start, you should have far fewer 2-ofs, and more four-ofs.
From your list, I can tell you the cards that don't really do anything for the type of deck that you are trying to build: Merrow Commerce Wanderwine Prophets Ink Dissolver Stonybrook Angler Fallowsage Drowner of Secrets Judge of Currents Harpoon Sniper Summon the School Streambed Aquitects
Aquitects Will Springleaf Drum
I also think that you are a little light on disruption, and lands.
This deck would like to have Path to Exile, Sygg, River Guide, 2 more Merrow Reejerey or Merfolk Sovereign (or both), 2 more Silvergill Adept, 2 more Stonybrook Banneret, along with 2 more of the other cards that I didn't mention don't really belong. I've tried playing with the Diviner's Wand, but unless you gear the deck toward drawing cards, it's really hard to get it to do anything worth while, and it just becomes cumbersome. I've heard people say, "But it has no fliers", but fliers are not needed here.
Also, Sage's Dousing is good, since you can get it really cheap with Stonybrook Banneret in play. I would also recommend Cryptic Command or Harm's Way.
Your lands should be at 24, 23 at the least. And Wanderwine Hub would be really good here. Also, if your budget allows, either Adarkar Wastes, Mystic Gate, and/or Glacial Fortress would help out a lot when it comes to getting the mana you need.
Hope that helps.
|